Implement CScriptDebris; EVNT POI fixes

This commit is contained in:
Jack Andersen 2018-05-15 18:07:38 -10:00
parent 10d36ac1d6
commit 0987866896
14 changed files with 620 additions and 193 deletions

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@ -15,20 +15,20 @@ struct Debris : IScriptObject
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> scale;
Value<float> unknown1;
Value<atVec3f> unknown2;
Value<atVec4f> unknown3; // CColor
Value<float> unknown4;
Value<float> unknown5;
Value<float> unknown6;
Value<atUint32> unknown7;
Value<bool> unknown8;
Value<float> zImpulse;
Value<atVec3f> velocity;
DNAColor endsColor;
Value<float> mass;
Value<float> restitution;
Value<float> duration;
Value<atUint32> scaleType;
Value<bool> randomAngImpulse;
UniqueID32 model;
ActorParameters actorParameters;
UniqueID32 particle;
Value<atVec3f> unknown9;
Value<bool> unknown10;
Value<bool> unknown11;
Value<atVec3f> particleScale;
Value<bool> b1;
Value<bool> active;
void nameIDs(PAKRouter<PAKBridge>& pakRouter) const
{

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@ -15,41 +15,41 @@ struct DebrisExtended : IScriptObject
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> scale;
Value<float> unknown1;
Value<float> unknown2;
Value<float> unknown3;
Value<float> unknown4;
Value<float> unknown5;
Value<float> unknown6;
Value<float> unknown7;
Value<float> unknown8;
Value<float> unknown9;
Value<atVec4f> unknown10; // CColor
Value<atVec4f> unknown11; // CColor
Value<float> unknown12;
Value<atVec3f> unknown13;
Value<float> unknown14;
Value<float> unknown15;
Value<atVec3f> unknown16;
Value<float> linConeAngle;
Value<float> linMinMag;
Value<float> linMaxMag;
Value<float> angMinMag;
Value<float> angMaxMag;
Value<float> minDuration;
Value<float> maxDuration;
Value<float> colorInT;
Value<float> colorOutT;
DNAColor color;
DNAColor endsColor;
Value<float> scaleOutT;
Value<atVec3f> endScale;
Value<float> restitution;
Value<float> downwardSpeed;
Value<atVec3f> localOffset;
UniqueID32 model;
ActorParameters actorParameters;
UniqueID32 particle1;
Value<atVec3f> unknown17;
Value<bool> unknown18;
Value<bool> unknown19;
Value<atUint32> unknown20;
Value<atVec3f> particle1Scale;
Value<bool> particle1GlobalTranslation;
Value<bool> deferDeleteTillParticle1Done;
Value<atUint32> particle1Or;
UniqueID32 particle2;
Value<atVec3f> unknown21;
Value<bool> unknown22;
Value<bool> unknown23;
Value<atUint32> unknown24;
Value<atVec3f> particle2Scale;
Value<bool> particle2GlobalTranslation;
Value<bool> deferDeleteTillParticle2Done;
Value<atUint32> particle2Or;
UniqueID32 particle3;
Value<atVec3f> unknown25;
Value<atUint32> unknown26;
Value<bool> unknown27;
Value<bool> unknown28;
Value<bool> unknown29;
Value<bool> unknown30;
Value<atVec3f> particle3Scale;
Value<atUint32> particle3Or;
Value<bool> solid;
Value<bool> dieOnProjectile;
Value<bool> noBounce;
Value<bool> active;
void nameIDs(PAKRouter<PAKBridge>& pakRouter) const
{

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@ -12,13 +12,13 @@ struct Generator : IScriptObject
AT_DECL_DNA_YAML
AT_DECL_DNAV
String<-1> name;
Value<atUint32> unknown1;
Value<bool> unknown2;
Value<bool> unknown3;
Value<atVec3f> unknown4;
Value<bool> unknown5;
Value<float> unknown6;
Value<float> unknown7;
Value<atUint32> spawnCount;
Value<bool> noReuseFollowers;
Value<bool> noInheritXf;
Value<atVec3f> offset;
Value<bool> active;
Value<float> minScale;
Value<float> maxScale;
};
}

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@ -102,7 +102,7 @@ void ViewManager::TestGameView::think()
"Total Objects: %i, Total Layers: %i, Total Active Layers: %i\n"
"Active Layer bits: %s\n",
pl.GetTranslation().x, pl.GetTranslation().y, pl.GetTranslation().z, plQ.w, plQ.x, plQ.y,
plQ.z, g_GameState->CurrentWorldAssetId().Value(),
plQ.z, u32(g_GameState->CurrentWorldAssetId().Value()),
(tbl.IsLoaded() ? (" " + hecl::Char16ToUTF8(tbl->GetString(0))).c_str() : ""), aId,
g_StateManager->GetAllObjectList().size(), layerStates->GetAreaLayerCount(aId), totalActive,
layerBits.c_str()));

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@ -52,6 +52,7 @@
#include "GameGlobalObjects.hpp"
#include "World/CScriptDoor.hpp"
#include "World/CScriptDamageableTrigger.hpp"
#include "World/CScriptDebris.hpp"
#include <cmath>
namespace urde

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@ -92,6 +92,8 @@ public:
bool HasShadowLight() const { return x29c_shadowLightArrIdx != -1; }
s32 GetShadowLightArrIndex() const { return x29c_shadowLightArrIdx; }
s32 GetShadowLightIndex() const { return x2a0_shadowLightIdx; }
u32 GetAreaUpdateFramePeriod() const { return x2a8_areaUpdateFramePeriod; }
void SetAreaUpdateFramePeriod(u32 p) { x2a8_areaUpdateFramePeriod = p; }
};
}

