mirror of https://github.com/AxioDL/metaforce.git
More CBabygoth Imps
This commit is contained in:
parent
47c6b5cba8
commit
05e5fb9774
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@ -234,6 +234,7 @@ public:
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CParticleDatabase& GetParticleDB() { return x120_particleDB; }
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void SetParticleCEXTValue(std::string_view name, int idx, float value);
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float GetSpeedScale() const { return x200_speedScale; }
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u32 GetPassedBoolPOICount() const { return x20c_passedBoolCount; }
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u32 GetPassedIntPOICount() const { return x210_passedIntCount; }
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u32 GetPassedParticlePOICount() const { return x214_passedParticleCount; }
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@ -19,6 +19,7 @@
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namespace urde::MP1 {
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const std::string_view CBabygoth::skpMouthDamageJoint = "LCTR_SHEMOUTH"sv;
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CBabygothData::CBabygothData(CInputStream& in)
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: x0_(in.readFloatBig())
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, x4_(in.readFloatBig())
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@ -66,8 +67,8 @@ CBabygoth::CBabygoth(TUniqueId uid, std::string_view name, const CEntityInfo& in
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, xa00_shellHitPoints(babyData.GetShellHitPoints()) {
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TLockedToken<CModel> model = g_SimplePool->GetObj({SBIG('CMDL'), babyData.x138_});
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TLockedToken<CSkinRules> skin = g_SimplePool->GetObj({SBIG('CSKR'), babyData.x13c_});
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xa08_noShellModel = CToken(
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TObjOwnerDerivedFromIObj<CSkinnedModel>::GetNewDerivedObject(std::make_unique<CSkinnedModel>(
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xa08_noShellModel =
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CToken(TObjOwnerDerivedFromIObj<CSkinnedModel>::GetNewDerivedObject(std::make_unique<CSkinnedModel>(
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model, skin, x64_modelData->AnimationData()->GetModelData()->GetLayoutInfo(), 1, 1)));
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xa14_ = g_SimplePool->GetObj({SBIG('PART'), babyData.x14c_});
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xa20_ = g_SimplePool->GetObj({SBIG('PART'), babyData.x150_});
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@ -193,7 +194,7 @@ void CBabygoth::Think(float dt, CStateManager& mgr) {
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if (!GetActive())
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return;
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sub8021ec58(dt, mgr);
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AvoidPlayerCollision(dt, mgr);
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if (xa49_26_) {
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if (sub8023a180(x6e8_teamMgr, mgr) == 0)
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sub8021d6e8(mgr);
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@ -214,23 +215,57 @@ void CBabygoth::Think(float dt, CStateManager& mgr) {
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TryToGetUp(mgr);
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CheckShouldWakeUp(mgr, dt);
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if (!x400_25_alive && x450_bodyController->GetBodyStateInfo().GetCurrentState()->IsDying())
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ResetProjectileCollision(mgr);
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SetProjectilePasshtrough(mgr);
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}
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void CBabygoth::DoUserAnimEvent(urde::CStateManager& mgr, const urde::CInt32POINode& node, EUserEventType type,
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float dt) {
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switch (type) {
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case EUserEventType::Projectile: {
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zeus::CTransform xf = GetLctrTransform(node.GetLocatorName());
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zeus::CVector3f plAimPos = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
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return;
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}
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case EUserEventType::DamageOn: {
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if (xa48_26_) {
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if (CFlameThrower* flame = static_cast<CFlameThrower*>(mgr.ObjectById(x980_flameThrower)))
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flame->Fire(GetTransform(), mgr, false);
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}
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break;
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}
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case EUserEventType::DamageOff: {
