mirror of https://github.com/AxioDL/metaforce.git
CSnakeWeedSwarm: Cleanup, renaming & fixes
This commit is contained in:
parent
34a80aab81
commit
046fbe7760
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@ -15,6 +15,9 @@
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namespace urde {
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static CMaterialFilter matFilter =
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CMaterialFilter::MakeInclude(CMaterialList(EMaterialTypes::Solid, EMaterialTypes::Character));
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CSnakeWeedSwarm::CSnakeWeedSwarm(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info,
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const zeus::CVector3f& pos, const zeus::CVector3f& scale, const CAnimRes& animRes,
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const CActorParameters& actParms, float f1, float f2, float f3, float f4, float f5,
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@ -24,10 +27,10 @@ CSnakeWeedSwarm::CSnakeWeedSwarm(TUniqueId uid, bool active, std::string_view na
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: CActor(uid, active, name, info, zeus::CTransform::Translate(pos), CModelData::CModelDataNull(),
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CMaterialList(EMaterialTypes::Trigger, EMaterialTypes::NonSolidDamageable), actParms, kInvalidUniqueId)
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, xe8_scale(scale)
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, xf4_(f1)
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, xf8_(f2)
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, xf4_boidSpacing(f1)
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, xf8_height(f2)
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, xfc_(f3)
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, x100_(f4)
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, x100_weaponDamageRadius(f4)
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, x104_(f5)
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, x108_(f6)
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, x10c_(f7)
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@ -38,9 +41,9 @@ CSnakeWeedSwarm::CSnakeWeedSwarm(TUniqueId uid, bool active, std::string_view na
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, x120_(f12)
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, x124_(f13)
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, x128_(f14)
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, x15c_dInfo(dInfo)
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, x1c8_(std::make_unique<std::vector<zeus::CVector3f>>())
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, x1cc_(std::make_unique<std::vector<int>>())
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, x15c_damageInfo(dInfo)
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, x1c8_boidPositions(std::make_unique<std::vector<zeus::CVector3f>>())
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, x1cc_boidPlacement(std::make_unique<std::vector<EBoidPlacement>>())
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, x1d0_sfx1(CSfxManager::TranslateSFXID(sfxId1))
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, x1d2_sfx2(CSfxManager::TranslateSFXID(sfxId2))
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, x1d4_sfx3(CSfxManager::TranslateSFXID(sfxId3))
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@ -62,39 +65,33 @@ CSnakeWeedSwarm::CSnakeWeedSwarm(TUniqueId uid, bool active, std::string_view na
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x140_25_modelAssetDirty = true;
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}
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if (w4.IsValid()) {
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x1dc_ = g_SimplePool->GetObj({FOURCC('PART'), w4});
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x1ec_particleGen1 = std::make_unique<CElementGen>(x1dc_);
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x1dc_particleGenDesc = g_SimplePool->GetObj({FOURCC('PART'), w4});
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x1ec_particleGen1 = std::make_unique<CElementGen>(x1dc_particleGenDesc);
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}
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if (w6.IsValid()) {
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x1dc_ = g_SimplePool->GetObj({FOURCC('PART'), w6});
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x1f4_particleGen2 = std::make_unique<CElementGen>(x1dc_);
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x1dc_particleGenDesc = g_SimplePool->GetObj({FOURCC('PART'), w6});
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x1f4_particleGen2 = std::make_unique<CElementGen>(x1dc_particleGenDesc);
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}
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}
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void CSnakeWeedSwarm::Accept(urde::IVisitor& visitor) { visitor.Visit(this); }
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void CSnakeWeedSwarm::AllocateSkinnedModels(CStateManager& mgr, CModelData::EWhichModel which) {
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// x178_.clear();
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// x19c_.clear();
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for (int i = 0; i < 4; ++i) {
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// CSkinnedModel& skinnedModel = x1b0_modelData[i]->PickAnimatedModel(which);
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// x178_.push_back(skinnedModel.Clone());
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// x19c_.push_back(ptr);
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x1b0_modelData[i]->EnableLooping(true);
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x1b0_modelData[i]->AdvanceAnimation(
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// TODO calculation may be wrong
