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GameCube spec cook fixes
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@@ -55,7 +55,7 @@ struct PlayerActor : IScriptObject
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actorParameters.depIDs(pathsOut);
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}
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void gatherBulkDependencies(std::vector<hecl::ProjectPath>& pathsOut) const
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void gatherLazyDependencies(std::vector<hecl::ProjectPath>& pathsOut) const
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{
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animationParameters.depANCSAll(pathsOut);
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}
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