mirror of https://github.com/AxioDL/metaforce.git
More CModel RE
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@ -3,6 +3,9 @@
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#include "CGraphics.hpp"
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namespace metaforce {
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#pragma region CModel
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u32 CModel::sTotalMemory = 0;
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u32 CModel::sFrameCounter = 0;
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bool CModel::sIsTextureTimeoutEnabled = true;
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CModel* CModel::sThisFrameList = nullptr;
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@ -20,9 +23,12 @@ static const u8* MemoryFromPartData(const u8*& dataCur, const u32*& secSizeCur)
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}
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CModel::CModel(std::unique_ptr<u8[]> in, u32 dataLen, IObjectStore* store)
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: x0_data(std::move(in)), x4_dataLen(dataLen), x34_next(sThisFrameList), x38_lastFrame(CGraphics::GetFrameCounter() - 2) {
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: x0_data(std::move(in))
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, x4_dataLen(dataLen)
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, x34_next(sThisFrameList)
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, x38_lastFrame(CGraphics::GetFrameCounter() - 2) {
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const u8* data = reinterpret_cast<const u8*>(x0_data.get());
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u32 uVar1 = *reinterpret_cast<const u32*>(data + 8);
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u32 flags = *reinterpret_cast<const u32*>(data + 8);
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u32 sectionSizeStart = 0x2c;
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if (hecl::SBig(*reinterpret_cast<const u32*>(data + 4)) == 1) {
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sectionSizeStart = 0x28;
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@ -32,29 +38,60 @@ CModel::CModel(std::unique_ptr<u8[]> in, u32 dataLen, IObjectStore* store)
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if (hecl::SBig(*reinterpret_cast<const u32*>(data + 4)) > 1) {
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numMatSets = hecl::SBig(*reinterpret_cast<const s32*>(data + 0x28));
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}
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const auto* dataCur = data + ROUND_UP_32(sectionSizeStart + hecl::SBig(*reinterpret_cast<const s32*>(data + 0x24)) * 4);
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const u8* dataCur = data + ROUND_UP_32(sectionSizeStart + hecl::SBig(*reinterpret_cast<const s32*>(data + 0x24)) * 4);
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x18_matSets.reserve(numMatSets);
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for (s32 i = 0; i < numMatSets; ++i) {
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x18_matSets.emplace_back(static_cast<const u8*>(MemoryFromPartData(dataCur, secSizeCur)));
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auto shader = x18_matSets.back();
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CCubeModel::MakeTexturesFromMats(shader.x10_data, shader.x0_textures, true);
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x4_dataLen += shader.x0_textures.size() * sizeof(TCachedToken<CTexture>);
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}
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const u8* positions = MemoryFromPartData(dataCur, secSizeCur);
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const u8* normals = MemoryFromPartData(dataCur, secSizeCur);
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const u8* vtxColors = MemoryFromPartData(dataCur, secSizeCur);
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const u8* floatUVs = MemoryFromPartData(dataCur, secSizeCur);
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const u8* shortUVs = nullptr;
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if (((flags >> 2) & 1) != 0) {
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shortUVs = MemoryFromPartData(dataCur, secSizeCur);
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}
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const u8* surfaceInfo = MemoryFromPartData(dataCur, secSizeCur);
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u32 surfaceCount = hecl::SBig(*reinterpret_cast<const u32*>(surfaceInfo));
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x8_surfaces.reserve(surfaceCount);
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for (u32 i = 0; i < surfaceCount; ++i) {
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// Implement CCubeSurface loading taking into account endian
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}
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// TODO: need to endian swap the values
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const auto* aabox = reinterpret_cast<const zeus::CAABox*>(data + 12);
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x28_modelInst =
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std::make_unique<CCubeModel>(&x8_surfaces, &x18_matSets[0].x0_textures, x18_matSets[0].x10_data, positions,
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normals, vtxColors, floatUVs, shortUVs, aabox, flags, true, -1);
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sThisFrameList = this;
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if (x34_next != nullptr) {
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x34_next->x30_prev = this;
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}
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x4_dataLen += x8_surfaces.size() * 4;
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sTotalMemory += x4_dataLen;
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// DCFlushRange(x0_data, dataLen);
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}
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void CModel::UpdateLastFrame() { x38_lastFrame = CGraphics::GetFrameCounter(); }
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void CModel::MoveToThisFrameList() {
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UpdateLastFrame();
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CModel* ptr = sThisFrameList;
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if (sThisFrameList != this) {
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RemoveFromList();
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if (sThisFrameList != nullptr) {
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x34_next = sThisFrameList;
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x34_next->x30_prev = this;
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}
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ptr = this;
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if (sThisFrameList == this) {
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return;
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}
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sThisFrameList = ptr;
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if (sThisFrameList != nullptr) {
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x34_next = sThisFrameList;
