Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde

This commit is contained in:
Jack Andersen 2018-09-08 11:35:13 -10:00
commit 0a0a581f2d
19 changed files with 613 additions and 29 deletions

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@ -21,7 +21,8 @@ enum class EFilterType
Blend, Blend,
Widescreen, Widescreen,
SceneAdd, SceneAdd,
NoColor NoColor,
InvDstMultiply
}; };
enum class EFilterShape enum class EFilterShape

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@ -224,7 +224,9 @@ public:
SAdvancementDeltas AdvanceIgnoreParticles(float, CRandom16&, bool advTree); SAdvancementDeltas AdvanceIgnoreParticles(float, CRandom16&, bool advTree);
void AdvanceAnim(CCharAnimTime& time, zeus::CVector3f&, zeus::CQuaternion&); void AdvanceAnim(CCharAnimTime& time, zeus::CVector3f&, zeus::CQuaternion&);
void SetXRayModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules); void SetXRayModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules);
std::shared_ptr<CSkinnedModel> GetXRayModel() const { return xf4_xrayModel; }
void SetInfraModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules); void SetInfraModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules);
std::shared_ptr<CSkinnedModel> GetInfraModel() const { return xf8_infraModel; }
const TCachedToken<CSkinnedModel>& GetModelData() const { return xd8_modelData; } const TCachedToken<CSkinnedModel>& GetModelData() const { return xd8_modelData; }
static void PoseSkinnedModel(CSkinnedModel& model, const CPoseAsTransforms& pose, static void PoseSkinnedModel(CSkinnedModel& model, const CPoseAsTransforms& pose,
@ -253,6 +255,7 @@ public:
s32 GetCharacterIndex() const { return x204_charIdx; } s32 GetCharacterIndex() const { return x204_charIdx; }
u16 GetDefaultAnimation() const { return x208_defaultAnim; } u16 GetDefaultAnimation() const { return x208_defaultAnim; }
const TLockedToken<CMorphableSkinnedModel>& GetIceModel() const { return xe4_iceModelData; }
}; };
} }

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@ -158,6 +158,31 @@ public:
void SetScale(const zeus::CVector3f& scale) { x0_scale = scale; } void SetScale(const zeus::CVector3f& scale) { x0_scale = scale; }
bool HasAnimData() const { return x10_animData != nullptr; } bool HasAnimData() const { return x10_animData != nullptr; }
bool HasNormalModel() const { return x1c_normalModel; } bool HasNormalModel() const { return x1c_normalModel; }
bool HasModel(EWhichModel which)
{
if (x10_animData)
{
switch(which)
{
case EWhichModel::Normal: return true;
case EWhichModel::XRay: return x10_animData->GetXRayModel().operator bool();
case EWhichModel::Thermal: return x10_animData->GetInfraModel().operator bool();
default:
return false;
}
}
switch(which)
{
case EWhichModel::Normal:
return x1c_normalModel;
case EWhichModel::XRay:
return x2c_xrayModel;
case EWhichModel::Thermal:
return x3c_infraModel;
default: return false;
}
}
}; };
} }

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@ -9,6 +9,7 @@ namespace urde
class CSteeringBehaviors class CSteeringBehaviors
{ {
float x0_ = M_PIF / 2.f;
public: public:
static zeus::CVector3f ProjectOrbitalPosition(const zeus::CVector3f& pos, const zeus::CVector3f& vel, static zeus::CVector3f ProjectOrbitalPosition(const zeus::CVector3f& pos, const zeus::CVector3f& vel,
const zeus::CVector3f& orbitPoint, float dt, float preThinkDt); const zeus::CVector3f& orbitPoint, float dt, float preThinkDt);

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@ -39,7 +39,7 @@ void CSimpleShadow::Render(const TLockedToken<CTexture>& tex) const
CGraphics::SetModelMatrix(x0_xf); CGraphics::SetModelMatrix(x0_xf);
if (!m_filter || m_filter->GetTex().GetObj() != tex.GetObj()) if (!m_filter || m_filter->GetTex().GetObj() != tex.GetObj())
m_filter.emplace(EFilterType::Blend, tex, CTexturedQuadFilter::ZTest::LEqual); m_filter.emplace(EFilterType::InvDstMultiply, tex, CTexturedQuadFilter::ZTest::LEqual);
float radius = x34_radius * x30_scale; float radius = x34_radius * x30_scale;
CTexturedQuadFilter::Vert verts[] = CTexturedQuadFilter::Vert verts[] =

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@ -27,6 +27,7 @@ public:
bool Valid() const { return x48_24_collision; } bool Valid() const { return x48_24_collision; }
zeus::CAABox GetMaxShadowBox(const zeus::CAABox& aabb) const; zeus::CAABox GetMaxShadowBox(const zeus::CAABox& aabb) const;
zeus::CAABox GetBounds() const; zeus::CAABox GetBounds() const;
void SetAlwaysCalculateRadius(bool) { x48_25_alwaysCalculateRadius = true; }
float GetMaxObjectHeight() const { return x40_maxObjHeight; } float GetMaxObjectHeight() const { return x40_maxObjHeight; }
void SetUserAlpha(float a) { x38_userAlpha = a; } void SetUserAlpha(float a) { x38_userAlpha = a; }
const zeus::CTransform& GetTransform() const { return x0_xf; } const zeus::CTransform& GetTransform() const { return x0_xf; }

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@ -10,10 +10,14 @@ class CSkinRules;
class CVertexMorphEffect class CVertexMorphEffect
{ {
u32 x0_ = 0;
u32 x4_ = 1;
public: public:
void MorphVertices(std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn, void MorphVertices(std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn,
const float* magnitudes, const TLockedToken<CSkinRules>& skinRules, const float* magnitudes, const TLockedToken<CSkinRules>& skinRules,
const CPoseAsTransforms& pose) const; const CPoseAsTransforms& pose) const;
void Update(float) {}
}; };
} }

