mirror of https://github.com/AxioDL/metaforce.git
Initial extended shader refactor
This commit is contained in:
parent
a81358a0b2
commit
0acf4865ca
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@ -1 +1 @@
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Subproject commit c01b0b4c6a9b3865b2eb2f22c47c409cf8a8b4bb
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Subproject commit bec368dfe7722d348c6eb0411e349a3c731ffd58
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@ -13,6 +13,21 @@ using Diagnostics = Frontend::Diagnostics;
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using SourceLocation = Frontend::SourceLocation;
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using ArithmeticOp = IR::Instruction::ArithmeticOpType;
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enum class TexGenSrc
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{
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Position,
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Normal,
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UV
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};
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struct TextureInfo
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{
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TexGenSrc src;
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int uvIdx;
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int mtx;
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bool normalize;
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};
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class IBackend
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{
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public:
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@ -15,16 +15,18 @@ struct GLSL : ProgrammableCommon
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{
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void reset(const IR& ir, Diagnostics& diag);
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std::string makeVert(const char* glslVer, unsigned col, unsigned uv, unsigned w,
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unsigned skinSlots, unsigned texMtxs) const;
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unsigned skinSlots, unsigned texMtxs, size_t extTexCount,
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const TextureInfo* extTexs) const;
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std::string makeFrag(const char* glslVer,
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const ShaderFunction& lighting=ShaderFunction()) const;
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std::string makeFrag(const char* glslVer,
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const ShaderFunction& lighting,
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const ShaderFunction& post) const;
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const ShaderFunction& post,
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size_t extTexCount) const;
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private:
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std::string GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) const;
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std::string GenerateVertToFragStruct() const;
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std::string GenerateVertToFragStruct(size_t extTexCount) const;
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std::string GenerateVertUniformStruct(unsigned skinSlots, unsigned texMtxs) const;
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std::string EmitVec3(const atVec4f& vec) const
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@ -31,13 +31,7 @@ struct ProgrammableCommon : IBackend
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};
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std::vector<TexSampling> m_texSamplings;
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unsigned m_texMapEnd = 0;
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enum class TexGenSrc
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{
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Position,
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Normal,
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UV
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};
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unsigned m_extMapStart = 8;
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struct TexCoordGen
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{
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@ -3,6 +3,7 @@
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#include "hecl.hpp"
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#include "Frontend.hpp"
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#include "Backend/Backend.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <athena/DNA.hpp>
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#include <athena/FileReader.hpp>
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@ -130,6 +131,8 @@ public:
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Function post;
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size_t blockCount = 0;
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const char** blockNames = nullptr;
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size_t texCount = 0;
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const Backend::TextureInfo* texs = nullptr;
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};
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std::vector<ExtensionSlot> m_extensionSlots;
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@ -141,7 +144,9 @@ public:
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operator bool() const {return m_plat != boo::IGraphicsDataFactory::Platform::Null;}
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/* Strings must remain resident!! (intended to be stored static const) */
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unsigned registerExtensionSlot(Function lighting, Function post, size_t blockCount, const char** blockNames)
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unsigned registerExtensionSlot(Function lighting, Function post,
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size_t blockCount, const char** blockNames,
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size_t texCount, const Backend::TextureInfo* texs)
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{
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m_extensionSlots.emplace_back();
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ExtensionSlot& slot = m_extensionSlots.back();
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@ -149,6 +154,8 @@ public:
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slot.post = post;
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slot.blockCount = blockCount;
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slot.blockNames = blockNames;
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slot.texCount = texCount;
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slot.texs = texs;
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return m_extensionSlots.size() - 1;
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}
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};
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@ -69,7 +69,7 @@ std::string GLSL::GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) co
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return retval;
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}
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std::string GLSL::GenerateVertToFragStruct() const
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std::string GLSL::GenerateVertToFragStruct(size_t extTexCount) const
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{
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std::string retval =
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"struct VertToFrag\n"
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@ -79,6 +79,8 @@ std::string GLSL::GenerateVertToFragStruct() const
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if (m_tcgs.size())
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retval += hecl::Format(" vec2 tcgs[%u];\n", unsigned(m_tcgs.size()));
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if (extTexCount)
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retval += hecl::Format(" vec2 extTcgs[%u];\n", unsigned(extTexCount));
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return retval + "};\n";
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}
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@ -117,11 +119,13 @@ void GLSL::reset(const IR& ir, Diagnostics& diag)
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}
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std::string GLSL::makeVert(const char* glslVer, unsigned col, unsigned uv, unsigned w,
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unsigned s, unsigned tm) const
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unsigned s, unsigned tm, size_t extTexCount,
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const TextureInfo* extTexs) const
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{