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@ -74,9 +74,11 @@ u32 _getPOIList(const CCharAnimTime& time,
{
u32 idx = iterator + ret;
if (idx < capacity)
{
listOut[idx] = T::CopyNodeMinusStartTime(stream[passedCount], curTime);
++ret;
}
++passedCount;
++ret;
if (passedCount < stream.size())
nodeTime = stream[passedCount].GetTime();
}
@ -97,13 +99,15 @@ u32 _getPOIList(const CCharAnimTime& time,
for (u32 it = iterator ; it < stream.size() ; ++it)
{
CCharAnimTime nodeTime = stream[ret].GetTime();
CCharAnimTime nodeTime = stream[it].GetTime();
if (nodeTime > targetTime)
return ret;
u32 idx = iterator + ret;
if (idx < capacity)
listOut[idx] = T::CopyNodeMinusStartTime(stream[ret], curTime);
++ret;
if (nodeTime >= curTime && idx < capacity)
{
listOut[idx] = T::CopyNodeMinusStartTime(stream[it], curTime);
++ret;
}
}
return ret;

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@ -2006,7 +2006,7 @@ CFrontEndUI::CFrontEndUI()
m->ResetGameState();
g_GameState->SetCurrentWorldId(g_ResFactory->TranslateOriginalToNew(g_DefaultWorldTag.id));
g_GameState->CurrentWorldState().SetAreaId(7);
g_GameState->CurrentWorldState().SetAreaId(0);
g_GameState->GameOptions().ResetToDefaults();
g_GameState->WriteBackupBuf();

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@ -74,6 +74,7 @@ CENTITY_TYPES = (
('CScriptSpindleCamera', 'World/CScriptSpindleCamera.hpp'),
('CWallCrawlerSwarm', 'World/CWallCrawlerSwarm.hpp'),
('CWeapon', 'Weapon/CWeapon.hpp'),
('CScriptDebris', 'World/CScriptDebris.hpp'),
)
def getqualified(tp):

