mirror of https://github.com/AxioDL/metaforce.git
Initial CAtomicBeta imps, needs variable names
This commit is contained in:
parent
1b019b734b
commit
049f51382b
|
@ -103,6 +103,7 @@ public:
|
|||
EBodyType GetBodyType() const { return x2f4_bodyType; }
|
||||
bool HasBeenFrozen() const { return x300_27_hasBeenFrozen; }
|
||||
float GetRestrictedFlyerMoveSpeed() const { return x330_restrictedFlyerMoveSpeed; }
|
||||
void SetRestrictedFlyerMoveSpeed(float s) { x330_restrictedFlyerMoveSpeed = s; }
|
||||
bool GetActive() const { return x300_25_active; }
|
||||
};
|
||||
} // namespace urde
|
||||
|
|
|
@ -55,7 +55,7 @@ enum class EWeaponCollisionResponseTypes {
|
|||
Unknown39,
|
||||
Unknown40,
|
||||
Unknown41,
|
||||
Unknown42,
|
||||
AtomicBeta,
|
||||
AtomicAlpha,
|
||||
Unknown44,
|
||||
Unknown45,
|
||||
|
@ -105,7 +105,7 @@ enum class EWeaponCollisionResponseTypes {
|
|||
Unknown89,
|
||||
Unknown90,
|
||||
Unknown91,
|
||||
Unknown92,
|
||||
AtomicBetaReflect,
|
||||
AtomicAlphaReflect
|
||||
};
|
||||
|
||||
|
|
|
@ -0,0 +1,166 @@
|
|||
#include "CAtomicBeta.hpp"
|
||||
#include "Particle/CWeaponDescription.hpp"
|
||||
#include "Weapon/CPlayerGun.hpp"
|
||||
#include "Weapon/CElectricBeamProjectile.hpp"
|
||||
#include "World/CPlayer.hpp"
|
||||
#include "GameGlobalObjects.hpp"
|
||||
#include "CStateManager.hpp"
|
||||
#include "CSimplePool.hpp"
|
||||
|
||||
namespace urde::MP1 {
|
||||
const std::string_view CAtomicBeta::skBombLocators[3] = {
|
||||
"bomb2_LCTR"sv,
|
||||
"bomb3_LCTR"sv,
|
||||
"bomb4_LCTR"sv
|
||||
};
|
||||
|
||||
CAtomicBeta::CAtomicBeta(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
|
||||
CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo,
|
||||
CAssetId electricId, CAssetId weaponId, const CDamageInfo& dInfo, CAssetId particleId,
|
||||
float f1, float beamRadius, float f3, const CDamageVulnerability& dVuln, float f4, float f5, float f6,
|
||||
s16 sId1, s16 sId2, s16 sId3, float f7)
|
||||
: CPatterned(ECharacter::AtomicBeta, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
|
||||
EMovementType::Flyer, EColliderType::One, EBodyType::RestrictedFlyer, actParms, EKnockBackVariant::Small)
|
||||
, x578_(f5)
|
||||
, x57c_(f6)
|
||||
, x580_(f7)
|
||||
, x584_(x578_)
|
||||
, x588_frozenDamage(dVuln)
|
||||
, x5f0_(f4)
|
||||
, x5f4_(xf.basis[1])
|
||||
, x600_electricWeapon(g_SimplePool->GetObj({SBIG('ELSC'), electricId}))
|
||||
, x608_(g_SimplePool->GetObj({SBIG('WPSC'), weaponId}))
|
||||
, x610_projectileDamage(dInfo)
|
||||
, x62c_beamParticle(particleId)
|
||||
, x630_(f1)
|
||||
, x634_beamRadius(beamRadius)
|
||||
, x638_(f3)
|
||||
, x644_(CSfxManager::TranslateSFXID(sId1))
|
||||
, x646_(CSfxManager::TranslateSFXID(sId2))
|
||||
, x648_(CSfxManager::TranslateSFXID(sId3)) {
|
||||
x460_knockBackController.SetAutoResetImpulse(false);
|
||||
x460_knockBackController.SetEnableFreeze(false);
|
||||
x460_knockBackController.SetX82_24(false);