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extTexCount = std::min(int(extTexCount), BOO_GLSL_MAX_TEXTURE_COUNT - int(m_tcgs.size()));
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std::string retval = std::string(glslVer) + "\n" BOO_GLSL_BINDING_HEAD +
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GenerateVertInStruct(col, uv, w) + "\n" +
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GenerateVertToFragStruct() + "\n" +
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GenerateVertToFragStruct(extTexCount) + "\n" +
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GenerateVertUniformStruct(s, tm) +
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"SBINDING(0) out VertToFrag vtf;\n\n"
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"void main()\n{\n";
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@ -155,11 +159,27 @@ std::string GLSL::makeVert(const char* glslVer, unsigned col, unsigned uv, unsig
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retval += hecl::Format(" vtf.tcgs[%u] = %s;\n", tcgIdx,
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EmitTexGenSource2(tcg.m_src, tcg.m_uvIdx).c_str());
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else
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retval += hecl::Format(" vtf.tcgs[%u] = (texMtxs[%u].postMtx * vec4(%s((texMtxs[%u].mtx * %s).xyz), 1.0)).xy;\n", tcgIdx, tcg.m_mtx,
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tcg.m_norm ? "normalize" : "", tcg.m_mtx, EmitTexGenSource4(tcg.m_src, tcg.m_uvIdx).c_str());
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retval += hecl::Format(" vtf.tcgs[%u] = (texMtxs[%u].postMtx * vec4(%s((texMtxs[%u].mtx * %s).xyz), 1.0)).xy;\n",
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tcgIdx, tcg.m_mtx, tcg.m_norm ? "normalize" : "",
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tcg.m_mtx, EmitTexGenSource4(tcg.m_src, tcg.m_uvIdx).c_str());
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++tcgIdx;
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}
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int extIdx = 0;
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for (int i=0 ; i<extTexCount ; ++i)
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{
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const TextureInfo& extTex = extTexs[i];
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if (extTex.mtx < 0)
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retval += hecl::Format(" vtf.extTcgs[%u] = %s;\n", extIdx,
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EmitTexGenSource2(extTex.src, extTex.uvIdx).c_str());
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else
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retval += hecl::Format(" vtf.extTcgs[%u] = (texMtxs[%u].postMtx * vec4(%s((texMtxs[%u].mtx * %s).xyz), 1.0)).xy;\n",
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extIdx, extTex.mtx,
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extTex.normalize ? "normalize" : "", extTex.mtx,
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EmitTexGenSource4(extTex.src, extTex.uvIdx).c_str());
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++extIdx;
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}
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return retval + "}\n";
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}
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@ -175,7 +195,7 @@ std::string GLSL::makeFrag(const char* glslVer,
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texMapDecl += hecl::Format("TBINDING%u uniform sampler2D tex%u;\n", i, i);
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std::string retval = std::string(glslVer) + "\n" BOO_GLSL_BINDING_HEAD +
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GenerateVertToFragStruct() +
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GenerateVertToFragStruct(0) +
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"\nlayout(location=0) out vec4 colorOut;\n" +
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texMapDecl +
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"SBINDING(0) in VertToFrag vtf;\n\n" +
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@ -206,7 +226,8 @@ std::string GLSL::makeFrag(const char* glslVer,
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std::string GLSL::makeFrag(const char* glslVer,
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const ShaderFunction& lighting,
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const ShaderFunction& post) const
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const ShaderFunction& post,
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size_t extTexCount) const
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{
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std::string lightingSrc;
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if (lighting.m_source)
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@ -225,7 +246,7 @@ std::string GLSL::makeFrag(const char* glslVer,
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texMapDecl += hecl::Format("TBINDING%u uniform sampler2D tex%u;\n", i, i);
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std::string retval = std::string(glslVer) + "\n" BOO_GLSL_BINDING_HEAD +
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GenerateVertToFragStruct() +
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GenerateVertToFragStruct(extTexCount) +
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"\nlayout(location=0) out vec4 colorOut;\n" +
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texMapDecl +
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"SBINDING(0) in VertToFrag vtf;\n\n" +
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@ -289,7 +310,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
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std::string vertSource =
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m_backend.makeVert("#version 330",
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tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
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tag.getSkinSlotCount(), tag.getTexMtxCount());
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tag.getSkinSlotCount(), tag.getTexMtxCount(), 0, nullptr);
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cachedSz += vertSource.size() + 1;
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std::string fragSource = m_backend.makeFrag("#version 330");
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@ -357,17 +378,11 @@ struct GLSLBackendFactory : IShaderBackendFactory
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m_backend.reset(ir, diag);
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size_t cachedSz = 3;
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std::string vertSource =
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m_backend.makeVert("#version 330",
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tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
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tag.getSkinSlotCount(), tag.getTexMtxCount());
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cachedSz += vertSource.size() + 1;
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if (m_backend.m_texMapEnd > 8)
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Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
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std::vector<std::string> fragSources;
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fragSources.reserve(extensionSlots.size());
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std::vector<std::pair<std::string, std::string>> sources;
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sources.reserve(extensionSlots.size());
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for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
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{
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size_t bc = 2;
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@ -378,11 +393,16 @@ struct GLSLBackendFactory : IShaderBackendFactory
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bn = slot.blockNames;
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}
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fragSources.push_back(m_backend.makeFrag("#version 330", slot.lighting, slot.post));
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cachedSz += fragSources.back().size() + 1;
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sources.emplace_back(m_backend.makeVert("#version 330",
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tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
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tag.getSkinSlotCount(), tag.getTexMtxCount(), slot.texCount,
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slot.texs),
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m_backend.makeFrag("#version 330", slot.lighting, slot.post, slot.texCount));
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cachedSz += sources.back().first.size() + 1;
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cachedSz += sources.back().second.size() + 1;
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boo::IShaderPipeline* ret =
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static_cast<boo::GLDataFactory::Context&>(ctx).