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x1b0_modelData[i]->GetAnimationData()->GetAnimTimeRemaining("Whole Body"sv) * (i * 0.25f), mgr, x4_areaId,
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true);
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x1b0_modelData[i]->AdvanceAnimation(x1b0_modelData[i]->GetAnimationData()->GetAnimTimeRemaining("Whole Body"sv) *
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(i * 0.25f),
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mgr, x4_areaId, true);
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}
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x1c4_ = which;
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x1c4_which = which;
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}
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void CSnakeWeedSwarm::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId id, CStateManager& mgr) {
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CActor::AcceptScriptMsg(msg, id, mgr);
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if (msg == EScriptObjectMessage::Deleted) {
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if (x1d8_) {
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CSfxManager::RemoveEmitter(x1d8_);
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x1d8_.reset();
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if (x1d8_sfxHandle) {
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CSfxManager::RemoveEmitter(x1d8_sfxHandle);
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x1d8_sfxHandle.reset();
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}
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} else if (msg == EScriptObjectMessage::InitializedInArea) {
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AllocateSkinnedModels(mgr, CModelData::EWhichModel::Normal);
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@ -102,93 +99,86 @@ void CSnakeWeedSwarm::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId id, CS
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x90_actorLights->SetCastShadows(true);
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}
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}
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void CSnakeWeedSwarm::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
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if (frustum.aabbFrustumTest(x144_)) {
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if (!frustum.aabbFrustumTest(x144_touchBounds)) {
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SetCalculateLighting(true);
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return;
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}
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SetCalculateLighting(false);
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for (int i = 0; i < 4; ++i) {
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x1b0_modelData[i]->GetAnimationData()->PreRender();
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}
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bool bVar2 = false;
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if (x90_actorLights) {
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if (x140_24_) {
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if (!xe4_29_actorLightsDirty) {
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if (x90_actorLights->GetIsDirty()) {
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bVar2 = true;
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}
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} else {
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bVar2 = true;
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if (x90_actorLights && x140_24_hasGround) {
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bool buildLights = false;
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if (xe4_29_actorLightsDirty) {
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buildLights = true;
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xe4_29_actorLightsDirty = false;
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} else if (x90_actorLights->GetIsDirty()) {
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buildLights = true;
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}
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if (xe4_31_calculateLighting && x90_actorLights) {
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auto visor = mgr.GetPlayerState()->GetActiveVisor(mgr);
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if (visor == CPlayerState::EPlayerVisor::Thermal) {
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x90_actorLights->BuildConstantAmbientLighting(zeus::skWhite);
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} else {
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if (bVar2) {
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if (x4_areaId != kInvalidAreaId) {
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} else if (buildLights && x4_areaId != kInvalidAreaId) {
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CGameArea* area = mgr.GetWorld()->GetArea(x4_areaId);
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if (area != nullptr) {
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x90_actorLights->BuildAreaLightList(mgr, *area, x144_);
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x90_actorLights->BuildAreaLightList(mgr, *area, x144_touchBounds);
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}
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}
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x90_actorLights->BuildDynamicLightList(mgr, x144_touchBounds);
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}
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x90_actorLights->BuildDynamicLightList(mgr, x144_);
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}
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}
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}
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}
