mirror of https://github.com/AxioDL/metaforce.git
Implement CPatterned::KnockBack
This commit is contained in:
parent
3ef7386978
commit
0b3a9e1865
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@ -31,7 +31,7 @@
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#define SFXpik_x_elevamb_lp_00 1147
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#define SFXsfx047C 1148
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#define SFXsfx047D 1149
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#define SFXsfx047E 1150
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#define SFXeff_x_smallfire_lp_00 1150
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#define SFXeff_x_fire_lp_00 1151
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#define SFXsfx0480 1152
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#define SFXsfx0481 1153
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@ -54,6 +54,8 @@
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#include "World/CScriptDamageableTrigger.hpp"
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#include "World/CScriptDebris.hpp"
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#include "hecl/CVarManager.hpp"
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#include "World/CPatterned.hpp"
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#include "World/CDestroyableRock.hpp"
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#include <cmath>
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namespace urde
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@ -1361,7 +1363,8 @@ void CStateManager::ApplyKnockBack(CActor& actor, const CDamageInfo& info, const
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{
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if (TCastToPtr<CPhysicsActor> physActor = actor)
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{
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zeus::CVector3f kbVec = pos * (dampedPower - hInfo->GetKnockbackResistance()) * physActor->GetMass() * 1.5f;
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zeus::CVector3f kbVec = pos *
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(dampedPower - hInfo->GetKnockbackResistance()) * physActor->GetMass() * 1.5f;
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if (physActor->GetMaterialList().HasMaterial(EMaterialTypes::Immovable) ||
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!physActor->GetMaterialList().HasMaterial(EMaterialTypes::Grass))
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return;
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@ -1372,7 +1375,8 @@ void CStateManager::ApplyKnockBack(CActor& actor, const CDamageInfo& info, const
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}
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if (ai)
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ai->KnockBack(pos, *this, info, dampen == 0.f ? EKnockBackType::Zero : EKnockBackType::One, false, dampedPower);
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ai->KnockBack(pos, *this, info, dampen == 0.f ? EKnockBackType::Direct : EKnockBackType::Radius,
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false, dampedPower);
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}
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void CStateManager::KnockBackPlayer(CPlayer& player, const zeus::CVector3f& pos, float power, float resistance)
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@ -1698,11 +1702,9 @@ bool CStateManager::ApplyLocalDamage(const zeus::CVector3f& vec1, const zeus::CV
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float mulDam = dam;
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TCastToPtr<CPlayer> player = damagee;
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TCastToPtr<CAi> ai = damagee;
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#if 0
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if (TCastToPtr<CDestroyableRock>(damagee))
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ai = damagee;
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#endif
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CAi* ai = TCastToPtr<CPatterned>(damagee).GetPtr();
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if (!ai)
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ai = TCastToPtr<CDestroyableRock>(damagee).GetPtr();
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if (player)
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{
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@ -1746,7 +1748,7 @@ bool CStateManager::ApplyLocalDamage(const zeus::CVector3f& vec1, const zeus::CV
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if (significant)
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ai->TakeDamage(vec2, mulDam);
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if (newHp <= 0.f)
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ai->Death(vec2, *this, EScriptObjectState::DeathRattle);
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ai->Death(*this, vec2, EScriptObjectState::DeathRattle);
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}
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return significant;
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@ -93,6 +93,24 @@ CCameraShakeData CCameraShakeData::BuildPhazonCameraShakeData(float duration, fl
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SCameraShakePoint(1, 0.f, 0.f, 0.5f * duration, 0.5f))};
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}
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CCameraShakeData CCameraShakeData::BuildPatternedExplodeShakeData(float duration, float magnitude)
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{
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return {duration, 100.f, 0, zeus::CVector3f::skZero,
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CCameraShakerComponent(1,
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SCameraShakePoint(0, 0.25f * duration, 0.f, 0.75f * duration, magnitude),
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SCameraShakePoint(1, 0.f, 0.f, 0.5f * duration, 2.0f)),
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CCameraShakerComponent(),
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CCameraShakerComponent()};
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}
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CCameraShakeData CCameraShakeData::BuildPatternedExplodeShakeData(const zeus::CVector3f& pos, float duration,
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float magnitude, float distance)
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{
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CCameraShakeData shakeData = CCameraShakeData::BuildPatternedExplodeShakeData(duration, magnitude);
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shakeData.SetSfxPositionAndDistance(pos, distance);
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return shakeData;
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}
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void SCameraShakePoint::Update(float curTime)
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{
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float offTimePoint = xc_attackTime + x10_sustainTime;
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@ -66,6 +66,9 @@ public:
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static CCameraShakeData BuildMissileCameraShake(float duration, float magnitude, float sfxDistance,
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const zeus::CVector3f& sfxPos);
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static CCameraShakeData BuildPhazonCameraShakeData(float duration, float magnitude);
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static CCameraShakeData BuildPatternedExplodeShakeData(float duration, float magnitude);
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static CCameraShakeData BuildPatternedExplodeShakeData(const zeus::CVector3f& pos, float duration,
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float magnitude, float distance);
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void Update(float dt, CStateManager& mgr);
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zeus::CVector3f GetPoint() const;
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float GetMaxAMComponent() const;
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@ -333,4 +333,21 @@ bool CBodyController::HasIceBreakoutState() const
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return best.first > 0.f;
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}
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void CBodyController::StopElectrocution()
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{
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x324_electrocutionDur = 0.f;
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x32c_timeElectrocuting = 0.f;
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x4_cmdMgr.DeliverCmd(CBodyStateCmd(EBodyStateCmd::StopReaction));
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}
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void CBodyController::FrozenBreakout()
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{
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if (x300_26_frozen)
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{
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float timeToBreakout = x304_intoFreezeDur + x308_frozenDur;
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if (x310_timeFrozen < timeToBreakout)
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x310_timeFrozen = timeToBreakout;
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}
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}
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}
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@ -101,6 +101,8 @@ public:
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void DouseElectrocuting();
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void UpdateFrozenInfo(float, CStateManager&);
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bool HasIceBreakoutState() const;
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void StopElectrocution();
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void FrozenBreakout();
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pas::EAnimationState GetCurrentAdditiveStateId() const
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{ return x2a4_bodyStateInfo.GetCurrentAdditiveStateId(); }
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EBodyType GetBodyType() const { return x2f4_bodyType; }
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@ -7,7 +7,7 @@ CAtomicAlpha::CAtomicAlpha(TUniqueId uid, std::string_view name, const CEntityIn
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CAssetId wpsc, const CDamageInfo& dInfo, float f1, float f2, float f3, CAssetId cmdl,
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bool b1, bool b2)
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: CPatterned(ECharacter::AtomicAlpha, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, actParms, EKnockBackVariant::One)
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EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, actParms, EKnockBackVariant::Medium)
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{
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}
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@ -35,7 +35,7 @@ CBabygothData::CBabygothData(CInputStream& in)
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CBabygoth::CBabygoth(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms, const CBabygothData& babyData)
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: CPatterned(ECharacter::Babygoth, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo, EMovementType::Ground,
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EColliderType::One, EBodyType::BiPedal, actParms, EKnockBackVariant::One)
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EColliderType::One, EBodyType::BiPedal, actParms, EKnockBackVariant::Medium)
