mirror of https://github.com/AxioDL/metaforce.git
CStateManager: Remove unnecessary casts
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7039232a95
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@ -319,12 +319,12 @@ bool CStateManager::RenderLast(TUniqueId uid) {
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void CStateManager::AddDrawableActorPlane(const CActor& actor, const zeus::CPlane& plane,
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const zeus::CAABox& aabb) const {
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const_cast<CActor&>(actor).SetAddedToken(x8dc_objectDrawToken + 1);
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g_Renderer->AddPlaneObject(static_cast<const void*>(&actor), aabb, plane, 0);
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g_Renderer->AddPlaneObject(&actor, aabb, plane, 0);
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}
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void CStateManager::AddDrawableActor(const CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const {
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const_cast<CActor&>(actor).SetAddedToken(x8dc_objectDrawToken + 1);
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g_Renderer->AddDrawable(static_cast<const void*>(&actor), vec, aabb, 0, IRenderer::EDrawableSorting::SortedCallback);
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g_Renderer->AddDrawable(&actor, vec, aabb, 0, IRenderer::EDrawableSorting::SortedCallback);
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}
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bool CStateManager::SpecialSkipCinematic() {
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