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} else {
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SetCalculateLighting(true);
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}
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}
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void CSnakeWeedSwarm::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const {
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if (!xe4_30_outOfFrustum) {
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if (x1ec_particleGen1) {
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if (xe4_30_outOfFrustum)
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return;
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if (x1ec_particleGen1)
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g_Renderer->AddParticleGen(*x1ec_particleGen1);
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}
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if (x1f4_particleGen2) {
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if (x1f4_particleGen2)
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g_Renderer->AddParticleGen(*x1f4_particleGen2);
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}
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if (x90_actorLights) {
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for (auto modelData : x1b0_modelData) {
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x90_actorLights->ActivateLights(*modelData->PickAnimatedModel(x1c4_).GetModelInst());
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x90_actorLights->ActivateLights(*modelData->PickAnimatedModel(x1c4_which).GetModelInst());
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}
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} else {
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CGraphics::DisableAllLights();
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g_Renderer->SetAmbientColor(zeus::skWhite);
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}
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u32 l18 = -1;
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for (u32 i = 0; i < x134_boids.size(); ++i) {
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RenderBoid(i, &x134_boids[i], &l18);
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}
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u32 posesToBuild = -1;
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for (u32 i = 0; i < x134_boids.size(); ++i)
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RenderBoid(i, &x134_boids[i], posesToBuild);
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CGraphics::DisableAllLights();
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}
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}
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void CSnakeWeedSwarm::Touch(CActor& actor, CStateManager& mgr) {
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if (TCastToPtr<CGameProjectile> proj = actor) {
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if (proj->GetDamageInfo().GetWeaponMode().GetType() != EWeaponType::AI) {
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sub_8023ca48(x100_, mgr, proj->GetTransform().origin);
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}
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if (proj->GetDamageInfo().GetWeaponMode().GetType() != EWeaponType::AI)
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HandleRadiusDamage(x100_weaponDamageRadius, mgr, proj->GetTransform().origin);
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}
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if (TCastToPtr<CPlayer> player = actor) {
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for (auto boid : x134_boids) {
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float m = (boid.GetPosition() - player->GetTransform().origin).magnitude();
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if (m < x104_ && boid.GetState() == EBoidState::x0) {
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if (m < x104_ && boid.GetState() == EBoidState::Raised) {
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mgr.SendScriptMsg(player, kInvalidUniqueId, EScriptObjectMessage::InSnakeWeed);
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x140_26_ = true;
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x140_26_playerTouching = true;
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}
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}
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}
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}
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void CSnakeWeedSwarm::sub_8023ca48(float radius, CStateManager& mgr, const zeus::CVector3f& pos) {
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float dVar8 = radius * radius;
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void CSnakeWeedSwarm::HandleRadiusDamage(float radius, CStateManager& mgr, const zeus::CVector3f& pos) {
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float radiusSquared = radius * radius;
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for (auto boid : x134_boids) {
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const zeus::CVector3f& boidPosition = boid.GetPosition();
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if ((boidPosition - pos).magSquared() < dVar8 &&
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(boid.GetState() == EBoidState::x0 || boid.GetState() == EBoidState::x1)) {
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if ((boidPosition - pos).magSquared() < radiusSquared &&
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(boid.GetState() == EBoidState::Raised || boid.GetState() == EBoidState::x1)) {
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boid.SetState(EBoidState::x3);
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float random = mgr.GetActiveRandom()->Float();
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boid.Set_x18(x118_ * random + x114_);
