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Fix initial AI issues
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@@ -54,7 +54,7 @@ private:
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float x634_;
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float x638_hurlRecoverTime;
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u32 x63c_;
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TLockedToken<CGenDescription> x640_;
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std::optional<TLockedToken<CGenDescription>> x640_projectileVisor;
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s16 x650_sound_ProjectileVisor;
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float x654_;
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float x658_;
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