mirror of https://github.com/AxioDL/metaforce.git
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
This commit is contained in:
parent
5bfe881b95
commit
0b4f15341b
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@ -233,7 +233,7 @@ s16 CSortedListManager::CalculateIntersections(ESortedList la, ESortedList lb, s
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return headId;
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return headId;
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}
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}
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void CSortedListManager::BuildNearList(rstl::reserved_vector<TUniqueId, kMaxEntities>& out, const zeus::CVector3f& pos,
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void CSortedListManager::BuildNearList(EntityList& out, const zeus::CVector3f& pos,
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const zeus::CVector3f& dir, float mag, const CMaterialFilter& filter,
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const zeus::CVector3f& dir, float mag, const CMaterialFilter& filter,
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const CActor* actor) {
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const CActor* actor) {
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if (mag == 0.f) {
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if (mag == 0.f) {
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@ -246,7 +246,7 @@ void CSortedListManager::BuildNearList(rstl::reserved_vector<TUniqueId, kMaxEnti
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BuildNearList(out, zeus::CAABox(mins, maxs), filter, actor);
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BuildNearList(out, zeus::CAABox(mins, maxs), filter, actor);
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}
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}
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void CSortedListManager::BuildNearList(rstl::reserved_vector<TUniqueId, kMaxEntities>& out, const CActor& actor,
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void CSortedListManager::BuildNearList(EntityList& out, const CActor& actor,
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const zeus::CAABox& aabb) {
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const zeus::CAABox& aabb) {
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const CMaterialFilter& filter = actor.GetMaterialFilter();
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const CMaterialFilter& filter = actor.GetMaterialFilter();
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s16 id = ConstructIntersectionArray(aabb);
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s16 id = ConstructIntersectionArray(aabb);
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@ -262,7 +262,7 @@ void CSortedListManager::BuildNearList(rstl::reserved_vector<TUniqueId, kMaxEnti
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}
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}
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}
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}
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void CSortedListManager::BuildNearList(rstl::reserved_vector<TUniqueId, kMaxEntities>& out, const zeus::CAABox& aabb,
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void CSortedListManager::BuildNearList(EntityList& out, const zeus::CAABox& aabb,
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const CMaterialFilter& filter, const CActor* actor) {
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const CMaterialFilter& filter, const CActor* actor) {
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s16 id = ConstructIntersectionArray(aabb);
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s16 id = ConstructIntersectionArray(aabb);
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while (id != -1) {
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while (id != -1) {
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@ -43,10 +43,10 @@ class CSortedListManager {
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public:
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public:
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CSortedListManager();
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CSortedListManager();
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void BuildNearList(rstl::reserved_vector<TUniqueId, kMaxEntities>& out, const zeus::CVector3f& pos,
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void BuildNearList(EntityList& out, const zeus::CVector3f& pos,
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const zeus::CVector3f& dir, float mag, const CMaterialFilter& filter, const CActor* actor);
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const zeus::CVector3f& dir, float mag, const CMaterialFilter& filter, const CActor* actor);
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void BuildNearList(rstl::reserved_vector<TUniqueId, kMaxEntities>& out, const CActor& actor, const zeus::CAABox& aabb);
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void BuildNearList(EntityList& out, const CActor& actor, const zeus::CAABox& aabb);
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void BuildNearList(rstl::reserved_vector<TUniqueId, kMaxEntities>& out, const zeus::CAABox& aabb,
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void BuildNearList(EntityList& out, const zeus::CAABox& aabb,
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const CMaterialFilter& filter, const CActor* actor);
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const CMaterialFilter& filter, const CActor* actor);
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void Remove(const CActor* actor);
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void Remove(const CActor* actor);
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void Move(const CActor* actor, const zeus::CAABox& aabb);
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void Move(const CActor* actor, const zeus::CAABox& aabb);
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@ -374,7 +374,7 @@ TAreaId CStateManager::GetVisAreaId() const {
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const zeus::CVector3f& camTranslation = ballCam->GetTranslation();
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const zeus::CVector3f& camTranslation = ballCam->GetTranslation();
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zeus::CAABox camAABB(camTranslation, camTranslation);
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zeus::CAABox camAABB(camTranslation, camTranslation);
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camAABB.accumulateBounds(x84c_player->GetTranslation());
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camAABB.accumulateBounds(x84c_player->GetTranslation());
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rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
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EntityList nearList;
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BuildNearList(nearList, camAABB,
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BuildNearList(nearList, camAABB,
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CMaterialFilter(EMaterialTypes::AIBlock, CMaterialList(), CMaterialFilter::EFilterType::Include),
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CMaterialFilter(EMaterialTypes::AIBlock, CMaterialList(), CMaterialFilter::EFilterType::Include),
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nullptr);
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nullptr);
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@ -1696,7 +1696,7 @@ void CStateManager::ApplyDamageToWorld(TUniqueId damager, const CActor& actor, c
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bomb = True(weapon->GetAttribField() & (EProjectileAttrib::Bombs | EProjectileAttrib::PowerBombs));
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bomb = True(weapon->GetAttribField() & (EProjectileAttrib::Bombs | EProjectileAttrib::PowerBombs));
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}
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}
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rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
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EntityList nearList;
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BuildNearList(nearList, aabb, filter, &actor);
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BuildNearList(nearList, aabb, filter, &actor);
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for (const auto& id : nearList) {
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for (const auto& id : nearList) {
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CEntity* ent = ObjectById(id);
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CEntity* ent = ObjectById(id);
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@ -1735,7 +1735,7 @@ void CStateManager::ApplyDamageToWorld(TUniqueId damager, const CActor& actor, c
