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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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@@ -70,7 +70,7 @@ class CScriptPlatform : public CPhysicsActor {
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std::vector<SRiders>& collidedRiders, const zeus::CTransform& oldXf,
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const zeus::CTransform& newXf, const zeus::CVector3f& dragDelta,
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const zeus::CQuaternion& rotDelta);
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static rstl::reserved_vector<TUniqueId, kMaxEntities> BuildNearListFromRiders(CStateManager& mgr,
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static EntityList BuildNearListFromRiders(CStateManager& mgr,
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const std::vector<SRiders>& movedRiders);
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std::optional<CAABoxShader> m_boxFilter;
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