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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly

This commit is contained in:
2021-06-06 17:07:45 -07:00
parent 5bfe881b95
commit 0b4f15341b
58 changed files with 184 additions and 183 deletions

View File

@@ -1943,7 +1943,7 @@ void CPlayerGun::Update(float grappleSwingT, float cameraBobT, float dt, CStateM
if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed &&
!mgr.GetCameraManager()->IsInCinematicCamera()) {
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
EntityList nearList;
zeus::CAABox aabb = x72c_currentBeam->GetBounds().getTransformedAABox(x4a8_gunWorldXf);
mgr.BuildNearList(nearList, aabb, sAimFilter, &player);
TUniqueId bestId = kInvalidUniqueId;