Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps

This commit is contained in:
Phillip Stephens 2016-10-01 12:00:16 -07:00
parent 2dad2e2051
commit 06468c778c
17 changed files with 299 additions and 25 deletions

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@ -9,7 +9,7 @@ CObjectList::CObjectList(EGameObjectList listEnum)
void CObjectList::AddObject(CEntity& entity)
{
if (IsQualified())
if (IsQualified(entity))
{
if (m_firstId != -1)
m_list[m_firstId].prev = entity.GetUniqueId() & 0x3ff;
@ -67,6 +67,6 @@ CEntity* CObjectList::GetObjectById(TUniqueId uid)
return ent.entity;
}
bool CObjectList::IsQualified() {return true;}
bool CObjectList::IsQualified(const CEntity&) {return true;}
}

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@ -58,7 +58,7 @@ public:
CEntity* GetObjectById(TUniqueId uid);
TUniqueId GetFirstObjectIndex() const { return m_firstId; }
TUniqueId GetNextObjectIndex(TUniqueId prev) const { return m_list[prev].next; }
virtual bool IsQualified();
virtual bool IsQualified(const CEntity&);
};
}

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@ -130,7 +130,7 @@ CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>&,
x90c_loaderFuncs[int(EScriptObjectType::PlayerStateChange)] = ScriptLoader::LoadPlayerStateChange;
x90c_loaderFuncs[int(EScriptObjectType::Thardus)] = ScriptLoader::LoadThardus;
x90c_loaderFuncs[int(EScriptObjectType::WallCrawlerSwarm)] = ScriptLoader::LoadWallCrawlerSwarm;
x90c_loaderFuncs[int(EScriptObjectType::AIJumpPoint)] = ScriptLoader::LoadAIJumpPoint;
x90c_loaderFuncs[int(EScriptObjectType::AIJumpPoint)] = ScriptLoader::LoadAiJumpPoint;
x90c_loaderFuncs[int(EScriptObjectType::FlaahgraTentacle)] = ScriptLoader::LoadFlaahgraTentacle;
x90c_loaderFuncs[int(EScriptObjectType::RoomAcoustics)] = ScriptLoader::LoadRoomAcoustics;
x90c_loaderFuncs[int(EScriptObjectType::ColorModulate)] = ScriptLoader::LoadColorModulate;
@ -646,6 +646,11 @@ void CStateManager::RemoveObject(TUniqueId)
{
}
void CStateManager::RemoveActor(TUniqueId)
{
}
void CStateManager::UpdateRoomAcoustics(TAreaId)
{
}

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@ -246,6 +246,7 @@ public:
CObjectList* ObjectListById(EGameObjectList type);
const CObjectList* GetObjectListById(EGameObjectList type) const;
void RemoveObject(TUniqueId);
void RemoveActor(TUniqueId);
void UpdateRoomAcoustics(TAreaId);
void SetCurrentAreaId(TAreaId);
void ClearGraveyard();

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@ -1,27 +1,80 @@
#include "GameObjectLists.hpp"
#include "World/CGameLight.hpp"
#include "World/CScriptDoor.hpp"
#include "World/CScriptPlatform.hpp"
#include "World/CScriptCoverPoint.hpp"
#include "World/CScriptAiJumpPoint.hpp"
#include "World/CPatterned.hpp"
#include "Camera/CGameCamera.hpp"
namespace urde
{
CActorList::CActorList()
: CObjectList(EGameObjectList::Actor) {}
: CObjectList(EGameObjectList::Actor) {}
bool CActorList::IsQualified(const CEntity& ent)
{
return static_cast<const CActor*>(&ent) != nullptr;
}
CPhysicsActorList::CPhysicsActorList()
: CObjectList(EGameObjectList::PhysicsActor) {}
: CObjectList(EGameObjectList::PhysicsActor) {}
bool CPhysicsActorList::IsQualified(const CEntity& ent)
{
return static_cast<const CPhysicsActor*>(&ent) != nullptr;
}
CGameCameraList::CGameCameraList()
: CObjectList(EGameObjectList::GameCamera) {}
: CObjectList(EGameObjectList::GameCamera) {}
bool CGameCameraList::IsQualified(const CEntity& ent)
{
return static_cast<const CGameCamera*>(&ent) != nullptr;
}
CListeningAiList::CListeningAiList()
: CObjectList(EGameObjectList::ListeningAi) {}
: CObjectList(EGameObjectList::ListeningAi) {}
bool CListeningAiList::IsQualified(const CEntity& ent)
{
return (static_cast<const CPatterned*>(&ent) != nullptr);
}
CAiWaypointList::CAiWaypointList()
: CObjectList(EGameObjectList::AiWaypoint) {}
: CObjectList(EGameObjectList::AiWaypoint) {}
bool CAiWaypointList::IsQualified(const CEntity& ent)
{
return static_cast<const CScriptCoverPoint*>(&ent) != nullptr ||
static_cast<const CScriptAiJumpPoint*>(&ent) != nullptr;
}
CPlatformAndDoorList::CPlatformAndDoorList()
: CObjectList(EGameObjectList::PlatformAndDoor) {}
: CObjectList(EGameObjectList::PlatformAndDoor) {}
bool CPlatformAndDoorList::IsQualified(const CEntity& ent)
{
return IsDoor(ent) || IsPlatform(ent);
}
bool CPlatformAndDoorList::IsDoor(const CEntity& ent)
{
return static_cast<const CScriptDoor*>(&ent) != nullptr;
}
bool CPlatformAndDoorList::IsPlatform(const CEntity& ent)
{
return static_cast<const CScriptPlatform*>(&ent) != nullptr;
}
CGameLightList::CGameLightList()
: CObjectList(EGameObjectList::GameLight) {}
: CObjectList(EGameObjectList::GameLight) {}
bool CGameLightList::IsQualified(const CEntity& lt)
{
return static_cast<const CGameLight*>(&lt) != nullptr;
}
}