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{
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}
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@ -8,5 +8,5 @@ CBloodFlower::CBloodFlower(TUniqueId uid, std::string_view name, const CEntityIn
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const CDamageInfo& dInfo2, const CDamageInfo& dInfo3, CAssetId partId2, CAssetId partId3,
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CAssetId partId4, float f1, CAssetId partId5, u32 soundId)
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: CPatterned(ECharacter::BloodFlower, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::Ground, EColliderType::One, EBodyType::Restricted, actParms, EKnockBackVariant::One) {}
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EMovementType::Ground, EColliderType::One, EBodyType::Restricted, actParms, EKnockBackVariant::Medium) {}
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}
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@ -7,7 +7,7 @@ CBurrower::CBurrower(TUniqueId uid, std::string_view name, const CEntityInfo& in
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CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms,
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CAssetId, CAssetId, CAssetId, const CDamageInfo&, CAssetId, u32, CAssetId)
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: CPatterned(ECharacter::Burrower, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::Ground, EColliderType::One, EBodyType::BiPedal, actParms, EKnockBackVariant::Zero)
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EMovementType::Ground, EColliderType::One, EBodyType::BiPedal, actParms, EKnockBackVariant::Small)
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{
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}
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@ -22,7 +22,7 @@ CChozoGhost::CChozoGhost(TUniqueId uid, std::string_view name, const CEntityInfo
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const CBehaveChance& chance3, u16 sId1, float f5, u16 sId2, u16 sId3, u32 w1, float f6, u32 w2,
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float f7, CAssetId partId, s16 sId4, float f8, float f9, u32 w3, u32 w4)
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: CPatterned(ECharacter::ChozoGhost, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::Flyer, EColliderType::Zero, EBodyType::BiPedal, actParms, EKnockBackVariant::One)
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EMovementType::Flyer, EColliderType::Zero, EBodyType::BiPedal, actParms, EKnockBackVariant::Medium)
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{
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}
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@ -19,7 +19,7 @@ CElitePirate::CElitePirate(TUniqueId uid, std::string_view name, const CEntityIn
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CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms,
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const CElitePirateData& eliteData)
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: CPatterned(ECharacter::ElitePirate, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::Ground, EColliderType::One, EBodyType::BiPedal, actParms, EKnockBackVariant::Two)
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EMovementType::Ground, EColliderType::One, EBodyType::BiPedal, actParms, EKnockBackVariant::Large)
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{
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}
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@ -7,7 +7,7 @@ CEyeball::CEyeball(TUniqueId uid, std::string_view name, CPatterned::EFlavorType
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CAssetId, const CDamageInfo&, CAssetId, CAssetId, CAssetId, CAssetId, u32, u32, u32, u32, u32,
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const CActorParameters& actParms, bool)
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: CPatterned(ECharacter::EyeBall, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
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EColliderType::Zero, EBodyType::Restricted, actParms, EKnockBackVariant::One)
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EColliderType::Zero, EBodyType::Restricted, actParms, EKnockBackVariant::Medium)
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{
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}
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@ -6,7 +6,7 @@ namespace urde::MP1
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CFireFlea::CFireFlea(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo, float)
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: CPatterned(ECharacter::FireFlea, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::Flyer, EColliderType::One, EBodyType::NewFlyer, actParms, EKnockBackVariant::Zero)
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EMovementType::Flyer, EColliderType::One, EBodyType::NewFlyer, actParms, EKnockBackVariant::Small)
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{
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}
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@ -7,7 +7,7 @@ CFlickerBat::CFlickerBat(TUniqueId uid, std::string_view name, CPatterned::EFlav
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
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EColliderType colType, bool b1, const CActorParameters& actParms, bool b2)
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: CPatterned(ECharacter::FlickerBat, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer, colType,
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EBodyType::Pitchable, actParms, EKnockBackVariant::Zero)
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EBodyType::Pitchable, actParms, EKnockBackVariant::Small)
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{
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}
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@ -7,7 +7,7 @@ CFlyingPirate::CFlyingPirate(TUniqueId uid, std::string_view name, const CEntity
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CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo,
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CInputStream& in, u32 propCount)
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: CPatterned(ECharacter::FlyingPirate, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::Flyer, EColliderType::One, EBodyType::NewFlyer, actParms, EKnockBackVariant::One)
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EMovementType::Flyer, EColliderType::One, EBodyType::NewFlyer, actParms, EKnockBackVariant::Medium)
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{
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}
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@ -21,7 +21,7 @@ CMagdolite::CMagdolite(TUniqueId uid, std::string_view name, const CEntityInfo&
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const CDamageVulnerability& dVuln2, CAssetId modelId, CAssetId skinId, float f3, float f4,
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float f5, float f6, const urde::MP1::CMagdolite::CMagdoliteData& magData, float f7, float f8, float f9)
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: CPatterned(ECharacter::Magdolite, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::Flyer, EColliderType::One, EBodyType::BiPedal, actParms, EKnockBackVariant::Two)
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EMovementType::Flyer, EColliderType::One, EBodyType::BiPedal, actParms, EKnockBackVariant::Large)
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{
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}
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@ -7,7 +7,7 @@ CMetaree::CMetaree(TUniqueId uid, std::string_view name, EFlavorType flavor, con
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float f1, const zeus::CVector3f& v1, float f2, EBodyType bodyType, float f3, float f4,
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const CActorParameters& aParms)
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: CPatterned(ECharacter::Metaree, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
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EColliderType::Zero, bodyType, aParms, EKnockBackVariant::Zero)
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EColliderType::Zero, bodyType, aParms, EKnockBackVariant::Small)
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, x568_(f3)
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, x56c_(f4)
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, x570_(f1)
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@ -24,7 +24,7 @@ CMetroid::CMetroid(TUniqueId uid, std::string_view name, EFlavorType flavor, con
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
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const CActorParameters& aParms, const CMetroidData& metroidData)
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: CPatterned(ECharacter::Metroid, uid, name, flavor, info, xf, std::move(mData), pInfo,
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EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, EKnockBackVariant::One)
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EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, EKnockBackVariant::Medium)
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{
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}
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@ -29,7 +29,7 @@ CMetroidBeta::CMetroidBeta(TUniqueId uid, std::string_view name, const CEntityIn
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
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const CActorParameters& aParms, const CMetroidBetaData& metroidData)
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: CPatterned(ECharacter::MetroidBeta, uid, name, EFlavorType::One, info, xf, std::move(mData), pInfo,
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EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, EKnockBackVariant::Two)
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EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, EKnockBackVariant::Large)
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{
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}
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@ -142,7 +142,7 @@ CMetroidPrimeExo::CMetroidPrimeExo(TUniqueId uid, std::string_view name, const C
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CAssetId particle3, CAssetId particle4,
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const rstl::reserved_vector<SPrimeStruct6, 4>& struct6s)
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: CPatterned(ECharacter::MetroidPrimeExo, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, EKnockBackVariant::Two)
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EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, EKnockBackVariant::Large)
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{
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}
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@ -10,7 +10,7 @@ CNewIntroBoss::CNewIntroBoss(TUniqueId uid, std::string_view name, const CEntity
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const CActorParameters& actParms, float, u32, const CDamageInfo& dInfo,
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u32, u32, u32, u32)
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: CPatterned(ECharacter::NewIntroBoss, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::Flyer, EColliderType::One, EBodyType::Restricted, actParms, EKnockBackVariant::One)
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EMovementType::Flyer, EColliderType::One, EBodyType::Restricted, actParms, EKnockBackVariant::Medium)
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{
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}
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@ -24,7 +24,7 @@ CParasite::CParasite(TUniqueId uid, std::string_view name, EFlavorType flavor, c
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bool b1, u32 w1, const CDamageVulnerability& dVuln,const CDamageInfo& parInfo, u16 sfxId1,
