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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-18 00:05:24 +00:00

Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly

This commit is contained in:
2021-06-06 17:07:45 -07:00
parent 5bfe881b95
commit 0b4f15341b
58 changed files with 184 additions and 183 deletions

View File

@@ -176,7 +176,7 @@ void CEnvFxManager::CalculateSnowForces(const CVectorFixed8_8& zVec,
}
}
void CEnvFxManager::BuildBlockObjectList(rstl::reserved_vector<TUniqueId, kMaxEntities>& list, CStateManager& mgr) {
void CEnvFxManager::BuildBlockObjectList(EntityList& list, CStateManager& mgr) {
for (CEntity* ent : mgr.GetAllObjectList()) {
const TCastToConstPtr<CScriptTrigger> trig = ent;
if (trig && True(trig->GetTriggerFlags() & ETriggerFlags::BlockEnvironmentalEffects)) {
@@ -197,7 +197,7 @@ void CEnvFxManager::UpdateBlockedGrids(CStateManager& mgr, EEnvFxType type, cons
zeus::CVector2i localPlayerPos((invXf * playerPos * 256.f).toVec2f());
x2c_lastBlockedGridIdx = -1;
x24_enableSplash = false;
rstl::reserved_vector<TUniqueId, kMaxEntities> blockList;
EntityList blockList;
bool blockListBuilt = false;
int blockedGrids = 0;
for (int i = 0; i < x50_grids.size(); ++i) {