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Work on CGameProjectile

This commit is contained in:
Jack Andersen
2018-02-08 21:12:26 -10:00
parent ae6797f24b
commit 083571e693
22 changed files with 446 additions and 43 deletions

View File

@@ -1403,7 +1403,7 @@ void CStateManager::ApplyDamageToWorld(TUniqueId damager, const CActor& actor, c
g_GameState->SystemOptions().IncrementFrozenBallCount();
CHUDMemoParms info = {0.f, true, true, true};
MP1::CSamusHud::DisplayHudMemo(u"", info);
player->Stop(*this);
player->UnFreeze(*this);
}
else
{