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u16 sfxId2, u16 sfxId3, u32 w2, u32 w3, float f19, const CActorParameters &aParams)
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: CWallWalker(ECharacter::Parasite, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
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EColliderType::Zero, bodyType, aParams, f7, f4, EKnockBackVariant::Zero, f2, w1, f17, b1)
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EColliderType::Zero, bodyType, aParams, f7, f4, EKnockBackVariant::Small, f2, w1, f17, b1)
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, x64c_(dVuln)
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, x6b4_(parInfo)
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, x6d0_(f1)
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@ -53,7 +53,7 @@ CParasite::CParasite(TUniqueId uid, std::string_view name, EFlavorType flavor, c
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switch(x5d0_)
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{
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case 2:
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x460_knockBackController.SetX81_25(false);
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x460_knockBackController.SetEnableFreeze(false);
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case 1:
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x460_knockBackController.SetAutoResetImpulse(false);
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break;
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@ -9,7 +9,7 @@ CPuddleToadGamma::CPuddleToadGamma(TUniqueId uid, std::string_view name, EFlavor
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const zeus::CVector3f& v1,
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float f4, float f5, float f6, const CDamageInfo& dInfo1, const CDamageInfo& dInfo2)
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: CPatterned(ECharacter::PuddleToad, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
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EColliderType::Zero, EBodyType::Restricted, aParms, EKnockBackVariant::Two)
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EColliderType::Zero, EBodyType::Restricted, aParms, EKnockBackVariant::Large)
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{
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}
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@ -8,7 +8,7 @@ CPuffer::CPuffer(TUniqueId uid, std::string_view name, const CEntityInfo& info,
|
|||
float hoverSpeed, CAssetId cloudEffect, const CDamageInfo& cloudDamage, CAssetId cloudSteam, float f2,
|
||||
bool b1, bool b2, bool b3, const CDamageInfo& explosionDamage, s16 sfxId)
|
||||
: CPatterned(ECharacter::Puffer, uid, name, EFlavorType::Zero, info, xf, std::move(modelData), patternedInfo,
|
||||
EMovementType::Flyer, EColliderType::One, EBodyType::RestrictedFlyer, actorParameters, EKnockBackVariant::Zero)
|
||||
EMovementType::Flyer, EColliderType::One, EBodyType::RestrictedFlyer, actorParameters, EKnockBackVariant::Small)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ CRidley::CRidley(TUniqueId uid, std::string_view name, const CEntityInfo& info,
|
|||
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
|
||||
const CActorParameters& actParms, CInputStream& in, u32 propCount)
|
||||
: CPatterned(ECharacter::Ridley, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
|
||||
EMovementType::Flyer, EColliderType::Zero, EBodyType::Flyer, actParms, EKnockBackVariant::Two),
|
||||
EMovementType::Flyer, EColliderType::Zero, EBodyType::Flyer, actParms, EKnockBackVariant::Large),
|
||||
x568_(in, propCount)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@ CSeedling::CSeedling(TUniqueId uid, std::string_view name, const CEntityInfo& in
|
|||
CAssetId, CAssetId, const CDamageInfo&, const CDamageInfo&, float f1, float f2, float f3, float f4)
|
||||
: CWallWalker(ECharacter::Seedling, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
|
||||
EMovementType::Ground, EColliderType::Zero, EBodyType::WallWalker, actParms, f1, f2,
|
||||
EKnockBackVariant::Zero, f3, 4, f4, false)
|
||||
EKnockBackVariant::Small, f3, 4, f4, false)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ CSpacePirate::CSpacePirate(TUniqueId uid, std::string_view name, const CEntityIn
|
|||
CModelData&& mData, const CActorParameters& aParams, const CPatternedInfo& pInfo,
|
||||
CInputStream& in, u32 propCount)
|
||||
: CPatterned(ECharacter::SpacePirate, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo, EMovementType::Ground,
|
||||
EColliderType::One, EBodyType::BiPedal, aParams, EKnockBackVariant::One)
|
||||
EColliderType::One, EBodyType::BiPedal, aParams, EKnockBackVariant::Medium)
|
||||
, x568_(in, propCount)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ CThardusRockProjectile::CThardusRockProjectile(
|
|||
const zeus::CTransform& xf, CModelData&& modelData, const CActorParameters& aParms,
|
||||
const CPatternedInfo& patternedInfo, const std::vector<CModelData>& mDataVec, u32)
|
||||
: CPatterned(ECharacter::ThardusRockProjectile, uid, name, EFlavorType::Zero, info, xf, std::move(modelData),
|
||||
patternedInfo, EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, EKnockBackVariant::One)
|
||||
patternedInfo, EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, EKnockBackVariant::Medium)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -5,6 +5,6 @@ namespace urde::MP1
|
|||
CTryclops::CTryclops(urde::TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
|
||||
urde::CModelData&& mData, const urde::CPatternedInfo& pInfo, const urde::CActorParameters& actParms, float, float, float, float)
|
||||
: CPatterned(ECharacter::Tryclops, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
|
||||
EMovementType::Ground, EColliderType::One, EBodyType::BiPedal, actParms, EKnockBackVariant::Zero)
|
||||
EMovementType::Ground, EColliderType::One, EBodyType::BiPedal, actParms, EKnockBackVariant::Small)
|
||||
{}
|
||||
}
|
|
@ -9,7 +9,7 @@ CWarWasp::CWarWasp(TUniqueId uid, std::string_view name, const CEntityInfo& info
|
|||
CPatterned::EColliderType collider, const CDamageInfo& dInfo1, const CActorParameters& actorParms,
|
||||
CAssetId weapon, const CDamageInfo& dInfo2, CAssetId particle, u32 w3)
|
||||
: CPatterned(ECharacter::WarWasp, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer, collider,
|
||||
EBodyType::Flyer, actorParms, EKnockBackVariant::Zero)
|
||||
EBodyType::Flyer, actorParms, EKnockBackVariant::Small)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "Graphics/CBooRenderer.hpp"
|
||||
#include "Graphics/CSkinnedModel.hpp"
|
||||
#include "World/CScriptPlayerActor.hpp"
|
||||
#include "CPatterned.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
@ -123,6 +124,22 @@ void CActorModelParticles::CItem::Update(float, CStateManager&)
|
|||
|
||||
}
|
||||
|
||||
void CActorModelParticles::CItem::EnsureLoaded(EDependency d)
|
||||
{
|
||||
if (!(x134_bits & (1 << int(d))))
|
||||
{
|
||||
x128_parent.IncrementDependency(d);
|
||||
x134_bits |= (1 << int(d));
|
||||
}
|
||||
}
|
||||
|
||||
void CActorModelParticles::IncrementDependency(EDependency d)
|
||||
{
|
||||
x50_dgrps[int(d)].Increment();
|
||||
if (!(xe6_bits2 & (1 << int(d))))
|
||||
xe4_bits |= (1 << int(d));
|
||||
}
|
||||
|
||||
static const char* ParticleDGRPs[] =
|
||||
{
|
||||
"Effect_OnFire_DGRP",
|
||||
|
@ -133,15 +150,15 @@ static const char* ParticleDGRPs[] =
|
|||
"Effect_Electric_DGRP",
|
||||
};
|
||||
|
||||
std::pair<std::vector<CToken>, bool>
|
||||
CActorModelParticles::Dependency
|
||||
CActorModelParticles::GetParticleDGRPTokens(const char* name)
|
||||
{
|
||||
std::pair<std::vector<CToken>, bool> ret = {};
|
||||
Dependency ret = {};
|
||||
TToken<CDependencyGroup> dgrp = g_SimplePool->GetObj(name);
|
||||
const auto& vector = dgrp->GetObjectTagVector();
|
||||
ret.first.reserve(vector.size());
|
||||
ret.x0_tokens.reserve(vector.size());
|
||||
for (const SObjectTag& tag : vector)
|
||||
ret.first.push_back(g_SimplePool->GetObj(tag));
|
||||
ret.x0_tokens.push_back(g_SimplePool->GetObj(tag));
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -292,9 +309,16 @@ void CActorModelParticles::StartIce(CActor& actor)
|
|||
{
|
||||
}
|
||||
|
||||
void CActorModelParticles::StartElectric(CActor& act)
|
||||
{
|
||||
auto iter = FindOrCreateSystem(act);
|
||||
if (iter->xc0_particleElectric && !iter->xc0_particleElectric->GetParticleEmission())
|
||||
iter->xc0_particleElectric->SetParticleEmission(true);
|
||||
}
|
||||
|
||||
void CActorModelParticles::StopElectric(CActor& act)
|
||||
{
|
||||
if (!act.GetPointGeneratorParticles())
|
||||
if (act.GetPointGeneratorParticles())
|
||||
{
|
||||
auto iter = FindSystem(act.GetUniqueId());
|
||||
if (iter != x0_items.cend() && iter->xc0_particleElectric)
|
||||
|
@ -302,6 +326,61 @@ void CActorModelParticles::StopElectric(CActor& act)
|
|||
}
|
||||
}
|
||||
|
||||
void CActorModelParticles::StopThermalHotParticles(CActor& act)
|
||||
{
|
||||
if (act.GetPointGeneratorParticles())
|
||||
{
|
||||
auto iter = FindSystem(act.GetUniqueId());
|
||||
if (iter != x0_items.cend())
|
||||
{
|
||||
for (auto& part : iter->x8_thermalHotParticles)
|
||||
if (part.first)
|
||||
part.first->SetParticleEmission(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool IsMediumOrLarge(CActor& act)
|
||||
{
|
||||
if (TCastToConstPtr<CPatterned> pat = act)
|
||||
return pat->GetKnockBackController().GetVariant() != EKnockBackVariant::Small;
|
||||
return false;
|
||||
}
|
||||
|
||||
void CActorModelParticles::PlayFireSFX(CActor& act)
|
||||
{
|
||||
auto iter = FindOrCreateSystem(act);
|
||||
u16 sfx = SFXeff_x_smallfire_lp_00 + u16(IsMediumOrLarge(act));
|
||||
CSfxManager::AddEmitter(sfx, act.GetTranslation(), zeus::CVector3f::skZero, true, false, 0x7f, kInvalidAreaId);
|
||||
iter->xdc_ashy.Lock();
|
||||
}
|
||||
|
||||
void CActorModelParticles::EnsureElectricLoaded(CActor& act)
|
||||
{
|
||||
auto iter = FindOrCreateSystem(act);
|
||||
iter->EnsureLoaded(EDependency::Electric);
|
||||
}
|
||||
|
||||
void CActorModelParticles::EnsureFirePopLoaded(CActor& act)
|
||||
{
|
||||
auto iter = FindOrCreateSystem(act);
|
||||
iter->EnsureLoaded(EDependency::FirePop);
|
||||
}
|
||||
|
||||
void CActorModelParticles::EnsureIceBreakLoaded(CActor& act)
|
||||
{
|
||||
auto iter = FindOrCreateSystem(act);
|
||||
iter->EnsureLoaded(EDependency::IceBreak);
|
||||
}
|
||||
|
||||
void CActorModelParticles::LightDudeOnFire(CActor& act)
|
||||
{
|
||||
auto iter = FindOrCreateSystem(act);
|
||||
iter->EnsureLoaded(EDependency::OnFire);
|
||||
if (iter->x6c_ <= 0.f)
|
||||
iter->x70_ = true;
|
||||
}
|
||||
|
||||
void CActorModelParticles::AddRainSplashGenerator(CActor& act, CStateManager& mgr, u32 maxSplashes,
|
||||
u32 genRate, float minZ)
|
||||
{
|
||||
|
|
|
@ -21,6 +21,16 @@ class CScriptPlayerActor;
|
|||
class CActorModelParticles
|
||||
{
|
||||
public:
|
||||
enum class EDependency
|
||||
{
|
||||
OnFire,
|
||||
Ash,
|
||||
IceBreak,
|
||||
FirePop,
|
||||
IcePop,
|
||||
Electric
|
||||
};
|
||||
|
||||
class CItem
|
||||
{
|
||||
friend class CActorModelParticles;
|
||||
|
@ -63,9 +73,11 @@ public:
|
|||
CItem(const CEntity& ent, CActorModelParticles& parent);
|
||||
void GeneratePoints(const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn);
|
||||
void Update(float, CStateManager&);
|
||||
void EnsureLoaded(EDependency i);
|
||||
};
|
||||
|
||||
private:
|
||||
friend class CItem;
|
||||
std::list<CItem> x0_items;
|
||||
TToken<CGenDescription> x18_onFire;
|
||||
TToken<CGenDescription> x20_ash;
|
||||
|
@ -74,9 +86,47 @@ private:
|
|||
TToken<CGenDescription> x38_icePop;
|
||||
TToken<CElectricDescription> x40_electric;
|
||||
TToken<CTexture> x48_ashy;
|
||||
rstl::reserved_vector<std::pair<std::vector<CToken>, bool>, 6> x50_dgrps;
|
||||
struct Dependency
|
||||
{
|
||||
std::vector<CToken> x0_tokens;
|
||||
int x10_refCount = 0;
|
||||
bool x14_loaded = false;
|
||||
void Increment()
|
||||
{
|
||||
++x10_refCount;
|
||||
if (x10_refCount == 1)
|
||||
Load();
|
||||
}
|
||||
void Decrement()
|
||||
{
|
||||
--x10_refCount;
|
||||
if (x10_refCount <= 0)
|
