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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly

This commit is contained in:
2021-06-06 17:07:45 -07:00
parent 5bfe881b95
commit 0b4f15341b
58 changed files with 184 additions and 183 deletions

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@@ -831,7 +831,7 @@ void CScriptSpecialFunction::ThinkObjectFollowObject(float, CStateManager& mgr)
void CScriptSpecialFunction::ThinkChaffTarget(float dt, CStateManager& mgr) {
const zeus::CAABox box(5.f - GetTranslation(), 5.f + GetTranslation());
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
EntityList nearList;
mgr.BuildNearList(nearList, box, CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr);
CCameraFilterPassPoly& filter = mgr.GetCameraFilterPass(7);