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Implement CFluidPlaneDoor and CScriptDamageableTrigger

This commit is contained in:
Jack Andersen
2017-08-13 17:55:06 -10:00
parent 02f8f77b57
commit 086ff76474
26 changed files with 1110 additions and 295 deletions

View File

@@ -119,6 +119,27 @@ static const char* FS =
" return colorOut;\n"
"}\n";
static const char* FSDoor =
"struct VertToFrag\n"
"{\n"
" float4 pos : SV_Position;\n"
" float4 mvPos : POSITION;\n"
" float4 mvNorm : NORMAL;\n"
" float4 mvBinorm : BINORMAL;\n"
" float4 mvTangent : TANGENT;\n"
" float4 color : COLOR;\n"
" float2 uvs[7] : UV;\n"
"};\n"
"\n"
"SamplerState samp : register(s0);\n"
"%s" // Textures here
"float4 main(in VertToFrag vtf)\n"
"{\n"
" float4 colorOut;\n"
"%s" // Combiner expression here
" return colorOut;\n"
"}\n";
boo::IShaderPipeline*
CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info)
{
@@ -198,12 +219,12 @@ CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidP
// Output reg 2
// KColor 3
// Tex * K2 + Lighting
combiner += " lighting += mix(lightMapTexel * lu.kColor2, lightMapTexel, lu.kColor3);\n";
combiner += " lighting += mix(lightMapTexel * kColor2, lightMapTexel, kColor3);\n";
}
else
{
// mix(Tex * K2, Tex, K3) + Lighting
combiner += " lighting += lightMapTexel * lu.kColor2;\n";
combiner += " lighting += lightMapTexel * kColor2;\n";
}
}
@@ -224,7 +245,7 @@ CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidP
if (info.m_hasPatternTex2)
{
if (info.m_hasPatternTex1)
combiner += " colorOut = (patternTex1.Sample(samp, vtf.uvs[0]) * lu.kColor0 + lighting) *\n"
combiner += " colorOut = (patternTex1.Sample(samp, vtf.uvs[0]) * kColor0 + lighting) *\n"
" patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;\n";
else
combiner += " colorOut = lighting * patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;\n";
@@ -239,7 +260,7 @@ CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidP
{
// Make previous stage indirect, mtx0
combiner += hecl::Format(" float2 indUvs = (envBumpMap.Sample(samp, vtf.uvs[%d]).ra - float2(0.5, 0.5)) *\n"
" float2(lu.fog.indScale, -lu.fog.indScale);", envBumpMapUv);
" float2(fog.indScale, -fog.indScale);", envBumpMapUv);
combiner += " colorOut += colorTex.Sample(samp, indUvs + vtf.uvs[2]) * lighting;\n";
}
else if (info.m_hasEnvMap)
@@ -253,8 +274,8 @@ CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidP
if (info.m_hasColorTex)
combiner += " colorOut += colorTex.Sample(samp, vtf.uvs[2]) * lighting;\n";
combiner += hecl::Format(" float2 indUvs = (envBumpMap.Sample(samp, vtf.uvs[%d]).ra - float2(0.5, 0.5)) *\n"
" float2(lu.fog.indScale, -lu.fog.indScale);", envBumpMapUv);
combiner += hecl::Format(" colorOut = mix(colorOut, envMap.Sample(samp, indUvs + vtf.uvs[%d]), lu.kColor1);\n",
" float2(fog.indScale, -fog.indScale);", envBumpMapUv);
combiner += hecl::Format(" colorOut = mix(colorOut, envMap.Sample(samp, indUvs + vtf.uvs[%d]), kColor1);\n",
envMapUv);
}
else if (info.m_hasColorTex)
@@ -279,12 +300,12 @@ CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidP
// Output reg 2
// KColor 3
// Tex * K2 + Lighting
combiner += " lighting += mix(lightMapTexel * lu.kColor2, lightMapTexel, lu.kColor3);\n";
combiner += " lighting += mix(lightMapTexel * kColor2, lightMapTexel, kColor3);\n";
}
else
{
// mix(Tex * K2, Tex, K3) + Lighting
combiner += " lighting += lightMapTexel * lu.kColor2;\n";
combiner += " lighting += lightMapTexel * kColor2;\n";
}
}
@@ -305,7 +326,7 @@ CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidP
if (info.m_hasPatternTex2)
{
if (info.m_hasPatternTex1)
combiner += " colorOut = (patternTex1.Sample(samp, vtf.uvs[0]) * lu.kColor0 + lighting) *\n"
combiner += " colorOut = (patternTex1.Sample(samp, vtf.uvs[0]) * kColor0 + lighting) *\n"
" patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;\n";
else
combiner += " colorOut = lighting * patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;\n";