||||
Unload();
|
||||
}
|
||||
void Load()
|
||||
{
|
||||
bool loading = false;
|
||||
for (CToken& tok : x0_tokens)
|
||||
{
|
||||
tok.Lock();
|
||||
if (!tok.IsLoaded())
|
||||
loading = true;
|
||||
}
|
||||
if (!loading)
|
||||
x14_loaded = true;
|
||||
}
|
||||
void Unload()
|
||||
{
|
||||
for (CToken& tok : x0_tokens)
|
||||
tok.Unlock();
|
||||
x14_loaded = false;
|
||||
}
|
||||
};
|
||||
rstl::reserved_vector<Dependency, 6> x50_dgrps;
|
||||
u8 xe4_bits = 0;
|
||||
u8 xe6_bits2 = 0;
|
||||
|
||||
std::pair<std::vector<CToken>, bool> GetParticleDGRPTokens(const char* name);
|
||||
Dependency GetParticleDGRPTokens(const char* name);
|
||||
void LoadParticleDGRPs();
|
||||
|
||||
std::unique_ptr<CElementGen> MakeOnFireGen() const;
|
||||
|
@ -86,6 +136,7 @@ private:
|
|||
std::unique_ptr<CElementGen> MakeIcePopGen() const;
|
||||
std::unique_ptr<CParticleElectric> MakeElectricGen() const;
|
||||
|
||||
void IncrementDependency(EDependency d);
|
||||
public:
|
||||
CActorModelParticles();
|
||||
static void PointGenerator(void* item, const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn);
|
||||
|
@ -99,25 +150,14 @@ public:
|
|||
u32 genRate, float minZ);
|
||||
void RemoveRainSplashGenerator(CActor& act);
|
||||
void Render(const CActor& actor) const;
|
||||
void StartElectric(CActor& act)
|
||||
{
|
||||
auto iter = FindOrCreateSystem(act);
|
||||
|
||||
if (iter->xc0_particleElectric && !iter->xc0_particleElectric->GetParticleEmission())
|
||||
iter->xc0_particleElectric->SetParticleEmission(true);
|
||||
|
||||
}
|
||||
|
||||
void StartElectric(CActor& act);
|
||||
void StopElectric(CActor& act);
|
||||
|
||||
void LightDudeOnFire(CActor& act)
|
||||
{
|
||||
auto iter = FindOrCreateSystem(act);
|
||||
|
||||
/* iter->sub801e5a04(false); */
|
||||
if (iter->x6c_ > 0.f)
|
||||
iter->x70_ = true;
|
||||
}
|
||||
void StopThermalHotParticles(CActor& act);
|
||||
void PlayFireSFX(CActor& act);
|
||||
void EnsureElectricLoaded(CActor& act);
|
||||
void EnsureFirePopLoaded(CActor& act);
|
||||
void EnsureIceBreakLoaded(CActor& act);
|
||||
void LightDudeOnFire(CActor& act);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ public:
|
|||
|
||||
virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
virtual CHealthInfo* HealthInfo(CStateManager&) { return &x258_healthInfo; }
|
||||
virtual void Death(const zeus::CVector3f&, CStateManager&, EScriptObjectState)=0;
|
||||
virtual void Death(CStateManager& mgr, const zeus::CVector3f&, EScriptObjectState)=0;
|
||||
virtual void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info,
|
||||
EKnockBackType type, bool inDeferred, float magnitude)=0;
|
||||
virtual const CDamageVulnerability* GetDamageVulnerability() const { return &x260_damageVulnerability; }
|
||||
|
|
|
@ -27,6 +27,23 @@ CExplosion::CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId
|
|||
xe8_particleGen->SetModulationColor(color);
|
||||
}
|
||||
|
||||
CExplosion::CExplosion(const TLockedToken<CElectricDescription>& electric, TUniqueId uid, bool active,
|
||||
const CEntityInfo& info, std::string_view name, const zeus::CTransform& xf,
|
||||
u32 flags, const zeus::CVector3f& scale, const zeus::CColor& color)
|
||||
: CEffect(uid, info, active, name, xf)
|
||||
{
|
||||
xe8_particleGen = std::make_unique<CParticleElectric>(electric);
|
||||
xf0_electricDesc = electric.GetObj();
|
||||
xf4_24_renderThermalHot = flags & 0x4;
|
||||
xf4_25_ = true;
|
||||
xf4_26_renderXray = flags & 0x8;
|
||||
xe6_27_thermalVisorFlags = flags & 0x1 ? 1 : 2;
|
||||
xe8_particleGen->SetGlobalTranslation(xf.origin);
|
||||
xe8_particleGen->SetOrientation(xf.getRotation());
|
||||
xe8_particleGen->SetGlobalScale(scale);
|
||||
xe8_particleGen->SetModulationColor(color);
|
||||
}
|
||||
|
||||
void CExplosion::Accept(IVisitor& visitor)
|
||||
{
|
||||
visitor.Visit(this);
|
||||
|
|
|
@ -9,9 +9,13 @@ namespace urde
|
|||
|
||||
class CExplosion : public CEffect
|
||||
{
|
||||
std::unique_ptr<CElementGen> xe8_particleGen;
|
||||
std::unique_ptr<CParticleGen> xe8_particleGen;
|
||||
TUniqueId xec_explosionLight = kInvalidUniqueId;
|
||||
const CGenDescription* xf0_particleDesc;
|
||||
union
|
||||
{
|
||||
const CGenDescription* xf0_particleDesc;
|
||||
const CElectricDescription* xf0_electricDesc;
|
||||
};
|
||||
bool xf4_24_renderThermalHot:1;
|
||||
bool xf4_25_:1;
|
||||
bool xf4_26_renderXray:1;
|
||||
|
@ -21,6 +25,9 @@ public:
|
|||
CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId uid, bool active,
|
||||
const CEntityInfo& info, std::string_view name, const zeus::CTransform& xf,
|
||||
u32, const zeus::CVector3f& scale, const zeus::CColor& color);
|
||||
CExplosion(const TLockedToken<CElectricDescription>& electric, TUniqueId uid, bool active,
|
||||
const CEntityInfo& info, std::string_view name, const zeus::CTransform& xf,
|
||||
u32, const zeus::CVector3f& scale, const zeus::CColor& color);
|
||||
|
||||
void Accept(IVisitor&);
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
|
|
|
@ -10,350 +10,350 @@ static const CKnockBackController::KnockBackParms KnockBackParmsTable[3][19][4]
|
|||
{
|
||||
{
|
||||
{
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
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|
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
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|
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{
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
|
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
|
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, 0.000000f},
|
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{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
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{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
|
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
|
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{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
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|
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{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 1.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 1.000000f, 0.000000f},
|
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|
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{
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 0.000000f, 0.000000f},
|
||||
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|
||||
{
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 5.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 5.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 5.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 5.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 8.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 8.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
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|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 4.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
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|
||||
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|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
|
||||
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|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
|
||||
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|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
|
||||
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|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
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|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
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|
||||
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|
||||
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|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
|
||||
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|
||||
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|
||||
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|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f},
|
||||
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|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
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|
||||
{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
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|
||||
{
|
||||
{
|
||||
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|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
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|
||||
{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 1.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 1.000000f, 0.000000f},
|
||||
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|
||||
{
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
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||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 0.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 5.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 5.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 5.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 5.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 8.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 8.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 8.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 8.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 4.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 4.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Eight, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::FireDeath, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Eight, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Eight, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::FireDeath, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::FireDeath, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Eight, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::FireDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Seven, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Nine, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Nine, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Disintegrate, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Disintegrate, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Four, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::PhazeOut, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
},
|
||||
{
|
||||
{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 1.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 1.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 4.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 4.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 4.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 4.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Eight, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::FireDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Seven, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Nine, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Nine, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Disintegrate, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Disintegrate, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
{
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Four, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::PhazeOut, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
{EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
@ -362,11 +362,11 @@ CKnockBackController::CKnockBackController(EKnockBackVariant variant)
|
|||
: x0_variant(variant)
|
||||
{
|
||||
x81_24_autoResetImpulse = true;
|
||||
x81_25_ = true;
|
||||
x81_27_ = true;
|
||||
x81_28_ = true;
|
||||
x81_29_ = true;
|
||||
x81_30_ = true;
|
||||
x81_25_enableFreeze = true;
|
||||
x81_27_enableBurn = true;
|
||||
x81_28_enableFireDeath = true;
|
||||
x81_29_enableExplodeDeath = true;
|
||||
x81_30_enableDisintegrate = true;
|
||||
x81_31_ = true;
|
||||
x82_24_ = true;
|
||||
for (int i = 0; i < 4; ++i)
|
||||
|
@ -454,38 +454,38 @@ void CKnockBackController::ValidateState(CPatterned& parent)
|
|||
x4_activeParms.x0_animState = (useState != EKnockBackAnimationState::Invalid) ?