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if (xa48_26_) {
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if (CFlameThrower* flame = static_cast<CFlameThrower*>(mgr.ObjectById(x980_flameThrower)))
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flame->Reset(mgr, false);
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}
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break;
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}
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case EUserEventType::BeginAction: {
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if (xa48_26_) {
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x8f0_boneTracking.SetTarget(mgr.GetPlayer().GetUniqueId());
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x8f0_boneTracking.SetActive(true);
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}
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break;
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}
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case EUserEventType::ScreenShake:
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return;
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case EUserEventType::BecomeShootThrough:
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SetProjectilePasshtrough(mgr);
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return;
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default:
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break;
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}
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CPatterned::DoUserAnimEvent(mgr, node, type, dt);
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}
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const SSphereJointInfo CBabygoth::skSphereJointList[skSphereJointCount] = {
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{"L_knee", 1.2f},
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{"R_knee", 1.2f},
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{"LCTR_SHEMOUTH", 1.7f},
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{"Pelvis", 1.2f},
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{"butt_LCTR", 0.9f}
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};
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{"L_knee", 1.2f}, {"R_knee", 1.2f}, {"LCTR_SHEMOUTH", 1.7f}, {"Pelvis", 1.2f}, {"butt_LCTR", 0.9f}};
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void CBabygoth::AddSphereCollisionList(const SSphereJointInfo* sphereJointInfo, s32 jointCount,
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std::vector<CJointCollisionDescription>& jointList) {
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for (s32 i = 0; i < jointCount; ++i) {
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CSegId seg = GetModelData()->GetAnimationData()->GetLocatorSegId(sphereJointInfo[i].name);
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jointList.push_back(CJointCollisionDescription::SphereCollision(seg, sphereJointInfo[i].radius,
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sphereJointInfo[i].name, 1000.f));
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jointList.push_back(
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CJointCollisionDescription::SphereCollision(seg, sphereJointInfo[i].radius, sphereJointInfo[i].name, 1000.f));
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}
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}
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@ -254,6 +289,7 @@ void CBabygoth::SetupCollisionManager(CStateManager& mgr) {
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}
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SetupHealthInfo(mgr);
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}
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void CBabygoth::SetupHealthInfo(CStateManager& mgr) {
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CHealthInfo* thisHealth = HealthInfo(mgr);
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x8ec_ = thisHealth->GetHP();
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@ -276,9 +312,9 @@ void CBabygoth::CreateFlameThrower(CStateManager& mgr) {
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x980_flameThrower = mgr.AllocateUniqueId();
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mgr.AddObject(new CFlameThrower(x984_flameThrowerDesc, "IceSheegoth_Flame"sv, EWeaponType::Plasma,
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CFlameInfo(6, 4, x570_babyData.GetFireBreathResId(), 15, 0.0625f, 20.f, 1.f), {},
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EMaterialTypes::CollisionActor, x570_babyData.GetFireBreathDamage(), x980_flameThrower,
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GetAreaIdAlways(), GetUniqueId(), EProjectileAttrib::None, x570_babyData.x16c_,
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x570_babyData.x170_, x570_babyData.x174_));
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EMaterialTypes::CollisionActor, x570_babyData.GetFireBreathDamage(),
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x980_flameThrower, GetAreaIdAlways(), GetUniqueId(), EProjectileAttrib::None,
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x570_babyData.x16c_, x570_babyData.x170_, x570_babyData.x174_));
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}
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void CBabygoth::ApplyContactDamage(TUniqueId uid, CStateManager& mgr) {