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@ -200,50 +190,53 @@ void CSnakeWeedSwarm::sub_8023ca48(float radius, CStateManager& mgr, const zeus:
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void CSnakeWeedSwarm::Think(float dt, CStateManager& mgr) {
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CEntity::Think(dt, mgr);
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if (x30_24_active) {
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if (x1ec_particleGen1) {
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if (!x30_24_active)
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return;
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if (x1ec_particleGen1)
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x1ec_particleGen1->Update(dt);
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}
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if (x1f4_particleGen2) {
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if (x1f4_particleGen2)
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x1f4_particleGen2->Update(dt);
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x204_particleTimer -= dt;
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bool emitParticle = false;
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if (x204_particleTimer < 0.f) {
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x204_particleTimer = 0.f;
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emitParticle = true;
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}
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x204_ -= dt;
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bool bVar5 = x204_ < 0.f;
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if (bVar5) {
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x204_ = 0.f;
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}
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x204_ = std::max(x204_ - dt, 0.f);
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if (!x140_24_) {
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sub_8023c238(mgr);
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}
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if (x140_24_ && x1c8_ && !x1c8_->empty()) {
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int v = (u64)(dt * x1cc_->size()) >> 0x20; // TODO ?
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sub_8023bca8(mgr, v + 1);
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if (!x140_24_hasGround)
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FindGround(mgr);
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if (x140_24_hasGround && x1c8_boidPositions && !x1c8_boidPositions->empty()) {
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int n = (u64)(dt * x1cc_boidPlacement->size()) >> 0x20; // TODO ?
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CreateBoids(mgr, n + 1);
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}
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CModelData::EWhichModel model = CModelData::GetRenderingModel(mgr);
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if (x140_26_ && x1c4_ != model) {
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if (x140_25_modelAssetDirty && x1c4_which != model)
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AllocateSkinnedModels(mgr, model);
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}
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for (int i = 0; i < 4; ++i) {
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x1b0_modelData[i]->GetAnimationData()->SetPlaybackRate(1.f);
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x1b0_modelData[i]->AdvanceAnimation(dt, mgr, x4_areaId, true);
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}
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int numBoidsInx0 = 0;
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int raisedBoids = 0;
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for (auto boid : x134_boids) {
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const zeus::CVector3f& pos = boid.GetPosition();
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EBoidState state = boid.GetState();
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if (state == EBoidState::x0) {
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numBoidsInx0++;
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if (x1f4_particleGen2 && bVar5) {
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if (state == EBoidState::Raised) {
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raisedBoids++;
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if (x1f4_particleGen2 && emitParticle) {
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EmitParticles2(pos);
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}
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} else if (state == EBoidState::x1) {
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float x14 = boid.Get_x14() - dt * boid.Get_x18();
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boid.Set_x14(x14);
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// printf("setting x14 to %f (dt %f)\n", x14, dt * boid.Get_x18());
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if (x14 <= 0.f) {
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boid.Set_x14(0.f);
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boid.SetState(EBoidState::x0);
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boid.SetState(EBoidState::Raised);
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} else {
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boid.Set_x14(x14);
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}
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} else if (state == EBoidState::x2) {
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float x10 = boid.Get_x10() - dt;
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@ -255,185 +248,171 @@ void CSnakeWeedSwarm::Think(float dt, CStateManager& mgr) {
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}