|
||||
useState : EKnockBackAnimationState::None;
|
||||
|
||||
bool r4 = false;
|
||||
switch (x4_activeParms.x4_animCondition)
|
||||
bool disableFollowup = false;
|
||||
switch (x4_activeParms.x4_animFollowup)
|
||||
{
|
||||
case EKnockBackAnimationCondition::One:
|
||||
r4 = !x81_25_;
|
||||
case EKnockBackAnimationFollowUp::Freeze:
|
||||
disableFollowup = !x81_25_enableFreeze;
|
||||
break;
|
||||
case EKnockBackAnimationCondition::Two:
|
||||
r4 = !x81_26_;
|
||||
case EKnockBackAnimationFollowUp::Shock:
|
||||
disableFollowup = !x81_26_enableShock;
|
||||
break;
|
||||
case EKnockBackAnimationCondition::Three:
|
||||
r4 = !x81_27_;
|
||||
case EKnockBackAnimationFollowUp::Burn:
|
||||
disableFollowup = !x81_27_enableBurn;
|
||||
break;
|
||||
case EKnockBackAnimationCondition::Six:
|
||||
r4 = !x81_29_;
|
||||
case EKnockBackAnimationFollowUp::ExplodeDeath:
|
||||
disableFollowup = !x81_29_enableExplodeDeath;
|
||||
break;
|
||||
case EKnockBackAnimationCondition::Seven:
|
||||
r4 = !x81_29_;
|
||||
case EKnockBackAnimationFollowUp::IceDeath:
|
||||
disableFollowup = !x81_29_enableExplodeDeath;
|
||||
break;
|
||||
case EKnockBackAnimationCondition::Eight:
|
||||
r4 = !x81_28_;
|
||||
case EKnockBackAnimationFollowUp::FireDeath:
|
||||
disableFollowup = !x81_28_enableFireDeath;
|
||||
break;
|
||||
case EKnockBackAnimationCondition::Nine:
|
||||
r4 = !x81_30_;
|
||||
case EKnockBackAnimationFollowUp::Disintegrate:
|
||||
disableFollowup = !x81_30_enableDisintegrate;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (r4)
|
||||
if (disableFollowup)
|
||||
{
|
||||
x4_activeParms.x4_animCondition = EKnockBackAnimationCondition::Zero;
|
||||
x4_activeParms.x8_ = 0.f;
|
||||
x4_activeParms.x4_animFollowup = EKnockBackAnimationFollowUp::None;
|
||||
x4_activeParms.x8_followupMagnitude = 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -547,7 +547,7 @@ void CKnockBackController::DoKnockBackAnimation(const zeus::CVector3f& backVec,
|
|||
void CKnockBackController::ResetKnockBackImpulse(CPatterned& parent, const zeus::CVector3f& backVec, float magnitude)
|
||||
{
|
||||
if (x81_24_autoResetImpulse && x4_activeParms.x0_animState == EKnockBackAnimationState::KnockBack &&
|
||||
x4_activeParms.x4_animCondition != EKnockBackAnimationCondition::One)
|
||||
x4_activeParms.x4_animFollowup != EKnockBackAnimationFollowUp::Freeze)
|
||||
{
|
||||
x50_impulseDir = backVec.canBeNormalized() ? backVec.normalized() : -parent.GetTransform().basis[1];
|
||||
if (x60_impulseRemTime <= 0.f)
|
||||
|
@ -562,7 +562,7 @@ void CKnockBackController::DoDeferredKnockBack(CStateManager& mgr, CPatterned& p
|
|||
{
|
||||
if (x14_deferWeaponType == EWeaponType::Wave)
|
||||
{
|
||||
x4_activeParms = KnockBackParmsTable[int(x0_variant)][int(EKnockBackWeaponType::WaveExtra)]
|
||||
x4_activeParms = KnockBackParmsTable[int(x0_variant)][int(EKnockBackWeaponType::WaveComboedDirect)]
|
||||
[int(GetKnockBackCharacterState(parent))];
|
||||
ValidateState(parent);
|
||||
if (CHealthInfo* hInfo = parent.HealthInfo(mgr))
|
||||
|
@ -573,7 +573,7 @@ void CKnockBackController::DoDeferredKnockBack(CStateManager& mgr, CPatterned& p
|
|||
x82_25_inDeferredKnockBack = true;
|
||||
parent.KnockBack(backVec, mgr,
|
||||
CDamageInfo({x14_deferWeaponType, false, true, false}, 0.f, 0.f, 10.f),
|
||||
EKnockBackType::One, x82_25_inDeferredKnockBack, 10.f);
|
||||
EKnockBackType::Radius, x82_25_inDeferredKnockBack, 10.f);
|
||||
x82_25_inDeferredKnockBack = false;
|
||||
}
|
||||
}
|
||||
|
@ -622,9 +622,9 @@ EKnockBackWeaponType CKnockBackController::GetKnockBackWeaponType(const CDamageI
|
|||
switch (wType)
|
||||
{
|
||||
case EWeaponType::Power:
|
||||
return EKnockBackWeaponType(type != EKnockBackType::Zero ? stacking : stacking + 1);
|
||||
return EKnockBackWeaponType(type != EKnockBackType::Direct ? stacking : stacking + 1);
|
||||
case EWeaponType::Ice:
|
||||
return EKnockBackWeaponType(type != EKnockBackType::Zero ? stacking + 8 : stacking + 9);
|
||||
return EKnockBackWeaponType(type != EKnockBackType::Direct ? stacking + 8 : stacking + 9);
|
||||
case EWeaponType::Wave:
|
||||
return EKnockBackWeaponType(stacking + 4);
|
||||
case EWeaponType::Plasma:
|
||||
|
|
|
@ -11,15 +11,15 @@ class CDamageInfo;
|
|||
|
||||
enum class EKnockBackType
|
||||
{
|
||||
Zero,
|
||||
One
|
||||
Direct,
|
||||
Radius
|
||||
};
|
||||
|
||||
enum class EKnockBackVariant
|
||||
{
|
||||
Zero,
|
||||
One,
|
||||
Two
|
||||
Small,
|
||||
Medium,
|
||||
Large
|
||||
};
|
||||
|
||||
enum class EKnockBackWeaponType
|
||||
|
@ -28,15 +28,15 @@ enum class EKnockBackWeaponType
|
|||
Power,
|
||||
PowerCharged,
|
||||
PowerComboed,
|
||||
PowerExtra,
|
||||
PowerComboedDirect,
|
||||
Wave,
|
||||
WaveCharged,
|
||||
WaveComboed,
|
||||
WaveExtra,
|
||||
WaveComboedDirect,
|
||||
Ice,
|
||||
IceCharged,
|
||||
IceComboed,
|
||||
IceExtra,
|
||||
IceComboedDirect,
|
||||
Plasma,
|
||||
PlasmaCharged,
|
||||
PlasmaComboed,
|
||||
|
@ -64,19 +64,19 @@ enum class EKnockBackAnimationState
|
|||
Fall
|
||||
};
|
||||
|
||||
enum class EKnockBackAnimationCondition
|
||||
enum class EKnockBackAnimationFollowUp
|
||||
{
|
||||
Invalid = -1,
|
||||
Zero,
|
||||
One,
|
||||
Two,
|
||||
Three,
|
||||
Four,
|
||||
Five,
|
||||
Six,
|
||||
Seven,
|
||||
Eight,
|
||||
Nine
|
||||
None,
|
||||
Freeze,
|
||||
Shock,
|
||||
Burn,
|
||||
PhazeOut,
|
||||
Death,
|
||||
ExplodeDeath,
|
||||
IceDeath,
|
||||
FireDeath,
|
||||
Disintegrate
|
||||
};
|
||||
|
||||
class CKnockBackController
|
||||
|
@ -85,8 +85,8 @@ public:
|
|||
struct KnockBackParms
|
||||
{
|
||||
EKnockBackAnimationState x0_animState;
|
||||
EKnockBackAnimationCondition x4_animCondition;
|
||||
float x8_;
|
||||
EKnockBackAnimationFollowUp x4_animFollowup;
|
||||
float x8_followupMagnitude;
|
||||
float xc_;
|
||||
};
|
||||
private:
|
||||
|
@ -113,12 +113,12 @@ private:
|
|||
struct
|
||||
{
|
||||
bool x81_24_autoResetImpulse : 1; // t
|
||||
bool x81_25_ : 1; // t
|
||||
bool x81_26_ : 1;
|
||||
bool x81_27_ : 1; // t
|
||||
bool x81_28_ : 1; // t
|
||||
bool x81_29_ : 1; // t