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@ -109,12 +109,32 @@ static boo::ObjToken<boo::IShaderPipeline> s_AlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaGEqualPipeline; static boo::ObjToken<boo::IShaderPipeline> s_AlphaGEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaLEqualPipeline; static boo::ObjToken<boo::IShaderPipeline> s_AlphaLEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline; static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddGEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddLEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_SubtractPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_SubtractGEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_SubtractLEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline; static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultGEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultLEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_InvDstMultPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_InvDstMultGEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_InvDstMultLEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaFlipPipeline; static boo::ObjToken<boo::IShaderPipeline> s_AlphaFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaGEqualFlipPipeline; static boo::ObjToken<boo::IShaderPipeline> s_AlphaGEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaLEqualFlipPipeline; static boo::ObjToken<boo::IShaderPipeline> s_AlphaLEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddFlipPipeline; static boo::ObjToken<boo::IShaderPipeline> s_AddFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddGEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddLEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_SubtractFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_SubtractGEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_SubtractLEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultFlipPipeline; static boo::ObjToken<boo::IShaderPipeline> s_MultFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultGEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultLEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_InvDstMultFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_InvDstMultGEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_InvDstMultLEqualFlipPipeline;
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type, static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type,
CTexturedQuadFilter::ZTest zTest, bool flip) CTexturedQuadFilter::ZTest zTest, bool flip)
@ -122,20 +142,51 @@ static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type,
switch (zTest) switch (zTest)
{ {
case CTexturedQuadFilter::ZTest::GEqual: case CTexturedQuadFilter::ZTest::GEqual:
return flip ? s_AlphaGEqualFlipPipeline : s_AlphaGEqualPipeline; switch (type)
case CTexturedQuadFilter::ZTest::LEqual: {
return flip ? s_AlphaLEqualFlipPipeline : s_AlphaLEqualPipeline; case EFilterType::Blend:
return flip ? s_AlphaGEqualFlipPipeline : s_AlphaGEqualPipeline;
case EFilterType::Add:
return flip ? s_AddGEqualFlipPipeline : s_AddGEqualPipeline;
case EFilterType::Subtract:
return flip ? s_SubtractGEqualFlipPipeline : s_SubtractGEqualPipeline;
case EFilterType::Multiply:
return flip ? s_MultGEqualFlipPipeline : s_MultGEqualPipeline;
default:
break;
}
case CTexturedQuadFilter::ZTest::LEqual:
switch (type)
{
case EFilterType::Blend:
return flip ? s_AlphaLEqualFlipPipeline : s_AlphaLEqualPipeline;
case EFilterType::Add:
return flip ? s_AddLEqualFlipPipeline : s_AddLEqualPipeline;
case EFilterType::Subtract:
return flip ? s_SubtractLEqualFlipPipeline : s_SubtractLEqualPipeline;
case EFilterType::Multiply:
return flip ? s_MultLEqualFlipPipeline : s_MultLEqualPipeline;
case EFilterType::InvDstMultiply:
return flip ? s_InvDstMultLEqualFlipPipeline : s_InvDstMultLEqualPipeline;
default:
break;
}
default: default:
break; break;
} }
switch (type) switch (type)
{ {
case EFilterType::Blend: case EFilterType::Blend:
return flip ? s_AlphaFlipPipeline : s_AlphaPipeline; return flip ? s_AlphaFlipPipeline : s_AlphaPipeline;
case EFilterType::Add: case EFilterType::Add:
return flip ? s_AddFlipPipeline : s_AddPipeline; return flip ? s_AddFlipPipeline : s_AddPipeline;
case EFilterType::Subtract:
return flip ? s_SubtractFlipPipeline : s_SubtractPipeline;
case EFilterType::Multiply: case EFilterType::Multiply:
return flip ? s_MultFlipPipeline : s_MultPipeline; return flip ? s_MultFlipPipeline : s_MultPipeline;
case EFilterType::InvDstMultiply:
return flip ? s_InvDstMultFlipPipeline : s_InvDstMultPipeline;
default: default:
return {}; return {};
} }
@ -144,7 +195,9 @@ static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type,
static boo::ObjToken<boo::IVertexFormat> s_AVtxFmt; static boo::ObjToken<boo::IVertexFormat> s_AVtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_AAlphaPipeline; static boo::ObjToken<boo::IShaderPipeline> s_AAlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AAddPipeline; static boo::ObjToken<boo::IShaderPipeline> s_AAddPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_ASubtractPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AMultPipeline; static boo::ObjToken<boo::IShaderPipeline> s_AMultPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AInvDstMultPipeline;
static boo::ObjToken<boo::IShaderPipeline> SelectAlphaPipeline(EFilterType type) static boo::ObjToken<boo::IShaderPipeline> SelectAlphaPipeline(EFilterType type)
{ {
@ -154,8 +207,12 @@ static boo::ObjToken<boo::IShaderPipeline> SelectAlphaPipeline(EFilterType type)
return s_AAlphaPipeline; return s_AAlphaPipeline;
case EFilterType::Add: case EFilterType::Add:
return s_AAddPipeline; return s_AAddPipeline;
