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Fix shader compile fail
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@@ -63,12 +63,12 @@ static const char* MainPostGLSL =
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static const char* ThermalPostGLSL =
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"UBINDING2 uniform ThermalUniform\n"
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"{\n"
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" vec4 mulColor;\n"
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" vec4 tmulColor;\n"
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" vec4 addColor;\n"
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"};\n"
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"vec4 ThermalPostFunc(vec4 colorIn)\n"
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"{\n"
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" return vec4(texture(tex7, vtf.extTcgs[0]).rrr * mulColor.rgb + addColor.rgb, 1.0);\n"
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" return vec4(texture(tex7, vtf.extTcgs[0]).rrr * tmulColor.rgb + addColor.rgb, 1.0);\n"
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"}\n"
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"\n";
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