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@ -308,13 +344,10 @@ void CBabygoth::RemoveFromTeam(urde::CStateManager& mgr) {
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}
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}
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void CBabygoth::CrackShell(CStateManager&, const TLockedToken<CGenDescription>&, const zeus::CTransform&, s16, bool) {
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void CBabygoth::ApplySeparationBehavior(CStateManager& mgr) {}
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void CBabygoth::CrackShell(CStateManager&, const TLockedToken<CGenDescription>&, const zeus::CTransform&, s16, bool) {}
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}
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void CBabygoth::sub8021d478(CStateManager&, TUniqueId) {
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}
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void CBabygoth::sub8021d478(CStateManager&, TUniqueId) {}
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void CBabygoth::Shock(CStateManager& mgr, float duration, float damage) {
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if (x9f8_shellIds.empty())
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@ -337,7 +370,11 @@ void CBabygoth::UpdateTouchBounds() {
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x930_aabox.Box() = bounds;
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}
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void CBabygoth::sub8021ec58(float dt, CStateManager& mgr) {
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void CBabygoth::UpdateAttackPosition(CStateManager&, zeus::CVector3f&) {}
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void CBabygoth::sub8021d644(urde::CStateManager&) {}
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void CBabygoth::AvoidPlayerCollision(float dt, CStateManager& mgr) {
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if (x450_bodyController->GetLocomotionType() == pas::ELocomotionType::Crouch ||
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x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Step)
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return;
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@ -351,7 +388,8 @@ void CBabygoth::sub8021ec58(float dt, CStateManager& mgr) {
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zeus::CVector3f posDiff = GetTranslation() - pl.GetTranslation();
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zeus::CVector3f xpos = GetTransform().transposeRotate(
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(posDiff.dot(dev->magnitude() - 0.9f * GetModelData()->GetScale().y() * (*dev).normalized()) /
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posDiff.magSquared()) * posDiff);
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posDiff.magSquared()) *
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posDiff);
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ApplyImpulseWR(GetMoveToORImpulseWR(xpos, dt), zeus::CAxisAngle::sIdentity);
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}
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@ -359,12 +397,9 @@ void CBabygoth::sub8021ec58(float dt, CStateManager& mgr) {
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}
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}
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s32 CBabygoth::sub8023a180(TUniqueId, CStateManager&) {
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return 0;
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}
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s32 CBabygoth::sub8023a180(TUniqueId, CStateManager&) { return 0; }
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void CBabygoth::sub8021d6e8(CStateManager& mgr) {
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}
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void CBabygoth::sub8021d6e8(CStateManager& mgr) {}
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void CBabygoth::sub8021e2c4(float dt) {
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if (x8d8_ > 0.f)
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@ -377,9 +412,7 @@ void CBabygoth::sub8021e2c4(float dt) {
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x8e8_ += dt;
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}
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void CBabygoth::sub8021e708(CStateManager&) {
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}
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void CBabygoth::sub8021e708(CStateManager&) {}
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void CBabygoth::UpdateParticleEffects(float dt, CStateManager& mgr) {
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if (CFlameThrower* flame = static_cast<CFlameThrower*>(mgr.ObjectById(x980_flameThrower))) {
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@ -404,7 +437,7 @@ bool CBabygoth::CheckShouldWakeUp(CStateManager& mgr, float dt) {
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return xa48_24_isAlert;
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}
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void CBabygoth::ResetProjectileCollision(CStateManager& mgr) {
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void CBabygoth::SetProjectilePasshtrough(CStateManager& mgr) {
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for (u32 i = 0; i < x928_colActMgr->GetNumCollisionActors(); ++i) {