case EFilterType::Subtract:
return s_ASubtractPipeline;
case EFilterType::Multiply: case EFilterType::Multiply:
return s_AMultPipeline; return s_AMultPipeline;
case EFilterType::InvDstMultiply:
return s_AInvDstMultPipeline;
default: default:
return {}; return {};
} }
@ -219,9 +276,39 @@ CTexturedQuadFilter::Initialize(boo::GLDataFactory::Context& ctx)
s_AddPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha, s_AddPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips, boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None); boo::ZTest::None, false, true, false, boo::CullMode::None);
s_AddGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_AddLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_SubtractPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_SubtractGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_SubtractLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_MultPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero, s_MultPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips, boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None); boo::ZTest::None, false, true, false, boo::CullMode::None);
s_MultGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_MultLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_InvDstMultPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_InvDstMultGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_InvDstMultLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_AlphaFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha, s_AlphaFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None); boo::ZTest::None, false, true, false, boo::CullMode::None);
@ -234,9 +321,39 @@ CTexturedQuadFilter::Initialize(boo::GLDataFactory::Context& ctx)
s_AddFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha, s_AddFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips, boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None); boo::ZTest::None, false, true, false, boo::CullMode::None);
s_AddGEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_AddLEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_SubtractFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_SubtractGEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_SubtractLEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_MultFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero, s_MultFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips, boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None); boo::ZTest::None, false, true, false, boo::CullMode::None);
s_MultGEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_MultLEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_InvDstMultFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_InvDstMultGEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_InvDstMultLEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
return new CTexturedQuadFilterGLDataBindingFactory; return new CTexturedQuadFilterGLDataBindingFactory;
} }
@ -247,12 +364,32 @@ void CTexturedQuadFilter::Shutdown<boo::GLDataFactory>()
s_AlphaGEqualPipeline.reset(); s_AlphaGEqualPipeline.reset();
s_AlphaLEqualPipeline.reset(); s_AlphaLEqualPipeline.reset();
s_AddPipeline.reset(); s_AddPipeline.reset();
s_AddGEqualPipeline.reset();
s_AddLEqualPipeline.reset();
s_SubtractPipeline.reset();
s_SubtractGEqualPipeline.reset();
s_SubtractLEqualPipeline.reset();
s_MultPipeline.reset(); s_MultPipeline.reset();
s_MultGEqualPipeline.reset();
s_MultLEqualPipeline.reset();
s_InvDstMultPipeline.reset();
s_InvDstMultGEqualPipeline.reset();
s_InvDstMultLEqualPipeline.reset();
s_AlphaFlipPipeline.reset(); s_AlphaFlipPipeline.reset();
s_AlphaGEqualFlipPipeline.reset(); s_AlphaGEqualFlipPipeline.reset();
s_AlphaLEqualFlipPipeline.reset(); s_AlphaLEqualFlipPipeline.reset();
s_AddFlipPipeline.reset(); s_AddFlipPipeline.reset();
s_AddGEqualFlipPipeline.reset();
s_AddLEqualFlipPipeline.reset();
s_SubtractFlipPipeline.reset();
s_SubtractGEqualFlipPipeline.reset();
s_SubtractLEqualFlipPipeline.reset();
s_MultFlipPipeline.reset(); s_MultFlipPipeline.reset();
s_MultGEqualFlipPipeline.reset();
s_MultLEqualFlipPipeline.reset();
s_InvDstMultFlipPipeline.reset();
s_InvDstMultGEqualFlipPipeline.reset();
s_InvDstMultLEqualFlipPipeline.reset();
} }
#if BOO_HAS_VULKAN #if BOO_HAS_VULKAN
@ -277,9 +414,39 @@ CTexturedQuadFilter::Initialize(boo::VulkanDataFactory::Context& ctx)
s_AddPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha, s_AddPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips, boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None); boo::ZTest::None, false, true, false, boo::CullMode::None);
s_AddGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_AddLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_SubtractPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_SubtractGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_SubtractLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_MultPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::Zero, s_MultPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips, boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None); boo::ZTest::None, false, true, false, boo::CullMode::None);
s_MultGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_MultLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_InvDstMultPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_InvDstMultGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_InvDstMultLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_AlphaFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha, s_AlphaFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None); boo::ZTest::None, false, true, false, boo::CullMode::None);
