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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-10 21:47:41 +00:00

CSnakeWeedSwarm: Cleanup, renaming & fixes

This commit is contained in:
2020-02-24 02:55:19 -05:00
parent 34a80aab81
commit 046fbe7760
2 changed files with 280 additions and 297 deletions

View File

@@ -11,12 +11,19 @@ class CAnimationParameters;
class CSnakeWeedSwarm : public CActor {
public:
enum class EBoidState : u32 {
x0 = 0,
Raised = 0,
x1 = 1,
x2 = 2,
x3 = 3,
};
enum class EBoidPlacement : u32 {
None = 0,
Ready = 1,
Invalid = 2,
Placed = 3,
};
class CBoid {
zeus::CVector3f x0_pos;
EBoidState xc_state;
@@ -44,10 +51,10 @@ public:
private:
zeus::CVector3f xe8_scale;
float xf4_;
float xf8_;
float xf4_boidSpacing;
float xf8_height;
float xfc_;
float x100_;
float x100_weaponDamageRadius;
float x104_;
float x108_;
float x10c_;
@@ -58,31 +65,29 @@ private:
float x120_;
float x124_;
float x128_;
u32 x12c_ = 0;
// x130_
// u32 x12c_ = 0;
std::vector<CBoid> x134_boids;
bool x140_24_ : 1;
bool x140_24_hasGround : 1;
bool x140_25_modelAssetDirty : 1;
bool x140_26_ : 1;
zeus::CAABox x144_ = zeus::skInvertedBox;
CDamageInfo x15c_dInfo;
// std::vector<std::shared_ptr<CSkinnedModel>> x178_;
// std::vector<std::unique_ptr<CSkinnedModel>> x19c_;
bool x140_26_playerTouching : 1;
zeus::CAABox x144_touchBounds = zeus::skInvertedBox;
CDamageInfo x15c_damageInfo;
// x178_ / x19c_: vectors of CSkinnedModel, not needed
rstl::reserved_vector<std::shared_ptr<CModelData>, 4> x1b0_modelData;
CModelData::EWhichModel x1c4_;
std::unique_ptr<std::vector<zeus::CVector3f>> x1c8_;
std::unique_ptr<std::vector<int>> x1cc_;
CModelData::EWhichModel x1c4_which;
std::unique_ptr<std::vector<zeus::CVector3f>> x1c8_boidPositions;
std::unique_ptr<std::vector<EBoidPlacement>> x1cc_boidPlacement;
u16 x1d0_sfx1;
u16 x1d2_sfx2;
u16 x1d4_sfx3;
CSfxHandle x1d8_ = 0;
TLockedToken<CGenDescription> x1dc_;
// TLockedToken<CGenDescription> x1e4_; both assign to x1dc_?
CSfxHandle x1d8_sfxHandle = 0;
TLockedToken<CGenDescription> x1dc_particleGenDesc;
// TLockedToken<CGenDescription> x1e4_; both assign to x1dc_
std::unique_ptr<CElementGen> x1ec_particleGen1;
std::unique_ptr<CElementGen> x1f4_particleGen2;
u32 x1fc_;
float x200_;
float x204_ = 0.f;
float x204_particleTimer = 0.f;
public:
CSnakeWeedSwarm(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CVector3f&,
@@ -92,12 +97,7 @@ public:
void Accept(IVisitor&) override;
void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info, CStateManager& stateMgr);
std::optional<zeus::CAABox> GetTouchBounds() const override {
if (x140_24_) {
return {};
}
return x144_;
}
std::optional<zeus::CAABox> GetTouchBounds() const override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
@@ -106,20 +106,20 @@ public:
private:
void AllocateSkinnedModels(CStateManager& mgr, CModelData::EWhichModel which);
void sub_8023ca48(float radius, CStateManager& mgr, const zeus::CVector3f& pos);
void sub_8023c238(const CStateManager& mgr);
zeus::CAABox sub_8023d3f4();
int sub_8023c0fc();
int sub_8023c154();
void sub_8023bca8(CStateManager& mgr, int v);
zeus::CVector2i sub_8023c1ac(const zeus::CVector3f& vec);
void HandleRadiusDamage(float radius, CStateManager& mgr, const zeus::CVector3f& pos);
void FindGround(const CStateManager& mgr);
zeus::CAABox GetBoidBox();
int GetNumBoidsY();
int GetNumBoidsX();
void CreateBoids(CStateManager& mgr, int num);
zeus::CVector2i GetBoidIndex(const zeus::CVector3f& pos);
bool CreateBoid(const zeus::CVector3f& vec, CStateManager& mgr);
float sub_8023bbc8(const zeus::CVector3f& vec);
float sub_8023bc38(const zeus::CVector3f& vec);
void sub_8023bfb8(const zeus::CVector3f& vec);
void sub_8023d204();
float GetBoidOffsetY(const zeus::CVector3f& pos);
float GetBoidOffsetX(const zeus::CVector3f& pos);
void AddBoidPosition(const zeus::CVector3f& pos);
void CalculateTouchBounds();
void EmitParticles1(const zeus::CVector3f& pos);
void EmitParticles2(const zeus::CVector3f& pos);
void RenderBoid(u32 p1, const CBoid* boid, u32 *p3) const;
void RenderBoid(u32 p1, const CBoid* boid, u32& posesToBuild) const;
};
} // namespace urde