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} else if (state == EBoidState::x3) {
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float x14 = dt * boid.Get_x18() + boid.Get_x14();
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boid.Set_x14(x14);
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float dVar8 = x110_ * boid.Get_x20();
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if (dVar8 < x14) {
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boid.Set_x14(dVar8);
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float max = x110_ * boid.Get_x20();
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if (x14 >= max) {
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boid.Set_x14(max);
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float random = mgr.GetActiveRandom()->Float();
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boid.Set_x10(x10c_ * random + x108_);
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boid.SetState(EBoidState::x2);
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}
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}
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}
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if (numBoidsInx0 == 0) {
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if (x1d8_) {
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CSfxManager::RemoveEmitter(x1d8_);
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x1d8_.reset();
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}
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} else {
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if (!x1d8_) {
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x1d8_ = CSfxManager::AddEmitter(x1d0_sfx1, GetTransform().origin, zeus::skZero3f, true, true, 0x7f, x4_areaId);
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boid.Set_x14(x14);
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}
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}
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if (x140_26_) {
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mgr.ApplyDamage(x8_uid, mgr.GetPlayer().GetUniqueId(), x8_uid, CDamageInfo(x15c_dInfo, dt),
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CMaterialFilter::MakeInclude(CMaterialList(EMaterialTypes::Player, EMaterialTypes::Stone)),
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}
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if (raisedBoids == 0) {
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if (x1d8_sfxHandle) {
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CSfxManager::RemoveEmitter(x1d8_sfxHandle);
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x1d8_sfxHandle.reset();
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}
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} else if (!x1d8_sfxHandle) {
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x1d8_sfxHandle =
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CSfxManager::AddEmitter(x1d0_sfx1, GetTransform().origin, zeus::skZero3f, true, true, 0x7f, x4_areaId);
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}
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if (x140_26_playerTouching) {
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mgr.ApplyDamage(x8_uid, mgr.GetPlayer().GetUniqueId(), x8_uid, CDamageInfo(x15c_damageInfo, dt), matFilter,
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zeus::skZero3f);
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}
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x140_26_ = false;
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}
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x140_26_playerTouching = false;
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}
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zeus::CAABox CSnakeWeedSwarm::sub_8023d3f4() {
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zeus::CAABox CSnakeWeedSwarm::GetBoidBox() {
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const zeus::CVector3f& scale = xe8_scale * 0.75f;
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const zeus::CVector3f& min = GetTransform().origin - scale;
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const zeus::CVector3f& max = GetTransform().origin + scale;
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return zeus::CAABox(min, max);
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return zeus::CAABox(GetTransform().origin - scale, GetTransform().origin + scale);
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}
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static CMaterialList matList1 = CMaterialList(EMaterialTypes::RadarObject, EMaterialTypes::Stone);
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static CMaterialFilter matFilter1 = CMaterialFilter::MakeInclude(matList1);
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void CSnakeWeedSwarm::sub_8023c238(const CStateManager& mgr) {
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const zeus::CAABox& box = sub_8023d3f4();
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void CSnakeWeedSwarm::FindGround(const CStateManager& mgr) {
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const zeus::CAABox& box = GetBoidBox();
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const CRayCastResult& result =
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mgr.RayStaticIntersection(box.center(), zeus::skDown, box.max.z() - box.min.z(), matFilter1);
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mgr.RayStaticIntersection(box.center(), zeus::skDown, box.max.z() - box.min.z(), matFilter);
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if (result.IsValid()) {
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int ct = sub_8023c154() * sub_8023c0fc();
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int ct = GetNumBoidsX() * GetNumBoidsY();
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x134_boids.reserve(ct);
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x1c8_->reserve(ct);
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x1cc_->resize(ct, 0);