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@ -10,42 +10,55 @@ class CActorList : public CObjectList
{
public:
CActorList();
bool IsQualified(const CEntity&);
};
class CPhysicsActorList : public CObjectList
{
public:
CPhysicsActorList();
bool IsQualified(const CEntity&);
};
class CGameCameraList : public CObjectList
{
public:
CGameCameraList();
bool IsQualified(const CEntity&);
};
class CListeningAiList : public CObjectList
{
public:
CListeningAiList();
bool IsQualified(const CEntity&);
};
class CAiWaypointList : public CObjectList
{
public:
CAiWaypointList();
bool IsQualified(const CEntity&);
};
class CPlatformAndDoorList : public CObjectList
{
public:
CPlatformAndDoorList();
bool IsQualified(const CEntity&);
bool IsDoor(const CEntity&);
bool IsPlatform(const CEntity&);
};
class CGameLightList : public CObjectList
{
public:
CGameLightList();
bool IsQualified(const CEntity&);
};
}

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@ -28,6 +28,7 @@ class CLight
friend class CGuiLight;
friend class CBooModel;
friend class CBooRenderer;
friend class CGameLight;
zeus::CVector3f x0_pos;
zeus::CVector3f xc_dir;
@ -67,11 +68,15 @@ public:
x0_pos = pos;
}
const zeus::CVector3f& GetPosition() const { return x0_pos; }
void SetDirection(const zeus::CVector3f& dir)
{
xc_dir = dir;
}
const zeus::CVector3f& GetDirection() const { return xc_dir; }
void SetColor(const zeus::CColor& col)
{
x18_color = col;
@ -107,6 +112,8 @@ public:
return x44_cachedRadius;
}
ELightType GetType() const { return x1c_type; }
float GetIntensity() const;
const zeus::CColor& GetColor() const { return x18_color; }

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@ -21,8 +21,8 @@ class CEntityInfo
std::vector<SConnection> x4_conns;
TEditorId x14_editorId;
public:
CEntityInfo(TAreaId aid, const std::vector<SConnection>& conns, ResId savwId=-1)
: x0_areaId(aid), x4_conns(conns) {}
CEntityInfo(TAreaId aid, const std::vector<SConnection>& conns, TEditorId eid = kInvalidEditorId)
: x0_areaId(aid), x4_conns(conns), x14_editorId(eid) {}
TAreaId GetAreaId() const {return x0_areaId;}
std::vector<SConnection> GetConnectionList() const { return x4_conns; }
TEditorId GetEditorId() const { return x14_editorId; }