@ -292,9 +459,39 @@ CTexturedQuadFilter::Initialize(boo::VulkanDataFactory::Context& ctx)
s_AddFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha, s_AddFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips, boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None); boo::ZTest::None, false, true, false, boo::CullMode::None);
s_AddGEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_AddLEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_SubtractFlipPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_SubtractGEqualFlipPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_SubtractLEqualFlipPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_MultFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::Zero, s_MultFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips, boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None); boo::ZTest::None, false, true, false, boo::CullMode::None);
s_MultGEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_MultLEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_InvDstMultFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_InvDstMultGEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
s_InvDstMultLEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
return new CTexturedQuadFilterVulkanDataBindingFactory; return new CTexturedQuadFilterVulkanDataBindingFactory;
} }
@ -306,12 +503,32 @@ void CTexturedQuadFilter::Shutdown<boo::VulkanDataFactory>()
s_AlphaGEqualPipeline.reset(); s_AlphaGEqualPipeline.reset();
s_AlphaLEqualPipeline.reset(); s_AlphaLEqualPipeline.reset();
s_AddPipeline.reset(); s_AddPipeline.reset();
s_AddGEqualPipeline.reset();
s_AddLEqualPipeline.reset();
s_SubtractPipeline.reset();
s_SubtractGEqualPipeline.reset();
s_SubtractLEqualPipeline.reset();
s_MultPipeline.reset(); s_MultPipeline.reset();
s_MultGEqualPipeline.reset();
s_MultLEqualPipeline.reset();
s_InvDstMultPipeline.reset();
s_InvDstMultGEqualPipeline.reset();
s_InvDstMultLEqualPipeline.reset();
s_AlphaFlipPipeline.reset(); s_AlphaFlipPipeline.reset();
s_AlphaGEqualFlipPipeline.reset(); s_AlphaGEqualFlipPipeline.reset();
s_AlphaLEqualFlipPipeline.reset(); s_AlphaLEqualFlipPipeline.reset();
s_AddFlipPipeline.reset(); s_AddFlipPipeline.reset();
s_AddGEqualFlipPipeline.reset();
s_AddLEqualFlipPipeline.reset();
s_SubtractFlipPipeline.reset();
s_SubtractGEqualFlipPipeline.reset();
s_SubtractLEqualFlipPipeline.reset();
s_MultFlipPipeline.reset(); s_MultFlipPipeline.reset();
s_MultGEqualFlipPipeline.reset();
s_MultLEqualFlipPipeline.reset();
s_InvDstMultFlipPipeline.reset();
s_InvDstMultGEqualFlipPipeline.reset();
s_InvDstMultLEqualFlipPipeline.reset();
} }
#endif #endif
@ -367,9 +584,15 @@ CTexturedQuadFilterAlpha::Initialize(boo::GLDataFactory::Context& ctx)
s_AAddPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha, s_AAddPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips, boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None); boo::ZTest::None, false, true, false, boo::CullMode::None);
s_ASubtractPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_AMultPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, 1, texNames, 1, uniNames, boo::BlendFactor::Zero, s_AMultPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips, boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None); boo::ZTest::None, false, true, false, boo::CullMode::None);
s_AInvDstMultPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, 1, texNames, 1, uniNames, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
return new CTexturedQuadFilterAlphaGLDataBindingFactory; return new CTexturedQuadFilterAlphaGLDataBindingFactory;
} }
@ -378,7 +601,9 @@ void CTexturedQuadFilterAlpha::Shutdown<boo::GLDataFactory>()
{ {
s_AAlphaPipeline.reset(); s_AAlphaPipeline.reset();
s_AAddPipeline.reset(); s_AAddPipeline.reset();
s_ASubtractPipeline.reset();
s_AMultPipeline.reset(); s_AMultPipeline.reset();
s_AInvDstMultPipeline.reset();
} }
#if BOO_HAS_VULKAN #if BOO_HAS_VULKAN
@ -397,9 +622,15 @@ CTexturedQuadFilterAlpha::Initialize(boo::VulkanDataFactory::Context& ctx)
s_AAddPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, s_AVtxFmt, boo::BlendFactor::SrcAlpha, s_AAddPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, s_AVtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips, boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, true, boo::CullMode::None); boo::ZTest::None, false, true, true, boo::CullMode::None);
s_ASubtractPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, s_AVtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::Subtract, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, true, boo::CullMode::None);
s_AMultPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, s_AVtxFmt, boo::BlendFactor::Zero, s_AMultPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, s_AVtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips, boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, true, boo::CullMode::None); boo::ZTest::None, false, true, true, boo::CullMode::None);
s_AInvDstMultPipeline = ctx.newShaderPipeline(VSNoFlip, FSAlpha, s_AVtxFmt, boo::BlendFactor::Zero,
boo::BlendFactor::InvSrcColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, true, boo::CullMode::None);
return new CTexturedQuadFilterAlphaVulkanDataBindingFactory; return new CTexturedQuadFilterAlphaVulkanDataBindingFactory;
} }
@ -409,7 +640,9 @@ void CTexturedQuadFilterAlpha::Shutdown<boo::VulkanDataFactory>()
s_AVtxFmt.reset(); s_AVtxFmt.reset();
s_AAlphaPipeline.reset(); s_AAlphaPipeline.reset();
s_AAddPipeline.reset(); s_AAddPipeline.reset();
s_ASubtractPipeline.reset();
s_AMultPipeline.reset(); s_AMultPipeline.reset();
s_AInvDstMultPipeline.reset();
} }
#endif #endif

