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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly

This commit is contained in:
2021-06-06 17:07:45 -07:00
parent 5bfe881b95
commit 0b4f15341b
58 changed files with 184 additions and 183 deletions

View File

@@ -70,7 +70,7 @@ class CScriptPlatform : public CPhysicsActor {
std::vector<SRiders>& collidedRiders, const zeus::CTransform& oldXf,
const zeus::CTransform& newXf, const zeus::CVector3f& dragDelta,
const zeus::CQuaternion& rotDelta);
static rstl::reserved_vector<TUniqueId, kMaxEntities> BuildNearListFromRiders(CStateManager& mgr,
static EntityList BuildNearListFromRiders(CStateManager& mgr,
const std::vector<SRiders>& movedRiders);
std::optional<CAABoxShader> m_boxFilter;