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Implement CFluidPlaneDoor and CScriptDamageableTrigger
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@@ -79,9 +79,9 @@ protected:
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public:
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enum class EFluidState
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{
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Zero,
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One,
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Two
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EnteredFluid,
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InFluid,
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LeftFluid
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};
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enum class EScanState
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@@ -180,6 +180,7 @@ public:
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float GetAverageAnimVelocity(int anim) const;
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u8 GetTargetableVisorFlags() const { return xe6_31_targetableVisorFlags; }
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bool GetIsTargetable() const { return xe7_31_targetable; }
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void SetDrawFlags(const CModelFlags& flags) { xb4_drawFlags = flags; }
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};
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}
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