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https://github.com/AxioDL/metaforce.git
synced 2025-05-13 14:31:20 +00:00
Minor fixes, get PRESS START rendering
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parent
18cb40268a
commit
06a1c6e8ac
@ -39,7 +39,7 @@ void CObjectReference::Lock() {
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}
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}
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void CObjectReference::CancelLoad() {
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void CObjectReference::CancelLoad() {
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if (xC_objectStore && IsLoading()) {
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if ((xC_objectStore != nullptr) && IsLoading()) {
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xC_objectStore->GetFactory().CancelBuild(x4_objTag);
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xC_objectStore->GetFactory().CancelBuild(x4_objTag);
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x3_loading = false;
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x3_loading = false;
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}
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}
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@ -189,8 +189,8 @@ void CModel::DisableTextureTimeout() { sIsTextureTimeoutEnabled = false; }
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#pragma region CCubeModel
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#pragma region CCubeModel
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CCubeModel::CCubeModel(const std::vector<std::unique_ptr<CCubeSurface>>* surfaces,
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CCubeModel::CCubeModel(std::vector<std::unique_ptr<CCubeSurface>>* surfaces,
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const std::vector<TCachedToken<CTexture>>* textures, const u8* materialData,
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std::vector<TCachedToken<CTexture>>* textures, const u8* materialData,
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const std::vector<zeus::CVector3f>* positions, const std::vector<zeus::CColor>* colors,
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const std::vector<zeus::CVector3f>* positions, const std::vector<zeus::CColor>* colors,
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const std::vector<zeus::CVector3f>* normals, const std::vector<zeus::CVector2f>* texCoords,
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const std::vector<zeus::CVector3f>* normals, const std::vector<zeus::CVector2f>* texCoords,
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const std::vector<std::array<s16, 2>>* packedTexCoords, const zeus::CAABox& aabox, u8 flags,
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const std::vector<std::array<s16, 2>>* packedTexCoords, const zeus::CAABox& aabox, u8 flags,
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@ -229,7 +229,11 @@ CCubeMaterial CCubeModel::GetMaterialByIndex(u32 idx) {
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return CCubeMaterial(matData + materialOffset + (materialCount * 4) + 4);
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return CCubeMaterial(matData + materialOffset + (materialCount * 4) + 4);
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}
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}
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void CCubeModel::UnlockTextures() {}
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void CCubeModel::UnlockTextures() {
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for (TCachedToken<CTexture>& tex : *x1c_textures) {
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tex.Unlock();
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}
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}
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void CCubeModel::MakeTexturesFromMats(const u8* ptr, std::vector<TCachedToken<CTexture>>& textures, IObjectStore* store,
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void CCubeModel::MakeTexturesFromMats(const u8* ptr, std::vector<TCachedToken<CTexture>>& textures, IObjectStore* store,
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bool b1) {
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bool b1) {
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@ -77,7 +77,7 @@ private:
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const std::vector<std::array<s16, 2>>* x18_packedTexCoords; // was a pointer to void
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const std::vector<std::array<s16, 2>>* x18_packedTexCoords; // was a pointer to void
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public:
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public:
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ModelInstance(const std::vector<std::unique_ptr<CCubeSurface>>* surfaces, const u8* material,
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ModelInstance(std::vector<std::unique_ptr<CCubeSurface>>* surfaces, const u8* material,
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const std::vector<zeus::CVector3f>* positions, const std::vector<zeus::CColor>* colors,
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const std::vector<zeus::CVector3f>* positions, const std::vector<zeus::CColor>* colors,
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const std::vector<zeus::CVector3f>* normals, const std::vector<zeus::CVector2f>* texCoords,
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const std::vector<zeus::CVector3f>* normals, const std::vector<zeus::CVector2f>* texCoords,
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const std::vector<std::array<s16, 2>>* packedTexCoords)
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const std::vector<std::array<s16, 2>>* packedTexCoords)
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@ -103,7 +103,7 @@ private:
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};
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};
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ModelInstance x0_modelInstance;
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ModelInstance x0_modelInstance;
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const std::vector<TCachedToken<CTexture>>* x1c_textures;
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std::vector<TCachedToken<CTexture>>* x1c_textures;
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zeus::CAABox x20_worldAABB;
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zeus::CAABox x20_worldAABB;
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CCubeSurface* x38_firstUnsortedSurf = nullptr;
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CCubeSurface* x38_firstUnsortedSurf = nullptr;
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CCubeSurface* x3c_firstSortedSurf = nullptr;
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CCubeSurface* x3c_firstSortedSurf = nullptr;
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@ -112,8 +112,8 @@ private:
