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https://github.com/AxioDL/metaforce.git
synced 2025-12-10 21:47:41 +00:00
CSnakeWeedSwarm: Cleanup, renaming & fixes
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@@ -11,12 +11,19 @@ class CAnimationParameters;
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class CSnakeWeedSwarm : public CActor {
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public:
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enum class EBoidState : u32 {
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x0 = 0,
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Raised = 0,
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x1 = 1,
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x2 = 2,
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x3 = 3,
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};
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enum class EBoidPlacement : u32 {
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None = 0,
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Ready = 1,
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Invalid = 2,
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Placed = 3,
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};
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class CBoid {
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zeus::CVector3f x0_pos;
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EBoidState xc_state;
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@@ -44,10 +51,10 @@ public:
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private:
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zeus::CVector3f xe8_scale;
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float xf4_;
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float xf8_;
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float xf4_boidSpacing;
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float xf8_height;
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float xfc_;
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float x100_;
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float x100_weaponDamageRadius;
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float x104_;
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float x108_;
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float x10c_;
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@@ -58,31 +65,29 @@ private:
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float x120_;
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float x124_;
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float x128_;
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u32 x12c_ = 0;
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// x130_
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// u32 x12c_ = 0;
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std::vector<CBoid> x134_boids;
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bool x140_24_ : 1;
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bool x140_24_hasGround : 1;
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bool x140_25_modelAssetDirty : 1;
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bool x140_26_ : 1;
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zeus::CAABox x144_ = zeus::skInvertedBox;
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CDamageInfo x15c_dInfo;
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// std::vector<std::shared_ptr<CSkinnedModel>> x178_;
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// std::vector<std::unique_ptr<CSkinnedModel>> x19c_;
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bool x140_26_playerTouching : 1;
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zeus::CAABox x144_touchBounds = zeus::skInvertedBox;
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CDamageInfo x15c_damageInfo;
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// x178_ / x19c_: vectors of CSkinnedModel, not needed
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rstl::reserved_vector<std::shared_ptr<CModelData>, 4> x1b0_modelData;
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CModelData::EWhichModel x1c4_;
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std::unique_ptr<std::vector<zeus::CVector3f>> x1c8_;
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std::unique_ptr<std::vector<int>> x1cc_;
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CModelData::EWhichModel x1c4_which;
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std::unique_ptr<std::vector<zeus::CVector3f>> x1c8_boidPositions;
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std::unique_ptr<std::vector<EBoidPlacement>> x1cc_boidPlacement;
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u16 x1d0_sfx1;
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u16 x1d2_sfx2;
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u16 x1d4_sfx3;
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CSfxHandle x1d8_ = 0;
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TLockedToken<CGenDescription> x1dc_;
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// TLockedToken<CGenDescription> x1e4_; both assign to x1dc_?
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CSfxHandle x1d8_sfxHandle = 0;
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TLockedToken<CGenDescription> x1dc_particleGenDesc;
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// TLockedToken<CGenDescription> x1e4_; both assign to x1dc_
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std::unique_ptr<CElementGen> x1ec_particleGen1;
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std::unique_ptr<CElementGen> x1f4_particleGen2;
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u32 x1fc_;
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float x200_;
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float x204_ = 0.f;
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float x204_particleTimer = 0.f;
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public:
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CSnakeWeedSwarm(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CVector3f&,
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@@ -92,12 +97,7 @@ public:
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void Accept(IVisitor&) override;
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void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info, CStateManager& stateMgr);
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std::optional<zeus::CAABox> GetTouchBounds() const override {
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if (x140_24_) {
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return {};
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}
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return x144_;
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}
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void PreRender(CStateManager&, const zeus::CFrustum&) override;
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
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@@ -106,20 +106,20 @@ public:
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private:
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void AllocateSkinnedModels(CStateManager& mgr, CModelData::EWhichModel which);
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void sub_8023ca48(float radius, CStateManager& mgr, const zeus::CVector3f& pos);
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void sub_8023c238(const CStateManager& mgr);
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zeus::CAABox sub_8023d3f4();
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int sub_8023c0fc();
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int sub_8023c154();
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void sub_8023bca8(CStateManager& mgr, int v);
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zeus::CVector2i sub_8023c1ac(const zeus::CVector3f& vec);
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void HandleRadiusDamage(float radius, CStateManager& mgr, const zeus::CVector3f& pos);
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void FindGround(const CStateManager& mgr);
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zeus::CAABox GetBoidBox();
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int GetNumBoidsY();
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int GetNumBoidsX();
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void CreateBoids(CStateManager& mgr, int num);
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zeus::CVector2i GetBoidIndex(const zeus::CVector3f& pos);
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bool CreateBoid(const zeus::CVector3f& vec, CStateManager& mgr);
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float sub_8023bbc8(const zeus::CVector3f& vec);
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float sub_8023bc38(const zeus::CVector3f& vec);
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void sub_8023bfb8(const zeus::CVector3f& vec);
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void sub_8023d204();
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float GetBoidOffsetY(const zeus::CVector3f& pos);
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float GetBoidOffsetX(const zeus::CVector3f& pos);
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void AddBoidPosition(const zeus::CVector3f& pos);
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void CalculateTouchBounds();
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void EmitParticles1(const zeus::CVector3f& pos);
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void EmitParticles2(const zeus::CVector3f& pos);
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void RenderBoid(u32 p1, const CBoid* boid, u32 *p3) const;
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void RenderBoid(u32 p1, const CBoid* boid, u32& posesToBuild) const;
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};
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} // namespace urde
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