|
||||
}
|
||||
|
||||
void CAtomicBeta::CreateBeams(CStateManager& mgr) {
|
||||
const SElectricBeamInfo beamInfo{x600_electricWeapon, 50.f, x634_beamRadius, 10.f, x62c_beamParticle, x630_, x638_};
|
||||
|
||||
for (u32 i = 0; i < kBombCount; ++i) {
|
||||
x568_projectileIds.push_back(mgr.AllocateUniqueId());
|
||||
mgr.AddObject(new CElectricBeamProjectile(x608_, EWeaponType::AI, beamInfo, {}, EMaterialTypes::Character,
|
||||
x610_projectileDamage, x568_projectileIds[i], GetAreaIdAlways(),
|
||||
GetUniqueId(), EProjectileAttrib::None));
|
||||
}
|
||||
}
|
||||
|
||||
void CAtomicBeta::UpdateBeams(CStateManager& mgr, bool fireBeam) {
|
||||
if (x574_beamFired == fireBeam)
|
||||
return;
|
||||
|
||||
for (u32 i = 0; i < kBombCount; ++i) {
|
||||
zeus::CTransform xf = GetTransform() * GetScaledLocatorTransform(skBombLocators[i]);
|
||||
zeus::CTransform newXf = zeus::lookAt(xf.origin, xf.origin + xf.basis[1], zeus::CVector3f::skUp);
|
||||
if (CElectricBeamProjectile* proj = static_cast<CElectricBeamProjectile*>(mgr.ObjectById(x568_projectileIds[i]))) {
|
||||
if (fireBeam)
|
||||
proj->Fire(GetTransform() * GetScaledLocatorTransform(skBombLocators[i]), mgr, false);
|
||||
else
|
||||
proj->ResetBeam(mgr, false);
|
||||
}
|
||||
}
|
||||
x574_beamFired = fireBeam;
|
||||
}
|
||||
|
||||
void CAtomicBeta::FreeBeams(CStateManager& mgr) {
|
||||
for (TUniqueId uid : x568_projectileIds) {
|
||||
mgr.FreeScriptObject(uid);
|
||||
}
|
||||
x568_projectileIds.clear();
|
||||
}
|
||||
|
||||
void CAtomicBeta::UpdateOrCreateEmitter(CSfxHandle& handle, u16 id, const zeus::CVector3f& pos, float maxVol) {
|
||||
if (handle)
|
||||
CSfxManager::UpdateEmitter(handle, pos, {}, maxVol);
|
||||
else
|
||||
handle = CSfxManager::AddEmitter(id, pos, {}, maxVol, true, true, 0x7F, GetAreaIdAlways());
|
||||
}
|
||||
|
||||
void CAtomicBeta::DestroyEmitter(CSfxHandle& handle) {
|
||||
if (handle) {
|
||||
CSfxManager::RemoveEmitter(handle);
|
||||
handle.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void CAtomicBeta::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
|
||||
if (msg == EScriptObjectMessage::Registered) {
|
||||
x450_bodyController->Activate(mgr);
|
||||
CreateBeams(mgr);
|
||||
} else if (msg == EScriptObjectMessage::Deactivate) {
|
||||
UpdateBeams(mgr, false);
|
||||
DestroyEmitter(x650_);
|
||||
DestroyEmitter(x654_);
|
||||
DestroyEmitter(x64c_);
|
||||
} else if (msg == EScriptObjectMessage::Deleted) {
|
||||
FreeBeams(mgr);
|
||||
}
|
||||
CPatterned::AcceptScriptMsg(msg, uid, mgr);
|
||||
}
|
||||
|
||||
void CAtomicBeta::Think(float dt, CStateManager& mgr) {
|
||||
CPatterned::Think(dt, mgr);
|
||||
zeus::CVector3f movementVec = x450_bodyController->GetCommandMgr().GetMoveVector();
|
||||
x450_bodyController->GetCommandMgr().ClearLocomotionCmds();
|
||||
if (!movementVec.isZero())
|
||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(movementVec, x5f4_, 1.f));