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u32 x44_idx;
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u32 x44_idx;
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public:
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public:
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CCubeModel(const std::vector<std::unique_ptr<CCubeSurface>>* surfaces,
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CCubeModel(std::vector<std::unique_ptr<CCubeSurface>>* surfaces,
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const std::vector<TCachedToken<CTexture>>* textures, const u8* materialData,
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std::vector<TCachedToken<CTexture>>* textures, const u8* materialData,
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const std::vector<zeus::CVector3f>* positions, const std::vector<zeus::CColor>* colors,
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const std::vector<zeus::CVector3f>* positions, const std::vector<zeus::CColor>* colors,
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const std::vector<zeus::CVector3f>* normals, const std::vector<zeus::CVector2f>* texCoords,
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const std::vector<zeus::CVector3f>* normals, const std::vector<zeus::CVector2f>* texCoords,
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const std::vector<std::array<s16, 2>>* packedTexCoords, const zeus::CAABox& aabox, u8 flags, bool b1,
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const std::vector<std::array<s16, 2>>* packedTexCoords, const zeus::CAABox& aabox, u8 flags, bool b1,
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@ -23,11 +23,12 @@ bool CGuiModel::GetIsFinishedLoadingWidgetSpecific() {
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if (!xb8_model.IsLoaded()) {
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if (!xb8_model.IsLoaded()) {
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return false;
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return false;
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}
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}
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xb8_model->GetInstance().Touch(0);
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//xb8_model->GetInstance().Touch(0);
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return xb8_model->IsLoaded(0);
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return true; //xb8_model->IsLoaded(0);
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}
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}
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void CGuiModel::Touch() {
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void CGuiModel::Touch() {
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return;
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CModel* const model = xb8_model.GetObj();
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CModel* const model = xb8_model.GetObj();
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if (model == nullptr) {
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if (model == nullptr) {
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@ -38,6 +39,7 @@ void CGuiModel::Touch() {
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}
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}
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void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) {
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void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) {
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return;
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CGraphics::SetModelMatrix(x34_worldXF);
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CGraphics::SetModelMatrix(x34_worldXF);
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if (!xb8_model) {
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if (!xb8_model) {
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return;
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return;
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@ -2046,7 +2046,15 @@ void CFrontEndUI::Draw() {
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x38_pressStart->GetHeight() / 480.f * vPad);
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x38_pressStart->GetHeight() / 480.f * vPad);
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zeus::CColor color = zeus::skWhite;
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zeus::CColor color = zeus::skWhite;
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color.a() = x64_pressStartAlpha;
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color.a() = x64_pressStartAlpha;
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m_pressStartQuad->draw(color, 1.f, rect);
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aurora::shaders::queue_textured_quad(
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aurora::shaders::CameraFilterType::Blend,
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x38_pressStart->GetTexture()->ref,
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aurora::shaders::ZTest::None,
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color,
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1.f,
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rect,
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0.f
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);
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}
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}
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if (xc0_attractCount > 0) {
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if (xc0_attractCount > 0) {
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@ -69,7 +69,7 @@ private:
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float x34_stopTime = 0.0f;
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float x34_stopTime = 0.0f;
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float x38_textStartTime = 0.f;
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float x38_textStartTime = 0.f;
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float x3c_sfxInterval = 0.0f;
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float x3c_sfxInterval = 0.0f;
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bool x40_strIdx = false;
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u32 x40_strIdx = 0;
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bool x44_24_transFinished : 1 = true;
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bool x44_24_transFinished : 1 = true;
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bool x44_25_stopSoon : 1 = false;
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bool x44_25_stopSoon : 1 = false;
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bool x44_26_goingUp : 1 = false;
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bool x44_26_goingUp : 1 = false;
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