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const auto& desc = x928_colActMgr->GetCollisionDescFromIndex(i);
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if (TCastToPtr<CCollisionActor> act = mgr.ObjectById(desc.GetCollisionActorId())) {
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@ -413,6 +446,92 @@ void CBabygoth::ResetProjectileCollision(CStateManager& mgr) {
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}
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}
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void CBabygoth::TurnAround(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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x8f0_boneTracking.SetTarget(mgr.GetPlayer().GetUniqueId());
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x8f0_boneTracking.SetActive(true);
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UpdateAttackPosition(mgr, x2e0_destPos);
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SetPathFindMode(EPathFindMode::Zero);
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CPatterned::PathFind(mgr, msg, arg);
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x450_bodyController->GetCommandMgr().ClearLocomotionCmds();
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} else if (msg == EStateMsg::Update) {
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if (ShouldTurn(mgr, arg)) {
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float speed = (GetModelData()->GetAnimationData()->GetSpeedScale() > 0.f
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? 1.f / GetModelData()->GetAnimationData()->GetSpeedScale()
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: 0.f);
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zeus::CVector3f aimPos = mgr.GetPlayer().GetAimPosition(mgr, speed) - GetTranslation();
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if (aimPos.canBeNormalized())
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd({}, aimPos.normalized(), 1.f));
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}
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} else if (msg == EStateMsg::Deactivate) {
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x8f0_boneTracking.SetActive(false);
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}
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}
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void CBabygoth::GetUp(CStateManager&, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x568_ = 0;
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xa49_24_ = true;
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} else if (msg == EStateMsg::Update) {
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if (x568_ == 0) {
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if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Getup)
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x568_ = 3;
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else
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCGetupCmd(pas::EGetupType::Zero));
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} else if (x568_ == 3 && x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Getup)
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x568_ = 4;
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} else if (msg == EStateMsg::Deactivate) {
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xa49_24_ = false;
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}
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}
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void CBabygoth::Enraged(CStateManager&, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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xa48_29_ = true;
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x568_ = 0;
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} else if (msg == EStateMsg::Update) {
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if (x568_ == 0) {
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if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Generate)
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x568_ = 3;
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else
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(pas::EGenerateType::Three));
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} else if (x568_ == 3 &&
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x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Generate)
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x568_ = 4;
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}
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}
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void CBabygoth::FollowPattern(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x568_ = (xa49_25_ ? 0 : 4);
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xa49_25_ = false;
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x8f0_boneTracking.SetTarget(mgr.GetPlayer().GetUniqueId());
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x8f0_boneTracking.SetActive(true);
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} else if (msg == EStateMsg::Update) {
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if (x568_ == 0) {
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x450_bodyController->GetCommandMgr().DeliverCmd(
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CBCStepCmd(pas::EStepDirection::Backward, pas::EStepType::Normal));
