CVisorFlare implementation

This commit is contained in:
Luke Street 2022-05-24 01:44:20 -04:00
parent f80813b9cc
commit 05ad95bdd0
5 changed files with 177 additions and 43 deletions

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@ -42,8 +42,7 @@ void CSimpleShadow::Render(TLockedToken<CTexture>& tex) {
ERglLogicOp::Clear); ERglLogicOp::Clear);
CGraphics::StreamBegin(GX::QUADS); CGraphics::StreamBegin(GX::QUADS);
float radius = x34_radius * x30_scale; float radius = x34_radius * x30_scale;
float t = x3c_heightAlpha * x38_userAlpha; CGraphics::StreamColor(zeus::CColor{1.f, x3c_heightAlpha * x38_userAlpha});
CGraphics::StreamColor(zeus::CColor{t, t} /* TODO double check */);
CGraphics::StreamTexcoord(0.f, 0.f); CGraphics::StreamTexcoord(0.f, 0.f);
CGraphics::StreamVertex(-radius, 0.f, -radius); CGraphics::StreamVertex(-radius, 0.f, -radius);
CGraphics::StreamTexcoord(0.f, 1.f); CGraphics::StreamTexcoord(0.f, 1.f);

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@ -934,8 +934,8 @@ void CDrone::SetVisorFlareEnabled(CStateManager& mgr, bool activate) {
x57a_visorFlareId = mgr.AllocateUniqueId(); x57a_visorFlareId = mgr.AllocateUniqueId();
flare = new CScriptVisorFlare(x57a_visorFlareId, "DroneVisorFlare"sv, flare = new CScriptVisorFlare(x57a_visorFlareId, "DroneVisorFlare"sv,
CEntityInfo{GetAreaIdAlways(), CEntity::NullConnectionList}, activate, CEntityInfo{GetAreaIdAlways(), CEntity::NullConnectionList}, activate,
GetLctrTransform("Beacon_LCTR"sv).origin, CVisorFlare::EBlendMode::Zero, true, 0.1f, GetLctrTransform("Beacon_LCTR"sv).origin, CVisorFlare::EBlendMode::Additive, true,
1.f, 2.f, 0, 0, x57c_flares); 0.1f, 1.f, 2.f, 0, 0, x57c_flares);
mgr.AddObject(flare); mgr.AddObject(flare);
} }
mgr.SendScriptMsg(flare, GetUniqueId(), activate ? EScriptObjectMessage::Activate : EScriptObjectMessage::Deactivate); mgr.SendScriptMsg(flare, GetUniqueId(), activate ? EScriptObjectMessage::Activate : EScriptObjectMessage::Deactivate);

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@ -14,7 +14,8 @@ CScriptVisorFlare::CScriptVisorFlare(TUniqueId uid, std::string_view name, const
float f2, float f3, u32 w1, u32 w2, std::vector<CVisorFlare::CFlareDef> flares) float f2, float f3, u32 w1, u32 w2, std::vector<CVisorFlare::CFlareDef> flares)
: CActor(uid, active, name, info, zeus::CTransform::Translate(pos), CModelData::CModelDataNull(), : CActor(uid, active, name, info, zeus::CTransform::Translate(pos), CModelData::CModelDataNull(),
CMaterialList(EMaterialTypes::NoStepLogic), CActorParameters::None(), kInvalidUniqueId) CMaterialList(EMaterialTypes::NoStepLogic), CActorParameters::None(), kInvalidUniqueId)
, xe8_flare(blendMode, b1, f1, f2, f3, w1, w2, std::move(flares)) { , xe8_flare(blendMode, b1, f1, f2, f3, w1, w2, std::move(flares))
, x11c_notInRenderLast(true) {
xe6_27_thermalVisorFlags = 2; xe6_27_thermalVisorFlags = 2;
} }

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@ -6,6 +6,8 @@
#include "Runtime/GameGlobalObjects.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/CStateManager.hpp" #include "Runtime/CStateManager.hpp"
#include "Runtime/CSimplePool.hpp" #include "Runtime/CSimplePool.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/CGX.hpp"
namespace metaforce { namespace metaforce {
@ -31,7 +33,7 @@ CVisorFlare::CVisorFlare(EBlendMode blendMode, bool b1, float f1, float f2, floa
: x0_blendMode(blendMode) : x0_blendMode(blendMode)