View File

@ -2007,7 +2007,7 @@ CFrontEndUI::CFrontEndUI()
m->ResetGameState(); m->ResetGameState();
g_GameState->SetCurrentWorldId(g_ResFactory->TranslateOriginalToNew(g_DefaultWorldTag.id)); g_GameState->SetCurrentWorldId(g_ResFactory->TranslateOriginalToNew(g_DefaultWorldTag.id));
g_GameState->CurrentWorldState().SetAreaId(7); g_GameState->CurrentWorldState().SetAreaId(4);
g_GameState->GameOptions().ResetToDefaults(); g_GameState->GameOptions().ResetToDefaults();
g_GameState->WriteBackupBuf(); g_GameState->WriteBackupBuf();

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@ -45,7 +45,7 @@ public:
bool Delay(CStateManager&, float) bool Delay(CStateManager&, float)
{ {
return x338_ == x568_; return x330_stateMachineState.GetTime() == x568_;
} }
}; };
} }

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@ -74,6 +74,7 @@ public:
const CVisorParameters& GetVisorParameters() const { return x54_visorParms; } const CVisorParameters& GetVisorParameters() const { return x54_visorParms; }
const CLightParameters& GetLightParameters() const { return x0_lightParms; } const CLightParameters& GetLightParameters() const { return x0_lightParms; }
bool HasThermalHeat() const { return x58_25_thermalHeat; } bool HasThermalHeat() const { return x58_25_thermalHeat; }
float GetThermalMag() const { return x64_thermalMag; }
}; };
} }