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} else if (x568_ == 3) {
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if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Step)
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x450_bodyController->GetCommandMgr().SetTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation());
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else
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x568_ = 4;
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}
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} else if (msg == EStateMsg::Deactivate) {
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x8f0_boneTracking.SetActive(false);
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SetPathFindMode(EPathFindMode::Zero);
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}
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}
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void CBabygoth::Taunt(CStateManager&, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCTauntCmd(pas::ETauntType::One));
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} else if (msg == EStateMsg::Update &&
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x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Taunt) {
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x568_ = 4;
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}
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}
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void CBabygoth::Crouch(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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RemoveMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr);
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@ -425,4 +544,193 @@ void CBabygoth::Crouch(CStateManager& mgr, EStateMsg msg, float arg) {
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AddMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr);
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}
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}
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void CBabygoth::Deactivate(CStateManager&, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x568_ = 1;
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} else if (msg == EStateMsg::Update) {
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if (x568_ == 0) {
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if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Generate) {
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x568_ = 3;
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Crouch);
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}
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} else if (x568_ == 1) {
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if ((x3a0_latestLeashPosition - GetTranslation()).magSquared() > 1.f)
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x568_ = 2;
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else {
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zeus::CVector3f arrivalVec = x45c_steeringBehaviors.Arrival(*this, x3a0_latestLeashPosition, 15.f);
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(arrivalVec, {}, 1.f));
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}
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} else if (x568_ == 2) {
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float angle = zeus::CVector3f::getAngleDiff(GetTranslation(), x8c4_);
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if (angle > zeus::degToRad(5.f)) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd({}, x8c4_, 1.f));
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return;
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}
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x568_ = 0;
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} else if (x568_ == 3 &&
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x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Generate) {
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x568_ = 4;
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}
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}
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}
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void CBabygoth::Generate(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x568_ = 0;
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x8c4_ = GetTransform().basis[1];
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} else if (msg == EStateMsg::Update) {
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if (x568_ == 0) {
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if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Generate) {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
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SendScriptMsgs(EScriptObjectState::Attack, mgr, EScriptObjectMessage::None);
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} else {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(pas::EGenerateType::Zero));
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}
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} else if (x568_ == 3 &&
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x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Generate)
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x568_ = 4;
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}