, x4_flareDefs(std::move(flares)) , x4_flareDefs(std::move(flares))
, x14_b1(b1) , x14_b1(b1)
, x18_f1(std::max(f1, FLT_EPSILON)) , x18_f1(std::max(f1, 1.0E-4f))
, x1c_f2(f2) , x1c_f2(f2)
, x20_f3(f3) , x20_f3(f3)
, x2c_w1(w1) , x2c_w1(w1)
@ -45,56 +47,182 @@ void CVisorFlare::Update(float dt, const zeus::CVector3f& pos, const CActor* act
zeus::CVector3f camPos = mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation(); zeus::CVector3f camPos = mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation();
zeus::CVector3f camDiff = pos - camPos; zeus::CVector3f camDiff = pos - camPos;
const float mag = (camDiff.magnitude()); const float mag = camDiff.magnitude();
camDiff = camDiff * (1.f / mag);
EntityList nearVec; EntityList nearVec;
mgr.BuildNearList(nearVec, camPos, camDiff * (1.f / mag), mag, mgr.BuildNearList(nearVec, camPos, camDiff, mag,
CMaterialFilter::MakeInclude({EMaterialTypes::Occluder}), act); CMaterialFilter::MakeInclude({EMaterialTypes::Occluder}), act);
TUniqueId id; TUniqueId id;
CRayCastResult result = mgr.RayWorldIntersection( CRayCastResult result = mgr.RayWorldIntersection(
id, camPos, camDiff, mag, id, camPos, camDiff, mag,
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::SeeThrough}), nearVec); CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::SeeThrough}), nearVec);
if (result.IsValid()) { if (result.IsInvalid()) {
x28_ -= mag; x28_ -= dt;
} else { } else {
x28_ += mag; x28_ += dt;
} }
x28_ = zeus::clamp(0.f, x28_, x18_f1); x28_ = zeus::clamp(0.f, x28_, x18_f1);
x24_ = 1.f - (x28_ / x18_f1); x24_ = 1.f - (x28_ / x18_f1);
const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr); const auto* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
x24_ *= std::max( const auto dir = (pos - curCam->GetTranslation()).normalized();
0.f, 1.f - (4.f * x1c_f2 * (1.f - (pos - curCam->GetTranslation()).dot(curCam->GetTransform().basis[1])))); float dot = dir.dot(curCam->GetTransform().frontVector());
x24_ *= std::max(0.f, 1.f - (x1c_f2 * 4.f * (1.f - dot)));
if (x2c_w1 == 2) { if (x2c_w1 == 2) {
mgr.SetThermalColdScale2(mgr.GetThermalColdScale2() + x24_); mgr.SetThermalColdScale2(mgr.GetThermalColdScale2() + x24_);
} }
//#ifndef NDEBUG
// printf("%08X %f %f\n", act->GetEditorId().id, x24_, x28_);
//#endif
} }
} }
void CVisorFlare::Render(const zeus::CVector3f& pos, const CStateManager& mgr) const { void CVisorFlare::Render(const zeus::CVector3f& pos, const CStateManager& mgr) const {
if (zeus::close_enough(x28_, x18_f1) && if (zeus::close_enough(x28_, x18_f1, 1.0E-5f) ||
mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed) { mgr.GetPlayer().GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Unmorphed) {
int iVar; return;
const auto visor = mgr.GetPlayerState()->GetActiveVisor(mgr); }
if (visor == CPlayerState::EPlayerVisor::Thermal) { SCOPED_GRAPHICS_DEBUG_GROUP("CVisorFlare::Render", zeus::skGrey);
iVar = x2c_w1;
} else if (visor == CPlayerState::EPlayerVisor::XRay) { u32 type;
return; const auto visor = mgr.GetPlayerState()->GetActiveVisor(mgr);
} else { if (visor == CPlayerState::EPlayerVisor::Thermal) {
iVar = x30_w2; type = x2c_w1;
} else if (visor == CPlayerState::EPlayerVisor::XRay) {
return;
} else {
type = x30_w2;
}
if (type != 0) {
return;
}
CGraphics::DisableAllLights();
g_Renderer->SetDepthReadWrite(false, false);
const CGameCamera* cam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
zeus::CVector3f camPos = cam->GetTranslation();