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@ -2,47 +2,420 @@
#include "Collision/CCollisionInfoList.hpp"
#include "Particle/CElementGen.hpp"
#include "TCastTo.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "CStateManager.hpp"
#include "Graphics/CBooRenderer.hpp"
namespace urde
{
CScriptDebris::CScriptDebris(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CActorParameters& aParams, CAssetId, const zeus::CVector3f&,
float, const zeus::CVector3f&, const zeus::CColor&, float f1, float f2, float f3,
CScriptDebris::EScaleType, bool, bool, bool active)
CModelData&& mData, const CActorParameters& aParams, CAssetId particleId,
const zeus::CVector3f& particleScale, float zImpulse, const zeus::CVector3f& velocity,
const zeus::CColor& endsColor, float mass, float restitution, float duration,
EScaleType scaleType, bool b1, bool randomAngImpulse, bool active)
: CPhysicsActor(uid, active, name, info, xf, std::move(mData),
CMaterialList(EMaterialTypes::Solid, EMaterialTypes::Debris), mData.GetBounds(xf.getRotation()),
SMoverData(f2), aParams, 0.3f, 0.1f)
SMoverData(mass), aParams, 0.3f, 0.1f), x258_velocity(velocity), x264_color(1.f, 0.5f, 0.5f, 1.f),
x268_endsColor(endsColor), x26c_zImpulse(zImpulse), x274_duration(duration >= 0.f ? duration : 0.5f),
x278_ooDuration(1.f / x274_duration), x27c_restitution(restitution),
x280_scaleType(scaleType), x2b0_scale(mData.GetScale()), x2e0_speedAvg(2.f)
{
x281_24_randomAngImpulse = randomAngImpulse;
if (scaleType == EScaleType::NoScale)
x2bc_endScale = mData.GetScale();
else if (scaleType == EScaleType::EndsToZero)
x2bc_endScale = zeus::CVector3f::skZero;
else
x2bc_endScale.splat(5.f);
xe7_30_doTargetDistanceTest = false;
if (x90_actorLights)
x90_actorLights->SetAreaUpdateFramePeriod(x90_actorLights->GetAreaUpdateFramePeriod() * 2);
SetUseInSortedLists(false);
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid},
{EMaterialTypes::Debris, EMaterialTypes::Character, EMaterialTypes::Player, EMaterialTypes::Projectile}));
if (g_ResFactory->GetResourceTypeById(particleId))
{
TToken<CGenDescription> desc = g_SimplePool->GetObj({FOURCC('PART'), particleId});
x2d4_particleGens[0] = std::make_unique<CElementGen>(desc, CElementGen::EModelOrientationType::Normal,
CElementGen::EOptionalSystemFlags::One);
x2d4_particleGens[0]->SetGlobalScale(particleScale);
}
x150_momentum = zeus::CVector3f(0.f, 0.f, -24.525f * xe8_mass);
if (x90_actorLights)
x90_actorLights->SetAmbientChannelOverflow(true);
}
CScriptDebris::CScriptDebris(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CActorParameters& aParams, float, float, float, float, float,
float, float, float, float, const zeus::CColor&, const zeus::CColor&, float,
const zeus::CVector3f&, const zeus::CVector3f&, float, float, const zeus::CVector3f&,
CAssetId, const zeus::CVector3f&, bool, bool, CScriptDebris::EOrientationType, CAssetId,
const zeus::CVector3f&, bool, bool, CScriptDebris::EOrientationType, CAssetId,
const zeus::CVector3f&, CScriptDebris::EOrientationType, bool, bool, bool, bool active)
CModelData&& mData, const CActorParameters& aParams, float linConeAngle, float linMinMag,
float linMaxMag, float angMinMag, float angMaxMag, float minDuration, float maxDuration,
float colorInT, float colorOutT, const zeus::CColor& color, const zeus::CColor& endsColor,
float scaleOutStartT, const zeus::CVector3f& scale, const zeus::CVector3f& endScale,
float restitution, float downwardSpeed, const zeus::CVector3f& localOffset,
CAssetId particle1, const zeus::CVector3f& particle1Scale, bool particle1GlobalTranslation,
bool deferDeleteTillParticle1Done, EOrientationType particle1Or,
CAssetId particle2, const zeus::CVector3f& particle2Scale, bool particle2GlobalTranslation,
bool deferDeleteTillParticle2Done, EOrientationType particle2Or,
CAssetId particle3, const zeus::CVector3f& particle3Scale, EOrientationType particle3Or,
bool solid, bool dieOnProjectile, bool noBounce, bool active)
: CPhysicsActor(
uid, active, name, info, xf, std::move(mData), CMaterialList(EMaterialTypes::Solid, EMaterialTypes::Debris),
(mData.HasAnimData() || mData.HasNormalModel() ? mData.GetBounds(xf.getRotation()) : zeus::CAABox{-0.5f, 0.5f}),
SMoverData(1.f), aParams, 0.3f, 0.1f)
SMoverData(1.f), aParams, 0.3f, 0.1f), x264_color(color), x268_endsColor(endsColor),
x27c_restitution(restitution), x288_linConeAngle(linConeAngle), x28c_linMinMag(linMinMag), x290_linMaxMag(linMaxMag),
x294_angMinMag(angMinMag), x298_angMaxMag(angMaxMag), x29c_minDuration(minDuration), x2a0_maxDuration(maxDuration),
x2a4_colorInT(colorInT / 100.f), x2a8_colorOutT(colorOutT / 100.f), x2ac_scaleOutStartT(scaleOutStartT / 100.f),
x2b0_scale(scale), x2bc_endScale(scale * endScale), x2e0_speedAvg(2.f)
{
x281_25_particle1GlobalTranslation = particle1GlobalTranslation;
x281_26_deferDeleteTillParticle1Done = deferDeleteTillParticle1Done;
x281_27_particle2GlobalTranslation = particle2GlobalTranslation;
x281_28_deferDeleteTillParticle2Done = deferDeleteTillParticle2Done;
x281_30_debrisExtended = true;
