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Work on CGameProjectile
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@@ -37,7 +37,7 @@ CActor::CActor(TUniqueId uid, bool active, std::string_view name, const CEntityI
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x90_actorLights = mData.IsNull() ? std::unique_ptr<CActorLights>() : params.x0_lightParms.MakeActorLights();
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if (mData.x10_animData || mData.x1c_normalModel)
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x64_modelData = std::make_unique<CModelData>(std::move(mData));
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xd0_thermalMag = params.x64_;
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xd0_thermalMag = params.x64_thermalMag;
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xd8_nonLoopingSfxHandles.resize(2);
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xe4_27_notInSortedLists = true;
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xe4_28_ = true;
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