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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly

This commit is contained in:
2021-06-06 17:07:45 -07:00
parent 5bfe881b95
commit 0b4f15341b
58 changed files with 184 additions and 183 deletions

View File

@@ -984,7 +984,7 @@ bool CScriptGunTurret::LineOfSightTest(CStateManager& mgr) const {
zeus::CVector3f dir = mgr.GetPlayer().GetAimPosition(mgr, 0.f) - muzzlePos;
const float mag = dir.magnitude();
dir = dir / mag;
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
EntityList nearList;
constexpr auto filter = CMaterialFilter::MakeIncludeExclude(
{EMaterialTypes::Solid}, {EMaterialTypes::Player, EMaterialTypes::CollisionActor});
mgr.BuildNearList(nearList, muzzlePos, dir, mag, filter, gun.GetPtr());