|
||||
bool x81_30_ : 1; // t
|
||||
bool x81_25_enableFreeze : 1; // t
|
||||
bool x81_26_enableShock : 1;
|
||||
bool x81_27_enableBurn : 1; // t
|
||||
bool x81_28_enableFireDeath : 1; // t
|
||||
bool x81_29_enableExplodeDeath : 1; // t
|
||||
bool x81_30_enableDisintegrate : 1; // t
|
||||
bool x81_31_ : 1; // t
|
||||
bool x82_24_ : 1; // t
|
||||
bool x82_25_inDeferredKnockBack : 1;
|
||||
|
@ -148,7 +148,9 @@ public:
|
|||
void Update(float dt, CStateManager& mgr, CPatterned& parent);
|
||||
void KnockBack(const zeus::CVector3f& backVec, CStateManager& mgr, CPatterned& parent,
|
||||
const CDamageInfo& info, EKnockBackType type, float magnitude);
|
||||
void SetX81_25(bool b) { x81_25_ = b; }
|
||||
void SetEnableFreeze(bool b) { x81_25_enableFreeze = b; }
|
||||
const KnockBackParms& GetActiveParms() const { return x4_activeParms; }
|
||||
EKnockBackVariant GetVariant() const { return x0_variant; }
|
||||
};
|
||||
|
||||
}
|
|
@ -13,6 +13,7 @@
|
|||
#include "TCastTo.hpp"
|
||||
#include "MP1/World/CSpacePirate.hpp"
|
||||
#include "World/CStateMachine.hpp"
|
||||
#include "CExplosion.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
@ -68,17 +69,17 @@ x460_knockBackController(kbVariant)
|
|||
x4fc_ = pInfo.x108_;
|
||||
x508_colliderType = colliderType;
|
||||
x50c_thermalMag = actorParms.GetThermalMag();
|
||||
x514_ = pInfo.x110_particle1Scale;
|
||||
x540_ = pInfo.x124_particle2Scale;
|
||||
x514_deathExplosionOffset = pInfo.x110_particle1Scale;
|
||||
x540_iceDeathExplosionOffset = pInfo.x124_particle2Scale;
|
||||
|
||||
if (pInfo.x11c_particle1.IsValid())
|
||||
x520_ = { g_SimplePool->GetObj({FOURCC('PART'), pInfo.x11c_particle1})};
|
||||
x520_deathExplosionParticle = { g_SimplePool->GetObj({FOURCC('PART'), pInfo.x11c_particle1})};
|
||||
|
||||
if (pInfo.x120_electric.IsValid())
|
||||
x530_ = { g_SimplePool->GetObj({FOURCC('ELSC'), pInfo.x120_electric})};
|
||||
x530_deathExplosionElectric = { g_SimplePool->GetObj({FOURCC('ELSC'), pInfo.x120_electric})};
|
||||
|
||||
if (pInfo.x130_particle2.IsValid())
|
||||
x54c_ = { g_SimplePool->GetObj({FOURCC('PART'), pInfo.x130_particle2})};
|
||||
x54c_iceDeathExplosionParticle = { g_SimplePool->GetObj({FOURCC('PART'), pInfo.x130_particle2})};
|
||||
|
||||
if (x404_contactDamage.GetRadius() > 0.f)
|
||||
x404_contactDamage.SetRadius(0.f);
|
||||
|
@ -158,19 +159,19 @@ void CPatterned::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
|
|||
const CDamageInfo& info = proj->GetDamageInfo();
|
||||
if (info.GetWeaponMode().GetType() == EWeaponType::Wave)
|
||||
{
|
||||
if (x460_knockBackController.x81_26_ && info.GetWeaponMode().IsComboed() && HealthInfo(mgr))
|
||||
if (x460_knockBackController.x81_26_enableShock && info.GetWeaponMode().IsComboed() && HealthInfo(mgr))
|
||||
{
|
||||
x401_31_ = true;
|
||||
KnockBack(GetTransform().frontVector(), mgr, info, EKnockBackType::One, false,
|
||||
KnockBack(GetTransform().frontVector(), mgr, info, EKnockBackType::Radius, false,
|
||||
info.GetKnockBackPower());
|
||||
x460_knockBackController.DeferKnockBack(EWeaponType::Wave);
|
||||
}
|
||||
}
|
||||
else if (info.GetWeaponMode().GetType() == EWeaponType::Plasma)
|
||||
{
|
||||
if (x460_knockBackController.x81_27_ && info.GetWeaponMode().IsCharged() && HealthInfo(mgr))
|
||||
if (x460_knockBackController.x81_27_enableBurn && info.GetWeaponMode().IsCharged() && HealthInfo(mgr))
|
||||
{
|
||||
KnockBack(GetTransform().frontVector(), mgr, info, EKnockBackType::One,
|
||||
KnockBack(GetTransform().frontVector(), mgr, info, EKnockBackType::Radius,
|
||||
false, info.GetKnockBackPower());
|
||||
x460_knockBackController.DeferKnockBack(EWeaponType::Plasma);
|
||||
}
|
||||
|
@ -223,13 +224,13 @@ void CPatterned::Think(float dt, CStateManager& mgr)
|
|||
{
|
||||
if (x3e0_ > 0.f && x400_29_)
|
||||
{
|
||||
SendScriptMsgs(EScriptObjectState::UNKS4, mgr, EScriptObjectMessage::None);
|
||||
sub8007ab34(mgr);
|
||||
SendScriptMsgs(EScriptObjectState::AboutToDie, mgr, EScriptObjectMessage::None);
|
||||
DoIceDeath(mgr);
|
||||
}
|
||||
else
|
||||
{
|
||||
SendScriptMsgs(EScriptObjectState::UNKS4, mgr, EScriptObjectMessage::None);
|
||||
sub8007ace8(mgr);
|
||||
SendScriptMsgs(EScriptObjectState::AboutToDie, mgr, EScriptObjectMessage::None);
|
||||
DoDeath(mgr);
|
||||
}
|
||||
}
|
||||
else if (!x400_29_)
|
||||
|
@ -243,7 +244,7 @@ void CPatterned::Think(float dt, CStateManager& mgr)
|
|||
bool isDead = false; //sub8007A454(unk, "Dead"sv);
|
||||
|
||||
if (!isDead && x330_stateMachineState.x8_time > 15.f)
|
||||
sub8007ace8(mgr);
|
||||
DoDeath(mgr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -263,7 +264,7 @@ void CPatterned::Think(float dt, CStateManager& mgr)
|
|||
else
|
||||
x4f0_ = 0.f;
|
||||
|
||||
if (x460_knockBackController.x81_26_ && x401_31_ && x402_24_)
|
||||
if (x460_knockBackController.x81_26_enableShock && x401_31_ && x402_24_)
|
||||
Shock(0.5f + mgr.GetActiveRandom()->Range(0.f, 0.5f), 0.2f);
|
||||
|
||||
x402_24_ = x401_24_;
|
||||
|
@ -282,7 +283,7 @@ void CPatterned::Think(float dt, CStateManager& mgr)
|
|||
{
|
||||
if (x3f0_!= 0.f)
|
||||
{
|
||||
//x450_bodyController->sub80139f0c(x3f0_);
|
||||
x450_bodyController->StopElectrocution();
|
||||
mgr.GetActorModelParticles()->StopElectric(*this);
|
||||
}
|
||||
}
|
||||
|
@ -310,7 +311,7 @@ void CPatterned::Think(float dt, CStateManager& mgr)
|
|||
if (x401_30_)
|
||||
{
|
||||
x401_30_ = false;
|
||||
Death(GetTransform().frontVector(), mgr, EScriptObjectState::DeathRattle);
|
||||
Death(mgr, GetTransform().frontVector(), EScriptObjectState::DeathRattle);
|
||||
}
|
||||
|
||||
float thinkDt = (x400_25_alive ? dt : dt * sub80078a88());
|
||||
|
@ -407,6 +408,18 @@ zeus::CVector3f CPatterned::GetAimPosition(const urde::CStateManager& mgr, float
|
|||
return offset + GetBoundingBox().center();
|
||||
}
|
||||
|
||||
void CPatterned::DeathDelete(CStateManager& mgr)
|
||||
{
|
||||
SendScriptMsgs(EScriptObjectState::Dead, mgr, EScriptObjectMessage::None);
|
||||
if (x450_bodyController->IsElectrocuting())
|
||||
{
|
||||
x3f0_ = 0.f;