zeus::CVector3f camFront = cam->GetTransform().frontVector();
const auto invPos = CGraphics::g_ViewMatrix.inverse() * pos;
const auto invPos2 = CGraphics::g_ViewMatrix * zeus::CVector3f{-invPos.x(), invPos.y(), -invPos.z()};
if (!zeus::close_enough(x24_, 0.f, 1.0E-5f)) {
float acos = 0.f;
if (!zeus::close_enough(x20_f3, 0.f, 1.0E-5f)) {
zeus::CVector3f camDist{pos.x() - camPos.x(), pos.y() - camPos.y(), 0.f};
camDist.normalize();
zeus::CVector3f camDir{camFront.x(), camFront.y(), 0.f};
camDir.normalize();
acos = std::acos(camDist.dot(camDir));
if (camDist.x() * camDir.y() - camDir.x() * camDist.y() < 0.f) {
acos = -acos;
}
acos = x20_f3 * acos;
} }
if (iVar != 0) SetupRenderState(mgr);
return; for (const auto& item : x4_flareDefs) {
CGraphics::DisableAllLights(); const auto origin = pos * (1.f - item.GetPosition()) + invPos2 * item.GetPosition();
// g_Renderer->SetDepthReadWrite(false, false); g_Renderer->SetModelMatrix(zeus::lookAt(origin, camPos));
// const CGameCamera* cam = mgr.GetCameraManager()->GetCurrentCamera(mgr); float scale = 0.5f * x24_ * item.GetScale();
// zeus::CVector3f camPos = cam->GetTranslation(); if (x14_b1) {
auto dist = origin - camPos;
if (dist.canBeNormalized()) {
scale *= dist.magnitude();
}
}
if (item.GetTexture()) {
item.GetTexture()->Load(GX::TEXMAP0, EClampMode::Repeat);
float f1;
if (zeus::close_enough(acos, 0.f)) {
f1 = 0.f;
} else {
f1 = scale * std::sin(acos);
scale *= std::cos(acos);
}
if (mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot) {
DrawDirect(item.GetColor(), f1, scale);
} else {
DrawStreamed(item.GetColor(), f1, scale);
}
}
}
ResetTevSwapMode(mgr);
} }
} }
void CVisorFlare::SetupRenderState(const CStateManager& mgr) const {
if (mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot) {
CGX::SetBlendMode(GX::BM_BLEND, GX::BL_ONE, GX::BL_ONE, GX::LO_CLEAR);
CGX::SetStandardTevColorAlphaOp(GX::TEVSTAGE0);
CGX::SetTevOrder(GX::TEVSTAGE0, GX::TEXCOORD0, GX::TEXMAP0, GX::COLOR_NULL);
CGX::SetAlphaCompare(GX::ALWAYS, 0, GX::AOP_OR, GX::ALWAYS, 0);
GXSetTevSwapMode(GX::TEVSTAGE0, GX::TEV_SWAP0, GX::TEV_SWAP1);
CGX::SetTevKColorSel(GX::TEVSTAGE0, GX::TEV_KCSEL_K0_A);
CGX::SetTevKAlphaSel(GX::TEVSTAGE0, GX::TEV_KASEL_K0_A);
CGX::SetTevColorIn(GX::TEVSTAGE0, GX::CC_ZERO, GX::CC_TEXC, GX::CC_KONST, GX::CC_ZERO);
CGX::SetTevAlphaIn(GX::TEVSTAGE0, GX::CA_ZERO, GX::CA_TEXA, GX::CA_KONST, GX::CA_ZERO);
CGX::SetNumTexGens(1);
CGX::SetNumChans(0);
CGX::SetTexCoordGen(GX::TEXCOORD0, GX::TG_MTX2x4, GX::TG_TEX0, GX::IDENTITY, false, GX::PTIDENTITY);
if (x0_blendMode == EBlendMode::Blend) {
CGX::SetStandardTevColorAlphaOp(GX::TEVSTAGE1);
CGX::SetTevOrder(GX::TEVSTAGE1, GX::TEXCOORD0, GX::TEXMAP0, GX::COLOR_NULL);
CGX::SetTevColorIn(GX::TEVSTAGE1, GX::CC_ZERO, GX::CC_TEXA, GX::CC_CPREV, GX::CC_ZERO);
CGX::SetTevAlphaIn(GX::TEVSTAGE1, GX::CA_ZERO, GX::CA_TEXA, GX::CA_APREV, GX::CA_ZERO);
CGX::SetNumTevStages(2);
} else if (x0_blendMode == EBlendMode::Additive) {
CGX::SetNumTevStages(1);
}
constexpr std::array vtxDescList{
GX::VtxDescList{GX::VA_POS, GX::DIRECT},
GX::VtxDescList{GX::VA_TEX0, GX::DIRECT},
GX::VtxDescList{},
};
CGX::SetVtxDescv(vtxDescList.data());
} else {
if (x0_blendMode == EBlendMode::Blend) {
g_Renderer->SetBlendMode_AlphaBlended();
} else if (x0_blendMode == EBlendMode::Additive) {
g_Renderer->SetBlendMode_AdditiveAlpha();
}
CGraphics::SetTevOp(ERglTevStage::Stage0, CTevCombiners::sTevPass805a5ebc);
