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HUD bug fixes

This commit is contained in:
Jack Andersen
2017-12-20 17:19:54 -10:00
parent c00cc6cea9
commit 053ebd41c4
17 changed files with 154 additions and 84 deletions

View File

@@ -75,9 +75,9 @@ CInventoryScreen::CInventoryScreen(const CStateManager& mgr, CGuiFrame& frame, c
: CPauseScreenBase(mgr, frame, pauseStrg)
{
CPlayerState& playerState = *mgr.GetPlayerState();
x19c_samusDoll = std::make_unique<CSamusDoll>(suitDgrp, ballDgrp, CPlayerState::EPlayerSuit::Phazon
/*CPlayerState::EPlayerSuit(int(playerState.GetCurrentSuit()) +
playerState.IsFusionEnabled() * 4)*/,
x19c_samusDoll = std::make_unique<CSamusDoll>(suitDgrp, ballDgrp,
CPlayerState::EPlayerSuit(int(playerState.GetCurrentSuit()) +
playerState.IsFusionEnabled() * 4),
playerState.GetCurrentBeam(),
playerState.HasPowerUp(CPlayerState::EItemType::SpiderBall),
playerState.HasPowerUp(CPlayerState::EItemType::GrappleBeam));