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void CStateManager::ProcessRadiusDamage(const CActor& damager, CActor& damagee, TUniqueId senderId,
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void CStateManager::ProcessRadiusDamage(const CActor& damager, CActor& damagee, TUniqueId senderId,
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const CDamageInfo& info, const CMaterialFilter& filter) {
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const CDamageInfo& info, const CMaterialFilter& filter) {
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const zeus::CAABox aabb(damager.GetTranslation() - info.GetRadius(), damager.GetTranslation() + info.GetRadius());
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const zeus::CAABox aabb(damager.GetTranslation() - info.GetRadius(), damager.GetTranslation() + info.GetRadius());
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rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
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EntityList nearList;
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BuildNearList(nearList, aabb, filter, nullptr);
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BuildNearList(nearList, aabb, filter, nullptr);
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for (const auto& id : nearList) {
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for (const auto& id : nearList) {
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CEntity* ent = ObjectById(id);
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CEntity* ent = ObjectById(id);
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@ -1797,7 +1797,7 @@ void CStateManager::ApplyRadiusDamage(const CActor& a1, const zeus::CVector3f& p
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}
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}
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bool CStateManager::TestRayDamage(const zeus::CVector3f& pos, const CActor& damagee,
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bool CStateManager::TestRayDamage(const zeus::CVector3f& pos, const CActor& damagee,
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const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList) const {
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const EntityList& nearList) const {
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const CHealthInfo* hInfo = const_cast<CActor&>(damagee).HealthInfo(const_cast<CStateManager&>(*this));
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const CHealthInfo* hInfo = const_cast<CActor&>(damagee).HealthInfo(const_cast<CStateManager&>(*this));
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if (hInfo == nullptr) {
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if (hInfo == nullptr) {
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return false;
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return false;
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@ -1846,20 +1846,20 @@ bool CStateManager::RayCollideWorld(const zeus::CVector3f& start, const zeus::CV
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zeus::CVector3f delta = end - start;
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zeus::CVector3f delta = end - start;
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const float mag = delta.magnitude();
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const float mag = delta.magnitude();
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delta = delta / mag;
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delta = delta / mag;
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rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
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EntityList nearList;
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BuildNearList(nearList, start, delta, mag, filter, damagee);
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BuildNearList(nearList, start, delta, mag, filter, damagee);
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return RayCollideWorldInternal(start, end, filter, nearList, damagee);
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return RayCollideWorldInternal(start, end, filter, nearList, damagee);
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}
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}
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bool CStateManager::RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end,
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bool CStateManager::RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end,
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const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
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const EntityList& nearList,
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const CMaterialFilter& filter, const CActor* damagee) const {
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const CMaterialFilter& filter, const CActor* damagee) const {
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return RayCollideWorldInternal(start, end, filter, nearList, damagee);
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return RayCollideWorldInternal(start, end, filter, nearList, damagee);
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}
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}
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bool CStateManager::RayCollideWorldInternal(const zeus::CVector3f& start, const zeus::CVector3f& end,
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bool CStateManager::RayCollideWorldInternal(const zeus::CVector3f& start, const zeus::CVector3f& end,
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const CMaterialFilter& filter,
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const CMaterialFilter& filter,
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const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
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const EntityList& nearList,
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const CActor* damagee) const {
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const CActor* damagee) const {
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const zeus::CVector3f delta = end - start;
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const zeus::CVector3f delta = end - start;
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if (!delta.canBeNormalized()) {
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if (!delta.canBeNormalized()) {
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@ -2374,7 +2374,7 @@ void CStateManager::MoveActors(float dt) {
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void CStateManager::CrossTouchActors() {
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void CStateManager::CrossTouchActors() {
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std::array<bool, kMaxEntities> visits{};
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std::array<bool, kMaxEntities> visits{};
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rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
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EntityList nearList;
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for (CEntity* ent : GetActorObjectList()) {
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for (CEntity* ent : GetActorObjectList()) {
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if (ent == nullptr) {
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if (ent == nullptr) {
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@ -2681,18 +2681,18 @@ void CStateManager::AreaLoaded(TAreaId aid) {
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x880_envFxManager->AreaLoaded();
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x880_envFxManager->AreaLoaded();
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}
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}
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void CStateManager::BuildNearList(rstl::reserved_vector<TUniqueId, kMaxEntities>& listOut, const zeus::CVector3f& v1,
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void CStateManager::BuildNearList(EntityList& listOut, const zeus::CVector3f& v1,
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const zeus::CVector3f& v2, float f1, const CMaterialFilter& filter,
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const zeus::CVector3f& v2, float f1, const CMaterialFilter& filter,
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const CActor* actor) const {
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const CActor* actor) const {
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x874_sortedListManager->BuildNearList(listOut, v1, v2, f1, filter, actor);
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x874_sortedListManager->BuildNearList(listOut, v1, v2, f1, filter, actor);
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}
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}
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void CStateManager::BuildColliderList(rstl::reserved_vector<TUniqueId, kMaxEntities>& listOut, const CActor& actor,