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newShaderPipeline(vertSource.c_str(), fragSources.back().c_str(),
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newShaderPipeline(sources.back().first.c_str(), sources.back().second.c_str(),
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m_backend.m_texMapEnd, STD_TEXNAMES, bc, bn,
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m_backend.m_blendSrc, m_backend.m_blendDst, tag.getPrimType(),
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tag.getDepthTest(), tag.getDepthWrite(),
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@ -397,9 +417,11 @@ struct GLSLBackendFactory : IShaderBackendFactory
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w.writeUByte(m_backend.m_texMapEnd);
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w.writeUByte(atUint8(m_backend.m_blendSrc));
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w.writeUByte(atUint8(m_backend.m_blendDst));
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w.writeString(vertSource);
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for (const std::string src : fragSources)
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w.writeString(src);
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for (const std::pair<std::string, std::string>& pair : sources)
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{
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w.writeString(pair.first);
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w.writeString(pair.second);
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}
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return dataOut;
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}
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@ -414,7 +436,6 @@ struct GLSLBackendFactory : IShaderBackendFactory
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atUint8 texMapEnd = r.readUByte();
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boo::BlendFactor blendSrc = boo::BlendFactor(r.readUByte());
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boo::BlendFactor blendDst = boo::BlendFactor(r.readUByte());
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std::string vertSource = r.readString();
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if (texMapEnd > 8)
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Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
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@ -429,6 +450,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
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bn = slot.blockNames;
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}
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std::string vertSource = r.readString();
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std::string fragSource = r.readString();
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boo::IShaderPipeline* ret =
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static_cast<boo::GLDataFactory::Context&>(ctx).
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@ -466,7 +488,7 @@ struct SPIRVBackendFactory : IShaderBackendFactory
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std::string vertSource =
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m_backend.makeVert("#version 330",
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tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
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tag.getSkinSlotCount(), tag.getTexMtxCount());
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tag.getSkinSlotCount(), tag.getTexMtxCount(), 0, nullptr);
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std::string fragSource = m_backend.makeFrag("#version 330");
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@ -570,37 +592,41 @@ struct SPIRVBackendFactory : IShaderBackendFactory
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{
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m_backend.reset(ir, diag);
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std::string vertSource =
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m_backend.makeVert("#version 330",
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tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
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tag.getSkinSlotCount(), tag.getTexMtxCount());
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struct Blobs
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{
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std::vector<unsigned int> vert;
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std::vector<unsigned int> frag;
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std::vector<unsigned char> pipeline;
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};
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std::vector<Blobs> pipeBlobs;
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pipeBlobs.reserve(extensionSlots.size());
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std::vector<unsigned int> vertBlob;
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std::vector<std::pair<std::vector<unsigned int>, std::vector<unsigned char>>> fragPipeBlobs;
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fragPipeBlobs.reserve(extensionSlots.size());
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size_t cachedSz = 7 + 8 * extensionSlots.size();
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size_t cachedSz = 3 + 12 * extensionSlots.size();
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for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
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{
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std::string fragSource = m_backend.makeFrag("#version 330", slot.lighting, slot.post);
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fragPipeBlobs.emplace_back();
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std::pair<std::vector<unsigned int>, std::vector<unsigned char>>& fragPipeBlob = fragPipeBlobs.back();
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std::string vertSource =
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m_backend.makeVert("#version 330",
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tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
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tag.getSkinSlotCount(), tag.getTexMtxCount(), slot.texCount, slot.texs);
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std::string fragSource = m_backend.makeFrag("#version 330", slot.lighting, slot.post, slot.texCount);
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pipeBlobs.emplace_back();
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Blobs& pipeBlob = pipeBlobs.back();
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boo::IShaderPipeline* ret =
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static_cast<boo::VulkanDataFactory::Context&>(ctx).