|
||||
x450_bodyController->StopElectrocution();
|
||||
mgr.GetActorModelParticles()->StopElectric(*this);
|
||||
}
|
||||
mgr.FreeScriptObject(GetUniqueId());
|
||||
}
|
||||
|
||||
void CPatterned::KnockBack(const zeus::CVector3f& backVec, CStateManager& mgr, const CDamageInfo& info,
|
||||
EKnockBackType type, bool inDeferred, float magnitude)
|
||||
{
|
||||
|
@ -414,7 +427,60 @@ void CPatterned::KnockBack(const zeus::CVector3f& backVec, CStateManager& mgr, c
|
|||
if (!x401_27_ && !x401_28_ && hInfo)
|
||||
{
|
||||
x460_knockBackController.KnockBack(backVec, mgr, *this, info, type, magnitude);
|
||||
/* TODO: Finish */
|
||||
if (x450_bodyController->IsFrozen() && x460_knockBackController.GetActiveParms().xc_ >= 0.f)
|
||||
x450_bodyController->FrozenBreakout();
|
||||
switch (x460_knockBackController.GetActiveParms().x4_animFollowup)
|
||||
{
|
||||
case EKnockBackAnimationFollowUp::Freeze:
|
||||
Freeze(mgr, zeus::CVector3f::skZero, zeus::CUnitVector3f(x34_transform.transposeRotate(backVec)),
|
||||
x460_knockBackController.GetActiveParms().x8_followupMagnitude);
|
||||
break;
|
||||
case EKnockBackAnimationFollowUp::PhazeOut:
|
||||
PhazeOut(mgr);
|
||||
break;
|
||||
case EKnockBackAnimationFollowUp::Shock:
|
||||
Shock(x460_knockBackController.GetActiveParms().x8_followupMagnitude, -1.f);
|
||||
break;
|
||||
case EKnockBackAnimationFollowUp::Burn:
|
||||
Burn(x460_knockBackController.GetActiveParms().x8_followupMagnitude, 0.25f);
|
||||
break;
|
||||
case EKnockBackAnimationFollowUp::Disintegrate:
|
||||
x401_29_ = true;
|
||||
case EKnockBackAnimationFollowUp::FireDeath:
|
||||
Burn(x460_knockBackController.GetActiveParms().x8_followupMagnitude, -1.f);
|
||||
Death(mgr, zeus::CVector3f::skZero, EScriptObjectState::DeathRattle);
|
||||
x400_28_ = x400_29_ = false;
|
||||
x400_27_ = x401_28_ = true;
|
||||
x3f4_ = 1.5f;
|
||||
x402_29_ = false;
|
||||
x450_bodyController->DouseFlames();
|
||||
mgr.GetActorModelParticles()->StopThermalHotParticles(*this);
|
||||
mgr.GetActorModelParticles()->PlayFireSFX(*this);
|
||||
if (!x401_29_)
|
||||
{
|
||||
mgr.GetActorModelParticles()->EnsureFirePopLoaded(*this);
|
||||
mgr.GetActorModelParticles()->EnsureIceBreakLoaded(*this);
|
||||
}
|
||||
break;
|
||||
case EKnockBackAnimationFollowUp::Death:
|
||||
Death(mgr, zeus::CVector3f::skZero, EScriptObjectState::DeathRattle);
|
||||
break;
|
||||
case EKnockBackAnimationFollowUp::ExplodeDeath:
|
||||
Death(mgr, zeus::CVector3f::skZero, EScriptObjectState::DeathRattle);
|
||||
if (GetDeathExplosionParticle() || x530_deathExplosionElectric)
|
||||
DoDeath(mgr);
|
||||
else if (x450_bodyController->IsFrozen())
|
||||
x450_bodyController->FrozenBreakout();
|
||||
break;
|
||||
case EKnockBackAnimationFollowUp::IceDeath:
|
||||
Death(mgr, zeus::CVector3f::skZero, EScriptObjectState::DeathRattle);
|
||||
if (x54c_iceDeathExplosionParticle)
|
||||
DoIceDeath(mgr);
|
||||
else if (x450_bodyController->IsFrozen())
|
||||
x450_bodyController->FrozenBreakout();
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -427,7 +493,71 @@ void CPatterned::BuildBodyController(EBodyType bodyType)
|
|||
auto anim = x450_bodyController->GetPASDatabase().FindBestAnimation(CPASAnimParmData(24,
|
||||
CPASAnimParm::FromEnum(0)), -1);
|
||||
/* TODO: Double check this */
|
||||
x460_knockBackController.x81_26_ = anim.first != 0.f;
|
||||
x460_knockBackController.x81_26_enableShock = anim.first != 0.f;
|
||||
}
|
||||
|
||||
void CPatterned::GenerateDeathExplosion(CStateManager& mgr)
|
||||
{
|
||||
if (auto particle = GetDeathExplosionParticle())
|
||||
{
|
||||
zeus::CTransform xf(GetTransform());
|
||||
xf.origin = GetTransform() * (x64_modelData->GetScale() * x514_deathExplosionOffset);
|
||||
CExplosion* explo = new CExplosion(*particle, mgr.AllocateUniqueId(), true,
|
||||
CEntityInfo(GetAreaIdAlways(), CEntity::NullConnectionList), "", xf, 1,
|
||||
zeus::CVector3f::skOne, zeus::CColor::skWhite);
|
||||
mgr.AddObject(explo);
|
||||
}
|
||||
else if (x530_deathExplosionElectric)
|
||||
{
|
||||
zeus::CTransform xf(GetTransform());
|
||||
xf.origin = GetTransform() * (x64_modelData->GetScale() * x514_deathExplosionOffset);
|
||||
CExplosion* explo = new CExplosion(*x530_deathExplosionElectric, mgr.AllocateUniqueId(), true,
|
||||
CEntityInfo(GetAreaIdAlways(), CEntity::NullConnectionList), "", xf, 1,
|
||||
zeus::CVector3f::skOne, zeus::CColor::skWhite);
|
||||
mgr.AddObject(explo);
|
||||
}
|
||||
}
|
||||
|
||||
void CPatterned::DoDeath(CStateManager& mgr)
|
||||
{
|
||||
CSfxManager::AddEmitter(x454_deathSfx, GetTranslation(), zeus::CVector3f::skZero,
|
||||
true, false, 0x7f, kInvalidAreaId);
|
||||
if (!x401_28_)
|
||||
{
|
||||
SendScriptMsgs(EScriptObjectState::DeathExplosion, mgr, EScriptObjectMessage::None);
|
||||
GenerateDeathExplosion(mgr);
|
||||
}
|
||||
DeathDelete(mgr);
|
||||
x400_28_ = x400_29_ = false;
|
||||
}
|
||||
|
||||
void CPatterned::GenerateIceDeathExplosion(CStateManager& mgr)
|
||||
{
|
||||
if (x54c_iceDeathExplosionParticle)
|
||||
{
|
||||
zeus::CTransform xf(GetTransform());
|
||||
xf.origin = GetTransform() * (x64_modelData->GetScale() * x540_iceDeathExplosionOffset);
|
||||
CExplosion* explo = new CExplosion(*x54c_iceDeathExplosionParticle, mgr.AllocateUniqueId(), true,
|
||||
CEntityInfo(GetAreaIdAlways(), CEntity::NullConnectionList), "", xf, 1,
|
||||
zeus::CVector3f::skOne, zeus::CColor::skWhite);
|
||||
mgr.AddObject(explo);
|
||||
}
|
||||
}
|
||||
|
||||
void CPatterned::DoIceDeath(CStateManager& mgr)
|
||||
{
|
||||
if (x458_iceShatterSfx == 0xffff)
|
||||
x458_iceShatterSfx = x454_deathSfx;
|
||||
CSfxManager::AddEmitter(x458_iceShatterSfx, GetTranslation(), zeus::CVector3f::skZero,
|
||||
true, false, 0x7f, kInvalidAreaId);
|
||||
SendScriptMsgs(EScriptObjectState::IceDeathExplosion, mgr, EScriptObjectMessage::None);
|
||||
GenerateIceDeathExplosion(mgr);
|
||||
float toPlayerDist = (mgr.GetPlayer().GetTranslation() - GetTranslation()).magnitude();
|
||||
if (toPlayerDist < 40.f)
|
||||
mgr.GetCameraManager()->AddCameraShaker(CCameraShakeData::BuildPatternedExplodeShakeData(
