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Implement CFluidPlaneDoor and CScriptDamageableTrigger

This commit is contained in:
Jack Andersen
2017-08-13 17:55:06 -10:00
parent 02f8f77b57
commit 086ff76474
26 changed files with 1110 additions and 295 deletions

View File

@@ -35,6 +35,17 @@ struct SFluidPlaneShaderInfo
{}
};
struct SFluidPlaneDoorShaderInfo
{
bool m_hasPatternTex1;
bool m_hasPatternTex2;
bool m_hasColorTex;
SFluidPlaneDoorShaderInfo(bool hasPatternTex1, bool hasPatternTex2, bool hasColorTex)
: m_hasPatternTex1(hasPatternTex1), m_hasPatternTex2(hasPatternTex2), m_hasColorTex(hasColorTex)
{}
};
class CFluidPlaneShader
{
public:
@@ -59,13 +70,30 @@ public:
: m_pos(position), m_norm(normal), m_binorm(binormal), m_tangent(tangent), m_color(color) {}
};
struct RenderSetupInfo
{
zeus::CMatrix4f texMtxs[6];
zeus::CMatrix4f normMtx;
float indScale = 1.f;
zeus::CColor kColors[4];
std::vector<CLight> lights;
};
private:
class Cache
{
std::pair<boo::GraphicsDataToken, boo::IShaderPipeline*> m_cache[1024] = {};
std::pair<boo::GraphicsDataToken, boo::IShaderPipeline*> m_doorCache[8] = {};
std::pair<boo::GraphicsDataToken, boo::IShaderPipeline*>&
CacheSlot(const SFluidPlaneShaderInfo& info, int i) { return m_cache[i]; }
std::pair<boo::GraphicsDataToken, boo::IShaderPipeline*>&
CacheSlot(const SFluidPlaneDoorShaderInfo& info, int i) { return m_doorCache[i]; }
static u16 MakeCacheKey(const SFluidPlaneShaderInfo& info);
static u16 MakeCacheKey(const SFluidPlaneDoorShaderInfo& info);
public:
boo::IShaderPipeline* GetOrBuildShader(const SFluidPlaneShaderInfo& info);
template<class T>
boo::IShaderPipeline* GetOrBuildShader(const T& info);
void Clear();
};
static Cache _cache;
@@ -91,20 +119,25 @@ private:
boo::IShaderDataBinding* m_dataBind;
static boo::IShaderPipeline* BuildShader(boo::GLDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
boo::IShaderDataBinding* BuildBinding(boo::GLDataFactory::Context& ctx, boo::IShaderPipeline* pipeline);
static boo::IShaderPipeline* BuildShader(boo::GLDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info);
boo::IShaderDataBinding* BuildBinding(boo::GLDataFactory::Context& ctx, boo::IShaderPipeline* pipeline, bool door);
#if _WIN32
static boo::IShaderPipeline* BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
boo::IShaderDataBinding* BuildBinding(boo::ID3DDataFactory::Context& ctx, boo::IShaderPipeline* pipeline);
static boo::IShaderPipeline* BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info);
boo::IShaderDataBinding* BuildBinding(boo::ID3DDataFactory::Context& ctx, boo::IShaderPipeline* pipeline, bool door);
#endif
#if BOO_HAS_METAL
static boo::IShaderPipeline* BuildShader(boo::MetalDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
boo::IShaderDataBinding* BuildBinding(boo::MetalDataFactory::Context& ctx, boo::IShaderPipeline* pipeline);
static boo::IShaderPipeline* BuildShader(boo::MetalDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info);
boo::IShaderDataBinding* BuildBinding(boo::MetalDataFactory::Context& ctx, boo::IShaderPipeline* pipeline, bool door);
#endif
#if BOO_HAS_VULKAN
static boo::IShaderPipeline* BuildShader(boo::VulkanDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
boo::IShaderDataBinding* BuildBinding(boo::VulkanDataFactory::Context& ctx, boo::IShaderPipeline* pipeline);
static boo::IShaderPipeline* BuildShader(boo::VulkanDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info);
boo::IShaderDataBinding* BuildBinding(boo::VulkanDataFactory::Context& ctx, boo::IShaderPipeline* pipeline, bool door);
#endif
void PrepareBinding(boo::IShaderPipeline* pipeline, u32 maxVertCount, bool door);
public:
CFluidPlaneShader(CFluidPlane::EFluidType type,
const std::experimental::optional<TLockedToken<CTexture>>& patternTex1,
@@ -115,9 +148,14 @@ public:
const std::experimental::optional<TLockedToken<CTexture>>& envBumpMap,
const std::experimental::optional<TLockedToken<CTexture>>& lightmap,
bool doubleLightmapBlend, bool additive, u32 maxVertCount);
void prepareDraw(const zeus::CMatrix4f* texMtxs, const zeus::CMatrix4f& normMtx, float indScale,
const std::vector<CLight>& lights, const zeus::CColor* kColors);
CFluidPlaneShader(const std::experimental::optional<TLockedToken<CTexture>>& patternTex1,
const std::experimental::optional<TLockedToken<CTexture>>& patternTex2,
const std::experimental::optional<TLockedToken<CTexture>>& colorTex,
u32 maxVertCount);
void prepareDraw(const RenderSetupInfo& info);
void loadVerts(const std::vector<Vertex>& verts);
static void Shutdown() { _cache.Clear(); }
};
}