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void CStateManager::BuildColliderList(EntityList& listOut, const CActor& actor,
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const zeus::CAABox& aabb) const {
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const zeus::CAABox& aabb) const {
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x874_sortedListManager->BuildNearList(listOut, actor, aabb);
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x874_sortedListManager->BuildNearList(listOut, actor, aabb);
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}
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}
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void CStateManager::BuildNearList(rstl::reserved_vector<TUniqueId, kMaxEntities>& listOut, const zeus::CAABox& aabb,
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void CStateManager::BuildNearList(EntityList& listOut, const zeus::CAABox& aabb,
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const CMaterialFilter& filter, const CActor* actor) const {
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const CMaterialFilter& filter, const CActor* actor) const {
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x874_sortedListManager->BuildNearList(listOut, aabb, filter, actor);
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x874_sortedListManager->BuildNearList(listOut, aabb, filter, actor);
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}
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}
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@ -2800,7 +2800,7 @@ CRayCastResult CStateManager::RayStaticIntersection(const zeus::CVector3f& pos,
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CRayCastResult CStateManager::RayWorldIntersection(TUniqueId& idOut, const zeus::CVector3f& pos,
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CRayCastResult CStateManager::RayWorldIntersection(TUniqueId& idOut, const zeus::CVector3f& pos,
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const zeus::CVector3f& dir, float length,
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const zeus::CVector3f& dir, float length,
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const CMaterialFilter& filter,
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const CMaterialFilter& filter,
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const rstl::reserved_vector<TUniqueId, kMaxEntities>& list) const {
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const EntityList& list) const {
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return CGameCollision::RayWorldIntersection(*this, idOut, pos, dir, length, filter, list);
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return CGameCollision::RayWorldIntersection(*this, idOut, pos, dir, length, filter, list);
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}
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}
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void ProcessRadiusDamage(const CActor&, CActor&, TUniqueId senderId, const CDamageInfo& info, const CMaterialFilter&);
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void ProcessRadiusDamage(const CActor&, CActor&, TUniqueId senderId, const CDamageInfo& info, const CMaterialFilter&);
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void ApplyRadiusDamage(const CActor&, const zeus::CVector3f&, CActor&, const CDamageInfo& info);
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void ApplyRadiusDamage(const CActor&, const zeus::CVector3f&, CActor&, const CDamageInfo& info);
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bool TestRayDamage(const zeus::CVector3f& pos, const CActor& damagee,
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bool TestRayDamage(const zeus::CVector3f& pos, const CActor& damagee,
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const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList) const;
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const EntityList& nearList) const;
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bool RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end, const CMaterialFilter& filter,
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bool RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end, const CMaterialFilter& filter,
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const CActor* damagee) const;
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const CActor* damagee) const;
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bool RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end,
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bool RayCollideWorld(const zeus::CVector3f& start, const zeus::CVector3f& end,
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const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList, const CMaterialFilter& filter,
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const EntityList& nearList, const CMaterialFilter& filter,
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const CActor* damagee) const;
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const CActor* damagee) const;
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bool RayCollideWorldInternal(const zeus::CVector3f& start, const zeus::CVector3f& end, const CMaterialFilter& filter,
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bool RayCollideWorldInternal(const zeus::CVector3f& start, const zeus::CVector3f& end, const CMaterialFilter& filter,
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const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList, const CActor* damagee) const;
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const EntityList& nearList, const CActor* damagee) const;
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bool MultiRayCollideWorld(const zeus::CMRay& ray, const CMaterialFilter& filter) const;
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bool MultiRayCollideWorld(const zeus::CMRay& ray, const CMaterialFilter& filter) const;
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void TestBombHittingWater(const CActor& damager, const zeus::CVector3f& pos, CActor& damagee);
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void TestBombHittingWater(const CActor& damager, const zeus::CVector3f& pos, CActor& damagee);
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bool ApplyLocalDamage(const zeus::CVector3f&, const zeus::CVector3f&, CActor&, float, const CWeaponMode&);
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bool ApplyLocalDamage(const zeus::CVector3f&, const zeus::CVector3f&, CActor&, float, const CWeaponMode&);
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@ -344,10 +344,10 @@ public:
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void AreaUnloaded(TAreaId);
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void AreaUnloaded(TAreaId);
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void PrepareAreaUnload(TAreaId);
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void PrepareAreaUnload(TAreaId);
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void AreaLoaded(TAreaId);
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void AreaLoaded(TAreaId);
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void BuildNearList(rstl::reserved_vector<TUniqueId, kMaxEntities>& listOut, const zeus::CVector3f&, const zeus::CVector3f&,
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void BuildNearList(EntityList& listOut, const zeus::CVector3f&, const zeus::CVector3f&,
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float, const CMaterialFilter&, const CActor*) const;
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float, const CMaterialFilter&, const CActor*) const;
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void BuildColliderList(rstl::reserved_vector<TUniqueId, kMaxEntities>& listOut, const CActor&, const zeus::CAABox&) const;
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void BuildColliderList(EntityList& listOut, const CActor&, const zeus::CAABox&) const;
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void BuildNearList(rstl::reserved_vector<TUniqueId, kMaxEntities>& listOut, const zeus::CAABox&, const CMaterialFilter&,
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void BuildNearList(EntityList& listOut, const zeus::CAABox&, const CMaterialFilter&,
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const CActor*) const;
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const CActor*) const;
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void UpdateActorInSortedLists(CActor&);
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void UpdateActorInSortedLists(CActor&);
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void UpdateSortedLists();
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void UpdateSortedLists();
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@ -358,7 +358,7 @@ public:
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const CMaterialFilter& filter) const;