x281_31_dieOnProjectile = dieOnProjectile;
x282_24_noBounce = noBounce;
x283_particleOrs[0] = particle1Or;
x283_particleOrs[1] = particle2Or;
x283_particleOrs[2] = particle3Or;
SetUseInSortedLists(false);
SetTranslation(x34_transform.rotate(localOffset) + x34_transform.origin);
if (solid)
{
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid},
{EMaterialTypes::Debris, EMaterialTypes::Character, EMaterialTypes::Player}));
}
else
{
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude({},
{EMaterialTypes::Debris, EMaterialTypes::Character, EMaterialTypes::Player,
EMaterialTypes::Projectile, EMaterialTypes::Solid}));
}
if (g_ResFactory->GetResourceTypeById(particle1))
{
TToken<CGenDescription> desc = g_SimplePool->GetObj({FOURCC('PART'), particle1});
x2d4_particleGens[0] = std::make_unique<CElementGen>(desc, CElementGen::EModelOrientationType::Normal,
CElementGen::EOptionalSystemFlags::One);
x2d4_particleGens[0]->SetGlobalScale(particle1Scale);
}
if (g_ResFactory->GetResourceTypeById(particle2))
{
TToken<CGenDescription> desc = g_SimplePool->GetObj({FOURCC('PART'), particle2});
x2d4_particleGens[1] = std::make_unique<CElementGen>(desc, CElementGen::EModelOrientationType::Normal,
CElementGen::EOptionalSystemFlags::One);
x2d4_particleGens[1]->SetGlobalScale(particle2Scale);
}
if (g_ResFactory->GetResourceTypeById(particle3))
{
TToken<CGenDescription> desc = g_SimplePool->GetObj({FOURCC('PART'), particle3});
x2d4_particleGens[2] = std::make_unique<CElementGen>(desc, CElementGen::EModelOrientationType::Normal,
CElementGen::EOptionalSystemFlags::One);
x2d4_particleGens[2]->SetGlobalScale(particle3Scale);
}
x150_momentum = zeus::CVector3f(0.f, 0.f, -downwardSpeed * xe8_mass);
}
void CScriptDebris::Accept(IVisitor& visitor) { visitor.Visit(this); }
std::experimental::optional<zeus::CAABox> CScriptDebris::GetTouchBounds() const { return {}; }
void CScriptDebris::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const
{
if (x2d4_particleGens[0])
if (x270_curTime < x274_duration || x281_26_deferDeleteTillParticle1Done)
g_Renderer->AddParticleGen(*x2d4_particleGens[0]);
if (x2d4_particleGens[1])
if (x270_curTime < x274_duration || x281_28_deferDeleteTillParticle2Done)
g_Renderer->AddParticleGen(*x2d4_particleGens[1]);
if (x281_29_particle3Active)
g_Renderer->AddParticleGen(*x2d4_particleGens[2]);
if (x64_modelData && !x64_modelData->IsNull())
if (x270_curTime < x274_duration)
CActor::AddToRenderer(frustum, mgr);
}
static zeus::CVector3f debris_cone(CStateManager& mgr, float coneAng, float minMag, float maxMag)
{
float mag = mgr.GetActiveRandom()->Float() * (maxMag - minMag) + minMag;
float side = 1.f - (1.f - std::cos(zeus::degToRad(coneAng))) * mgr.GetActiveRandom()->Float();
float hyp = std::max(0.f, 1.f - side * side);
if (hyp != 0.f)
hyp = std::sqrt(hyp);
hyp *= mag;
float ang = mgr.GetActiveRandom()->Float() * 2.f * M_PIF;
return {std::cos(ang) * hyp, std::sin(ang) * hyp, mag * side};
}
void CScriptDebris::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr)
{
switch (msg)
{
case EScriptObjectMessage::Activate:
if (!x281_30_debrisExtended)
{
zeus::CVector3f linImpulse;
linImpulse.z = std::fabs(mgr.GetActiveRandom()->Next() % 32767 / 16383.5f - 1.f) *
xe8_mass * x258_velocity.z + x26c_zImpulse;
linImpulse.y = (mgr.GetActiveRandom()->Next() % 32767 / 16383.5f - 1.f) *
xe8_mass * x258_velocity.y;
linImpulse.x = (mgr.GetActiveRandom()->Next() % 32767 / 16383.5f - 1.f) *
xe8_mass * x258_velocity.x;
linImpulse += x34_transform.basis[2];
zeus::CAxisAngle angImpulse;
if (x281_24_randomAngImpulse)
{
if (mgr.GetActiveRandom()->Next() % 100 < 50)
{
zeus::CVector3f rotVec;
rotVec.x = (mgr.GetActiveRandom()->Next() % 32767 / 16383.5f - 1.f) * 45.f;
rotVec.y = (mgr.GetActiveRandom()->Next() % 32767 / 16383.5f - 1.f) * 15.f;
rotVec.z = (mgr.GetActiveRandom()->Next() % 32767 / 16383.5f - 1.f) * 35.f;
angImpulse = zeus::CAxisAngle(rotVec);
}
}
ApplyImpulseWR(linImpulse, angImpulse);
}
else
{
zeus::CVector3f linImpulse = debris_cone(mgr, x288_linConeAngle, x28c_linMinMag, x290_linMaxMag);
zeus::CVector3f angImpulse = debris_cone(mgr, 360.f, x294_angMinMag, x298_angMaxMag);
ApplyImpulseOR(linImpulse, angImpulse);
x274_duration = mgr.GetActiveRandom()->Float() * (x2a0_maxDuration - x29c_minDuration) + x29c_minDuration;
}
if (x2d4_particleGens[0])
x2d4_particleGens[0]->SetParticleEmission(true);
if (x2d4_particleGens[1])
x2d4_particleGens[1]->SetParticleEmission(true);
break;
case EScriptObjectMessage::OnFloor:
if (!x282_24_noBounce)
ApplyImpulseWR(-x27c_restitution * xfc_constantForce, -x27c_restitution * x108_angularMomentum);
break;
default:
break;
}
CActor::AcceptScriptMsg(msg, sender, mgr);
}
void CScriptDebris::Think(float dt, CStateManager& mgr)
{
if (!GetActive())
return;
x270_curTime += dt;
bool done = x270_curTime >= x274_duration;
if (x2d4_particleGens[0])
{
if (x270_curTime >= x274_duration)
{
x2d4_particleGens[0]->SetParticleEmission(false);
}
else
{
if (x281_25_particle1GlobalTranslation)
x2d4_particleGens[0]->SetGlobalTranslation(GetTranslation());