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@ -0,0 +1,58 @@
#include "CGameLight.hpp"
#include "CActorParameters.hpp"
#include "CStateManager.hpp"
namespace urde
{
CGameLight::CGameLight(TUniqueId uid, TAreaId aid, bool active, const std::string& name, const zeus::CTransform& xf,
TUniqueId parentId, const CLight& light, u32 w1, u32 w2, float f1)
: CActor(uid, active, name, CEntityInfo::CEntityInfo(aid, CEntity::NullConnectionList), xf,
CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(), kInvalidUniqueId),
xe8_parentId(parentId), xec_light(light), x13c_(w1), x140_(w2), x144_(f1)
{
xec_light.GetRadius();
xec_light.GetIntensity();
SetLightPriorityAndId();
}
void CGameLight::Think(float dt, CStateManager& mgr)
{
if (x144_ <= 0.f)
return;
x144_ -= dt;
if (x144_ <= 0.f)
mgr.RemoveActor(GetUniqueId());
}
void CGameLight::SetLightPriorityAndId()
{
xec_light.x3c_ = x140_;
xec_light.x40_loadedIdx = x13c_;
}
void CGameLight::SetLight(const CLight& light)
{
xec_light = light;
xec_light.GetRadius();
xec_light.GetIntensity();
SetLightPriorityAndId();
}
CLight CGameLight::GetLight() const
{
CLight ret = xec_light;
ret.SetPosition(x34_transform * xec_light.GetPosition());
if (ret.GetType() != ELightType::Point)
ret.SetDirection(x34_transform.rotate(xec_light.GetDirection()).normalized());
return ret;
}
TUniqueId CGameLight::GetParentId() const
{
return xe8_parentId;
}
}

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@ -0,0 +1,27 @@
#ifndef __URDE_CGAMELIGHT_HPP__
#define __URDE_CGAMELIGHT_HPP__
#include "CActor.hpp"
namespace urde
{
class CGameLight : public CActor
{
TUniqueId xe8_parentId;
CLight xec_light;
u32 x13c_;
u32 x140_;
float x144_;
public:
CGameLight(TUniqueId, TAreaId, bool, const std::string&, const zeus::CTransform&, TUniqueId, const CLight&, u32,
u32, float);
void Think(float, CStateManager&);
void SetLightPriorityAndId();
void SetLight(const CLight&);
CLight GetLight() const;
TUniqueId GetParentId() const;
};
}
#endif // __URDE_CGAMELIGHT_HPP__

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@ -74,6 +74,7 @@ set(WORLD_SOURCES
CScriptActorRotate.hpp CScriptActorRotate.cpp
CScriptSpecialFunction.hpp CScriptSpecialFunction.cpp
CScriptPlayerActor.hpp CScriptPlayerActor.cpp
CScriptAiJumpPoint.hpp CScriptAiJumpPoint.cpp
CScriptColorModulate.hpp CScriptColorModulate.cpp
CGrappleParameters.hpp
CActorParameters.hpp
@ -89,6 +90,7 @@ set(WORLD_SOURCES
CPatterned.hpp CPatterned.cpp
CHUDMemoParms.hpp CHUDMemoParms.cpp
CWorldShadow.hpp CWorldShadow.cpp
CGameLight.hpp CGameLight.cpp
CFluidPlane.hpp)
runtime_add_list(World WORLD_SOURCES)

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@ -0,0 +1,60 @@
#include "CScriptAiJumpPoint.hpp"
#include "CActorParameters.hpp"
#include "CStateManager.hpp"
#include "CScriptWaypoint.hpp"
namespace urde
{
CScriptAiJumpPoint::CScriptAiJumpPoint(TUniqueId uid, const std::string& name, const CEntityInfo& info,
zeus::CTransform& xf, bool active, float f1)
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Zero),
CActorParameters::None(), kInvalidUniqueId),
xe8_(f1)
{
xec_.emplace(xf.origin, xf.origin);
}
void CScriptAiJumpPoint::Think(float dt, CStateManager&)
{
if (x110_timeRemaining <= 0)
return;
x110_timeRemaining -= dt;
}
void CScriptAiJumpPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId other, CStateManager& mgr)
{
AcceptScriptMsg(msg, other, mgr);
if (msg != EScriptObjectMessage::InternalMessage13)
return;
for (SConnection& conn : x20_conns)
{
if (conn.x0_state != EScriptObjectState::Arrived || conn.x4_msg != EScriptObjectMessage::Next)
continue;
const CScriptWaypoint* wpnt = static_cast<const CScriptWaypoint*>(mgr.GetObjectById(mgr.GetIdForScript(conn.x8_objId)));
if (wpnt)
{
x10c_currentWaypoint = wpnt->GetUniqueId();
const CScriptWaypoint* nextWpnt = wpnt->NextWaypoint(mgr);
if (nextWpnt)
x10e_nextWaypoint = nextWpnt->GetUniqueId();
}
}
}
rstl::optional_object<zeus::CAABox> CScriptAiJumpPoint::GetTouchBounds() const
{
return xec_;
}
bool CScriptAiJumpPoint::GetInUse(TUniqueId uid) const
{
if (x108_24 || x110_timeRemaining > 0.f || x10a_occupant != kInvalidUniqueId || uid != kInvalidUniqueId || uid != x10a_occupant)
return true;
return false;
}
}

