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Implement CInGameGuiManager::Update()
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@@ -20,6 +20,7 @@ class CSamusFaceReflection
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public:
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CSamusFaceReflection(CStateManager& stateMgr);
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void PreDraw(const CStateManager& stateMgr);
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void Update(float dt, const CStateManager& stateMgr, CRandom16& rand);
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};
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}
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