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Initial work on entity introspection
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@@ -622,5 +622,7 @@ public:
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bool IsInWaterMovement() const { return x9c4_31_inWaterMovement; }
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void SetNoDamageLoopSfx(bool val) { x9c7_24_noDamageLoopSfx = val; }
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void SetAccelerationChangeTimer(float time) { x2d4_accelerationChangeTimer = time; }
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IMGUI_ENTITY_PROTOTYPES
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};
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} // namespace metaforce
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