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}
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void CBabygoth::TargetPatrol(CStateManager& mgr, EStateMsg msg, float arg) {
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if (msg == EStateMsg::Activate) {
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xa49_29_ = false;
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sub8021d644(mgr);
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x400_24_hitByPlayerProjectile = false;
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
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if (HasPatrolPath(mgr, 0.f)) {
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Patrol(mgr, msg, arg);
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UpdateDest(mgr);
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} else {
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SetDestPos(x3a0_latestLeashPosition);
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}
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x8b8_ = x2e0_destPos;
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if (GetSearchPath()) {
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SetPathFindMode(EPathFindMode::Zero);
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PathFind(mgr, msg, arg);
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}
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} else if (msg == EStateMsg::Update) {
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if (GetSearchPath() && !PathShagged(mgr, 0.f)) {
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SetPathFindMode(EPathFindMode::Zero);
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PathFind(mgr, msg, arg);
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ApplySeparationBehavior(mgr);
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} else {
|
||||
zeus::CVector3f arrivalVec = x45c_steeringBehaviors.Arrival(*this, x8b8_, 9.f);
|
||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(arrivalVec, {}, 1.f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CBabygoth::Patrol(CStateManager& mgr, EStateMsg msg, float arg) {
|
||||
if (msg == EStateMsg::Update)
|
||||
ApplySeparationBehavior(mgr);
|
||||
|
||||
CPatterned::Patrol(mgr, msg, arg);
|
||||
}
|
||||
|
||||
void CBabygoth::Approach(CStateManager& mgr, EStateMsg msg, float arg) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
|
||||
x8f0_boneTracking.SetTarget(mgr.GetPlayer().GetUniqueId());
|
||||
x8f0_boneTracking.SetActive(true);
|
||||
UpdateAttackPosition(mgr, x2e0_destPos);
|
||||
SetPathFindMode(EPathFindMode::Zero);
|
||||
CPatterned::PathFind(mgr, msg, arg);
|
||||
if (!xa49_27_)
|
||||
x450_bodyController->GetCommandMgr().ClearLocomotionCmds();
|
||||
xa48_31_ = true;
|
||||
xa48_28_ = true;
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
SetPathFindMode(EPathFindMode::One);
|
||||
if (xa48_31_) {
|
||||
x2e0_destPos = x8b8_;
|
||||
if (x7d0_.FindClosestReachablePoint(GetTranslation(), x2e0_destPos) == CPathFindSearch::EResult::Success &&
|
||||
(x2e0_destPos - GetTranslation()).magSquared() < 10.f) {
|
||||
x2e0_destPos = GetTranslation();
|
||||
}
|
||||
x8b8_ = x2e0_destPos;
|
||||
CPatterned::PathFind(mgr, msg, arg);
|
||||
|
||||
if (!xa49_27_)
|
||||
x450_bodyController->GetCommandMgr().ClearLocomotionCmds();
|
||||
|
||||
xa48_31_ = true;
|
||||
}
|
||||
|
||||
xa49_27_ = IsDestinationObstructed(mgr);
|
||||
if (xa49_27_ && GetSearchPath() && !PathShagged(mgr, 0.f) &&
|
||||
(x7d0_.GetCurrentWaypoint() < x7d0_.GetWaypoints().size() - 1)) {
|
||||
CPatterned::PathFind(mgr, msg, arg);
|
||||
ApplySeparationBehavior(mgr);
|
||||
} else if (ShouldTurn(mgr, 0.f)) {
|
||||
zeus::CVector3f direction = mgr.GetPlayer().GetTranslation() - GetTranslation();
|
||||
if (direction.canBeNormalized()) {
|
||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(direction.normalized(), {}, 1.f));
|
||||
}
|
||||
}
|
||||
xa49_27_ = true;
|
||||
} else if (msg == EStateMsg::Deactivate) {
|
||||
x8f0_boneTracking.SetActive(false);
|
||||
SetPathFindMode(EPathFindMode::Zero);
|
||||
}
|
||||
}
|
||||
|
||||
void CBabygoth::PathFind(CStateManager& mgr, EStateMsg msg, float arg) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
xa49_28_ = false;
|
||||
xa49_26_ = true;
|
||||
xa48_24_isAlert = false;
|
||||
x8e8_ = 0.f;
|
||||
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
|
||||
x8f0_boneTracking.SetTarget(mgr.GetPlayer().GetUniqueId());
|
||||
x8f0_boneTracking.SetActive(true);
|
||||
UpdateAttackPosition(mgr, x2e0_destPos);
|
||||
x8b8_ = x2e0_destPos;
|
||||
SetPathFindMode(EPathFindMode::Zero);
|
||||
CPatterned::PathFind(mgr, msg, arg);
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
SetPathFindMode(EPathFindMode::Zero);
|
||||
if (GetSearchPath() && !PathShagged(mgr, 0.f) && x6ec_.GetCurrentWaypoint() < x6ec_.GetWaypoints().size() - 1) {
|
||||
CPatterned::PathFind(mgr, msg, arg);
|
||||
x8e8_ = 0.f;
|
||||
zeus::CVector3f move = x450_bodyController->GetCommandMgr().GetMoveVector();
|
||||
if (move.canBeNormalized()) {
|
||||
float mag = x45c_steeringBehaviors.Arrival(*this, mgr.GetPlayer().GetTranslation(), 15.f).magnitude();
|
||||
x450_bodyController->GetCommandMgr().ClearLocomotionCmds();
|
||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(mag * move.normalized(), {}, 10.f));
|
||||
}
|
||||
ApplySeparationBehavior(mgr);
|
||||
if (GetTransform().basis[1].magSquared() < 0.f && move.canBeNormalized()) {
|
||||