|
||||
|
||||
float mag =
|
||||
x63c_ * std::max(1.f - (mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() / (x640_ / x640_), 0.f);
|
||||
if (!zeus::close_enough(mag, 0.f))
|
||||
mgr.GetPlayerState()->GetStaticInterference().AddSource(GetUniqueId(), mag, 0.5f);
|
||||
|
||||
if (InMaxRange(mgr, dt)) {
|
||||
UpdateBeams(mgr, true);
|
||||
UpdateOrCreateEmitter(x650_, x646_, GetTranslation(), 96 / 127.f);
|
||||
UpdateOrCreateEmitter(x654_, x648_, GetTranslation(), 96 / 127.f);
|
||||
DestroyEmitter(x64c_);
|
||||
} else {
|
||||
DestroyEmitter(x650_);
|
||||
DestroyEmitter(x654_);
|
||||
UpdateOrCreateEmitter(x64c_, x644_, GetTranslation(), 96 / 127.f);
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < kBombCount; ++i) {
|
||||
if (CElectricBeamProjectile* proj = static_cast<CElectricBeamProjectile*>(mgr.ObjectById(x568_projectileIds[i]))) {
|
||||
if (!proj->GetActive())
|
||||
continue;
|
||||
zeus::CTransform xf = GetTransform() * GetScaledLocatorTransform(skBombLocators[i]);
|
||||
proj->UpdateFx(zeus::lookAt(xf.origin, xf.origin + xf.basis[1], zeus::CVector3f::skUp), dt, mgr);
|
||||
}
|
||||
}
|
||||
|
||||
float speed = x580_ * (dt * (IsPlayerBeamChargedEnough(mgr) ? 1.f : -1.f)) + x584_;
|
||||
x584_ = zeus::clamp(x578_, speed, x57c_);
|
||||
x3b4_speed = x584_;
|
||||
x450_bodyController->SetRestrictedFlyerMoveSpeed(x5f0_ * x584_);
|
||||
}
|
||||
|
||||
const CDamageVulnerability* CAtomicBeta::GetDamageVulnerability() const {
|
||||
if (zeus::close_enough(x450_bodyController->GetPercentageFrozen(), 0.f))
|
||||
return CPatterned::GetDamageVulnerability();
|
||||
return &x588_frozenDamage;
|
||||
}
|
||||
|
||||
void CAtomicBeta::Death(CStateManager& mgr, const zeus::CVector3f& dir, EScriptObjectState state) {
|
||||
UpdateBeams(mgr, false);
|
||||
DestroyEmitter(x650_);
|
||||
DestroyEmitter(x654_);
|
||||
DestroyEmitter(x64c_);
|
||||
CPatterned::Death(mgr, dir, state);
|
||||
}
|
||||
|
||||
bool CAtomicBeta::IsPlayerBeamChargedEnough(const CStateManager& mgr) {
|
||||
const CPlayerGun* gun = mgr.GetPlayer().GetPlayerGun();
|
||||
return (gun->IsCharging() ? gun->GetChargeBeamFactor() : 0.f) > .1f;
|
||||
}
|
||||
} // namespace urde::MP1
|
|
@ -0,0 +1,61 @@
|
|||
#pragma once
|
||||
#include "World/CPatterned.hpp"
|
||||
|
||||
namespace urde {
|
||||
class CWeaponDescription;
|
||||
}
|
||||
|
||||
namespace urde::MP1 {
|
||||
class CAtomicBeta final : public CPatterned {
|
||||
static const std::string_view skBombLocators[3];
|
||||
static constexpr u32 kBombCount = 3;
|
||||
rstl::reserved_vector<TUniqueId, kBombCount> x568_projectileIds;
|
||||
bool x574_beamFired = false;
|
||||
float x578_;
|
||||
float x57c_;
|
||||
float x580_;
|
||||
float x584_;
|
||||
CDamageVulnerability x588_frozenDamage;
|
||||
float x5f0_;
|
||||
zeus::CVector3f x5f4_;
|
||||
TToken<CElectricDescription> x600_electricWeapon;
|
||||
TToken<CWeaponDescription> x608_;
