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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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@@ -226,7 +226,7 @@ bool CRagDoll::SatisfyWorldConstraints(CStateManager& mgr, int pass) {
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else
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exclude = CMaterialList(EMaterialTypes::Character, EMaterialTypes::Player);
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rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
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EntityList nearList;
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CMaterialFilter filter = CMaterialFilter::MakeIncludeExclude(include, exclude);
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mgr.BuildNearList(nearList, aabb, filter, nullptr);
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