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https://github.com/AxioDL/metaforce.git
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More element implementation
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@@ -18,7 +18,7 @@ CVEKeyframeEmitter::CVEKeyframeEmitter(CInputStream& in)
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u32 count = in.readUint32Big();
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x18_keys.reserve(count);
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for (u32 i=0 ; i<count ; ++i)
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x18_keys.push_back(in.readFloatBig());
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x18_keys.push_back(in.readVec3fBig());
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}
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bool CVEKeyframeEmitter::GetValue(int frame, Zeus::CVector3f& valOut) const
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@@ -62,12 +62,12 @@ CVECone::CVECone(CVectorElement* a, CRealElement* b)
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{
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Zeus::CVector3f av;
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x4_direction->GetValue(0, av);
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Zeus::CVector3f avNorm = av.normalized();
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if (avNorm[0] > 0.8)
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xc_xVec = avNorm.cross(Zeus::CVector3f(0.f, 1.f, 0.f));
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av.normalize();
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if (av[0] > 0.8)
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xc_xVec = av.cross(Zeus::CVector3f(0.f, 1.f, 0.f));
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else
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xc_xVec = avNorm.cross(Zeus::CVector3f(1.f, 0.f, 0.f));
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x18_yVec = avNorm.cross(xc_xVec);
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xc_xVec = av.cross(Zeus::CVector3f(1.f, 0.f, 0.f));
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x18_yVec = av.cross(xc_xVec);
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}
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bool CVECone::GetValue(int frame, Zeus::CVector3f& valOut) const
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@@ -132,9 +132,94 @@ bool CVEAdd::GetValue(int frame, Zeus::CVector3f& valOut) const
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return false;
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}
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CVECircleCluster::CVECircleCluster(CVectorElement* a, CVectorElement* b, CIntElement* c, CRealElement* d)
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: x4_a(a), x24_magnitude(d)
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{
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int cv;
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c->GetValue(0, cv);
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x20_deltaAngle = 360.f / float(cv) * M_PI / 180.f;
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Zeus::CVector3f bv;
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b->GetValue(0, bv);
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bv.normalize();
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if (bv[0] > 0.8)
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x8_xVec = bv.cross(Zeus::CVector3f(0.f, 1.f, 0.f));
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else
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x8_xVec = bv.cross(Zeus::CVector3f(1.f, 0.f, 0.f));
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x14_yVec = bv.cross(x8_xVec);
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delete b;
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delete c;
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}
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bool CVECircleCluster::GetValue(int frame, Zeus::CVector3f& valOut) const
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{
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Zeus::CVector3f av;
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x4_a->GetValue(frame, av);
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float curAngle = frame * x20_deltaAngle;
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Zeus::CVector3f x = x8_xVec * cosf(curAngle);
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Zeus::CVector3f y = x14_yVec * sinf(curAngle);
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Zeus::CVector3f tv = x + y + av;
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float dv;
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x24_magnitude->GetValue(frame, dv);
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Zeus::CVector3f magVec(dv * tv.magnitude());
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Zeus::CVector3f rv = magVec * Zeus::CVector3f(CRandom16::GetRandomNumber()->Float(),
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CRandom16::GetRandomNumber()->Float(),
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CRandom16::GetRandomNumber()->Float());
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valOut = tv + rv;
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return false;
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}
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bool CVEConstant::GetValue(int frame, Zeus::CVector3f& valOut) const
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{
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float a, b, c;
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x4_a->GetValue(frame, a);
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x8_b->GetValue(frame, b);
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xc_c->GetValue(frame, c);
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valOut = Zeus::CVector3f(a, b, c);
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return false;
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}
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bool CVEFastConstant::GetValue(int frame, Zeus::CVector3f& valOut) const
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{
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valOut = x4_val;
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return false;
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}
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CVECircle::CVECircle(CVectorElement* a, CVectorElement* b, CRealElement* c, CRealElement* d, CRealElement* e)
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: x4_direction(a), x20_angleConstant(c), x24_angleLinear(d), x28_magnitude(e)
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{
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Zeus::CVector3f bv;
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b->GetValue(0, bv);
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bv.normalize();
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if (bv[0] > 0.8)
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x8_xVec = bv.cross(Zeus::CVector3f(0.f, 1.f, 0.f));
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else
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x8_xVec = bv.cross(Zeus::CVector3f(1.f, 0.f, 0.f));
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x14_yVec = bv.cross(x8_xVec);
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delete b;
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}
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bool CVECircle::GetValue(int frame, Zeus::CVector3f& valOut) const
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{
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float c, d, e;
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x20_angleConstant->GetValue(frame, c);
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x24_angleLinear->GetValue(frame, d);
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x28_magnitude->GetValue(frame, e);
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float curAngle = (d * frame + c) * M_PI / 180.f;
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Zeus::CVector3f av;
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x4_direction->GetValue(frame, av);
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Zeus::CVector3f x = x8_xVec * e * cosf(curAngle);
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Zeus::CVector3f y = x14_yVec * e * sinf(curAngle);
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valOut = x + y + av;
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return false;
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}
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