View File

@ -2,6 +2,9 @@
#include "Character/CModelData.hpp" #include "Character/CModelData.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "CStateMachine.hpp" #include "CStateMachine.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "CScriptWater.hpp"
namespace urde namespace urde
{ {
@ -22,7 +25,67 @@ CAi::CAi(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& i
actorParams, stepUp, stepDown) actorParams, stepUp, stepDown)
, x258_healthInfo(hInfo) , x258_healthInfo(hInfo)
, x260_damageVulnerability(dmgVuln) , x260_damageVulnerability(dmgVuln)
, x2c8_stateMachine(g_SimplePool->GetObj({FOURCC('AFSM'), fsm}))
{ {
_CreateShadow();
if (x94_simpleShadow)
{
CreateShadow(true);
x94_simpleShadow->SetAlwaysCalculateRadius(false);
}
if (x90_actorLights)
x260_damageVulnerability.SetX38_25(true);
}
void CAi::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
if (msg == EScriptObjectMessage::InitializedInArea)
{
CMaterialList exclude = GetMaterialFilter().GetExcludeList();
CMaterialList include = GetMaterialFilter().GetIncludeList();
include.Add(EMaterialTypes::AIBlock);
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(include, exclude));
}
CActor::AcceptScriptMsg(msg, uid, mgr);
}
EWeaponCollisionResponseTypes CAi::GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const urde::CWeaponMode&, urde::EProjectileAttrib) const
{
return EWeaponCollisionResponseTypes::EnemyNormal;
}
void CAi::FluidFXThink(EFluidState state, CScriptWater& water, urde::CStateManager& mgr)
{
if (state == EFluidState::EnteredFluid || state == EFluidState::LeftFluid)
{
float dt = mgr.GetFluidPlaneManager()->GetLastSplashDeltaTime(GetUniqueId());
if (dt >= 0.02f)
{
float vel = (0.5f * GetMass()) * GetVelocity().magSquared();
if (vel > 500.f)
{
zeus::CVector3f pos = x34_transform.origin;
pos.z = water.GetTriggerBoundsWR().max.z;
mgr.GetFluidPlaneManager()->CreateSplash(GetUniqueId(), mgr, water, pos,
0.1f + ((0.4f * zeus::min(vel, 30000.f) - 500.f) / 29500.f),
true);
}
}
}
if (mgr.GetFluidPlaneManager()->GetLastRippleDeltaTime(GetUniqueId()) < (GetHealthInfo(mgr)->GetHP() > 0.f ? 0.2f : 0.7f))
return;
zeus::CVector3f pos = x34_transform.origin;
zeus::CVector3f center = pos;
center.z = water.GetTriggerBoundsWR().max.z;
pos.normalize();
water.GetFluidPlane().AddRipple(GetMass(), GetUniqueId(), center, GetVelocity(), water, mgr, pos);
} }
CAiStateFunc CAi::GetStateFunc(const char* func) { return m_FuncMap->GetStateFunc(func); } CAiStateFunc CAi::GetStateFunc(const char* func) { return m_FuncMap->GetStateFunc(func); }

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@ -30,6 +30,7 @@ enum class EKnockBackType
class CAiFuncMap; class CAiFuncMap;
class CStateManager; class CStateManager;
class CScriptWater;
class CAi : public CPhysicsActor class CAi : public CPhysicsActor
{ {
static CAiFuncMap* m_FuncMap; static CAiFuncMap* m_FuncMap;
@ -48,16 +49,21 @@ public:
const CStateMachine* GetStateMachine() const; const CStateMachine* GetStateMachine() const;
virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) {} virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
virtual CHealthInfo* HealthInfo(CStateManager&) { return &x258_healthInfo; } virtual CHealthInfo* HealthInfo(CStateManager&) { return &x258_healthInfo; }
virtual void Death(CStateManager&, const zeus::CVector3f&, EStateMsg)=0; virtual void Death(CStateManager&, const zeus::CVector3f&, EStateMsg)=0;
virtual void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType, bool, float)=0; virtual void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType, bool, float)=0;
virtual const CDamageVulnerability* GetDamageVulnerability() const { return &x260_damageVulnerability; } virtual const CDamageVulnerability* GetDamageVulnerability() const { return &x260_damageVulnerability; }
virtual const CDamageVulnerability* GetDamageVulnerability() { return &x260_damageVulnerability; }
virtual void TakeDamage(const zeus::CVector3f&, float) {} virtual void TakeDamage(const zeus::CVector3f&, float) {}
virtual bool CanBeShot(const CStateManager&, int) { return true; } virtual bool CanBeShot(const CStateManager&, int) { return true; }
virtual bool IsListening() const { return false; } virtual bool IsListening() const { return false; }
virtual int Listen(const zeus::CVector3f&, EListenNoiseType) { return 0; } virtual int Listen(const zeus::CVector3f&, EListenNoiseType) { return 0; }
virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const;
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
virtual zeus::CVector3f GetOrigin() const { return x34_transform.origin; }
virtual void Patrol(CStateManager&, EStateMsg, float) {} virtual void Patrol(CStateManager&, EStateMsg, float) {}
virtual void FollowPattern(CStateManager&, EStateMsg, float) {} virtual void FollowPattern(CStateManager&, EStateMsg, float) {}
virtual void Dead(CStateManager&, EStateMsg, float) {} virtual void Dead(CStateManager&, EStateMsg, float) {}

View File

@ -35,7 +35,9 @@ class CDamageVulnerability
EVulnerability x2c_enemyWp3Lava; EVulnerability x2c_enemyWp3Lava;
EVulnerability x30_enemyWp4; EVulnerability x30_enemyWp4;
EVulnerability x34_unk1; EVulnerability x34_unk1;
/* FIXME: What's going on here? */
EVulnerability x38_unk2; EVulnerability x38_unk2;
bool x38_25 : 1;
EVulnerability x3c_chargedPower; EVulnerability x3c_chargedPower;
EVulnerability x40_chargedIce; EVulnerability x40_chargedIce;
@ -79,6 +81,7 @@ public:
static const CDamageVulnerability& ImmuneVulnerabilty() { return sImmuneVulnerability; } static const CDamageVulnerability& ImmuneVulnerabilty() { return sImmuneVulnerability; }
static const CDamageVulnerability& ReflectVulnerabilty() { return sReflectVulnerability; } static const CDamageVulnerability& ReflectVulnerabilty() { return sReflectVulnerability; }
static const CDamageVulnerability& PasshThroughVulnerabilty() { return sPassThroughVulnerability; } static const CDamageVulnerability& PasshThroughVulnerabilty() { return sPassThroughVulnerability; }
void SetX38_25(bool) { x38_25 = true; }
}; };
} }

