mirror of https://github.com/AxioDL/metaforce.git
metal boo lambda sync
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fb7ae9ac87
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@ -253,12 +253,12 @@ void TextView::Resources::init(boo::MetalDataFactory::Context& ctx, FontCache* f
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{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
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{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
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{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
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{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
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};
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};
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m_vtxFmt = factory->newVertexFormat(13, vdescs);
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m_vtxFmt = ctx.newVertexFormat(13, vdescs);
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m_regular =
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m_regular =
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factory->newShaderPipeline(VS, FSReg, m_vtxFmt, 1,
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ctx.newShaderPipeline(VS, FSReg, m_vtxFmt, 1,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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}
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}
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#endif
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#endif
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@ -268,22 +268,22 @@ void View::Resources::init(boo::MetalDataFactory::Context& ctx, const IThemeData
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{nullptr, nullptr, boo::VertexSemantic::Position4},
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{nullptr, nullptr, boo::VertexSemantic::Position4},
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{nullptr, nullptr, boo::VertexSemantic::Color}
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{nullptr, nullptr, boo::VertexSemantic::Color}
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};
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};
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m_solidVtxFmt = factory->newVertexFormat(2, solidvdescs);
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m_solidVtxFmt = ctx.newVertexFormat(2, solidvdescs);
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m_solidShader = factory->newShaderPipeline(SolidVS, SolidFS, m_solidVtxFmt, 1,
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m_solidShader = ctx.newShaderPipeline(SolidVS, SolidFS, m_solidVtxFmt, 1,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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boo::VertexElementDescriptor texvdescs[] =
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boo::VertexElementDescriptor texvdescs[] =
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{
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4},
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{nullptr, nullptr, boo::VertexSemantic::Position4},
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{nullptr, nullptr, boo::VertexSemantic::UV4}
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{nullptr, nullptr, boo::VertexSemantic::UV4}
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};
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};
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m_texVtxFmt = factory->newVertexFormat(2, texvdescs);
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m_texVtxFmt = ctx.newVertexFormat(2, texvdescs);
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m_texShader = factory->newShaderPipeline(TexVS, TexFS, m_texVtxFmt, 1,
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m_texShader = ctx.newShaderPipeline(TexVS, TexFS, m_texVtxFmt, 1,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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}
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}
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#endif
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#endif
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