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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly

This commit is contained in:
2021-06-06 17:07:45 -07:00
parent 5bfe881b95
commit 0b4f15341b
58 changed files with 184 additions and 183 deletions

View File

@@ -58,7 +58,7 @@ void CSimpleShadow::Calculate(const zeus::CAABox& aabb, const zeus::CTransform&
if (height > 0.1f + halfHeight) {
TUniqueId cid = kInvalidUniqueId;
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
EntityList nearList;
CRayCastResult resD = CGameCollision::RayDynamicIntersection(
mgr, cid, pos, zeus::skDown, x40_maxObjHeight, CMaterialFilter::skPassEverything, nearList);
if (resD.IsValid() && resD.GetT() < height) {