else
x2d4_particleGens[0]->SetTranslation(GetTranslation());
if (x283_particleOrs[0] == EOrientationType::AlongVelocity)
{
if (x138_velocity.canBeNormalized())
{
zeus::CVector3f normVel = x138_velocity.normalized();
zeus::CTransform orient =
zeus::lookAt(zeus::CVector3f::skZero, normVel,
std::fabs(normVel.z) < 0.99f ? zeus::CVector3f::skUp : zeus::CVector3f::skForward);
x2d4_particleGens[0]->SetOrientation(orient);
}
}
else if (x283_particleOrs[0] == EOrientationType::ToObject)
{
x2d4_particleGens[0]->SetOrientation(x34_transform.getRotation());
}
}
if (x281_26_deferDeleteTillParticle1Done && x2d4_particleGens[0]->GetParticleCount() != 0)
done = false;
if (x270_curTime < x274_duration || x281_26_deferDeleteTillParticle1Done)
x2d4_particleGens[0]->Update(dt);
}
if (x2d4_particleGens[1])
{
if (x270_curTime >= x274_duration)
{
x2d4_particleGens[1]->SetParticleEmission(false);
}
else
{
if (x281_27_particle2GlobalTranslation)
x2d4_particleGens[1]->SetGlobalTranslation(GetTranslation());
else
x2d4_particleGens[1]->SetTranslation(GetTranslation());
if (x283_particleOrs[1] == EOrientationType::AlongVelocity)
{
if (x138_velocity.canBeNormalized())
{
zeus::CVector3f normVel = x138_velocity.normalized();
zeus::CTransform orient =
zeus::lookAt(zeus::CVector3f::skZero, normVel,
std::fabs(normVel.z) < 0.99f ? zeus::CVector3f::skUp : zeus::CVector3f::skForward);
x2d4_particleGens[1]->SetOrientation(orient);
}
}
else if (x283_particleOrs[1] == EOrientationType::ToObject)
{
x2d4_particleGens[1]->SetOrientation(x34_transform.getRotation());
}
}
if (x281_28_deferDeleteTillParticle2Done && x2d4_particleGens[1]->GetParticleCount() != 0)
done = false;
if (x270_curTime < x274_duration || x281_28_deferDeleteTillParticle2Done)
x2d4_particleGens[1]->Update(dt);
}
/* End particle */
if (x2d4_particleGens[2])
{
if (x270_curTime >= x274_duration && !x281_29_particle3Active)
{
x2d4_particleGens[2]->SetGlobalTranslation(GetTranslation());
if (x283_particleOrs[2] == EOrientationType::AlongVelocity)
{
if (x138_velocity.canBeNormalized())
{
zeus::CVector3f normVel = x138_velocity.normalized();
zeus::CTransform orient =
zeus::lookAt(zeus::CVector3f::skZero, normVel,
std::fabs(normVel.z) < 0.99f ? zeus::CVector3f::skUp : zeus::CVector3f::skForward);
x2d4_particleGens[2]->SetOrientation(orient);
}
}
else if (x283_particleOrs[2] == EOrientationType::ToObject)
{
x2d4_particleGens[2]->SetOrientation(x34_transform.getRotation());
}
else if (x283_particleOrs[2] == EOrientationType::AlongCollisionNormal)
{
if (x2c8_collisionNormal.magSquared() == 0.f)
x2c8_collisionNormal = zeus::CVector3f::skUp;
zeus::CTransform orient =
zeus::lookAt(zeus::CVector3f::skZero, x2c8_collisionNormal,
std::fabs(x2c8_collisionNormal.dot(zeus::CVector3f::skUp)) > 0.99f ?
zeus::CVector3f::skRight : zeus::CVector3f::skUp);
x2d4_particleGens[2]->SetOrientation(orient);
}
x281_29_particle3Active = true;
}
if (x281_29_particle3Active)
{
x2d4_particleGens[2]->Update(dt);
if (!x2d4_particleGens[2]->IsSystemDeletable())
done = false;
}
}
if (x64_modelData && !x64_modelData->IsNull())
{
float t = x270_curTime / x274_duration > x2ac_scaleOutStartT ?
(x270_curTime - x2ac_scaleOutStartT * x274_duration) / ((1.f - x2ac_scaleOutStartT) * x274_duration) : 0.f;
x64_modelData->SetScale(zeus::CVector3f::lerp(x2b0_scale, x2bc_endScale, t));
}
if (x270_curTime >= x274_duration)
{
x150_momentum = zeus::CVector3f::skZero;
SetMaterialFilter(CMaterialFilter::MakeExclude({EMaterialTypes::Debris, EMaterialTypes::Character,
EMaterialTypes::Player, EMaterialTypes::Projectile}));
if (done)
{
mgr.FreeScriptObject(x8_uid);
return;
}
}
if (xf8_24_movable)
{
float speed = x138_velocity.magnitude();
x2e0_speedAvg.AddValue(speed);
if (x2e0_speedAvg.GetAverage() < 0.1f)
xf8_24_movable = false;
}
}
void CScriptDebris::Touch(CActor& other, CStateManager& mgr)
{
if (x281_31_dieOnProjectile)
{
if (TCastToPtr<CGameProjectile>(other))
{
SendScriptMsgs(EScriptObjectState::Dead, mgr, EScriptObjectMessage::None);
mgr.FreeScriptObject(x8_uid);
}
}
}
std::experimental::optional<zeus::CAABox> CScriptDebris::GetTouchBounds() const
{
if (x281_31_dieOnProjectile)
return {GetBoundingBox()};
return {};
}
void CScriptDebris::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
{
CActor::PreRender(mgr, frustum);
float t = x270_curTime / x274_duration;
if (t < x2a4_colorInT)
t = x2a4_colorInT > 0.f ? 1.f - x270_curTime / (x274_duration * x2a4_colorInT) : 0.f;
else if (t > x2a8_colorOutT)
t = (x270_curTime - x274_duration * x2a8_colorOutT) / x274_duration * (1.f - x2a8_colorOutT);
else
t = 0.f;
xb4_drawFlags = CModelFlags(5, 0, 3, zeus::CColor::lerp(zeus::CColor::skWhite, x268_endsColor, t));
}
void CScriptDebris::Render(const CStateManager& mgr) const
{
CPhysicsActor::Render(mgr);
}
void CScriptDebris::CollidedWith(TUniqueId, const CCollisionInfoList& colList, CStateManager&)
{
if (colList.GetCount() == 0)
return;
if (x282_24_)
if (x282_24_noBounce)
{
x274_ = x270_;
x274_duration = x270_curTime;
SetVelocityWR(zeus::CVector3f::skZero);
}
else

