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Work on CGameProjectile
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@@ -208,7 +208,7 @@ void CMorphBall::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CSt
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CGameLight* l = new CGameLight(x1c10_ballInnerGlowLight, kInvalidAreaId, false, "BallLight",
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GetBallToWorld(), x0_player.GetUniqueId(),
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x19d0_ballInnerGlowGen->GetLight(),
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u32(reinterpret_cast<uintptr_t>(x1988_ballInnerGlow.GetObj())), 0, 0.f);
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u32(x1988_ballInnerGlow.GetObjectTag()->id.Value()), 0, 0.f);
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mgr.AddObject(l);
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}
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break;
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