@@ -321,7 +342,7 @@ CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidP
{
// Make previous stage indirect, mtx0
combiner += hecl::Format(" float2 indUvs = (envBumpMap.Sample(samp, vtf.uvs[%d]).ra - float2(0.5, 0.5)) *\n"
" float2(lu.fog.indScale, -lu.fog.indScale);", envBumpMapUv);
" float2(fog.indScale, -fog.indScale);", envBumpMapUv);
combiner += " colorOut += colorTex.Sample(samp, indUvs + vtf.uvs[2]) * lighting;\n";
}
else
@@ -350,7 +371,7 @@ CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidP
if (info.m_hasPatternTex2)
{
if (info.m_hasPatternTex1)
combiner += " colorOut = (patternTex1.Sample(samp, vtf.uvs[0]) * lu.kColor0 + vtf.color) *\n"
combiner += " colorOut = (patternTex1.Sample(samp, vtf.uvs[0]) * kColor0 + vtf.color) *\n"
" patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;\n";
else
combiner += " colorOut = vtf.color * patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;\n";
@@ -408,7 +429,7 @@ CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidP
if (info.m_hasPatternTex2)
{
if (info.m_hasPatternTex1)
combiner += " colorOut = (patternTex1.Sample(samp, vtf.uvs[0]) * lu.kColor0 + vtf.color) *\n"
combiner += " colorOut = (patternTex1.Sample(samp, vtf.uvs[0]) * kColor0 + vtf.color) *\n"
" patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;\n";
else
combiner += " colorOut = vtf.color * patternTex2.Sample(samp, vtf.uvs[1]) + vtf.color;\n";
@@ -445,8 +466,63 @@ CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidP
boo::CullMode::None);
}
boo::IShaderPipeline*
CFluidPlaneShader::BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info)
{
if (s_vtxFmt == nullptr)
{
boo::VertexElementDescriptor elements[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::Normal4, 0},
{nullptr, nullptr, boo::VertexSemantic::Normal4, 1},
{nullptr, nullptr, boo::VertexSemantic::Normal4, 2},
{nullptr, nullptr, boo::VertexSemantic::Color}
};
s_vtxFmt = ctx.newVertexFormat(5, elements);
}
std::string additionalTCGs;
std::string textures;
std::string combiner;
int nextTex = 0;
if (info.m_hasPatternTex1)
textures += hecl::Format("Texture2D patternTex1 : register(t%d)\n", nextTex++);
if (info.m_hasPatternTex2)
textures += hecl::Format("Texture2D patternTex2 : register(t%d)\n", nextTex++);
if (info.m_hasColorTex)
textures += hecl::Format("Texture2D colorTex : register(t%d)\n", nextTex++);
// Tex0 * kColor0 * Tex1 + Tex2
if (info.m_hasPatternTex1 && info.m_hasPatternTex2)
{
combiner += " colorOut = patternTex1.Sample(samp, vtf.uvs[0]) * kColor0 *\n"
" patternTex2.Sample(samp, vtf.uvs[1]);\n";
}
else
{
combiner += " colorOut = float4(0.0);\n";
}
if (info.m_hasColorTex)
{
combiner += " colorOut += colorTex.Sample(samp, vtf.uvs[2]);\n";
}
combiner += " colorOut.a = kColor0.a;\n";
std::string finalVS = hecl::Format(VS, additionalTCGs.c_str());
std::string finalFS = hecl::Format(FSDoor, textures.c_str(), combiner.c_str());
return ctx.newShaderPipeline(finalVS.c_str(), finalFS.c_str(), nullptr, nullptr, nullptr, s_vtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false,
boo::CullMode::None);
}
boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::ID3DDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline)
boo::IShaderPipeline* pipeline, bool door)
{
boo::IGraphicsBuffer* ubufs[] = { m_uniBuf, m_uniBuf, m_uniBuf };
boo::PipelineStage ubufStages[] = { boo::PipelineStage::Vertex, boo::PipelineStage::Vertex,
@@ -469,8 +545,8 @@ boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::ID3DDataFactory::C
texs[texCount++] = (*m_envBumpMap)->GetBooTexture();
if (m_lightmap)
texs[texCount++] = (*m_lightmap)->GetBooTexture();
return ctx.newShaderDataBinding(pipeline, s_vtxFmt, m_vbo, nullptr, nullptr, 1, ubufs, ubufStages, ubufOffs,
ubufSizes, texCount, texs, nullptr, nullptr);
return ctx.newShaderDataBinding(pipeline, s_vtxFmt, m_vbo, nullptr, nullptr, door ? 1 : 3,
ubufs, ubufStages, ubufOffs, ubufSizes, texCount, texs, nullptr, nullptr);
}
}