|
||||
CDamageInfo x610_projectileDamage;
|
||||
CAssetId x62c_beamParticle;
|
||||
float x630_;
|
||||
float x634_beamRadius;
|
||||
float x638_;
|
||||
float x63c_ = 1.f;
|
||||
float x640_ = 10.f;
|
||||
u16 x644_;
|
||||
u16 x646_;
|
||||
u16 x648_;
|
||||
CSfxHandle x64c_;
|
||||
CSfxHandle x650_;
|
||||
CSfxHandle x654_;
|
||||
|
||||
void CreateBeams(CStateManager&);
|
||||
void UpdateBeams(CStateManager&, bool);
|
||||
void FreeBeams(CStateManager&);
|
||||
void UpdateOrCreateEmitter(CSfxHandle&, u16, const zeus::CVector3f&, float);
|
||||
void DestroyEmitter(CSfxHandle&);
|
||||
|
||||
public:
|
||||
DEFINE_PATTERNED(AtomicBeta)
|
||||
CAtomicBeta(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
|
||||
const CActorParameters&, const CPatternedInfo&, CAssetId, CAssetId, const CDamageInfo&, CAssetId, float,
|
||||
float, float, const CDamageVulnerability&, float, float, float, s16, s16, s16, float);
|
||||
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
|
||||
void Think(float, CStateManager&);
|
||||
const CDamageVulnerability* GetDamageVulnerability() const;
|
||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
|
||||
const CWeaponMode& mode) const {
|
||||
return GetDamageVulnerability()->WeaponHits(mode, false) ? EWeaponCollisionResponseTypes::AtomicBeta
|
||||
: EWeaponCollisionResponseTypes::AtomicBetaReflect;
|
||||
}
|
||||
void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState);
|
||||
static bool IsPlayerBeamChargedEnough(const CStateManager& mgr);
|
||||
};
|
||||
} // namespace urde::MP1
|
|
@ -12,6 +12,7 @@ set(MP1_WORLD_SOURCES
|
|||
CFireFlea.hpp CFireFlea.cpp
|
||||
CEyeball.hpp CEyeball.cpp
|
||||
CAtomicAlpha.hpp CAtomicAlpha.cpp
|
||||
CAtomicBeta.hpp CAtomicBeta.cpp
|
||||
CFlickerBat.hpp CFlickerBat.cpp
|
||||
CFlyingPirate.hpp CFlyingPirate.cpp
|
||||
CMetroidPrimeRelay.hpp CMetroidPrimeRelay.cpp
|
||||
|
|
|
@ -0,0 +1,81 @@
|
|||
#include "CElectricBeamProjectile.hpp"
|
||||
#include "Graphics/CBooRenderer.hpp"
|
||||
#include "Particle/CElectricDescription.hpp"
|
||||
#include "Particle/CParticleElectric.hpp"
|
||||
#include "Particle/CElementGen.hpp"
|
||||
#include "GameGlobalObjects.hpp"
|
||||
#include "CSimplePool.hpp"
|
||||
#include "CStateManager.hpp"
|
||||
#include "TCastTo.hpp"
|
||||
|
||||
namespace urde {
|
||||
CElectricBeamProjectile::CElectricBeamProjectile(const TToken<CWeaponDescription>& wDesc, EWeaponType wType,
|
||||
const SElectricBeamInfo& elec, const zeus::CTransform& xf,
|
||||
EMaterialTypes matTypes, const CDamageInfo& dInfo, TUniqueId uid,
|
||||
TAreaId areaId, TUniqueId owner, EProjectileAttrib attribs)
|
||||
: CBeamProjectile(wDesc, "ElectricBeamProjectile"sv, wType, xf, u32(elec.x8_maxLength), elec.xc_radius,
|
||||
elec.x10_travelSpeed, matTypes, dInfo, uid, areaId, owner, attribs, false)
|
||||
, x468_electric(new CParticleElectric(elec.x0_electricDescription))
|
||||