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@ -1,11 +1,19 @@
#include <Runtime/CStateManager.hpp>
#include "CPatterned.hpp" #include "CPatterned.hpp"
#include "CPatternedInfo.hpp" #include "CPatternedInfo.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp"
#include "CActorParameters.hpp" #include "CActorParameters.hpp"
#include "Character/CPASAnimParmData.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "CPlayer.hpp"
#include "Weapon/CGameProjectile.hpp"
#include "Character/CAnimData.hpp"
namespace urde namespace urde
{ {
const zeus::CColor CPatterned::skDamageColor(0.5f, 0.f, 0.f);
CMaterialList gkPatternedGroundMaterialList(EMaterialTypes::Character, EMaterialTypes::Solid, CMaterialList gkPatternedGroundMaterialList(EMaterialTypes::Character, EMaterialTypes::Solid,
EMaterialTypes::Orbit, EMaterialTypes::GroundCollider, EMaterialTypes::Orbit, EMaterialTypes::GroundCollider,
EMaterialTypes::Target); EMaterialTypes::Target);
@ -14,8 +22,9 @@ CMaterialList gkPatternedFlyerMaterialList(EMaterialTypes::Character, EMaterialT
CPatterned::CPatterned(ECharacter character, TUniqueId uid, std::string_view name, CPatterned::EFlavorType flavor, CPatterned::CPatterned(ECharacter character, TUniqueId uid, std::string_view name, CPatterned::EFlavorType flavor,
const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData,
const CPatternedInfo& pInfo, CPatterned::EMovementType moveType, CPatterned::EColliderType, const CPatternedInfo& pInfo, CPatterned::EMovementType moveType,
EBodyType, const CActorParameters& actorParms, int variant) CPatterned::EColliderType colliderType, EBodyType bodyType, const CActorParameters& actorParms,
int variant)
: CAi(uid, pInfo.xf8_active, name, info, xf, std::move(mData), : CAi(uid, pInfo.xf8_active, name, info, xf, std::move(mData),
zeus::CAABox(pInfo.xcc_bodyOrigin - zeus::CVector3f{pInfo.xc4_halfExtent, pInfo.xc4_halfExtent, 0.f}, zeus::CAABox(pInfo.xcc_bodyOrigin - zeus::CVector3f{pInfo.xc4_halfExtent, pInfo.xc4_halfExtent, 0.f},
pInfo.xcc_bodyOrigin + pInfo.xcc_bodyOrigin +
@ -23,7 +32,21 @@ CPatterned::CPatterned(ECharacter character, TUniqueId uid, std::string_view nam
pInfo.x0_mass, pInfo.x54_healthInfo, pInfo.x5c_damageVulnerability, pInfo.x0_mass, pInfo.x54_healthInfo, pInfo.x5c_damageVulnerability,
moveType == EMovementType::Flyer ? gkPatternedFlyerMaterialList : gkPatternedGroundMaterialList, moveType == EMovementType::Flyer ? gkPatternedFlyerMaterialList : gkPatternedGroundMaterialList,
pInfo.xfc_stateMachineId, actorParms, pInfo.xd8_stepUpHeight, 0.8f), pInfo.xfc_stateMachineId, actorParms, pInfo.xd8_stepUpHeight, 0.8f),
x34c_character(character) x2fc_minAttackRange(pInfo.x18_minAttackRange),
x300_maxAttackRange(pInfo.x1c_maxAttackRange),
x304_averageAttackTime(pInfo.x20_averageAttackTime),
x308_attackTimeVariation(pInfo.x24_attackTimeVariation),
x34c_character(character),
x388_anim(pInfo.GetAnimationParameters().GetInitialAnimation()),
x3b4_speed(pInfo.x4_speed),
x3b8_turnSpeed(pInfo.x8_turnSpeed),
x3bc_detectionRange(pInfo.xc_detectionRange),
x3c0_detectionHeightRange(pInfo.x10_detectionHeightRange),
x3c4_detectionAngle(std::cos(zeus::degToRad(pInfo.x14_dectectionAngle))),
x3c8_leashRadius(pInfo.x28_leashRadius),
x3cc_playerLeashRadius(pInfo.x2c_playerLeashRadius),
x3d0_playerLeashTime(pInfo.x30_playerLeashTime),
x3fc_flavor(flavor)
{ {
x400_25_ = true; x400_25_ = true;
x400_31_ = moveType == CPatterned::EMovementType::Flyer; x400_31_ = moveType == CPatterned::EMovementType::Flyer;
@ -31,6 +54,122 @@ CPatterned::CPatterned(ECharacter character, TUniqueId uid, std::string_view nam
x402_30_ = x402_31_ = actorParms.HasThermalHeat(); x402_30_ = x402_31_ = actorParms.HasThermalHeat();
x403_25_ = true; x403_25_ = true;
x403_26_ = true; x403_26_ = true;
x404_ = pInfo.x34_damageInfo;
x424_damageWaitTime = pInfo.x50_damageWaitTime;
x454_deathSfx = pInfo.xe8_deathSfx;
x458_iceShatterSfx = pInfo.x134_iceShatterSfx;
x4f4_ = pInfo.x100_;
x4f8_ = pInfo.x104_;
x4fc_ = pInfo.x108_;
x508_colliderType = colliderType;
x50c_thermalMag = actorParms.GetThermalMag();
x510_.reset(new CVertexMorphEffect);
x514_ = pInfo.x110_particle1Scale;
x540_ = pInfo.x124_particle2Scale;
if (pInfo.x11c_particle1.IsValid())
x520_ = { g_SimplePool->GetObj({FOURCC('PART'), pInfo.x11c_particle1})};
if (pInfo.x120_electric.IsValid())
x530_ = { g_SimplePool->GetObj({FOURCC('ELSC'), pInfo.x120_electric})};
if (pInfo.x130_particle2.IsValid())
x54c_ = { g_SimplePool->GetObj({FOURCC('PART'), pInfo.x130_particle2})};
if (x404_.GetRadius() > 0.f)
x404_.SetRadius(0.f);
xe6_29_renderParticleDBInside = false;
x402_27_ = x64_modelData->HasModel(CModelData::EWhichModel::XRay);
BuildBodyController(bodyType);
}
void CPatterned::Think(float dt, urde::CStateManager& mgr)
{
if (!GetActive())
return;
#if 0
if (x402_30_)
sub80077854(x450_bodyController->GetPercentageFrozen() == 0.f);
#endif
if (x64_modelData->GetAnimationData()->GetIceModel())
x510_->Update(dt);
if (x402_26_)
{
float froz = x450_bodyController->GetPercentageFrozen();
if (froz > 0.8f)
x400_29_ = true;
}
}
void CPatterned::Touch(CActor& act, CStateManager& mgr)
{
if (!x400_25_)
return;
if (TCastToPtr<CGameProjectile> proj = act)
{
if (mgr.GetPlayer().GetUniqueId() == proj->GetOwnerId())
x400_24_ = true;
}
}
zeus::CVector3f CPatterned::GetAimPosition(const urde::CStateManager& mgr, float dt) const
{
zeus::CVector3f offset;
if (dt > 0.f)
offset = PredictMotion(dt).x0_translation;
CSegId segId = GetModelData()->GetAnimationData()->GetLocatorSegId("lockon_target_LCTR"sv);
if (segId != 0xFF)
{
zeus::CTransform xf = GetModelData()->GetAnimationData()->GetLocatorTransform(segId, nullptr);
zeus::CVector3f scaledOrigin = GetModelData()->GetScale() * xf.origin;
if (GetTouchBounds())
return offset + GetTouchBounds()->clampToBox(x34_transform * scaledOrigin);
zeus::CAABox aabox = GetBaseBoundingBox();
zeus::CAABox primBox(aabox.min + GetPrimitiveOffset(), aabox.max + GetPrimitiveOffset());
return offset + (x34_transform * primBox.clampToBox(scaledOrigin));
}
return offset + GetBoundingBox().center();
}
void CPatterned::BuildBodyController(EBodyType bodyType)
{
if (x450_bodyController)
return;
x450_bodyController.reset(new CBodyController(*this, x3b8_turnSpeed, bodyType));
auto anim = x450_bodyController->GetPASDatabase().FindBestAnimation(CPASAnimParmData(24,
CPASAnimParm::FromEnum(0)), -1);
/* TODO: Double check this */
x460_.x81_26_ = anim.first != 0.f;
}
zeus::CVector3f CPatterned::GetGunEyePos() const
{
zeus::CVector3f origin = GetOrigin();
zeus::CAABox baseBox = GetBaseBoundingBox();
origin.z = 0.6f * (baseBox.max.z - baseBox.min.z) + origin.z;
return origin;
}
void CPatterned::SetupPlayerCollision(bool v)
{
CMaterialList include = GetMaterialFilter().GetIncludeList();
CMaterialList exclude = GetMaterialFilter().GetExcludeList();
CMaterialList* modList = (v ? &exclude : &include);
modList->Add(EMaterialTypes::Player);
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(include, exclude));
} }
} }

