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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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@@ -1564,7 +1564,7 @@ void CMetroidPrimeExo::UpdatePlasmaProjectile(float dt, CStateManager& mgr) {
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zeus::CVector3f CMetroidPrimeExo::GetTargetVector(CStateManager& mgr) {
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constexpr auto MatFilter = CMaterialFilter::MakeIncludeExclude(
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{EMaterialTypes::Solid}, {EMaterialTypes::Character, EMaterialTypes::Player, EMaterialTypes::Projectile});
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rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
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EntityList nearList;
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mgr.BuildNearList(nearList, GetTranslation(), zeus::skDown, 150.f, MatFilter, this);
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TUniqueId uid = kInvalidUniqueId;
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