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x34_next->x30_prev = this;
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}
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sThisFrameList = this;
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}
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void CModel::RemoveFromList() {
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@ -101,4 +138,14 @@ void CModel::FrameDone() {
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void CModel::EnableTextureTimeout() { sIsTextureTimeoutEnabled = true; }
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void CModel::DisableTextureTimeout() { sIsTextureTimeoutEnabled = false; }
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#pragma endregion
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#pragma region CCubeModel
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void CCubeModel::UnlockTextures() {}
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void CCubeModel::MakeTexturesFromMats(const u8* ptr, std::vector<TCachedToken<CTexture>>& texture, bool b1) {}
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#pragma endregion
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} // namespace metaforce
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@ -10,25 +10,22 @@
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namespace metaforce {
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class CCubeSurface;
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class CCubeModel {
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public:
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void UnlockTextures() {}
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static void MakeTexturesFromMats(const u8* ptr, std::vector<TCachedToken<CTexture>>& texture, bool b1) {}
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};
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class CCubeModel;
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#pragma region CModel
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class CModel {
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public:
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struct SShader {
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std::vector<TCachedToken<CTexture>> x0_textures;
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const u8* x10_data;
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SShader(const u8* data) : x10_data(data) {}
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explicit SShader(const u8* data) : x10_data(data) {}
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void UnlockTextures() {};
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void UnlockTextures(){};
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};
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private:
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static u32 sTotalMemory;
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static u32 sFrameCounter;
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static bool sIsTextureTimeoutEnabled;
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static CModel* sThisFrameList;
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@ -39,7 +36,7 @@ private:
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u32 x4_dataLen;
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std::vector<CCubeSurface*> x8_surfaces;
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std::vector<SShader> x18_matSets;
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CCubeModel* x28_modelInst = nullptr;
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std::unique_ptr<CCubeModel> x28_modelInst = nullptr;
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u16 x2c_ = 0;
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u16 x2e_ = 0;
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CModel* x30_prev = nullptr;
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@ -52,9 +49,48 @@ public:
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void UpdateLastFrame();
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void MoveToThisFrameList();
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void RemoveFromList();
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void VerifyCurrentShader(s32 idx) {};
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void VerifyCurrentShader(s32 idx){};
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static void FrameDone();
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static void EnableTextureTimeout();
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static void DisableTextureTimeout();
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};
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#pragma endregion
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#pragma region CCubeModel
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class CCubeModel {
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public:
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CCubeModel(const std::vector<CCubeSurface*>* surfaces, const std::vector<TCachedToken<CTexture>>* textures,
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const u8* materialData, const u8* positions, const u8* normals, const u8* vtxColors, const u8* floatUvs,
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const u8* shortUVs, const zeus::CAABox* aabox, u8 flags, bool b1, u32 w1) {}
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void UnlockTextures();
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static void MakeTexturesFromMats(const u8* ptr, std::vector<TCachedToken<CTexture>>& texture, bool b1);
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};
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#pragma endregion
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#pragma region CCubeSurface
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class CCubeSurface {
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public:
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enum class ECookie {
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};
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public:
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bool IsValid() const;
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static CCubeSurface* FromCookieValue(u32);
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void GetCookie(ECookie cookie);
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void SetCookie(ECookie cookie, u32 value);
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u32 GetCookieValue() const;
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s32 GetMaterialIndex() const;
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s32 GetDisplayListSize() const;
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u8* GetDisplayList() const;
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u32 GetSurfaceHeaderSize() const;
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zeus::CVector3f GetCenter() const;
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u32 GetNormalHint() const;
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zeus::CAABox GetBounds() const;
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};
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#pragma endregion
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} // namespace metaforce
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