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@ -0,0 +1,37 @@
#ifndef __URDE_CSCRIPTAIJUMPPOINT_HPP__
#define __URDE_CSCRIPTAIJUMPPOINT_HPP__
#include "CActor.hpp"
namespace urde
{
class CScriptAiJumpPoint : public CActor
{
private:
float xe8_;
std::experimental::optional<zeus::CAABox> xec_;
union
{
struct
{
bool x108_24 : 1;
};
u8 dummy = 0;
};
TUniqueId x10a_occupant = kInvalidUniqueId;
TUniqueId x10c_currentWaypoint = kInvalidUniqueId;
TUniqueId x10e_nextWaypoint = kInvalidUniqueId;
float x110_timeRemaining = 0.f;
public:
CScriptAiJumpPoint(TUniqueId, const std::string&, const CEntityInfo&, zeus::CTransform&, bool, float);
void Think(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
void AddToRenderer(const zeus::CFrustum &, const CStateManager &) const {}
void Render(const CStateManager &) const {}
rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
bool GetInUse(TUniqueId uid) const;
};
}
#endif // __URDE_CSCRIPTAIJUMPPOINT_HPP__

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@ -12,6 +12,8 @@ public:
CScriptWaypoint(TUniqueId, const std::string&, const CEntityInfo&,
const zeus::CTransform&, bool, float, float,
u32, u32, u32, u32, u32, u32, u32);
const CScriptWaypoint* NextWaypoint(CStateManager&) const { return nullptr; }
};
}

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@ -42,6 +42,7 @@
#include "CScriptDistanceFog.hpp"
#include "CScriptActorRotate.hpp"
#include "CScriptSpecialFunction.hpp"
#include "CScriptAiJumpPoint.hpp"
#include "CScriptColorModulate.hpp"
#include "Camera/CCinematicCamera.hpp"
#include "MP1/CNewIntroBoss.hpp"
@ -1346,15 +1347,15 @@ CEntity* ScriptLoader::LoadCoverPoint(CStateManager& mgr, CInputStream& in, int
return nullptr;
SActorHead head = LoadActorHead(in, mgr);
bool b1 = in.readBool();
u32 w1 = in.readUint32Big();
bool b2 = in.readBool();
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
bool active = in.readBool();
u32 flags = in.readUint32Big();
bool crouch = in.readBool();
float horizontalAngle = in.readFloatBig();
float verticalAngle = in.readFloatBig();
float coverTime = in.readFloatBig();
return new CScriptCoverPoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, b1, w1, b2, f1, f2,
f3);
return new CScriptCoverPoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, active, flags, crouch,
horizontalAngle, verticalAngle, coverTime);
}
CEntity* ScriptLoader::LoadSpiderBallWaypoint(CStateManager& mgr, CInputStream& in, int propCount,
@ -1677,9 +1678,16 @@ CEntity* ScriptLoader::LoadWallCrawlerSwarm(CStateManager& mgr, CInputStream& in
return nullptr;
}
CEntity* ScriptLoader::LoadAIJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
CEntity* ScriptLoader::LoadAiJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
return nullptr;
if (!EnsurePropertyCount(propCount, 5, "AiJumpPoint"))
return nullptr;
SActorHead aHead = LoadActorHead(in, mgr);
bool active = in.readBool();
float f1 = in.readFloat();
return new CScriptAiJumpPoint(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, f1);
}
CEntity* ScriptLoader::LoadFlaahgraTentacle(CStateManager& mgr, CInputStream& in, int propCount,

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@ -117,7 +117,7 @@ public:
static CEntity* LoadPlayerStateChange(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadThardus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadWallCrawlerSwarm(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadAIJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadAiJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadFlaahgraTentacle(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadRoomAcoustics(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadColorModulate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);

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@ -216,7 +216,8 @@ enum class EScriptObjectMessage
InternalMessage14 = 36,
InternalMessage15 = 37,
InternalMessage16 = 38,
InternalMessage17 = 39
InternalMessage17 = 39,
InternalMessage18 = 40,
};
}