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const CMaterialFilter& filter) const;
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CRayCastResult RayWorldIntersection(TUniqueId& idOut, const zeus::CVector3f& pos, const zeus::CVector3f& dir,
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CRayCastResult RayWorldIntersection(TUniqueId& idOut, const zeus::CVector3f& pos, const zeus::CVector3f& dir,
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float length, const CMaterialFilter& filter,
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float length, const CMaterialFilter& filter,
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const rstl::reserved_vector<TUniqueId, kMaxEntities>& list) const;
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const EntityList& list) const;
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void UpdateObjectInLists(CEntity&);
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void UpdateObjectInLists(CEntity&);
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TUniqueId AllocateUniqueId();
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TUniqueId AllocateUniqueId();
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void DeferStateTransition(EStateManagerTransition t);
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void DeferStateTransition(EStateManagerTransition t);
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@ -266,7 +266,7 @@ constexpr CMaterialFilter BallCameraFilter = CMaterialFilter::MakeIncludeExclude
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void CBallCamera::BuildSplineNav(CStateManager& mgr) {
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void CBallCamera::BuildSplineNav(CStateManager& mgr) {
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zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition();
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zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition();
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TUniqueId intersectId = kInvalidUniqueId;
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TUniqueId intersectId = kInvalidUniqueId;
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rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
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EntityList nearList;
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CRayCastResult result =
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CRayCastResult result =
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mgr.RayWorldIntersection(intersectId, ballPos, zeus::skDown, 20.f, BallCameraFilter, nearList);
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mgr.RayWorldIntersection(intersectId, ballPos, zeus::skDown, 20.f, BallCameraFilter, nearList);
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float downFactor = result.IsValid() ? zeus::clamp(0.f, result.GetT() / 20.f, 1.f) : 1.f;
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float downFactor = result.IsValid() ? zeus::clamp(0.f, result.GetT() / 20.f, 1.f) : 1.f;
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@ -325,7 +325,7 @@ void CBallCamera::BuildSplineArc(CStateManager& mgr) {
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delta = rot.transform(delta);
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delta = rot.transform(delta);
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zeus::CVector3f pt1 = halfwayPoint + delta;
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zeus::CVector3f pt1 = halfwayPoint + delta;
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TUniqueId intersectId = kInvalidUniqueId;
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TUniqueId intersectId = kInvalidUniqueId;
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rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
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EntityList nearList;
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CRayCastResult result =
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CRayCastResult result =
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mgr.RayWorldIntersection(intersectId, pt1, -delta.normalized(), delta.magnitude(), BallCameraFilter, nearList);
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mgr.RayWorldIntersection(intersectId, pt1, -delta.normalized(), delta.magnitude(), BallCameraFilter, nearList);
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if (result.IsValid()) {
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if (result.IsValid()) {
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@ -529,7 +529,7 @@ void CBallCamera::CheckFailsafe(float dt, CStateManager& mgr) {
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zeus::CVector3f camToBall = ballPos - GetTranslation();
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zeus::CVector3f camToBall = ballPos - GetTranslation();
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float camToBallMag = camToBall.magnitude();
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float camToBallMag = camToBall.magnitude();
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camToBall.normalize();
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camToBall.normalize();
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rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
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EntityList nearList;
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mgr.BuildNearList(nearList, GetTranslation(), camToBall, camToBallMag, BallCameraFilter, nullptr);
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mgr.BuildNearList(nearList, GetTranslation(), camToBall, camToBallMag, BallCameraFilter, nullptr);
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CRayCastResult result = mgr.RayWorldIntersection(x368_obscuringObjectId, GetTranslation(), camToBall, camToBallMag,
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CRayCastResult result = mgr.RayWorldIntersection(x368_obscuringObjectId, GetTranslation(), camToBall, camToBallMag,
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BallCameraFilter, nearList);
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BallCameraFilter, nearList);
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@ -984,7 +984,7 @@ zeus::CVector3f CBallCamera::ApplyColliders() {
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}
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}
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void CBallCamera::UpdateColliders(const zeus::CTransform& xf, std::vector<CCameraCollider>& colliderList, int& it,
|
void CBallCamera::UpdateColliders(const zeus::CTransform& xf, std::vector<CCameraCollider>& colliderList, int& it,
|
||||||
int count, float tolerance, const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
int count, float tolerance, const EntityList& nearList,
|
||||||
float dt, CStateManager& mgr) {
|
float dt, CStateManager& mgr) {
|
||||||
if (it < colliderList.size()) {
|
if (it < colliderList.size()) {
|
||||||
x310_idealLookVec = {0.f, g_tweakBall->GetBallCameraOffset().y(), g_tweakPlayer->GetPlayerBallHalfExtent()};
|
x310_idealLookVec = {0.f, g_tweakBall->GetBallCameraOffset().y(), g_tweakPlayer->GetPlayerBallHalfExtent()};
|
||||||
|
@ -1033,7 +1033,7 @@ void CBallCamera::UpdateColliders(const zeus::CTransform& xf, std::vector<CCamer
|
||||||
}
|
}
|
||||||
|
|
||||||
zeus::CVector3f CBallCamera::AvoidGeometry(const zeus::CTransform& xf,
|
zeus::CVector3f CBallCamera::AvoidGeometry(const zeus::CTransform& xf,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList, float dt,
|
const EntityList& nearList, float dt,
|
||||||
CStateManager& mgr) {
|
CStateManager& mgr) {
|
||||||
switch (x328_avoidGeomCycle) {
|
switch (x328_avoidGeomCycle) {
|
||||||
case 0:
|
case 0:
|
||||||
|
@ -1059,7 +1059,7 @@ zeus::CVector3f CBallCamera::AvoidGeometry(const zeus::CTransform& xf,
|
||||||
}
|
}
|
||||||
|
|
||||||
zeus::CVector3f CBallCamera::AvoidGeometryFull(const zeus::CTransform& xf,
|
zeus::CVector3f CBallCamera::AvoidGeometryFull(const zeus::CTransform& xf,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList, float dt,
|
const EntityList& nearList, float dt,
|
||||||
CStateManager& mgr) {
|
CStateManager& mgr) {
|
||||||
UpdateColliders(xf, x264_smallColliders, x2d0_smallColliderIt, x264_smallColliders.size(), 4.f, nearList, dt, mgr);
|
UpdateColliders(xf, x264_smallColliders, x2d0_smallColliderIt, x264_smallColliders.size(), 4.f, nearList, dt, mgr);
|
||||||
UpdateColliders(xf, x274_mediumColliders, x2d4_mediumColliderIt, x274_mediumColliders.size(), 4.f, nearList, dt, mgr);
|
UpdateColliders(xf, x274_mediumColliders, x2d4_mediumColliderIt, x274_mediumColliders.size(), 4.f, nearList, dt, mgr);
|
||||||
|
@ -1153,7 +1153,7 @@ void CBallCamera::UpdateUsingColliders(float dt, CStateManager& mgr) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
x334_collidersAABB = CalculateCollidersBoundingBox(x284_largeColliders, mgr);
|
x334_collidersAABB = CalculateCollidersBoundingBox(x284_largeColliders, mgr);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, x334_collidersAABB, BallCameraFilter,
