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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly

This commit is contained in:
2021-06-06 17:07:45 -07:00
parent 5bfe881b95
commit 0b4f15341b
58 changed files with 184 additions and 183 deletions

View File

@@ -76,7 +76,7 @@ public:
void ApplyDamageToActors(CStateManager& mgr, const CDamageInfo& dInfo);
void FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr) override;
CRayCastResult RayCollisionCheckWithWorld(TUniqueId& idOut, const zeus::CVector3f& start, const zeus::CVector3f& end,
float mag, const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
float mag, const EntityList& nearList,
CStateManager& mgr);
CProjectileTouchResult CanCollideWith(CActor& act, CStateManager& mgr) const;
CProjectileTouchResult CanCollideWithComplexCollision(const CActor& act, const CStateManager& mgr) const;