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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-10 07:07:42 +00:00

Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly

This commit is contained in:
2021-06-06 17:07:45 -07:00
parent 5bfe881b95
commit 0b4f15341b
58 changed files with 184 additions and 183 deletions

View File

@@ -212,11 +212,11 @@ private:
int numObscured) const;
zeus::CVector3f ApplyColliders();
void UpdateColliders(const zeus::CTransform& xf, std::vector<CCameraCollider>& colliderList, int& it, int count,
float tolerance, const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList, float dt,
float tolerance, const EntityList& nearList, float dt,
CStateManager& mgr);
zeus::CVector3f AvoidGeometry(const zeus::CTransform& xf, const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
zeus::CVector3f AvoidGeometry(const zeus::CTransform& xf, const EntityList& nearList,
float dt, CStateManager& mgr);
zeus::CVector3f AvoidGeometryFull(const zeus::CTransform& xf, const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
zeus::CVector3f AvoidGeometryFull(const zeus::CTransform& xf, const EntityList& nearList,
float dt, CStateManager& mgr);
zeus::CAABox CalculateCollidersBoundingBox(const std::vector<CCameraCollider>& colliderList,
CStateManager& mgr) const;