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x1c8_->push_back(result.GetPoint());
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x140_24_ = true;
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x1c8_boidPositions->reserve(ct);
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x1c8_boidPositions->push_back(result.GetPoint());
|
||||
x1cc_boidPlacement->resize(ct, EBoidPlacement::None);
|
||||
x140_24_hasGround = true;
|
||||
}
|
||||
}
|
||||
|
||||
// matFilter.IncludeList().Add(CMaterialList(matFilter.IncludeList().GetValue() >> 0x20));
|
||||
int CSnakeWeedSwarm::GetNumBoidsY() {
|
||||
const zeus::CAABox& box = GetBoidBox();
|
||||
return (int)((box.max.y() - box.min.y()) / xf4_boidSpacing) + 1;
|
||||
}
|
||||
|
||||
int CSnakeWeedSwarm::sub_8023c0fc() {
|
||||
const zeus::CAABox& box = sub_8023d3f4();
|
||||
return (int)((box.max.y() - box.min.y()) / xf4_) + 1;
|
||||
int CSnakeWeedSwarm::GetNumBoidsX() {
|
||||
const zeus::CAABox& box = GetBoidBox();
|
||||
return (int)((box.max.x() - box.min.x()) / xf4_boidSpacing) + 1;
|
||||
}
|
||||
|
||||
int CSnakeWeedSwarm::sub_8023c154() {
|
||||
const zeus::CAABox& box = sub_8023d3f4();
|
||||
return (int)((box.max.x() - box.min.x()) / xf4_) + 1;
|
||||
}
|
||||
|
||||
void CSnakeWeedSwarm::sub_8023bca8(CStateManager& mgr, int v) {
|
||||
int n = sub_8023c154();
|
||||
for (int i = 0; i < v; ++i) {
|
||||
if (x1c8_->empty())
|
||||
void CSnakeWeedSwarm::CreateBoids(CStateManager& mgr, int num) {
|
||||
int width = GetNumBoidsX();
|
||||
for (int i = 0; i < num; ++i) {
|
||||
if (x1c8_boidPositions->empty())
|
||||
break;
|
||||
zeus::CVector3f vec = x1c8_->back();
|
||||
x1c8_->pop_back();
|
||||
const zeus::CVector2i& v2i = sub_8023c1ac(vec);
|
||||
if (CreateBoid(vec, mgr)) {
|
||||
x1cc_->at(v2i.x + n * v2i.y) = 3;
|
||||
sub_8023bfb8(zeus::CVector3f(vec.x(), vec.y() - xf4_, vec.z()));
|
||||
sub_8023bfb8(zeus::CVector3f(vec.x(), xf4_ + vec.y(), vec.z()));
|
||||
sub_8023bfb8(zeus::CVector3f(vec.x() - xf4_, vec.y(), vec.z()));
|
||||
sub_8023bfb8(zeus::CVector3f(xf4_ + vec.x(), vec.y(), vec.z()));
|
||||
const zeus::CVector3f pos = x1c8_boidPositions->back();
|
||||
x1c8_boidPositions->pop_back();
|
||||
const zeus::CVector2i& idx = GetBoidIndex(pos);
|
||||
if (CreateBoid(pos, mgr)) {
|
||||
x1cc_boidPlacement->at(idx.x + width * idx.y) = EBoidPlacement::Placed;
|
||||
AddBoidPosition(zeus::CVector3f(pos.x(), pos.y() - xf4_boidSpacing, pos.z()));
|
||||
AddBoidPosition(zeus::CVector3f(pos.x(), xf4_boidSpacing + pos.y(), pos.z()));
|
||||
AddBoidPosition(zeus::CVector3f(pos.x() - xf4_boidSpacing, pos.y(), pos.z()));
|
||||
AddBoidPosition(zeus::CVector3f(xf4_boidSpacing + pos.x(), pos.y(), pos.z()));
|
||||
} else {
|
||||
x1cc_->at(v2i.x + n * v2i.y) = 2;
|
||||
x1cc_boidPlacement->at(idx.x + width * idx.y) = EBoidPlacement::Invalid;
|
||||
}
|
||||
}
|
||||
sub_8023d204();
|
||||
if (x1c8_->empty()) {
|
||||
x1c8_ = nullptr;
|
||||
x1cc_ = nullptr;
|
||||
CalculateTouchBounds();
|
||||
if (x1c8_boidPositions->empty()) {
|
||||
x1c8_boidPositions = nullptr;
|
||||
x1cc_boidPlacement = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
zeus::CVector2i CSnakeWeedSwarm::sub_8023c1ac(const zeus::CVector3f& vec) {
|
||||
const zeus::CAABox& box = sub_8023d3f4();
|
||||
int x = (vec.x() - box.min.x()) / xf4_;
|
||||
int y = (vec.y() - box.min.y()) / xf4_;
|
||||
zeus::CVector2i CSnakeWeedSwarm::GetBoidIndex(const zeus::CVector3f& pos) {
|
||||
const zeus::CAABox& box = GetBoidBox();
|
||||
int x = (pos.x() - box.min.x()) / xf4_boidSpacing;
|
||||
int y = (pos.y() - box.min.y()) / xf4_boidSpacing;
|
||||
return zeus::CVector2i(x, y);
|
||||
}
|
||||
|
||||
// TODO double check these params
|
||||
static CMaterialList matList2 = CMaterialList(EMaterialTypes::RadarObject, EMaterialTypes::Stone);
|
||||
static CMaterialFilter matFilter2 = CMaterialFilter::MakeInclude(matList2);
|
||||
|
||||
bool CSnakeWeedSwarm::CreateBoid(const zeus::CVector3f& vec, CStateManager& mgr) {
|
||||
const zeus::CVector3f pos = vec + zeus::CVector3f(sub_8023bc38(vec), sub_8023bbc8(vec), xf8_);
|
||||
const CRayCastResult result = mgr.RayStaticIntersection(pos, zeus::skDown, 2.f * xf8_, matFilter2);
|
||||
if (result.IsInvalid() || result.GetPlane().normal().dot(zeus::skUp) <= x11c_) {
|
||||
return false;
|
||||
} else {
|
||||
const zeus::CVector3f boidPosition = result.GetPoint() - zeus::CVector3f(0.f, 0.f, x128_);
|
||||
const zeus::CVector3f& pos = vec + zeus::CVector3f(GetBoidOffsetX(vec), GetBoidOffsetY(vec), xf8_height);
|
||||
const CRayCastResult& result = mgr.RayStaticIntersection(pos, zeus::skDown, 2.f * xf8_height, matFilter);
|
||||
if (result.IsValid() && result.GetPlane().normal().dot(zeus::skUp) > x11c_) {
|
||||
const zeus::CVector3f& boidPosition = result.GetPoint() - zeus::CVector3f(0.f, 0.f, x128_);
|
||||
float random = mgr.GetActiveRandom()->Float();
|
||||
const CBoid boid(boidPosition, x110_, x114_ + x118_, (x124_ - x120_) * random + x120_);
|
||||
x134_boids.push_back(boid);
|
||||
// printf("created boid @ %f|%f|%f, new size %zu\n", boidPosition.x(), boidPosition.y(), boidPosition.z(),
|
||||
// x134_boids.size());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
float CSnakeWeedSwarm::sub_8023bbc8(const zeus::CVector3f& vec) {
|
||||
float f = 2.4729404f * vec.y() + 0.3478602f * vec.x() * vec.x();
|
||||
float CSnakeWeedSwarm::GetBoidOffsetY(const zeus::CVector3f& pos) {
|
||||
float f = 2.4729404f * pos.y() + 0.3478602f * pos.x() * pos.x();
|
||||
return xfc_ * (2.f * std::abs(f - (int)f) - 1.f);
|
||||
}
|
||||
|
||||
float CSnakeWeedSwarm::sub_8023bc38(const zeus::CVector3f& vec) {
|
||||
float f = 8.21395f * vec.x() + 0.112869f * vec.y() * vec.y();
|
||||
float CSnakeWeedSwarm::GetBoidOffsetX(const zeus::CVector3f& pos) {
|
||||
float f = 8.21395f * pos.x() + 0.112869f * pos.y() * pos.y();
|
||||
return xfc_ * (2.f * std::abs(f - (int)f) - 1.f);
|
||||
}
|
||||
|
||||
void CSnakeWeedSwarm::sub_8023bfb8(const zeus::CVector3f& vec) {
|
||||
int x = sub_8023c154();
|
||||
int y = sub_8023c0fc();