|
mgr.BuildNearList(nearList, x334_collidersAABB, BallCameraFilter,
|
||||||
TCastToConstPtr<CActor>(mgr.GetObjectById(x46c_collisionActorId)).GetPtr());
|
TCastToConstPtr<CActor>(mgr.GetObjectById(x46c_collisionActorId)).GetPtr());
|
||||||
if (!x18c_31_clearLOS && x368_obscuringObjectId == kInvalidUniqueId) {
|
if (!x18c_31_clearLOS && x368_obscuringObjectId == kInvalidUniqueId) {
|
||||||
|
@ -1549,7 +1549,7 @@ zeus::CVector3f CBallCamera::GetFailsafeSplinePoint(const std::vector<zeus::CVec
|
||||||
bool CBallCamera::CheckFailsafeFromMorphBallState(CStateManager& mgr) const {
|
bool CBallCamera::CheckFailsafeFromMorphBallState(CStateManager& mgr) const {
|
||||||
TUniqueId xbb8 = kInvalidUniqueId;
|
TUniqueId xbb8 = kInvalidUniqueId;
|
||||||
float curT = 0.f;
|
float curT = 0.f;
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
rstl::reserved_vector<CRayCastResult, 6> resultsA;
|
rstl::reserved_vector<CRayCastResult, 6> resultsA;
|
||||||
rstl::reserved_vector<CRayCastResult, 6> resultsB;
|
rstl::reserved_vector<CRayCastResult, 6> resultsB;
|
||||||
while (curT < 6.f) {
|
while (curT < 6.f) {
|
||||||
|
@ -1584,7 +1584,7 @@ bool CBallCamera::CheckFailsafeFromMorphBallState(CStateManager& mgr) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CBallCamera::SplineIntersectTest(CMaterialList& intersectMat, CStateManager& mgr) const {
|
bool CBallCamera::SplineIntersectTest(CMaterialList& intersectMat, CStateManager& mgr) const {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
TUniqueId xe38 = kInvalidUniqueId;
|
TUniqueId xe38 = kInvalidUniqueId;
|
||||||
rstl::reserved_vector<CRayCastResult, 12> xacc;
|
rstl::reserved_vector<CRayCastResult, 12> xacc;
|
||||||
rstl::reserved_vector<CRayCastResult, 12> xd10;
|
rstl::reserved_vector<CRayCastResult, 12> xd10;
|
||||||
|
@ -1731,7 +1731,7 @@ zeus::CVector3f CBallCamera::FindDesiredPosition(float distance, float elevation
|
||||||
zeus::CAABox x13ac(ballPos - distance, ballPos + distance);
|
zeus::CAABox x13ac(ballPos - distance, ballPos + distance);
|
||||||
x13ac.min.z() = float(ballPos.z());
|
x13ac.min.z() = float(ballPos.z());
|
||||||
x13ac.max.z() = elev + ballPos.z();
|
x13ac.max.z() = elev + ballPos.z();
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, x13ac, BallCameraFilter,
|
mgr.BuildNearList(nearList, x13ac, BallCameraFilter,
|
||||||
TCastToConstPtr<CActor>(mgr.GetObjectById(x46c_collisionActorId)).GetPtr());
|
TCastToConstPtr<CActor>(mgr.GetObjectById(x46c_collisionActorId)).GetPtr());
|
||||||
zeus::CQuaternion rotNeg;
|
zeus::CQuaternion rotNeg;
|
||||||
|
@ -1803,7 +1803,7 @@ zeus::CVector3f CBallCamera::FindDesiredPosition(float distance, float elevation
|
||||||
zeus::CAABox findBounds(ballPos - distance, ballPos + distance);
|
zeus::CAABox findBounds(ballPos - distance, ballPos + distance);
|
||||||
findBounds.min.z() = float(ballPos.z());
|
findBounds.min.z() = float(ballPos.z());
|
||||||
findBounds.max.z() = elev + ballPos.z();
|
findBounds.max.z() = elev + ballPos.z();
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, findBounds, BallCameraFilter,
|
mgr.BuildNearList(nearList, findBounds, BallCameraFilter,
|
||||||
TCastToConstPtr<CActor>(mgr.GetObjectById(x46c_collisionActorId)).GetPtr());
|
TCastToConstPtr<CActor>(mgr.GetObjectById(x46c_collisionActorId)).GetPtr());
|
||||||
zeus::CQuaternion rotNeg2;
|
zeus::CQuaternion rotNeg2;
|
||||||
|
@ -1858,7 +1858,7 @@ bool CBallCamera::DetectCollision(const zeus::CVector3f& from, const zeus::CVect
|
||||||
aabb.accumulateBounds(from);
|
aabb.accumulateBounds(from);
|
||||||
aabb.accumulateBounds(to);
|
aabb.accumulateBounds(to);
|
||||||
aabb = zeus::CAABox(aabb.min - margin, aabb.max + margin);
|
aabb = zeus::CAABox(aabb.min - margin, aabb.max + margin);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildColliderList(nearList, mgr.GetPlayer(), aabb);
|
mgr.BuildColliderList(nearList, mgr.GetPlayer(), aabb);
|
||||||
CAreaCollisionCache cache(aabb);
|
CAreaCollisionCache cache(aabb);
|
||||||
CGameCollision::BuildAreaCollisionCache(mgr, cache);
|
CGameCollision::BuildAreaCollisionCache(mgr, cache);
|
||||||
|
@ -1978,7 +1978,7 @@ bool CBallCamera::CheckTransitionLineOfSight(const zeus::CVector3f& eyePos, cons
|
||||||
aabb.accumulateBounds(eyePos);
|
aabb.accumulateBounds(eyePos);
|
||||||
aabb.accumulateBounds(behindPos);
|
aabb.accumulateBounds(behindPos);
|
||||||
aabb = zeus::CAABox(aabb.min - margin, aabb.max + margin);
|
aabb = zeus::CAABox(aabb.min - margin, aabb.max + margin);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildColliderList(nearList, mgr.GetPlayer(), aabb);
|
mgr.BuildColliderList(nearList, mgr.GetPlayer(), aabb);
|
||||||
CAreaCollisionCache cache(aabb);
|
CAreaCollisionCache cache(aabb);
|
||||||
CGameCollision::BuildAreaCollisionCache(mgr, cache);
|
CGameCollision::BuildAreaCollisionCache(mgr, cache);
|
||||||
|
|
|
@ -212,11 +212,11 @@ private:
|
||||||
int numObscured) const;
|
int numObscured) const;
|
||||||
zeus::CVector3f ApplyColliders();
|
zeus::CVector3f ApplyColliders();
|
||||||
void UpdateColliders(const zeus::CTransform& xf, std::vector<CCameraCollider>& colliderList, int& it, int count,
|
void UpdateColliders(const zeus::CTransform& xf, std::vector<CCameraCollider>& colliderList, int& it, int count,
|
||||||
float tolerance, const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList, float dt,
|
float tolerance, const EntityList& nearList, float dt,
|
||||||
CStateManager& mgr);
|
CStateManager& mgr);
|
||||||
zeus::CVector3f AvoidGeometry(const zeus::CTransform& xf, const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
zeus::CVector3f AvoidGeometry(const zeus::CTransform& xf, const EntityList& nearList,
|
||||||
float dt, CStateManager& mgr);
|
float dt, CStateManager& mgr);
|
||||||
zeus::CVector3f AvoidGeometryFull(const zeus::CTransform& xf, const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
zeus::CVector3f AvoidGeometryFull(const zeus::CTransform& xf, const EntityList& nearList,
|
||||||
float dt, CStateManager& mgr);
|
float dt, CStateManager& mgr);
|
||||||
zeus::CAABox CalculateCollidersBoundingBox(const std::vector<CCameraCollider>& colliderList,
|
zeus::CAABox CalculateCollidersBoundingBox(const std::vector<CCameraCollider>& colliderList,
|
||||||
CStateManager& mgr) const;
|
CStateManager& mgr) const;
|
||||||
|
|
|
@ -38,14 +38,14 @@ void CGroundMovement::CheckFalling(CPhysicsActor& actor, CStateManager& mgr, flo
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGroundMovement::MoveGroundCollider(CStateManager& mgr, CPhysicsActor& actor, float dt,
|
void CGroundMovement::MoveGroundCollider(CStateManager& mgr, CPhysicsActor& actor, float dt,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>* nearList) {
|
const EntityList* nearList) {
|
||||||
CMotionState oldState = actor.GetMotionState();
|
CMotionState oldState = actor.GetMotionState();
|
||||||
CMotionState newState = actor.PredictMotion_Internal(dt);
|
CMotionState newState = actor.PredictMotion_Internal(dt);
|
||||||
float deltaMag = newState.x0_translation.magnitude();
|
float deltaMag = newState.x0_translation.magnitude();
|
||||||
TUniqueId idDetect = kInvalidUniqueId;
|
TUniqueId idDetect = kInvalidUniqueId;
|
||||||
CCollisionInfoList collisionList;
|
CCollisionInfoList collisionList;
|
||||||
zeus::CAABox motionVol = actor.GetMotionVolume(dt);
|
zeus::CAABox motionVol = actor.GetMotionVolume(dt);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> useColliderList;
|
EntityList useColliderList;
|
||||||
if (nearList != nullptr) {
|
if (nearList != nullptr) {
|
||||||
useColliderList = *nearList;
|
useColliderList = *nearList;
|
||||||
}
|
}
|
||||||
|
@ -114,7 +114,7 @@ void CGroundMovement::MoveGroundCollider(CStateManager& mgr, CPhysicsActor& acto
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGroundMovement::ResolveUpDown(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
|
bool CGroundMovement::ResolveUpDown(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
|
||||||
const CMaterialFilter& filter, rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
const CMaterialFilter& filter, EntityList& nearList,
|
||||||
float stepUp, float stepDown, float& fOut, CCollisionInfoList& list) {
|
float stepUp, float stepDown, float& fOut, CCollisionInfoList& list) {
|
||||||
float zextent = stepDown;
|
float zextent = stepDown;
|
||||||
if (list.GetCount() <= 0) {
|
if (list.GetCount() <= 0) {
|
||||||
|
@ -178,7 +178,7 @@ bool CGroundMovement::ResolveUpDown(CAreaCollisionCache& cache, CStateManager& m
|
||||||
|
|
||||||
bool CGroundMovement::MoveGroundColliderZ(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
|
bool CGroundMovement::MoveGroundColliderZ(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
|
||||||
const CMaterialFilter& filter,
|
const CMaterialFilter& filter,
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList, float amt, float& resolved,
|
EntityList& nearList, float amt, float& resolved,
|
||||||
CCollisionInfoList& list, TUniqueId& idOut) {
|
CCollisionInfoList& list, TUniqueId& idOut) {
|
||||||
actor.MoveCollisionPrimitive({0.f, 0.f, amt});
|
actor.MoveCollisionPrimitive({0.f, 0.f, amt});