CGraphics::SetTevOp(ERglTevStage::Stage1, CTevCombiners::skPassThru);
}
}
void CVisorFlare::ResetTevSwapMode(const CStateManager& mgr) const {
if (mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot) {
GXSetTevSwapMode(GX::TEVSTAGE0, GX::TEV_SWAP0, GX::TEV_SWAP0);
}
}
void CVisorFlare::DrawDirect(const zeus::CColor& color, float f1, float f2) const {
zeus::CColor kcolor = color;
kcolor.a() *= x24_;
CGX::SetTevKColor(GX::KCOLOR0, kcolor);
CGX::Begin(GX::TRIANGLESTRIP, GX::VTXFMT0, 4);
GXPosition3f32(f1 - f2, 0.f, f2 + f1);
GXTexCoord2f32(0.f, 1.f);
GXPosition3f32(f2 + f1, 0.f, f2 - f1);
GXTexCoord2f32(1.f, 1.f);
GXPosition3f32(-(f2 - f1), 0.f, -(f2 - f1));
GXTexCoord2f32(0.f, 0.f);
GXPosition3f32(-f1 + f2, 0.f, -f2 - f1);
GXTexCoord2f32(1.f, 0.f);
CGX::End();
}
void CVisorFlare::DrawStreamed(const zeus::CColor& color, float f1, float f2) const {
CGraphics::StreamBegin(GX::TRIANGLESTRIP);
zeus::CColor kcolor = color;
kcolor.a() *= x24_;
CGraphics::StreamColor(kcolor);
CGraphics::StreamTexcoord(0.f, 1.f);
CGraphics::StreamVertex(f1 - f2, 0.f, f2 + f1);
CGraphics::StreamTexcoord(1.f, 1.f);
CGraphics::StreamVertex(f1 + f2, 0.f, f2 - f1);
CGraphics::StreamTexcoord(0.f, 0.f);
CGraphics::StreamVertex(-(f1 + f2), 0.f, -(f2 - f1));
CGraphics::StreamTexcoord(1.f, 0.f);
CGraphics::StreamVertex(-f1 + f2, 0.f, -f2 - f1);
CGraphics::StreamEnd();
}
} // namespace metaforce } // namespace metaforce

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@ -16,26 +16,27 @@ class CTexture;
class CVisorFlare { class CVisorFlare {
public: public:
enum class EBlendMode { enum class EBlendMode {
Zero = 0, Additive = 0,
Blend = 1,
}; };
class CFlareDef { class CFlareDef {
TToken<CTexture> x0_tex; mutable TToken<CTexture> x0_tex;
float x8_f1; float x8_pos;
float xc_f2; float xc_scale;
zeus::CColor x10_color; zeus::CColor x10_color;
public: public:
CFlareDef() = default; CFlareDef() = default;
CFlareDef(const CFlareDef&) = default; CFlareDef(const CFlareDef&) = default;
CFlareDef(const TToken<CTexture>& tex, float f1, float f2, const zeus::CColor& color) CFlareDef(const TToken<CTexture>& tex, float pos, float scale, const zeus::CColor& color)
: x0_tex(tex), x8_f1(f1), xc_f2(f2), x10_color(color) { : x0_tex(tex), x8_pos(pos), xc_scale(scale), x10_color(color) {
x0_tex.Lock(); x0_tex.Lock();
} }
TToken<CTexture> GetTexture() const { return x0_tex; } TToken<CTexture>& GetTexture() const { return x0_tex; }
zeus::CColor GetColor() const { return x10_color; } zeus::CColor GetColor() const { return x10_color; }
float GetScale() const; float GetPosition() const { return x8_pos; }
float GetPosition() const; float GetScale() const { return xc_scale; }
}; };
private: private:
@ -50,6 +51,11 @@ private:
u32 x2c_w1; u32 x2c_w1;
u32 x30_w2; u32 x30_w2;
void SetupRenderState(const CStateManager& mgr) const;
void ResetTevSwapMode(const CStateManager& mgr) const;
void DrawDirect(const zeus::CColor& color, float f1, float f2) const;
void DrawStreamed(const zeus::CColor& color, float f1, float f2) const;
public: public:
CVisorFlare(EBlendMode blendMode, bool, float, float, float, u32, u32, std::vector<CFlareDef> flares); CVisorFlare(EBlendMode blendMode, bool, float, float, float, u32, u32, std::vector<CFlareDef> flares);
void Update(float dt, const zeus::CVector3f& pos, const CActor* act, CStateManager& mgr); void Update(float dt, const zeus::CVector3f& pos, const CActor* act, CStateManager& mgr);