|
||||
zeus::CVector2i v = sub_8023c1ac(vec);
|
||||
void CSnakeWeedSwarm::AddBoidPosition(const zeus::CVector3f& pos) {
|
||||
int x = GetNumBoidsX();
|
||||
int y = GetNumBoidsY();
|
||||
const zeus::CVector2i& v = GetBoidIndex(pos);
|
||||
if (-1 < v.x && v.x < x && -1 < v.y && v.y < y) {
|
||||
v.x += x * v.y;
|
||||
if (x1cc_->at(v.x) == 0) {
|
||||
x1cc_->at(v.x) = 1;
|
||||
x1c8_->push_back(vec);
|
||||
int idx = v.x + x * v.y;
|
||||
if (x1cc_boidPlacement->at(idx) == EBoidPlacement::None) {
|
||||
x1cc_boidPlacement->at(idx) = EBoidPlacement::Ready;
|
||||
x1c8_boidPositions->push_back(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CSnakeWeedSwarm::sub_8023d204() {
|
||||
void CSnakeWeedSwarm::CalculateTouchBounds() {
|
||||
if (x134_boids.empty()) {
|
||||
x144_ = zeus::CAABox(GetTransform().origin, GetTransform().origin);
|
||||
x144_touchBounds = zeus::CAABox(GetTransform().origin, GetTransform().origin);
|
||||
} else {
|
||||
x144_ = zeus::skInvertedBox;
|
||||
x144_touchBounds = zeus::skInvertedBox;
|
||||
for (auto boid : x134_boids) {
|
||||
x144_.accumulateBounds(boid.GetPosition() - x100_);
|
||||
x144_.accumulateBounds(boid.GetPosition() + x100_);
|
||||
x144_touchBounds.accumulateBounds(boid.GetPosition() - x100_weaponDamageRadius);
|
||||
x144_touchBounds.accumulateBounds(boid.GetPosition() + x100_weaponDamageRadius);
|
||||
}
|
||||
}
|
||||
xe4_27_notInSortedLists = true;
|
||||
}
|
||||
|
||||
void CSnakeWeedSwarm::EmitParticles1(const zeus::CVector3f& pos) {
|
||||
if (x1ec_particleGen1) {
|
||||
if (!x1ec_particleGen1)
|
||||
return;
|
||||
|
||||
x1ec_particleGen1->SetParticleEmission(true);
|
||||
x1ec_particleGen1->SetTranslation(pos);
|
||||
x1ec_particleGen1->ForceParticleCreation(x1fc_);
|
||||
x1ec_particleGen1->SetParticleEmission(false);
|
||||
}
|
||||
}
|
||||
|
||||
void CSnakeWeedSwarm::EmitParticles2(const zeus::CVector3f& pos) {
|
||||
if (x1f4_particleGen2) {
|
||||
if (!x1f4_particleGen2)
|
||||
return;
|
||||
|
||||
x1f4_particleGen2->SetParticleEmission(true);
|
||||
x1f4_particleGen2->SetTranslation(pos);
|
||||
x1f4_particleGen2->ForceParticleCreation(1);
|
||||
x1f4_particleGen2->SetParticleEmission(false);
|
||||
}
|
||||
}
|
||||
|
||||
void CSnakeWeedSwarm::RenderBoid(u32 p1, const CBoid* boid, u32* p3) const {
|
||||
u32 idx = p1 & 3;
|
||||
u32 var3 = *p3;
|
||||
auto modelData = x1b0_modelData[idx];
|
||||
CSkinnedModel& model = modelData->PickAnimatedModel(x1c4_);
|
||||
void CSnakeWeedSwarm::RenderBoid(u32 p1, const CBoid* boid, u32& posesToBuild) const {
|
||||
u32 modelIdx = p1 & 3;
|
||||
auto modelData = x1b0_modelData[modelIdx];
|
||||
CSkinnedModel& model = modelData->PickAnimatedModel(x1c4_which);
|
||||
CModelFlags useFlags(0, 0, 3, zeus::skWhite);
|
||||
if ((var3 & 1 << idx) != 0) {
|
||||
var3 &= ~(1 << idx);
|
||||
if ((posesToBuild & 1 << modelIdx) != 0) {
|
||||
posesToBuild &= ~(1 << modelIdx);
|
||||
modelData->GetAnimationData()->BuildPose();
|
||||
model.Calculate(modelData->GetAnimationData()->GetPose(), useFlags, {}, nullptr);
|
||||
}
|
||||
|
@ -443,14 +422,18 @@ void CSnakeWeedSwarm::RenderBoid(u32 p1, const CBoid* boid, u32* p3) const {
|
|||
zeus::CTransform::Scale(boid->Get_x20());
|
||||
g_Renderer->SetModelMatrix(xf);
|
||||
model.Draw(useFlags);
|
||||
*p3 = var3;
|
||||
}
|
||||
|
||||
void CSnakeWeedSwarm::ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info, CStateManager& mgr) {
|
||||
EWeaponType type = info.GetWeaponMode().GetType();
|
||||
if (type == EWeaponType::Bomb || type == EWeaponType::PowerBomb) {
|
||||
sub_8023ca48(info.GetRadius(), mgr, pos);
|
||||
if (type == EWeaponType::Bomb || type == EWeaponType::PowerBomb)
|
||||
HandleRadiusDamage(info.GetRadius(), mgr, pos);
|
||||
}
|
||||
|
||||
std::optional<zeus::CAABox> CSnakeWeedSwarm::GetTouchBounds() const {
|
||||
if (x140_24_hasGround)
|
||||
return x144_touchBounds;
|
||||
return {};
|
||||
}
|
||||
|
||||
} // namespace urde
|
||||
|
|
|
@ -11,12 +11,19 @@ class CAnimationParameters;
|
|||
class CSnakeWeedSwarm : public CActor {
|
||||
public:
|
||||
enum class EBoidState : u32 {
|
||||
x0 = 0,
|
||||
Raised = 0,
|
||||
x1 = 1,
|
||||
x2 = 2,
|
||||
x3 = 3,
|
||||
};
|
||||
|
||||
enum class EBoidPlacement : u32 {
|
||||
None = 0,
|
||||
Ready = 1,
|
||||
Invalid = 2,
|
||||
Placed = 3,
|
||||
};
|
||||
|
||||
class CBoid {
|
||||
zeus::CVector3f x0_pos;
|
||||
EBoidState xc_state;
|
||||
|
@ -44,10 +51,10 @@ public:
|
|||
|
||||
private:
|
||||
zeus::CVector3f xe8_scale;
|
||||
float xf4_;
|
||||
float xf8_;
|
||||
float xf4_boidSpacing;
|
||||
float xf8_height;
|
||||
float xfc_;
|
||||
float x100_;
|
||||
float x100_weaponDamageRadius;
|
||||
float x104_;
|
||||
float x108_;
|
||||
float x10c_;
|
||||
|
@ -58,31 +65,29 @@ private:
|
|||
float x120_;
|
||||
float x124_;
|
||||
float x128_;
|
||||
u32 x12c_ = 0;
|
||||
// x130_
|
||||
// u32 x12c_ = 0;
|
||||
std::vector<CBoid> x134_boids;
|
||||
bool x140_24_ : 1;
|
||||
bool x140_24_hasGround : 1;
|
||||
bool x140_25_modelAssetDirty : 1;
|
||||
bool x140_26_ : 1;
|
||||
zeus::CAABox x144_ = zeus::skInvertedBox;
|
||||
CDamageInfo x15c_dInfo;
|
||||
// std::vector<std::shared_ptr<CSkinnedModel>> x178_;
|
||||
// std::vector<std::unique_ptr<CSkinnedModel>> x19c_;
|
||||
bool x140_26_playerTouching : 1;
|
||||
zeus::CAABox x144_touchBounds = zeus::skInvertedBox;
|
||||
CDamageInfo x15c_damageInfo;
|
||||
// x178_ / x19c_: vectors of CSkinnedModel, not needed
|
||||
rstl::reserved_vector<std::shared_ptr<CModelData>, 4> x1b0_modelData;
|
||||
CModelData::EWhichModel x1c4_;
|
||||
std::unique_ptr<std::vector<zeus::CVector3f>> x1c8_;
|
||||
std::unique_ptr<std::vector<int>> x1cc_;
|
||||
CModelData::EWhichModel x1c4_which;
|
||||
std::unique_ptr<std::vector<zeus::CVector3f>> x1c8_boidPositions;
|
||||
std::unique_ptr<std::vector<EBoidPlacement>> x1cc_boidPlacement;
|
||||
u16 x1d0_sfx1;
|
||||
u16 x1d2_sfx2;
|
||||
u16 x1d4_sfx3;
|
||||
CSfxHandle x1d8_ = 0;
|
||||
TLockedToken<CGenDescription> x1dc_;
|
||||
// TLockedToken<CGenDescription> x1e4_; both assign to x1dc_?