View File

@ -11,49 +11,89 @@ class CScriptDebris : public CPhysicsActor
public:
enum class EScaleType
{
NoScale,
EndsToZero
};
enum class EOrientationType
{
NotOriented,
AlongVelocity,
ToObject,
AlongCollisionNormal
};
private:
zeus::CVector3f x258_;
zeus::CColor x264_;
float x26c_ = 0.f;
float x270_ = 0.f;
float x274_ = 0.f;
float x278_;
float x27c_;
bool x281_24_ : 1;
bool x281_25_ : 1;
bool x281_26_ : 1;
bool x281_27_ : 1;
bool x281_28_ : 1;
bool x281_29_ : 1;
bool x281_30_ : 1;
bool x281_31_ : 1;
bool x282_24_ : 1;
zeus::CVector3f x258_velocity;
zeus::CColor x264_color;
zeus::CColor x268_endsColor;
float x26c_zImpulse = 0.f;
float x270_curTime = 0.f;
float x274_duration = 0.f;
float x278_ooDuration = 0.f;
float x27c_restitution;
CScriptDebris::EScaleType x280_scaleType = CScriptDebris::EScaleType::NoScale;
union
{
struct
{
bool x281_24_randomAngImpulse : 1;
bool x281_25_particle1GlobalTranslation : 1;
bool x281_26_deferDeleteTillParticle1Done : 1;
bool x281_27_particle2GlobalTranslation : 1;
bool x281_28_deferDeleteTillParticle2Done : 1;
bool x281_29_particle3Active : 1;
bool x281_30_debrisExtended : 1;
bool x281_31_dieOnProjectile : 1;
bool x282_24_noBounce : 1;
};
u32 _dummy = 0;
};
EOrientationType x283_particleOrs[3] = {};
float x288_linConeAngle = 0.f;
float x28c_linMinMag = 0.f;
float x290_linMaxMag = 0.f;
float x294_angMinMag = 0.f;
float x298_angMaxMag = 0.f;
float x29c_minDuration = 0.f;
float x2a0_maxDuration = 0.f;
float x2a4_colorInT = 0.f;
float x2a8_colorOutT = 0.f;
float x2ac_scaleOutStartT = 0.f;
zeus::CVector3f x2b0_scale;
zeus::CVector3f x2bc_endScale;
zeus::CVector3f x2c8_collisionNormal;
std::unique_ptr<CElementGen> x2d4_;
std::unique_ptr<CElementGen> x2d8_;
std::unique_ptr<CElementGen> x2dc_;
TReservedAverage<float, 8> x2e0_;
std::unique_ptr<CElementGen> x2d4_particleGens[3]; /* x2d4, x2d8, x2dc */
TReservedAverage<float, 8> x2e0_speedAvg;
public:
CScriptDebris(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CActorParameters&, CAssetId, const zeus::CVector3f&, float, const zeus::CVector3f&,
const zeus::CColor&, float, float, float, EScaleType, bool, bool, bool);
CScriptDebris(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CActorParameters& aParams, CAssetId particleId,
const zeus::CVector3f& particleScale, float zImpulse, const zeus::CVector3f& velocity,
const zeus::CColor& endsColor, float mass, float restitution, float duration,
EScaleType scaleType, bool b1, bool randomAngImpulse, bool active);
CScriptDebris(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CActorParameters&, float, float, float, float, float, float, float, float, float,
const zeus::CColor&, const zeus::CColor&, float, const zeus::CVector3f&, const zeus::CVector3f&,
float, float, const zeus::CVector3f&, CAssetId, const zeus::CVector3f&, bool, bool, EOrientationType,
CAssetId, const zeus::CVector3f&, bool, bool, EOrientationType, CAssetId, const zeus::CVector3f&,
EOrientationType, bool, bool, bool, bool);
CScriptDebris(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CActorParameters& aParams, float linConeAngle, float linMinMag,
float linMaxMag, float angMinMag, float angMaxMag, float minDuration, float maxDuration,
float colorInT, float colorOutT, const zeus::CColor& color, const zeus::CColor& endsColor,
float scaleOutStartT, const zeus::CVector3f& scale, const zeus::CVector3f& endScale,
float restitution, float downwardSpeed, const zeus::CVector3f& localOffset,
CAssetId particle1, const zeus::CVector3f& particle1Scale, bool particle1GlobalTranslation,
bool deferDeleteTillParticle1Done, EOrientationType particle1Or,
CAssetId particle2, const zeus::CVector3f& particle2Scale, bool particle2GlobalTranslation,
bool deferDeleteTillParticle2Done, EOrientationType particle2Or,
CAssetId particle3, const zeus::CVector3f& particle3Scale, EOrientationType particle3Or,
bool solid, bool dieOnProjectile, bool noBounce, bool active);
void Accept(IVisitor& visitor);
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
void Think(float dt, CStateManager& mgr);
void Touch(CActor& other, CStateManager& mgr);
std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum);
void Render(const CStateManager& mgr) const;
void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&);
};