|
||||||
|
|
||||||
|
@ -238,7 +238,7 @@ bool CGroundMovement::MoveGroundColliderZ(CAreaCollisionCache& cache, CStateMana
|
||||||
|
|
||||||
void CGroundMovement::MoveGroundColliderXY(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
|
void CGroundMovement::MoveGroundColliderXY(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
|
||||||
const CMaterialFilter& filter,
|
const CMaterialFilter& filter,
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList, float dt) {
|
EntityList& nearList, float dt) {
|
||||||
bool didCollide = false;
|
bool didCollide = false;
|
||||||
bool isPlayer = actor.GetMaterialList().HasMaterial(EMaterialTypes::Player);
|
bool isPlayer = actor.GetMaterialList().HasMaterial(EMaterialTypes::Player);
|
||||||
float remDt = dt;
|
float remDt = dt;
|
||||||
|
@ -335,9 +335,9 @@ zeus::CVector3f CGroundMovement::CollisionDamping(const zeus::CVector3f& vel, co
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGroundMovement::MoveGroundCollider_New(CStateManager& mgr, CPhysicsActor& actor, float dt,
|
void CGroundMovement::MoveGroundCollider_New(CStateManager& mgr, CPhysicsActor& actor, float dt,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>* nearList) {
|
const EntityList* nearList) {
|
||||||
zeus::CAABox motionVol = actor.GetMotionVolume(dt);
|
zeus::CAABox motionVol = actor.GetMotionVolume(dt);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> useNearList;
|
EntityList useNearList;
|
||||||
if (nearList != nullptr) {
|
if (nearList != nullptr) {
|
||||||
useNearList = *nearList;
|
useNearList = *nearList;
|
||||||
} else {
|
} else {
|
||||||
|
@ -638,7 +638,7 @@ static bool RemovePositiveZComponentFromNormal(zeus::CVector3f& vec) {
|
||||||
}
|
}
|
||||||
|
|
||||||
CMaterialList CGroundMovement::MoveObjectAnalytical(CStateManager& mgr, CPhysicsActor& actor, float dt,
|
CMaterialList CGroundMovement::MoveObjectAnalytical(CStateManager& mgr, CPhysicsActor& actor, float dt,
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
EntityList& nearList,
|
||||||
CAreaCollisionCache& cache, const SMovementOptions& opts,
|
CAreaCollisionCache& cache, const SMovementOptions& opts,
|
||||||
SMoveObjectResult& result) {
|
SMoveObjectResult& result) {
|
||||||
result.x6c_processedCollisions = 0;
|
result.x6c_processedCollisions = 0;
|
||||||
|
|
|
@ -47,24 +47,24 @@ public:
|
||||||
|
|
||||||
static void CheckFalling(CPhysicsActor& actor, CStateManager& mgr, float);
|
static void CheckFalling(CPhysicsActor& actor, CStateManager& mgr, float);
|
||||||
static void MoveGroundCollider(CStateManager& mgr, CPhysicsActor& actor, float dt,
|
static void MoveGroundCollider(CStateManager& mgr, CPhysicsActor& actor, float dt,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>* nearList);
|
const EntityList* nearList);
|
||||||
static bool ResolveUpDown(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
|
static bool ResolveUpDown(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
|
||||||
const CMaterialFilter& filter, rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList, float,
|
const CMaterialFilter& filter, EntityList& nearList, float,
|
||||||
float, float&, CCollisionInfoList& list);
|
float, float&, CCollisionInfoList& list);
|
||||||
static bool MoveGroundColliderZ(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
|
static bool MoveGroundColliderZ(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
|
||||||
const CMaterialFilter& filter, rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
const CMaterialFilter& filter, EntityList& nearList,
|
||||||
float, float&, CCollisionInfoList& list, TUniqueId& idOut);
|
float, float&, CCollisionInfoList& list, TUniqueId& idOut);
|
||||||
static void MoveGroundColliderXY(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
|
static void MoveGroundColliderXY(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
|
||||||
const CMaterialFilter& filter, rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
const CMaterialFilter& filter, EntityList& nearList,
|
||||||
float);
|
float);
|
||||||
static zeus::CVector3f CollisionDamping(const zeus::CVector3f& a, const zeus::CVector3f& b, const zeus::CVector3f& c,
|
static zeus::CVector3f CollisionDamping(const zeus::CVector3f& a, const zeus::CVector3f& b, const zeus::CVector3f& c,
|
||||||
float d, float e);
|
float d, float e);
|
||||||
static void MoveGroundCollider_New(CStateManager& mgr, CPhysicsActor& actor, float,
|
static void MoveGroundCollider_New(CStateManager& mgr, CPhysicsActor& actor, float,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>* nearList);
|
const EntityList* nearList);
|
||||||
static bool RemoveNormalComponent(const zeus::CVector3f&, const zeus::CVector3f&, zeus::CVector3f&, float&);
|
static bool RemoveNormalComponent(const zeus::CVector3f&, const zeus::CVector3f&, zeus::CVector3f&, float&);
|
||||||
static bool RemoveNormalComponent(const zeus::CVector3f& a, zeus::CVector3f& b);
|
static bool RemoveNormalComponent(const zeus::CVector3f& a, zeus::CVector3f& b);
|
||||||
static CMaterialList MoveObjectAnalytical(CStateManager& mgr, CPhysicsActor& actor, float,
|
static CMaterialList MoveObjectAnalytical(CStateManager& mgr, CPhysicsActor& actor, float,
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
EntityList& nearList,
|
||||||
CAreaCollisionCache& cache, const SMovementOptions& opts,
|
CAreaCollisionCache& cache, const SMovementOptions& opts,
|
||||||
SMoveObjectResult& result);
|
SMoveObjectResult& result);
|
||||||
};
|
};
|
||||||
|
|
|
@ -226,7 +226,7 @@ bool CRagDoll::SatisfyWorldConstraints(CStateManager& mgr, int pass) {
|
||||||
else
|
else
|
||||||
exclude = CMaterialList(EMaterialTypes::Character, EMaterialTypes::Player);
|
exclude = CMaterialList(EMaterialTypes::Character, EMaterialTypes::Player);
|
||||||
|
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
CMaterialFilter filter = CMaterialFilter::MakeIncludeExclude(include, exclude);
|
CMaterialFilter filter = CMaterialFilter::MakeIncludeExclude(include, exclude);
|
||||||
mgr.BuildNearList(nearList, aabb, filter, nullptr);
|
mgr.BuildNearList(nearList, aabb, filter, nullptr);
|
||||||
|
|
||||||
|
|
|
@ -55,7 +55,7 @@ zeus::CVector3f CSteeringBehaviors::Separation(const CPhysicsActor& actor, const
|
||||||
return (1.f - (posDiff.magSquared() / (separation * separation))) * posDiff.normalized();
|
return (1.f - (posDiff.magSquared() / (separation * separation))) * posDiff.normalized();
|
||||||
}
|
}
|
||||||
|
|
||||||
zeus::CVector3f CSteeringBehaviors::Alignment(const CPhysicsActor& actor, rstl::reserved_vector<TUniqueId, kMaxEntities>& list,
|
zeus::CVector3f CSteeringBehaviors::Alignment(const CPhysicsActor& actor, EntityList& list,
|
||||||
const CStateManager& mgr) const {
|
const CStateManager& mgr) const {
|
||||||
zeus::CVector3f align;
|
zeus::CVector3f align;
|
||||||
|
|
||||||
|
@ -71,7 +71,7 @@ zeus::CVector3f CSteeringBehaviors::Alignment(const CPhysicsActor& actor, rstl::
|
||||||
return align * (diff / M_PIF);
|
return align * (diff / M_PIF);
|
||||||
}
|
}
|
||||||
|
|
||||||
zeus::CVector3f CSteeringBehaviors::Cohesion(const CPhysicsActor& actor, rstl::reserved_vector<TUniqueId, kMaxEntities>& list,
|
zeus::CVector3f CSteeringBehaviors::Cohesion(const CPhysicsActor& actor, EntityList& list,
|
||||||
float dampingRadius, const CStateManager& mgr) const {
|
float dampingRadius, const CStateManager& mgr) const {
|
||||||
zeus::CVector3f dest;
|
zeus::CVector3f dest;
|
||||||
if (!list.empty()) {
|
if (!list.empty()) {
|
||||||
|
|
|
@ -19,9 +19,9 @@ public:
|
||||||
zeus::CVector3f Arrival(const CPhysicsActor& actor, const zeus::CVector3f& dest, float dampingRadius) const;
|
zeus::CVector3f Arrival(const CPhysicsActor& actor, const zeus::CVector3f& dest, float dampingRadius) const;
|
||||||
zeus::CVector3f Pursuit(const CPhysicsActor& actor, const zeus::CVector3f& v0, const zeus::CVector3f& v1) const;
|
zeus::CVector3f Pursuit(const CPhysicsActor& actor, const zeus::CVector3f& v0, const zeus::CVector3f& v1) const;
|
||||||
zeus::CVector3f Separation(const CPhysicsActor& actor, const zeus::CVector3f& pos, float separation) const;
|
zeus::CVector3f Separation(const CPhysicsActor& actor, const zeus::CVector3f& pos, float separation) const;
|
||||||
zeus::CVector3f Alignment(const CPhysicsActor& actor, rstl::reserved_vector<TUniqueId, kMaxEntities>& list,
|
zeus::CVector3f Alignment(const CPhysicsActor& actor, EntityList& list,
|
||||||
const CStateManager& mgr) const;
|
const CStateManager& mgr) const;
|
||||||
zeus::CVector3f Cohesion(const CPhysicsActor& actor, rstl::reserved_vector<TUniqueId, kMaxEntities>& list,
|
zeus::CVector3f Cohesion(const CPhysicsActor& actor, EntityList& list,
|
||||||
float dampingRadius, const CStateManager& mgr) const;
|
float dampingRadius, const CStateManager& mgr) const;
|
||||||
zeus::CVector2f Flee2D(const CPhysicsActor& actor, const zeus::CVector2f& v0) const;
|
zeus::CVector2f Flee2D(const CPhysicsActor& actor, const zeus::CVector2f& v0) const;
|
||||||
zeus::CVector2f Arrival2D(const CPhysicsActor& actor, const zeus::CVector2f& v0) const;
|
zeus::CVector2f Arrival2D(const CPhysicsActor& actor, const zeus::CVector2f& v0) const;