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newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
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vertBlob, fragPipeBlob.first, fragPipeBlob.second,
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pipeBlob.vert, pipeBlob.frag, pipeBlob.pipeline,
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tag.newVertexFormat(ctx),
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m_backend.m_blendSrc, m_backend.m_blendDst, tag.getPrimType(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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cachedSz += fragPipeBlob.first.size() * sizeof(unsigned int);
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cachedSz += fragPipeBlob.second.size();
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cachedSz += pipeBlob.vert.size() * sizeof(unsigned int);
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cachedSz += pipeBlob.frag.size() * sizeof(unsigned int);
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cachedSz += pipeBlob.pipeline.size();
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returnFunc(ret);
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}
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size_t vertBlobSz = vertBlob.size() * sizeof(unsigned int);
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cachedSz += vertBlobSz;
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ShaderCachedData dataOut(tag, cachedSz);
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athena::io::MemoryWriter w(dataOut.m_data.get(), dataOut.m_sz);
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@ -608,23 +634,24 @@ struct SPIRVBackendFactory : IShaderBackendFactory
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w.writeUByte(atUint8(m_backend.m_blendSrc));
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w.writeUByte(atUint8(m_backend.m_blendDst));
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if (vertBlobSz)
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for (const Blobs& pipeBlob : pipeBlobs)
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{
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size_t vertBlobSz = pipeBlob.vert.size() * sizeof(unsigned int);
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size_t fragBlobSz = pipeBlob.frag.size() * sizeof(unsigned int);
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size_t pipeBlobSz = pipeBlob.pipeline.size();
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w.writeUint32Big(vertBlobSz);
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w.writeUBytes((atUint8*)vertBlob.data(), vertBlobSz);
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}
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else
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w.writeUint32Big(0);
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if (vertBlobSz)
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{
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w.writeUint32Big(vertBlobSz);
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w.writeUBytes((atUint8*)pipeBlob.vert.data(), vertBlobSz);
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}
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else
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w.writeUint32Big(0);
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for (const std::pair<std::vector<unsigned int>, std::vector<unsigned char>>& fragPipeBlob : fragPipeBlobs)
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{
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size_t fragBlobSz = fragPipeBlob.first.size() * sizeof(unsigned int);
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size_t pipeBlobSz = fragPipeBlob.second.size();
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if (fragBlobSz)
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{
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w.writeUint32Big(fragBlobSz);
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w.writeUBytes((atUint8*)fragPipeBlob.first.data(), fragBlobSz);
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w.writeUBytes((atUint8*)pipeBlob.frag.data(), fragBlobSz);
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}
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else
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w.writeUint32Big(0);
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@ -632,7 +659,7 @@ struct SPIRVBackendFactory : IShaderBackendFactory
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if (pipeBlobSz)
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{
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w.writeUint32Big(pipeBlobSz);
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w.writeUBytes((atUint8*)fragPipeBlob.second.data(), pipeBlobSz);
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w.writeUBytes((atUint8*)pipeBlob.pipeline.data(), pipeBlobSz);
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}
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else
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w.writeUint32Big(0);
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@ -652,13 +679,13 @@ struct SPIRVBackendFactory : IShaderBackendFactory
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boo::BlendFactor blendSrc = boo::BlendFactor(r.readUByte());
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boo::BlendFactor blendDst = boo::BlendFactor(r.readUByte());
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atUint32 vertSz = r.readUint32Big();
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std::vector<unsigned int> vertBlob(vertSz / sizeof(unsigned int));
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if (vertSz)
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r.readUBytesToBuf(vertBlob.data(), vertSz);
|
||||
|
||||
for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
|
||||
{
|
||||
atUint32 vertSz = r.readUint32Big();
|
||||
std::vector<unsigned int> vertBlob(vertSz / sizeof(unsigned int));
|
||||
if (vertSz)
|
||||
r.readUBytesToBuf(vertBlob.data(), vertSz);
|
||||
|
||||
atUint32 fragSz = r.readUint32Big();
|
||||
std::vector<unsigned int> fragBlob(fragSz / sizeof(unsigned int));
|
||||
if (fragSz)
|
||||
|
|
Loading…
Reference in New Issue