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Work on CGameProjectile
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@@ -1403,7 +1403,7 @@ void CStateManager::ApplyDamageToWorld(TUniqueId damager, const CActor& actor, c
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g_GameState->SystemOptions().IncrementFrozenBallCount();
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CHUDMemoParms info = {0.f, true, true, true};
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MP1::CSamusHud::DisplayHudMemo(u"", info);
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player->Stop(*this);
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player->UnFreeze(*this);
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}
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else
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{
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