, x46c_genDescription(g_SimplePool->GetObj({SBIG('PART'), elec.x14_particleId}))
|
||||
, x478_elementGen(new CElementGen(x46c_genDescription))
|
||||
, x47c_(elec.x18_)
|
||||
, x488_(elec.x1c_) {
|
||||
x478_elementGen->SetParticleEmission(false);
|
||||
x468_electric->SetParticleEmission(false);
|
||||
}
|
||||
|
||||
void CElectricBeamProjectile::Accept(IVisitor& visitor) { visitor.Visit(this); }
|
||||
|
||||
void CElectricBeamProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
|
||||
if (msg == EScriptObjectMessage::Registered) {
|
||||
mgr.AddWeaponId(xec_ownerId, xf0_weaponType);
|
||||
CauseDamage(true);
|
||||
} else if (msg == EScriptObjectMessage::Deleted) {
|
||||
DeleteProjectileLight(mgr);
|
||||
}
|
||||
CGameProjectile::AcceptScriptMsg(msg, uid, mgr);
|
||||
}
|
||||
|
||||
void CElectricBeamProjectile::PreRender(CStateManager&, const zeus::CFrustum&) {
|
||||
if (!GetActive())
|
||||
return;
|
||||
|
||||
g_Renderer->AddParticleGen(*x478_elementGen.get());
|
||||
g_Renderer->AddParticleGen(*x468_electric.get());
|
||||
}
|
||||
|
||||
void CElectricBeamProjectile::UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr) {
|
||||
if (!GetActive())
|
||||
return;
|
||||
|
||||
if (x484_ <= 0.f)
|
||||
CauseDamage(true);
|
||||
|
||||
if (GetDamageType() == EDamageType::Actor) {
|
||||
x484_ = x488_;
|
||||
CauseDamage(false);
|
||||
}
|
||||
|
||||
x484_ -= dt;
|
||||
float f2 = zeus::close_enough(x47c_, 0.f) && x48c_ != 0 ? 1.f : -1.f;
|
||||
/* TODO: Finish */
|
||||
}
|
||||
|
||||
void CElectricBeamProjectile::ResetBeam(CStateManager& mgr, bool b)
|
||||
{
|
||||
if (b) {
|
||||
SetActive(false);
|
||||
x478_elementGen->SetParticleEmission(false);
|
||||
x468_electric->SetParticleEmission(false);
|
||||
CBeamProjectile::ResetBeam(mgr, true);
|
||||
} else {
|
||||
x48c_ = false;
|
||||
}
|
||||
}
|
||||
|
||||
void CElectricBeamProjectile::Fire(const zeus::CTransform&, CStateManager&, bool) {
|
||||
x48c_ = true;
|
||||
SetActive(true);
|
||||
x480_ = 0.f;
|
||||
}
|
||||
} // namespace urde
|
|
@ -0,0 +1,38 @@
|
|||
#pragma once
|
||||
|
||||
#include "CBeamProjectile.hpp"
|
||||
|
||||
namespace urde {
|
||||
struct SElectricBeamInfo {
|
||||
TToken<CElectricDescription> x0_electricDescription;
|
||||
float x8_maxLength;
|
||||
float xc_radius;
|
||||
float x10_travelSpeed;
|
||||
CAssetId x14_particleId;
|
||||
float x18_;
|
||||
float x1c_;
|
||||
};
|
||||
class CElectricBeamProjectile : public CBeamProjectile {
|
||||
std::unique_ptr<CParticleElectric> x468_electric;
|
||||
TToken<CGenDescription> x46c_genDescription;
|
||||
std::unique_ptr<CElementGen> x478_elementGen;
|
||||
float x47c_;
|
||||
float x480_;
|
||||
float x484_ = 0.f;
|
||||
float x488_;
|
||||
bool x48c_ = false;
|
||||
|
||||
public:
|
||||
CElectricBeamProjectile(const TToken<CWeaponDescription>&, EWeaponType, const SElectricBeamInfo&,
|
||||
