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Implement CFluidPlaneDoor and CScriptDamageableTrigger
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@@ -14,6 +14,7 @@ class CFluidUVMotion;
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class CRippleManager;
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class CScriptWater;
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class CStateManager;
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class CRipple;
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class CFluidPlane
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{
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public:
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@@ -38,17 +39,28 @@ protected:
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EFluidType x44_fluidType;
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float x48_rippleIntensity;
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CFluidUVMotion x4c_uvMotion;
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float ProjectRippleVelocity(float baseI, float velDot) const;
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float CalculateRippleIntensity(float baseI) const;
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public:
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CFluidPlane(CAssetId texPattern1, CAssetId texPattern2, CAssetId texColor, float alpha,
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EFluidType fluidType, float rippleIntensity, const CFluidUVMotion& motion);
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virtual void Ripple(float mag, TUniqueId rippler, const zeus::CVector3f& pos,
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CScriptWater& water, CStateManager& mgr);
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virtual void Update();
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// Called by CPlayer, CMorphBall, CWeapon, CPuddleSpore, CMagdolite
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virtual void AddRipple(float mag, TUniqueId rippler, const zeus::CVector3f& center,
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CScriptWater& water, CStateManager& mgr);
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// Called by CAi
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virtual void AddRipple(float intensity, TUniqueId rippler, const zeus::CVector3f& center,
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const zeus::CVector3f& velocity, const CScriptWater& water, CStateManager& mgr,
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const zeus::CVector3f& upVec);
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virtual void AddRipple(const CRipple& ripple, const CScriptWater& water, CStateManager& mgr);
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virtual void Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
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const zeus::CTransform& areaXf, bool noNormals, const zeus::CFrustum& frustum,
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const std::experimental::optional<CRippleManager>& rippleManager, TUniqueId waterId,
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const bool* gridFlags, u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const {}
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float GetAlpha() const { return x40_alpha; }
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EFluidType GetFluidType() const { return x44_fluidType; }
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const CFluidUVMotion& GetUVMotion() const { return x4c_uvMotion; }
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