View File

@ -7,12 +7,12 @@ namespace urde
{
CScriptGenerator::CScriptGenerator(TUniqueId uid, std::string_view name, const CEntityInfo& info, u32 spawnCount,
bool reuseFollowers, const zeus::CVector3f& vec1, bool inheritXf, bool active,
bool noReuseFollowers, const zeus::CVector3f& vec1, bool noInheritXf, bool active,
float minScale, float maxScale)
: CEntity(uid, info, active, name)
, x34_spawnCount(spawnCount)
, x38_24_reuseFollowers(reuseFollowers)
, x38_25_inheritTransform(inheritXf)
, x38_24_noReuseFollowers(noReuseFollowers)
, x38_25_noInheritTransform(noInheritXf)
, x3c_offset(vec1)
, x48_minScale(minScale)
, x4c_maxScale(maxScale)
@ -21,11 +21,15 @@ CScriptGenerator::CScriptGenerator(TUniqueId uid, std::string_view name, const C
void CScriptGenerator::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CScriptGenerator::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr)
void CScriptGenerator::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& stateMgr)
{
return;
if (msg == EScriptObjectMessage::SetToZero && GetActive() && !x20_conns.empty())
switch (msg)
{
case EScriptObjectMessage::SetToZero:
{
if (!GetActive())
break;
std::vector<TUniqueId> follows;
follows.reserve(x20_conns.size());
for (const SConnection& conn : x20_conns)
@ -38,6 +42,9 @@ void CScriptGenerator::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId
follows.push_back(uid);
}
if (follows.empty())
follows.push_back(sender);
std::vector<std::pair<TUniqueId, TEditorId>> activates;
activates.reserve(x20_conns.size());
@ -47,21 +54,26 @@ void CScriptGenerator::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId
continue;
TUniqueId uid = stateMgr.GetIdForScript(conn.x8_objId);
if (conn.x4_msg != EScriptObjectMessage::Activate)
{
stateMgr.SendScriptMsgAlways(GetUniqueId(), uid, conn.x4_msg);
if (uid == kInvalidUniqueId)
continue;
if (conn.x4_msg == EScriptObjectMessage::Activate)
{
if (!stateMgr.GetObjectById(uid))
continue;
activates.emplace_back(uid, conn.x8_objId);
}
if (stateMgr.GetObjectById(uid) != nullptr)
activates.emplace_back(uid, conn.x8_objId);
stateMgr.SendScriptMsgAlways(GetUniqueId(), uid, conn.x4_msg);
}
if (activates.empty())
break;
for (u32 i = 0; i < x34_spawnCount; ++i)
{
if (activates.size() == 0 || follows.size() == 0)
return;
break;
u32 activatesRand = 0.99f * (stateMgr.GetActiveRandom()->Float() * activates.size());
u32 followsRand = 0.99f * (stateMgr.GetActiveRandom()->Float() * follows.size());
@ -84,54 +96,44 @@ void CScriptGenerator::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId
if (objId.second != kInvalidUniqueId)
{
TCastToPtr<CActor> activateActor(stateMgr.ObjectById(idPair.first));
TCastToPtr<CActor> followActor(follow);
TCastToPtr<CWallCrawlerSwarm> wallCrawlerSwarm(follow);
if (activateActor && wallCrawlerSwarm)
if (CEntity* genObj = stateMgr.ObjectById(objId.second))
{
if (x38_25_inheritTransform)
activateActor->SetTransform(wallCrawlerSwarm->GetTransform());
activateActor->SetTranslation(wallCrawlerSwarm->GetLastKilledOffset() + x3c_offset);
}
else if (activateActor && followActor)
{
if (x38_25_inheritTransform)
activateActor->SetTransform(followActor->GetTransform());
activateActor->SetTranslation(followActor->GetTranslation() + x3c_offset);
}
else if (follow != nullptr)
{
TCastToPtr<CActor> activateActor(stateMgr.ObjectById(objId.second));
TCastToPtr<CActor> activateActor(genObj);
TCastToPtr<CActor> followActor(follow);
TCastToPtr<CWallCrawlerSwarm> wallCrawlerSwarm(follow);
if (activateActor && wallCrawlerSwarm)
{
if (x38_25_inheritTransform)
if (!x38_25_noInheritTransform)
activateActor->SetTransform(wallCrawlerSwarm->GetTransform());
activateActor->SetTranslation(wallCrawlerSwarm->GetLastKilledOffset() + x3c_offset);
}
else if (activateActor && followActor)
{
if (x38_25_inheritTransform)
if (!x38_25_noInheritTransform)
activateActor->SetTransform(followActor->GetTransform());
activateActor->SetTranslation(followActor->GetTranslation() + x3c_offset);
}
float rnd = stateMgr.GetActiveRandom()->Range(x48_minScale, x4c_maxScale);
CModelData* mData = followActor->ModelData();
if (mData && (mData->AnimationData() || mData->GetNormalModel()))
CModelData* mData = activateActor->ModelData();
if (mData && !mData->IsNull())
mData->SetScale(rnd * mData->GetScale());
stateMgr.SendScriptMsg(genObj, GetUniqueId(), EScriptObjectMessage::Activate);
}
stateMgr.SendScriptMsg(activate, GetUniqueId(), EScriptObjectMessage::Activate);
activates.erase(std::find(activates.begin(), activates.end(), idPair));
if (!x38_24_reuseFollowers)
follows.erase(std::find(follows.begin(), follows.end(), follows[followsRand]));
}
activates.erase(std::find(activates.begin(), activates.end(), idPair));
if (x38_24_noReuseFollowers)
follows.erase(std::find(follows.begin(), follows.end(), follows[followsRand]));
}
break;
}
default:
break;
}
CEntity::AcceptScriptMsg(msg, objId, stateMgr);
CEntity::AcceptScriptMsg(msg, sender, stateMgr);
}
} // namespace urde

View File

@ -13,8 +13,8 @@ class CScriptGenerator : public CEntity
union {
struct
{
bool x38_24_reuseFollowers : 1;
bool x38_25_inheritTransform : 1;
bool x38_24_noReuseFollowers : 1;
bool x38_25_noInheritTransform : 1;
};
u8 dummy1 = 0;
};
@ -23,8 +23,9 @@ class CScriptGenerator : public CEntity
float x4c_maxScale;
public:
CScriptGenerator(TUniqueId uid, std::string_view name, const CEntityInfo& info, u32, bool, const zeus::CVector3f&,
bool, bool, float, float);
CScriptGenerator(TUniqueId uid, std::string_view name, const CEntityInfo& info, u32 spawnCount,
bool noReuseFollowers, const zeus::CVector3f& vec1, bool noInheritXf, bool active,
float minScale, float maxScale);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);

