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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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@@ -167,8 +167,8 @@ zeus::CQuaternion CRipperControlledPlatform::Move(float arg, CStateManager& mgr)
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const auto quat = zeus::CQuaternion::fromAxisAngle({0.0f, 0.0f, 1.0f}, zRot);
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RotateToOR(quat, arg);
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rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
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rstl::reserved_vector<TUniqueId, kMaxEntities> filteredNearList;
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EntityList nearList;
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EntityList filteredNearList;
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mgr.BuildColliderList(nearList, *this, GetMotionVolume(arg));
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for (const auto& id : nearList) {
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if (!IsRider(id) && !IsSlave(id)) {
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