|
||||||
|
|
|
@ -59,7 +59,7 @@ void CGameCollision::InitCollision() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameCollision::MovePlayer(CStateManager& mgr, CPhysicsActor& actor, float dt,
|
void CGameCollision::MovePlayer(CStateManager& mgr, CPhysicsActor& actor, float dt,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>* colliderList) {
|
const EntityList* colliderList) {
|
||||||
actor.SetAngularEnabled(true);
|
actor.SetAngularEnabled(true);
|
||||||
actor.AddMotionState(actor.PredictAngularMotion(dt));
|
actor.AddMotionState(actor.PredictAngularMotion(dt));
|
||||||
if (!actor.IsUseStandardCollider()) {
|
if (!actor.IsUseStandardCollider()) {
|
||||||
|
@ -77,7 +77,7 @@ void CGameCollision::MovePlayer(CStateManager& mgr, CPhysicsActor& actor, float
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameCollision::MoveAndCollide(CStateManager& mgr, CPhysicsActor& actor, float dt, const ICollisionFilter& filter,
|
void CGameCollision::MoveAndCollide(CStateManager& mgr, CPhysicsActor& actor, float dt, const ICollisionFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>* colliderList) {
|
const EntityList* colliderList) {
|
||||||
bool isPlayer = actor.GetMaterialList().HasMaterial(EMaterialTypes::Player);
|
bool isPlayer = actor.GetMaterialList().HasMaterial(EMaterialTypes::Player);
|
||||||
bool r28 = false;
|
bool r28 = false;
|
||||||
bool r27 = false;
|
bool r27 = false;
|
||||||
|
@ -94,7 +94,7 @@ void CGameCollision::MoveAndCollide(CStateManager& mgr, CPhysicsActor& actor, fl
|
||||||
float m3 = 0.001f / actor.GetCollisionAccuracyModifier();
|
float m3 = 0.001f / actor.GetCollisionAccuracyModifier();
|
||||||
|
|
||||||
zeus::CAABox motionVol = actor.GetMotionVolume(dt);
|
zeus::CAABox motionVol = actor.GetMotionVolume(dt);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> useColliderList;
|
EntityList useColliderList;
|
||||||
if (colliderList)
|
if (colliderList)
|
||||||
useColliderList = *colliderList;
|
useColliderList = *colliderList;
|
||||||
else
|
else
|
||||||
|
@ -196,7 +196,7 @@ zeus::CVector3f CGameCollision::GetActorRelativeVelocities(const CPhysicsActor&
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameCollision::Move(CStateManager& mgr, CPhysicsActor& actor, float dt,
|
void CGameCollision::Move(CStateManager& mgr, CPhysicsActor& actor, float dt,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>* colliderList) {
|
const EntityList* colliderList) {
|
||||||
if (!actor.IsMovable())
|
if (!actor.IsMovable())
|
||||||
return;
|
return;
|
||||||
if (actor.GetMaterialList().HasMaterial(EMaterialTypes::GroundCollider) || actor.WillMove(mgr)) {
|
if (actor.GetMaterialList().HasMaterial(EMaterialTypes::GroundCollider) || actor.WillMove(mgr)) {
|
||||||
|
@ -297,7 +297,7 @@ bool CGameCollision::RayStaticIntersectionBool(const CStateManager& mgr, const z
|
||||||
CRayCastResult CGameCollision::RayDynamicIntersection(const CStateManager& mgr, TUniqueId& idOut,
|
CRayCastResult CGameCollision::RayDynamicIntersection(const CStateManager& mgr, TUniqueId& idOut,
|
||||||
const zeus::CVector3f& pos, const zeus::CVector3f& dir,
|
const zeus::CVector3f& pos, const zeus::CVector3f& dir,
|
||||||
float length, const CMaterialFilter& filter,
|
float length, const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList) {
|
const EntityList& nearList) {
|
||||||
CRayCastResult ret;
|
CRayCastResult ret;
|
||||||
float bestT = length;
|
float bestT = length;
|
||||||
if (bestT <= 0.f) {
|
if (bestT <= 0.f) {
|
||||||
|
@ -323,7 +323,7 @@ CRayCastResult CGameCollision::RayDynamicIntersection(const CStateManager& mgr,
|
||||||
|
|
||||||
bool CGameCollision::RayDynamicIntersectionBool(const CStateManager& mgr, const zeus::CVector3f& pos,
|
bool CGameCollision::RayDynamicIntersectionBool(const CStateManager& mgr, const zeus::CVector3f& pos,
|
||||||
const zeus::CVector3f& dir, const CMaterialFilter& filter,
|
const zeus::CVector3f& dir, const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
const EntityList& nearList,
|
||||||
const CActor* damagee, float length) {
|
const CActor* damagee, float length) {
|
||||||
if (length <= 0.f) {
|
if (length <= 0.f) {
|
||||||
length = 100000.f;
|
length = 100000.f;
|
||||||
|
@ -350,7 +350,7 @@ bool CGameCollision::RayDynamicIntersectionBool(const CStateManager& mgr, const
|
||||||
CRayCastResult CGameCollision::RayWorldIntersection(const CStateManager& mgr, TUniqueId& idOut,
|
CRayCastResult CGameCollision::RayWorldIntersection(const CStateManager& mgr, TUniqueId& idOut,
|
||||||
const zeus::CVector3f& pos, const zeus::CVector3f& dir, float mag,
|
const zeus::CVector3f& pos, const zeus::CVector3f& dir, float mag,
|
||||||
const CMaterialFilter& filter,
|
const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList) {
|
const EntityList& nearList) {
|
||||||
CRayCastResult staticRes = RayStaticIntersection(mgr, pos, dir, mag, filter);
|
CRayCastResult staticRes = RayStaticIntersection(mgr, pos, dir, mag, filter);
|
||||||
CRayCastResult dynamicRes = RayDynamicIntersection(mgr, idOut, pos, dir, mag, filter, nearList);
|
CRayCastResult dynamicRes = RayDynamicIntersection(mgr, idOut, pos, dir, mag, filter, nearList);
|
||||||
|
|
||||||
|
@ -405,7 +405,7 @@ float CGameCollision::GetMinExtentForCollisionPrimitive(const CCollisionPrimitiv
|
||||||
|
|
||||||
bool CGameCollision::DetectCollisionBoolean(const CStateManager& mgr, const CCollisionPrimitive& prim,
|
bool CGameCollision::DetectCollisionBoolean(const CStateManager& mgr, const CCollisionPrimitive& prim,
|
||||||
const zeus::CTransform& xf, const CMaterialFilter& filter,
|
const zeus::CTransform& xf, const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList) {
|
const EntityList& nearList) {
|
||||||
if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::NoStaticCollision) &&
|
if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::NoStaticCollision) &&
|
||||||
DetectStaticCollisionBoolean(mgr, prim, xf, filter)) {
|
DetectStaticCollisionBoolean(mgr, prim, xf, filter)) {
|
||||||
return true;
|
return true;
|
||||||
|
@ -419,7 +419,7 @@ bool CGameCollision::DetectCollisionBoolean(const CStateManager& mgr, const CCol
|
||||||
bool CGameCollision::DetectCollisionBoolean_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
bool CGameCollision::DetectCollisionBoolean_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter,
|
const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList) {
|
const EntityList& nearList) {
|
||||||
if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::NoStaticCollision) &&
|
if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::NoStaticCollision) &&
|
||||||
DetectStaticCollisionBoolean_Cached(mgr, cache, prim, xf, filter)) {
|
DetectStaticCollisionBoolean_Cached(mgr, cache, prim, xf, filter)) {
|
||||||
return true;
|
return true;
|
||||||
|
@ -501,7 +501,7 @@ bool CGameCollision::DetectStaticCollisionBoolean_Cached(const CStateManager& mg
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGameCollision::DetectDynamicCollisionBoolean(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
bool CGameCollision::DetectDynamicCollisionBoolean(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
const EntityList& nearList,
|
||||||
const CStateManager& mgr) {
|
const CStateManager& mgr) {
|
||||||
for (const auto& id : nearList) {
|
for (const auto& id : nearList) {
|
||||||
if (const TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(id)) {
|
if (const TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(id)) {
|
||||||
|
@ -520,7 +520,7 @@ bool CGameCollision::DetectDynamicCollisionBoolean(const CCollisionPrimitive& pr
|
||||||
bool CGameCollision::DetectCollision_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
bool CGameCollision::DetectCollision_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter,
|
const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList, TUniqueId& idOut,
|
const EntityList& nearList, TUniqueId& idOut,
|
||||||
CCollisionInfoList& infoList) {
|
CCollisionInfoList& infoList) {
|
||||||
idOut = kInvalidUniqueId;
|
idOut = kInvalidUniqueId;
|
||||||
bool ret = false;
|
bool ret = false;
|
||||||
|
@ -542,7 +542,7 @@ bool CGameCollision::DetectCollision_Cached(const CStateManager& mgr, CAreaColli
|
||||||
bool CGameCollision::DetectCollision_Cached_Moving(const CStateManager& mgr, CAreaCollisionCache& cache,
|
bool CGameCollision::DetectCollision_Cached_Moving(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter,
|
const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
const EntityList& nearList,
|
||||||
const zeus::CVector3f& dir, TUniqueId& idOut,
|
const zeus::CVector3f& dir, TUniqueId& idOut,
|
||||||
CCollisionInfo& infoOut, double& d) {
|
CCollisionInfo& infoOut, double& d) {
|
||||||
bool ret = false;
|
bool ret = false;
|
||||||
|
@ -686,7 +686,7 @@ bool CGameCollision::DetectStaticCollision_Cached_Moving(const CStateManager& mg
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGameCollision::DetectDynamicCollision(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
bool CGameCollision::DetectDynamicCollision(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList, TUniqueId& idOut,