x450_bodyController->GetCommandMgr().ClearLocomotionCmds();
|
||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd({}, move.normalized(), 1.f));
|
||||
}
|
||||
} else {
|
||||
zeus::CVector3f diffPos = mgr.GetPlayer().GetTranslation() - GetTranslation();
|
||||
if (diffPos.canBeNormalized()) {
|
||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd({}, diffPos.normalized(), 1.f));
|
||||
}
|
||||
}
|
||||
} else if (msg == EStateMsg::Deactivate) {
|
||||
x8f0_boneTracking.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
void CBabygoth::SpecialAttack(CStateManager&, EStateMsg, float) {}
|
||||
|
||||
void CBabygoth::Attack(CStateManager&, EStateMsg, float) {}
|
||||
|
||||
void CBabygoth::ProjectileAttack(CStateManager&, EStateMsg, float) {}
|
||||
|
||||
bool CBabygoth::IsDestinationObstructed(CStateManager& mgr) {
|
||||
for (auto obj : mgr.GetListeningAiObjectList()) {
|
||||
if (TCastToPtr<CAi> ai = obj) {
|
||||
if (ai->GetAreaIdAlways() == GetAreaIdAlways()) {
|
||||
if ((x8b8_ - ai->GetTranslation()).magSquared() <= 10.f)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
} // namespace urde::MP1
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
namespace urde {
|
||||
class CCollisionActorManager;
|
||||
class CWeaponDescription;
|
||||
}
|
||||
} // namespace urde
|
||||
|
||||
namespace urde::MP1 {
|
||||
struct CBabygothData {
|
||||
|
@ -56,10 +56,8 @@ public:
|
|||
|
||||
class CBabygoth final : public CPatterned {
|
||||
public:
|
||||
enum class EPathFindMode {
|
||||
Zero,
|
||||
One
|
||||
};
|
||||
enum class EPathFindMode { Zero, One };
|
||||
|
||||
private:
|
||||
static constexpr s32 skSphereJointCount = 5;
|
||||
static const SSphereJointInfo skSphereJointList[skSphereJointCount];
|
||||
|
@ -92,7 +90,7 @@ private:
|
|||
TUniqueId x9f6_ = kInvalidUniqueId;
|
||||
rstl::reserved_vector<TUniqueId, 1> x9f8_shellIds;
|
||||
float xa00_shellHitPoints;
|
||||
u32 xa04_ = 1;
|
||||
u32 xa04_ = 0;
|
||||
TLockedToken<CSkinnedModel> xa08_noShellModel;
|
||||
TToken<CGenDescription> xa14_;
|
||||
TToken<CGenDescription> xa20_;
|
||||
|
@ -123,6 +121,7 @@ private:
|
|||
void CreateFlameThrower(CStateManager&);
|
||||
void ApplyContactDamage(TUniqueId, CStateManager&);
|
||||
void RemoveFromTeam(CStateManager&);
|
||||
void ApplySeparationBehavior(CStateManager&);
|
||||
bool IsMouthCollisionActor(TUniqueId uid) { return x9f6_ == uid; }
|
||||
bool IsShell(TUniqueId uid) {
|
||||
for (TUniqueId shellId : x9f8_shellIds) {
|
||||
|
@ -133,7 +132,7 @@ private:
|
|||
}
|
||||
void CrackShell(CStateManager&, const TLockedToken<CGenDescription>&, const zeus::CTransform&, s16, bool);
|
||||
void sub8021d478(CStateManager&, TUniqueId);
|
||||
void sub8021ec58(float, CStateManager&);
|
||||
void AvoidPlayerCollision(float, CStateManager&);
|
||||
s32 sub8023a180(TUniqueId, CStateManager&);
|
||||
void sub8021d6e8(CStateManager&);
|
||||
void sub8021e2c4(float);
|
||||
|
@ -141,8 +140,12 @@ private:
|
|||
void UpdateParticleEffects(float, CStateManager&);
|
||||
void TryToGetUp(CStateManager& mgr);
|
||||
bool CheckShouldWakeUp(CStateManager&, float);
|
||||
void ResetProjectileCollision(CStateManager&);
|
||||
void SetProjectilePasshtrough(CStateManager&);
|
||||
void UpdateTouchBounds();
|
||||
void UpdateAttackPosition(CStateManager&, zeus::CVector3f&);
|
||||
void sub8021d644(CStateManager&);
|
||||
bool IsDestinationObstructed(CStateManager&);
|
||||
|
||||
public:
|
||||
DEFINE_PATTERNED(Babygoth)
|
||||
CBabygoth(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
|
||||
|
@ -154,6 +157,7 @@ public:
|
|||
}
|
||||
|
||||
void Think(float, CStateManager&);
|
||||
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
|
||||
float GetGravityConstant() const { return 10.f * 24.525f; }
|
||||
void SetPathFindMode(EPathFindMode mode) { x8b4_pathFindMode = mode; }
|
||||
const CCollisionPrimitive* GetCollisionPrimitive() const { return &x930_aabox; }
|
||||
|
@ -172,15 +176,32 @@ public:
|
|||
}
|
||||
void Shock(CStateManager&, float, float);
|
||||
|
||||
void TurnAround(CStateManager&, EStateMsg, float);
|
||||
void GetUp(CStateManager&, EStateMsg, float);
|
||||
void Enraged(CStateManager&, EStateMsg, float);
|
||||
void FollowPattern(CStateManager&, EStateMsg, float);
|
||||
void Taunt(CStateManager&, EStateMsg, float);
|
||||
void Crouch(CStateManager&, EStateMsg, float);
|
||||
void Deactivate(CStateManager&, EStateMsg, float);
|
||||
void Generate(CStateManager&, EStateMsg, float);
|
||||
void TargetPatrol(CStateManager&, EStateMsg, float);
|
||||
void Patrol(CStateManager&, EStateMsg, float);
|
||||
void Approach(CStateManager&, EStateMsg, float);
|
||||
void PathFind(CStateManager&, EStateMsg, float);
|
||||
void SpecialAttack(CStateManager&, EStateMsg, float);
|
||||
void Attack(CStateManager&, EStateMsg, float);
|
||||
void ProjectileAttack(CStateManager&, EStateMsg, float);
|
||||
|
||||
bool AnimOver(CStateManager&, float) { return x568_ == 4; }
|
||||
|
||||
bool SpotPlayer(CStateManager& mgr, float arg) {
|
||||
if (xa48_24_isAlert)
|
||||
return true;
|
||||
return CPatterned::SpotPlayer(mgr, arg);
|
||||
}
|
||||
bool InPosition(CStateManager&, float) {
|
||||
return (x8b8_ - GetTranslation()).magSquared() < 9.f;
|
||||
}
|
||||
bool InPosition(CStateManager&, float) { return (x8b8_ - GetTranslation()).magSquared() < 9.f; }
|
||||
|
||||
bool ShotAt(CStateManager&, float) { return x400_24_hitByPlayerProjectile; }
|
||||
};
|
||||
|
||||
} // namespace urde::MP1
|
||||
|
|
Loading…
Reference in New Issue