mirror of https://github.com/AxioDL/metaforce.git
Fix shader compile fail
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268f64b6c7
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0a062d0138
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@ -63,12 +63,12 @@ static const char* MainPostGLSL =
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static const char* ThermalPostGLSL =
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static const char* ThermalPostGLSL =
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"UBINDING2 uniform ThermalUniform\n"
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"UBINDING2 uniform ThermalUniform\n"
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"{\n"
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"{\n"
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" vec4 mulColor;\n"
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" vec4 tmulColor;\n"
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" vec4 addColor;\n"
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" vec4 addColor;\n"
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"};\n"
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"};\n"
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"vec4 ThermalPostFunc(vec4 colorIn)\n"
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"vec4 ThermalPostFunc(vec4 colorIn)\n"
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"{\n"
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"{\n"
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" return vec4(texture(tex7, vtf.extTcgs[0]).rrr * mulColor.rgb + addColor.rgb, 1.0);\n"
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" return vec4(texture(tex7, vtf.extTcgs[0]).rrr * tmulColor.rgb + addColor.rgb, 1.0);\n"
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"}\n"
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"}\n"
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"\n";
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"\n";
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@ -62,12 +62,12 @@ static const char* MainPostHLSL =
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static const char* ThermalPostHLSL =
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static const char* ThermalPostHLSL =
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"cbuffer ThermalUniform : register(b2)\n"
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"cbuffer ThermalUniform : register(b2)\n"
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"{\n"
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"{\n"
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" float4 mulColor;\n"
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" float4 tmulColor;\n"
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" float4 addColor;\n"
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" float4 addColor;\n"
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"};\n"
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"};\n"
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"static float4 ThermalPostFunc(in VertToFrag vtf, float4 colorIn)\n"
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"static float4 ThermalPostFunc(in VertToFrag vtf, float4 colorIn)\n"
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"{\n"
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"{\n"
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" return float4(extTex7.Sample(samp, vtf.extTcgs[0]).rrr * mulColor.rgb + addColor.rgb, 1.0);\n"
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" return float4(extTex7.Sample(samp, vtf.extTcgs[0]).rrr * tmulColor.rgb + addColor.rgb, 1.0);\n"
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"}\n"
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"}\n"
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"\n";
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"\n";
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@ -62,12 +62,12 @@ static const char* MainPostMetal =
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static const char* ThermalPostMetal =
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static const char* ThermalPostMetal =
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"struct ThermalUniform\n"
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"struct ThermalUniform\n"
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"{\n"
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"{\n"
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" float4 mulColor;\n"
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" float4 tmulColor;\n"
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" float4 addColor;\n"
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" float4 addColor;\n"
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"};\n"
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"};\n"
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"static float4 ThermalPostFunc(thread VertToFrag& vtf, constant ThermalUniform& lu, texture2d<float> tex7, float4 colorIn)\n"
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"static float4 ThermalPostFunc(thread VertToFrag& vtf, constant ThermalUniform& lu, texture2d<float> tex7, float4 colorIn)\n"
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"{\n"
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"{\n"
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" return float4(tex7.sample(samp, vtf.extTcgs0).rrr * lu.mulColor.rgb + lu.addColor.rgb, 1.0);\n"
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" return float4(tex7.sample(samp, vtf.extTcgs0).rrr * lu.tmulColor.rgb + lu.addColor.rgb, 1.0);\n"
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"}\n"
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"}\n"
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"\n";
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"\n";
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