const zeus::CTransform&, EMaterialTypes, const CDamageInfo&, TUniqueId, TAreaId, TUniqueId,
|
||||
EProjectileAttrib);
|
||||
|
||||
void Accept(IVisitor&);
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
void PreRender(CStateManager&, const zeus::CFrustum&);
|
||||
void Touch(CActor&, CStateManager&){};
|
||||
void UpdateFx(const zeus::CTransform&, float, CStateManager&);
|
||||
void ResetBeam(CStateManager&, bool);
|
||||
void Fire(const zeus::CTransform&, CStateManager&, bool);
|
||||
};
|
||||
} // namespace urde
|
|
@ -20,6 +20,7 @@ set(WEAPON_SOURCES
|
|||
CWeapon.hpp CWeapon.cpp
|
||||
CGameProjectile.hpp CGameProjectile.cpp
|
||||
CBeamProjectile.hpp CBeamProjectile.cpp
|
||||
CElectricBeamProjectile.hpp CElectricBeamProjectile.cpp
|
||||
CTargetableProjectile.hpp CTargetableProjectile.cpp
|
||||
CBeamInfo.hpp
|
||||
CPlasmaProjectile.hpp CPlasmaProjectile.cpp
|
||||
|
|
|
@ -91,6 +91,7 @@
|
|||
#include "MP1/World/CPuddleToadGamma.hpp"
|
||||
#include "CScriptSpindleCamera.hpp"
|
||||
#include "MP1/World/CAtomicAlpha.hpp"
|
||||
#include "MP1/World/CAtomicBeta.hpp"
|
||||
#include "CSimplePool.hpp"
|
||||
#include "CStateManager.hpp"
|
||||
#include "CWallCrawlerSwarm.hpp"
|
||||
|
@ -3044,7 +3045,35 @@ CEntity* ScriptLoader::LoadAmbientAI(CStateManager& mgr, CInputStream& in, int p
|
|||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadAtomicBeta(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
return nullptr;
|
||||
if (!EnsurePropertyCount(propCount, 21, "AtomicBeta"))
|
||||
return nullptr;
|
||||
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
||||
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
|
||||
if (!pair.first)
|
||||
return nullptr;
|
||||
CPatternedInfo pInfo(in, pair.second);
|
||||
CActorParameters actParms = LoadActorParameters(in);
|
||||
CAssetId electricId(in);
|
||||
CAssetId weaponId(in);
|
||||
CDamageInfo dInfo(in);
|
||||
CAssetId particleId(in);
|
||||
float f1 = in.readFloatBig();
|
||||
float f2 = in.readFloatBig();
|
||||
float f3 = in.readFloatBig();
|
||||
CDamageVulnerability dVuln(in);
|
||||
float f4 = in.readFloatBig();
|
||||
float f5 = in.readFloatBig();
|
||||
float f6 = in.readFloatBig();
|
||||
s16 sId1 = s16(in.readInt32Big() & 0xFFFF);
|
||||
s16 sId2 = s16(in.readInt32Big() & 0xFFFF);
|
||||
s16 sId3 = s16(in.readInt32Big() & 0xFFFF);
|
||||
float f7 = in.readFloatBig();
|
||||
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
||||
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), aHead.x40_scale,
|
||||
animParms.GetInitialAnimation(), true));
|
||||
return new MP1::CAtomicBeta(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, std::move(mData),
|
||||
actParms, pInfo, electricId, weaponId, dInfo, particleId, f1, f2, f3, dVuln, f4, f5, f6,
|
||||
sId1, sId2, sId3, f7);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadIceZoomer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
|
|
Loading…
Reference in New Issue