View File

@ -3,15 +3,45 @@
#include "CAi.hpp" #include "CAi.hpp"
#include "Character/CBodyController.hpp" #include "Character/CBodyController.hpp"
#include "Character/CSteeringBehaviors.hpp"
#include "Graphics/CVertexMorphEffect.hpp"
#include "Particle/CGenDescription.hpp"
#include "Particle/CElectricDescription.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp"
#include "CDamageInfo.hpp"
namespace urde namespace urde
{ {
class CPatternedInfo; class CPatternedInfo;
class CPatternedUnknown2
{
friend class CPatterned;
u8 x80_ = 0;
union
{
struct
{
bool x81_24_ : 1;
bool x81_25_ : 1;
bool x81_26_ : 1;
bool x81_27_ : 1;
bool x81_28_ : 1;
bool x81_29_ : 1;
bool x81_30_ : 1;
bool x81_31_ : 1;
bool x82_24_ : 1;
bool x82_25_ : 1;
bool x82_26_ : 1;
};
u32 dummy = 0;
};
};
class CPatterned : public CAi class CPatterned : public CAi
{ {
public: public:
static const zeus::CColor skDamageColor;
enum class ECharacter enum class ECharacter
{ {
AtomicAlpha = 0, AtomicAlpha = 0,
@ -71,6 +101,17 @@ public:
}; };
protected: protected:
u32 x2d8_ = -1;
TUniqueId x2dc_ = kInvalidUniqueId;
zeus::CVector3f x2e0_;
zeus::CVector3f x2ec_;
float x2f8_ = 0.f;
float x2fc_minAttackRange;
float x300_maxAttackRange;
float x304_averageAttackTime;
float x308_attackTimeVariation;
u32 x30c_ = 0;
zeus::CVector3f x310_;
union union
{ {
struct struct
@ -82,9 +123,46 @@ protected:
}; };
u32 _dummy = 0; u32 _dummy = 0;
}; };
ECharacter x34c_character;
float x338_; u32 x32c_;
CStateMachineState x330_stateMachineState;
ECharacter x34c_character;
zeus::CVector3f x350_;
zeus::CVector3f x35c_;
zeus::CVector3f x368_;
u32 x374_ = 0;
u32 x378_ = 2;
u32 x37c_ = 1;
u32 x380_ = 0;
u32 x384_ = 0;
s32 x388_anim;
/*x38c_*/
u32 x390_ = 0;
u32 x394_ = 0;
u32 x398_ = 0;
u32 x39c_ = 0;
zeus::CVector3f x3a0_;
TUniqueId x3ac_ = kInvalidUniqueId;
float x3b0_ = 1.f;
float x3b4_speed;
float x3b8_turnSpeed;
float x3bc_detectionRange;
float x3c0_detectionHeightRange;
float x3c4_detectionAngle;
float x3c8_leashRadius;
float x3cc_playerLeashRadius;
float x3d0_playerLeashTime;
float x3d4_ = 0.f;
float x3d8_;
float x3dc_;
float x3e0_;
float x3e4_ = 0.f;
float x3e8_ = 0.f;
float x3ec_ = 0.f;
float x3f0_ = 0.f;
float x3f4_ = 0.f;
u32 x3f8_ = 0;
EFlavorType x3fc_flavor;
union union
{ {
@ -121,21 +199,36 @@ protected:
u32 _dummy2 = 0; u32 _dummy2 = 0;
}; };
CDamageInfo x404_;
float x420_ = 0.f;
float x424_damageWaitTime;
float x428_ = -1.f;
zeus::CColor x42c_ = zeus::CColor::skBlack;
zeus::CColor x430_ = skDamageColor;
CSteeringBehaviors x45c_;
std::unique_ptr<CBodyController> x450_bodyController; std::unique_ptr<CBodyController> x450_bodyController;
u32 x454_deathSfx;
u32 x458_iceShatterSfx;
union CPatternedUnknown2 x460_;
{ zeus::CVector3f x4e4_;
struct float x4f0_ = 0.f;
{ float x4f4_;
bool x4e1_24_ : 1; float x4f8_;
bool x4e1_25_ : 1; float x4fc_;
bool x4e1_26_ : 1;
};
u32 _dummy3 = 0;
};
float x500_ = 0.f; float x500_ = 0.f;
float x504_damageDur = 0.f; float x504_damageDur = 0.f;
EColliderType x508_colliderType;
float x50c_thermalMag;
std::unique_ptr<CVertexMorphEffect> x510_;
zeus::CVector3f x514_;
std::experimental::optional<TLockedToken<CGenDescription>> x520_;
std::experimental::optional<TLockedToken<CElectricDescription>> x530_;
zeus::CVector3f x540_;
std::experimental::optional<TLockedToken<CGenDescription>> x54c_;
/* x55c_ */
/* x560_ */
/* x564_ */
public: public:
CPatterned(ECharacter character, TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info, CPatterned(ECharacter character, TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pinfo, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pinfo,
@ -143,8 +236,16 @@ public:
const CActorParameters& params, int variant); const CActorParameters& params, int variant);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) {} void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) {}
void Think(float, CStateManager&);
void Touch(CActor&, CStateManager&);
virtual void Death(CStateManager&, const zeus::CVector3f&, EStateMsg) {} virtual void Death(CStateManager&, const zeus::CVector3f&, EStateMsg) {}
virtual void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType, bool, float) {} virtual void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType, bool, float) {}
zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const
{
return GetAimPosition(mgr, 0.f);
}
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const;
template <class T> template <class T>
static T* CastTo(CEntity* ent) static T* CastTo(CEntity* ent)
@ -184,9 +285,12 @@ public:
virtual bool IsOnGround() const { return x328_27_onGround; } virtual bool IsOnGround() const { return x328_27_onGround; }
virtual float GetGravityConstant() const { return 24.525002f; } virtual float GetGravityConstant() const { return 24.525002f; }
float GetDamageDuration() const { return x504_damageDur; } float GetDamageDuration() const { return x504_damageDur; }
zeus::CVector3f GetGunEyePos() const;
void BuildBodyController(EBodyType);
const CBodyController* GetBodyController() const { return x450_bodyController.get(); } const CBodyController* GetBodyController() const { return x450_bodyController.get(); }
CBodyController* BodyController() { return x450_bodyController.get(); } CBodyController* BodyController() { return x450_bodyController.get(); }
void SetupPlayerCollision(bool);
}; };
} }

View File

@ -38,13 +38,13 @@ CPatternedInfo::CPatternedInfo(CInputStream& in, u32 pcount)
, x108_(in.readFloatBig()) , x108_(in.readFloatBig())
, x10c_particle1Frames(in.readUint32Big()) , x10c_particle1Frames(in.readUint32Big())
, x110_particle1Scale(zeus::CVector3f::ReadBig(in)) , x110_particle1Scale(zeus::CVector3f::ReadBig(in))
, x11c_particle1(in.readUint32Big()) , x11c_particle1(in)
, x120_particle2Frames(in.readUint32Big()) , x120_electric(in)
{ {
if (pcount >= 36) if (pcount >= 36)
x124_particle2Scale.readBig(in); x124_particle2Scale.readBig(in);
if (pcount >= 37) if (pcount >= 37)
x130_particle2 = in.readUint32Big(); x130_particle2 = CAssetId(in);
if (pcount >= 38) if (pcount >= 38)
x134_iceShatterSfx = CSfxManager::TranslateSFXID(in.readUint32Big()); x134_iceShatterSfx = CSfxManager::TranslateSFXID(in.readUint32Big());
} }

View File

@ -50,7 +50,7 @@ class CPatternedInfo
zeus::CVector3f x110_particle1Scale; zeus::CVector3f x110_particle1Scale;
CAssetId x11c_particle1; CAssetId x11c_particle1;
u32 x120_particle2Frames; CAssetId x120_electric;
zeus::CVector3f x124_particle2Scale; zeus::CVector3f x124_particle2Scale;
CAssetId x130_particle2; CAssetId x130_particle2;

View File

@ -55,7 +55,7 @@ s32 CStateMachine::GetStateIndex(std::string_view state) const
const std::vector<CAiState>& CStateMachine::GetStateVector() const { return x0_states; } const std::vector<CAiState>& CStateMachine::GetStateVector() const { return x0_states; }
float CStateMachineState::GetTime() const { return 0.f; } float CStateMachineState::GetTime() const { return x8_time; }
void CStateMachineState::SetState(CStateManager &, CAi &, s32 idx) void CStateMachineState::SetState(CStateManager &, CAi &, s32 idx)
{ {