|
||||
CSfxHandle x1d8_sfxHandle = 0;
|
||||
TLockedToken<CGenDescription> x1dc_particleGenDesc;
|
||||
// TLockedToken<CGenDescription> x1e4_; both assign to x1dc_
|
||||
std::unique_ptr<CElementGen> x1ec_particleGen1;
|
||||
std::unique_ptr<CElementGen> x1f4_particleGen2;
|
||||
u32 x1fc_;
|
||||
float x200_;
|
||||
float x204_ = 0.f;
|
||||
float x204_particleTimer = 0.f;
|
||||
|
||||
public:
|
||||
CSnakeWeedSwarm(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CVector3f&,
|
||||
|
@ -92,12 +97,7 @@ public:
|
|||
|
||||
void Accept(IVisitor&) override;
|
||||
void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info, CStateManager& stateMgr);
|
||||
std::optional<zeus::CAABox> GetTouchBounds() const override {
|
||||
if (x140_24_) {
|
||||
return {};
|
||||
}
|
||||
return x144_;
|
||||
}
|
||||
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void PreRender(CStateManager&, const zeus::CFrustum&) override;
|
||||
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
|
||||
|
@ -106,20 +106,20 @@ public:
|
|||
|
||||
private:
|
||||
void AllocateSkinnedModels(CStateManager& mgr, CModelData::EWhichModel which);
|
||||
void sub_8023ca48(float radius, CStateManager& mgr, const zeus::CVector3f& pos);
|
||||
void sub_8023c238(const CStateManager& mgr);
|
||||
zeus::CAABox sub_8023d3f4();
|
||||
int sub_8023c0fc();
|
||||
int sub_8023c154();
|
||||
void sub_8023bca8(CStateManager& mgr, int v);
|
||||
zeus::CVector2i sub_8023c1ac(const zeus::CVector3f& vec);
|
||||
void HandleRadiusDamage(float radius, CStateManager& mgr, const zeus::CVector3f& pos);
|
||||
void FindGround(const CStateManager& mgr);
|
||||
zeus::CAABox GetBoidBox();
|
||||
int GetNumBoidsY();
|
||||
int GetNumBoidsX();
|
||||
void CreateBoids(CStateManager& mgr, int num);
|
||||
zeus::CVector2i GetBoidIndex(const zeus::CVector3f& pos);
|
||||
bool CreateBoid(const zeus::CVector3f& vec, CStateManager& mgr);
|
||||
float sub_8023bbc8(const zeus::CVector3f& vec);
|
||||
float sub_8023bc38(const zeus::CVector3f& vec);
|
||||
void sub_8023bfb8(const zeus::CVector3f& vec);
|
||||
void sub_8023d204();
|
||||
float GetBoidOffsetY(const zeus::CVector3f& pos);
|
||||
float GetBoidOffsetX(const zeus::CVector3f& pos);
|
||||
void AddBoidPosition(const zeus::CVector3f& pos);
|
||||
void CalculateTouchBounds();
|
||||
void EmitParticles1(const zeus::CVector3f& pos);
|
||||
void EmitParticles2(const zeus::CVector3f& pos);
|
||||
void RenderBoid(u32 p1, const CBoid* boid, u32 *p3) const;
|
||||
void RenderBoid(u32 p1, const CBoid* boid, u32& posesToBuild) const;
|
||||
};
|
||||
} // namespace urde
|
||||
|
|
Loading…
Reference in New Issue