|
||||
GetTranslation(), 0.25f, 0.3f, 40.f), true);
|
||||
DeathDelete(mgr);
|
||||
x400_28_ = x400_29_ = false;
|
||||
}
|
||||
|
||||
zeus::CVector3f CPatterned::GetGunEyePos() const
|
||||
|
@ -458,7 +588,7 @@ float CPatterned::sub80078a88()
|
|||
void CPatterned::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
|
||||
{
|
||||
#if 1
|
||||
if (mgr.GetPlayerState()->GetActiveVisor(mgr ) == CPlayerState::EPlayerVisor::Thermal)
|
||||
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::Thermal)
|
||||
{
|
||||
SetCalculateLighting(false);
|
||||
x90_actorLights->BuildConstantAmbientLighting(zeus::CColor::skWhite);
|
||||
|
|
|
@ -191,8 +191,8 @@ protected:
|
|||
zeus::CQuaternion x440_rotDelta;
|
||||
CSteeringBehaviors x45c_;
|
||||
std::unique_ptr<CBodyController> x450_bodyController;
|
||||
u32 x454_deathSfx;
|
||||
u32 x458_iceShatterSfx;
|
||||
u16 x454_deathSfx;
|
||||
u16 x458_iceShatterSfx;
|
||||
|
||||
CKnockBackController x460_knockBackController;
|
||||
zeus::CVector3f x4e4_;
|
||||
|
@ -205,13 +205,15 @@ protected:
|
|||
EColliderType x508_colliderType;
|
||||
float x50c_thermalMag;
|
||||
std::shared_ptr<CVertexMorphEffect> x510_vertexMorph;
|
||||
zeus::CVector3f x514_;
|
||||
std::experimental::optional<TLockedToken<CGenDescription>> x520_;
|
||||
std::experimental::optional<TLockedToken<CElectricDescription>> x530_;
|
||||
zeus::CVector3f x540_;
|
||||
std::experimental::optional<TLockedToken<CGenDescription>> x54c_;
|
||||
zeus::CVector3f x514_deathExplosionOffset;
|
||||
std::experimental::optional<TLockedToken<CGenDescription>> x520_deathExplosionParticle;
|
||||
std::experimental::optional<TLockedToken<CElectricDescription>> x530_deathExplosionElectric;
|
||||
zeus::CVector3f x540_iceDeathExplosionOffset;
|
||||
std::experimental::optional<TLockedToken<CGenDescription>> x54c_iceDeathExplosionParticle;
|
||||
zeus::CVector3f x55c_;
|
||||
void UpdateFrozenState(bool thawed);
|
||||
void GenerateIceDeathExplosion(CStateManager& mgr);
|
||||
void GenerateDeathExplosion(CStateManager& mgr);
|
||||
public:
|
||||
CPatterned(ECharacter character, TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
|
||||
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pinfo,
|
||||
|
@ -234,7 +236,8 @@ public:
|
|||
|
||||
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const;
|
||||
|
||||
void Death(const zeus::CVector3f&, CStateManager&, EScriptObjectState) {}
|
||||
void DeathDelete(CStateManager& mgr);
|
||||
void Death(CStateManager& mgr, const zeus::CVector3f&, EScriptObjectState) {}
|
||||
void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info,
|
||||
EKnockBackType type, bool inDeferred, float magnitude);
|
||||
void TakeDamage(const zeus::CVector3f&, float) { x428_ = 0.33f;}
|
||||
|
@ -244,10 +247,12 @@ public:
|
|||
|
||||
bool Default() { return true; }
|
||||
virtual bool KnockbackWhenFrozen() const { return true;}
|
||||
virtual void sub8007ace8(CStateManager&) {}
|
||||
virtual void sub8007ab34(CStateManager&) {}
|
||||
virtual void DoDeath(CStateManager&);
|
||||
virtual void DoIceDeath(CStateManager&);
|
||||
virtual void Burn(float, float) {}
|
||||
virtual void Shock(float, float) {}
|
||||
virtual void Freeze(CStateManager& mgr, const zeus::CVector3f& pos,
|
||||
const zeus::CUnitVector3f& dir, float magnitude) {}
|
||||
virtual void ThinkAboutMove(float);
|
||||
virtual void GetSearchPath() {}
|
||||
virtual CDamageInfo GetContactDamage() const { return x404_contactDamage; }
|
||||
|
@ -256,7 +261,8 @@ public:
|
|||
virtual float GetGravityConstant() const { return 24.525002f; }
|
||||
virtual CProjectileInfo* GetProjectileInfo() { return nullptr; }
|
||||
virtual void PhazeOut(CStateManager&) {}
|
||||
virtual TLockedToken<CGenDescription>& GetX520() { return x520_.value(); }
|
||||
virtual const std::experimental::optional<TLockedToken<CGenDescription>>&
|
||||
GetDeathExplosionParticle() const { return x520_deathExplosionParticle; }
|
||||
float GetDamageDuration() const { return x504_damageDur; }
|
||||
zeus::CVector3f GetGunEyePos() const;
|
||||
bool IsAlive() const { return x400_25_alive; }
|
||||
|
@ -264,6 +270,7 @@ public:
|
|||
void BuildBodyController(EBodyType);
|
||||
const CBodyController* GetBodyController() const { return x450_bodyController.get(); }
|
||||
CBodyController* BodyController() { return x450_bodyController.get(); }
|
||||
const CKnockBackController& GetKnockBackController() const { return x460_knockBackController; }
|
||||
void SetupPlayerCollision(bool);
|
||||
|
||||
|
||||
|
|
|
@ -163,12 +163,12 @@ std::string_view ScriptObjectStateToStr(EScriptObjectState state)
|
|||
case EScriptObjectState::CameraTarget: return "CameraTarget"sv;
|
||||
case EScriptObjectState::UNKS2: return "UNKS2"sv;
|
||||
case EScriptObjectState::Play: return "Play"sv;
|
||||
case EScriptObjectState::UNKS3: return "UNKS3"sv;
|
||||
case EScriptObjectState::DeathExplosion: return "DeathExplosion"sv;
|
||||
case EScriptObjectState::DeathRattle: return "DeathRattle"sv;
|
||||
case EScriptObjectState::UNKS4: return "UNKS4"sv;
|
||||
case EScriptObjectState::AboutToDie: return "AboutToDie"sv;
|
||||
case EScriptObjectState::Damage: return "Damage"sv;
|
||||
case EScriptObjectState::InvulnDamage: return "InvulnDamage"sv;
|
||||
case EScriptObjectState::UNKS5: return "UNKS5"sv;
|
||||
case EScriptObjectState::IceDeathExplosion: return "IceDeathExplosion"sv;
|
||||
case EScriptObjectState::Modify: return "Modify"sv;
|
||||
case EScriptObjectState::ScanStart: return "ScanStart"sv;
|
||||
case EScriptObjectState::ScanProcessing: return "ScanProcessing"sv;
|
||||
|
|
|
@ -159,12 +159,12 @@ enum class EScriptObjectState
|
|||
CameraTarget = 16,
|
||||
UNKS2 = 17,
|
||||
Play = 18,
|
||||
UNKS3 = 19,
|
||||
DeathExplosion = 19,
|
||||
DeathRattle = 20,
|
||||
UNKS4 = 21,
|
||||
AboutToDie = 21,
|
||||
Damage = 22,
|
||||
InvulnDamage = 23,
|
||||
UNKS5 = 24,
|
||||
IceDeathExplosion = 24,
|
||||
Modify = 25,
|
||||
ScanStart = 26,
|
||||
ScanProcessing = 27,
|
||||
|
|
Loading…
Reference in New Issue