View File

@ -706,8 +706,8 @@ CEntity* ScriptLoader::LoadGenerator(CStateManager& mgr, CInputStream& in, int p
std::string name = mgr.HashInstanceName(in);
u32 spawnCount = in.readUint32Big();
bool reuseFollowers = in.readBool();
bool inheritXf = in.readBool();
bool noReuseFollowers = in.readBool();
bool noInheritXf = in.readBool();
zeus::CVector3f offset = zeus::CVector3f::ReadBig(in);
@ -715,7 +715,7 @@ CEntity* ScriptLoader::LoadGenerator(CStateManager& mgr, CInputStream& in, int p
float minScale = in.readFloatBig();
float maxScale = in.readFloatBig();
return new CScriptGenerator(mgr.AllocateUniqueId(), name, info, spawnCount, reuseFollowers, offset, inheritXf,
return new CScriptGenerator(mgr.AllocateUniqueId(), name, info, spawnCount, noReuseFollowers, offset, noInheritXf,
active, minScale, maxScale);
}
@ -1140,27 +1140,28 @@ CEntity* ScriptLoader::LoadDebris(CStateManager& mgr, CInputStream& in, int prop
return nullptr;
SScaledActorHead head = LoadScaledActorHead(in, mgr);
float f1 = in.readFloatBig();
zeus::CVector3f v1 = zeus::CVector3f::ReadBig(in);
zeus::CColor color;
color.readRGBABig(in);
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
float f4 = in.readFloatBig();
float zImpulse = in.readFloatBig();
zeus::CVector3f velocity = zeus::CVector3f::ReadBig(in);
zeus::CColor endsColor;
endsColor.readRGBABig(in);
float mass = in.readFloatBig();
float restitution = in.readFloatBig();
float duration = in.readFloatBig();
CScriptDebris::EScaleType scaleType = CScriptDebris::EScaleType(in.readUint32Big());
bool b1 = in.readBool();
bool randomAngImpulse = in.readBool();
CAssetId model = in.readUint32Big();
CActorParameters aParams = LoadActorParameters(in);
CAssetId w3 = in.readUint32Big();
zeus::CVector3f v2 = zeus::CVector3f::ReadBig(in);
bool b2 = in.readBool();
bool b3 = in.readBool();
CAssetId particleId = in.readUint32Big();
zeus::CVector3f particleScale = zeus::CVector3f::ReadBig(in);
bool b1 = in.readBool();
bool active = in.readBool();
if (!g_ResFactory->GetResourceTypeById(model))
return nullptr;
return new CScriptDebris(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform,
CStaticRes(model, head.x40_scale), aParams, w3, v2, f1, v1, color, f2, f3, f4, scaleType,
b2, b1, b3);
CStaticRes(model, head.x40_scale), aParams, particleId, particleScale, zImpulse,
velocity, endsColor, mass, restitution, duration, scaleType,
b1, randomAngImpulse, active);
}
CEntity* ScriptLoader::LoadCameraShaker(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@ -1706,27 +1707,27 @@ CEntity* ScriptLoader::LoadDebrisExtended(CStateManager& mgr, CInputStream& in,
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
float f4 = in.readFloatBig();
float f5 = in.readFloatBig();
float f6 = in.readFloatBig();
float f7 = in.readFloatBig();
float f8 = in.readFloatBig();
float f9 = in.readFloatBig();
float linConeAngle = in.readFloatBig();
float linMinMag = in.readFloatBig();
float linMaxMag = in.readFloatBig();
float angMinMag = in.readFloatBig();
float angMaxMag = in.readFloatBig();
float minDuration = in.readFloatBig();
float maxDuration = in.readFloatBig();
float colorInT = in.readFloatBig();
float colorOutT = in.readFloatBig();
zeus::CColor c1 = zeus::CColor::ReadRGBABig(in);
zeus::CColor c2 = zeus::CColor::ReadRGBABig(in);
zeus::CColor color = zeus::CColor::ReadRGBABig(in);
zeus::CColor endsColor = zeus::CColor::ReadRGBABig(in);
float f10 = in.readFloatBig();
float scaleOutT = in.readFloatBig();
zeus::CVector3f v1 = zeus::CVector3f::ReadBig(in);
zeus::CVector3f endScale = zeus::CVector3f::ReadBig(in);
float f11 = in.readFloatBig();
float f12 = in.readFloatBig();
float restitution = in.readFloatBig();
float downwardSpeed = in.readFloatBig();
zeus::CVector3f v2 = zeus::CVector3f::ReadBig(in);
zeus::CVector3f localOffset = zeus::CVector3f::ReadBig(in);
CAssetId model = in.readUint32Big();
@ -1734,34 +1735,36 @@ CEntity* ScriptLoader::LoadDebrisExtended(CStateManager& mgr, CInputStream& in,
CAssetId particle1 = in.readUint32Big();
zeus::CVector3f particle1Scale = zeus::CVector3f::ReadBig(in);
bool particle1B1 = in.readBool();
bool particle1B2 = in.readBool();
CScriptDebris::EOrientationType particle1W = CScriptDebris::EOrientationType(in.readUint32Big());
bool particle1GlobalTranslation = in.readBool();
bool deferDeleteTillParticle1Done = in.readBool();
CScriptDebris::EOrientationType particle1Or = CScriptDebris::EOrientationType(in.readUint32Big());
CAssetId particle2 = in.readUint32Big();
zeus::CVector3f particle2Scale = zeus::CVector3f::ReadBig(in);
bool particle2B1 = in.readBool();
bool particle2B2 = in.readBool();
CScriptDebris::EOrientationType particle2W = CScriptDebris::EOrientationType(in.readUint32Big());
bool particle2GlobalTranslation = in.readBool();
bool deferDeleteTillParticle2Done = in.readBool();
CScriptDebris::EOrientationType particle2Or = CScriptDebris::EOrientationType(in.readUint32Big());
CAssetId particle3 = in.readUint32Big();
zeus::CVector3f particle3Scale = zeus::CVector3f::ReadBig(in);
CScriptDebris::EOrientationType particle3W = CScriptDebris::EOrientationType(in.readUint32Big());
CScriptDebris::EOrientationType particle3Or = CScriptDebris::EOrientationType(in.readUint32Big());
bool b1 = in.readBool();
bool b2 = in.readBool();
bool b3 = in.readBool();
bool b4 = in.readBool();
bool solid = in.readBool();
bool dieOnProjectile = in.readBool();
bool noBounce = in.readBool();
bool active = in.readBool();
CModelData modelData;
if (g_ResFactory->GetResourceTypeById(model))
modelData = CModelData(CStaticRes(model, aHead.x40_scale));
return new CScriptDebris(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, std::move(modelData),
aParam, f1, f2, f3, f4, f5, f6, f7, f8, f9, c1, c2, f10, aHead.x40_scale, v1, f11, f12, v2,
particle1, particle1Scale, particle1B1, particle1B2, particle1W, particle2, particle2Scale,
particle2B1, particle2B2, particle2W, particle3, particle3Scale, particle3W, b1, b2, b3,
b4);
aParam, linConeAngle, linMinMag, linMaxMag, angMinMag, angMaxMag, minDuration, maxDuration,
colorInT, colorOutT, color, endsColor, scaleOutT, aHead.x40_scale, endScale, restitution,
downwardSpeed, localOffset, particle1, particle1Scale, particle1GlobalTranslation,
deferDeleteTillParticle1Done, particle1Or, particle2, particle2Scale,
particle2GlobalTranslation, deferDeleteTillParticle2Done, particle2Or, particle3,
particle3Scale, particle3Or, solid, dieOnProjectile, noBounce, active);
}
CEntity* ScriptLoader::LoadSteam(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)