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Implement CInGameGuiManager::Update()
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@@ -206,7 +206,7 @@ private:
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float x740_ = 0.f;
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float x744_ = 0.f;
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float x748_ = 0.f;
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float x74c_ = 1.f;
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float x74c_visorStaticAlpha = 1.f;
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float x750_ = 0.f;
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u32 x754_ = 0;
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float x758_ = 0.f;
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@@ -432,7 +432,7 @@ public:
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float GetWeight() const;
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float GetDampedClampedVelocityWR() const;
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const CVisorSteam& GetVisorSteam() const { return x7a0_visorSteam; }
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float Get74C() const { return x74c_; }
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float GetVisorStaticAlpha() const { return x74c_visorStaticAlpha; }
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float GetMapAlpha() const { return x494_mapAlpha; }
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void UpdateCinematicState(CStateManager& mgr);
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void SetCameraState(EPlayerCameraState camState, CStateManager& stateMgr);
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