|
const EntityList& nearList, TUniqueId& idOut,
|
||||||
CCollisionInfoList& list, const CStateManager& mgr) {
|
CCollisionInfoList& list, const CStateManager& mgr) {
|
||||||
for (const auto& id : nearList) {
|
for (const auto& id : nearList) {
|
||||||
if (const TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(id)) {
|
if (const TCastToConstPtr<CPhysicsActor> actor = mgr.GetObjectById(id)) {
|
||||||
|
@ -704,7 +704,7 @@ bool CGameCollision::DetectDynamicCollision(const CCollisionPrimitive& prim, con
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGameCollision::DetectDynamicCollisionMoving(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
bool CGameCollision::DetectDynamicCollisionMoving(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
const EntityList& nearList,
|
||||||
const zeus::CVector3f& dir, TUniqueId& idOut, CCollisionInfo& infoOut,
|
const zeus::CVector3f& dir, TUniqueId& idOut, CCollisionInfo& infoOut,
|
||||||
double& dOut, const CStateManager& mgr) {
|
double& dOut, const CStateManager& mgr) {
|
||||||
bool ret = false;
|
bool ret = false;
|
||||||
|
@ -729,7 +729,7 @@ bool CGameCollision::DetectDynamicCollisionMoving(const CCollisionPrimitive& pri
|
||||||
|
|
||||||
bool CGameCollision::DetectCollision(const CStateManager& mgr, const CCollisionPrimitive& prim,
|
bool CGameCollision::DetectCollision(const CStateManager& mgr, const CCollisionPrimitive& prim,
|
||||||
const zeus::CTransform& xf, const CMaterialFilter& filter,
|
const zeus::CTransform& xf, const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList, TUniqueId& idOut,
|
const EntityList& nearList, TUniqueId& idOut,
|
||||||
CCollisionInfoList& infoOut) {
|
CCollisionInfoList& infoOut) {
|
||||||
bool ret = false;
|
bool ret = false;
|
||||||
CMaterialList exclude = filter.ExcludeList();
|
CMaterialList exclude = filter.ExcludeList();
|
||||||
|
@ -894,7 +894,7 @@ void CGameCollision::CollideWithStaticBodyNoRot(CPhysicsActor& a0, const CMateri
|
||||||
|
|
||||||
void CGameCollision::CollisionFailsafe(const CStateManager& mgr, CAreaCollisionCache& cache, CPhysicsActor& actor,
|
void CGameCollision::CollisionFailsafe(const CStateManager& mgr, CAreaCollisionCache& cache, CPhysicsActor& actor,
|
||||||
const CCollisionPrimitive& prim,
|
const CCollisionPrimitive& prim,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList, float f1,
|
const EntityList& nearList, float f1,
|
||||||
u32 failsafeTicks) {
|
u32 failsafeTicks) {
|
||||||
actor.MoveCollisionPrimitive(zeus::skZero3f);
|
actor.MoveCollisionPrimitive(zeus::skZero3f);
|
||||||
if (f1 > 0.5f) {
|
if (f1 > 0.5f) {
|
||||||
|
@ -943,7 +943,7 @@ void CGameCollision::CollisionFailsafe(const CStateManager& mgr, CAreaCollisionC
|
||||||
std::optional<zeus::CVector3f>
|
std::optional<zeus::CVector3f>
|
||||||
CGameCollision::FindNonIntersectingVector(const CStateManager& mgr, CAreaCollisionCache& cache, CPhysicsActor& actor,
|
CGameCollision::FindNonIntersectingVector(const CStateManager& mgr, CAreaCollisionCache& cache, CPhysicsActor& actor,
|
||||||
const CCollisionPrimitive& prim,
|
const CCollisionPrimitive& prim,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList) {
|
const EntityList& nearList) {
|
||||||
zeus::CTransform xf = actor.GetPrimitiveTransform();
|
zeus::CTransform xf = actor.GetPrimitiveTransform();
|
||||||
zeus::CVector3f origOrigin = xf.origin;
|
zeus::CVector3f origOrigin = xf.origin;
|
||||||
zeus::CVector3f center = prim.CalculateAABox(xf).center();
|
zeus::CVector3f center = prim.CalculateAABox(xf).center();
|
||||||
|
|
|
@ -25,9 +25,9 @@ class ICollisionFilter;
|
||||||
|
|
||||||
class CGameCollision {
|
class CGameCollision {
|
||||||
static void MovePlayer(CStateManager& mgr, CPhysicsActor& actor, float dt,
|
static void MovePlayer(CStateManager& mgr, CPhysicsActor& actor, float dt,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>* colliderList);
|
const EntityList* colliderList);
|
||||||
static void MoveAndCollide(CStateManager& mgr, CPhysicsActor& actor, float dt, const ICollisionFilter& filter,
|
static void MoveAndCollide(CStateManager& mgr, CPhysicsActor& actor, float dt, const ICollisionFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>* colliderList);
|
const EntityList* colliderList);
|
||||||
static zeus::CVector3f GetActorRelativeVelocities(const CPhysicsActor& act0, const CPhysicsActor* act1);
|
static zeus::CVector3f GetActorRelativeVelocities(const CPhysicsActor& act0, const CPhysicsActor* act1);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
@ -39,7 +39,7 @@ public:
|
||||||
static bool NullCollisionCollider(const CInternalCollisionStructure&, CCollisionInfoList&) { return false; }
|
static bool NullCollisionCollider(const CInternalCollisionStructure&, CCollisionInfoList&) { return false; }
|
||||||
static void InitCollision();
|
static void InitCollision();
|
||||||
static void Move(CStateManager& mgr, CPhysicsActor& actor, float dt,
|
static void Move(CStateManager& mgr, CPhysicsActor& actor, float dt,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>* colliderList);
|
const EntityList* colliderList);
|
||||||
|
|
||||||
static bool CanBlock(const CMaterialList&, const zeus::CUnitVector3f&);
|
static bool CanBlock(const CMaterialList&, const zeus::CUnitVector3f&);
|
||||||
static bool IsFloor(const CMaterialList&, const zeus::CUnitVector3f&);
|
static bool IsFloor(const CMaterialList&, const zeus::CUnitVector3f&);
|
||||||
|
@ -50,42 +50,42 @@ public:
|
||||||
const zeus::CVector3f& dir, float length, const CMaterialFilter& filter);
|
const zeus::CVector3f& dir, float length, const CMaterialFilter& filter);
|
||||||
static CRayCastResult RayDynamicIntersection(const CStateManager& mgr, TUniqueId& idOut, const zeus::CVector3f& pos,
|
static CRayCastResult RayDynamicIntersection(const CStateManager& mgr, TUniqueId& idOut, const zeus::CVector3f& pos,
|
||||||
const zeus::CVector3f& dir, float mag, const CMaterialFilter& filter,
|
const zeus::CVector3f& dir, float mag, const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList);
|
const EntityList& nearList);
|
||||||
static bool RayDynamicIntersectionBool(const CStateManager& mgr, const zeus::CVector3f& pos,
|
static bool RayDynamicIntersectionBool(const CStateManager& mgr, const zeus::CVector3f& pos,
|
||||||
const zeus::CVector3f& dir, const CMaterialFilter& filter,
|
const zeus::CVector3f& dir, const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList, const CActor* damagee,
|
const EntityList& nearList, const CActor* damagee,
|
||||||
float length);
|
float length);
|
||||||
static CRayCastResult RayWorldIntersection(const CStateManager& mgr, TUniqueId& idOut, const zeus::CVector3f& pos,
|
static CRayCastResult RayWorldIntersection(const CStateManager& mgr, TUniqueId& idOut, const zeus::CVector3f& pos,
|
||||||
const zeus::CVector3f& dir, float mag, const CMaterialFilter& filter,
|
const zeus::CVector3f& dir, float mag, const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList);
|
const EntityList& nearList);
|
||||||
static bool RayStaticIntersectionArea(const CGameArea& area, const zeus::CVector3f& pos, const zeus::CVector3f& dir,
|
static bool RayStaticIntersectionArea(const CGameArea& area, const zeus::CVector3f& pos, const zeus::CVector3f& dir,
|
||||||
float mag, const CMaterialFilter& filter);
|
float mag, const CMaterialFilter& filter);
|
||||||
static void BuildAreaCollisionCache(const CStateManager& mgr, CAreaCollisionCache& cache);
|
static void BuildAreaCollisionCache(const CStateManager& mgr, CAreaCollisionCache& cache);
|
||||||
static float GetMinExtentForCollisionPrimitive(const CCollisionPrimitive& prim);
|
static float GetMinExtentForCollisionPrimitive(const CCollisionPrimitive& prim);
|
||||||
static bool DetectCollisionBoolean(const CStateManager& mgr, const CCollisionPrimitive& prim,
|
static bool DetectCollisionBoolean(const CStateManager& mgr, const CCollisionPrimitive& prim,
|
||||||
const zeus::CTransform& xf, const CMaterialFilter& filter,
|
const zeus::CTransform& xf, const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList);
|
const EntityList& nearList);
|
||||||
static bool DetectCollisionBoolean_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
static bool DetectCollisionBoolean_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter,
|
const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList);
|
const EntityList& nearList);
|
||||||
static bool DetectStaticCollisionBoolean(const CStateManager& mgr, const CCollisionPrimitive& prim,
|
static bool DetectStaticCollisionBoolean(const CStateManager& mgr, const CCollisionPrimitive& prim,
|
||||||
const zeus::CTransform& xf, const CMaterialFilter& filter);
|
const zeus::CTransform& xf, const CMaterialFilter& filter);
|
||||||
static bool DetectStaticCollisionBoolean_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
static bool DetectStaticCollisionBoolean_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter);
|
const CMaterialFilter& filter);
|
||||||
static bool DetectDynamicCollisionBoolean(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
static bool DetectDynamicCollisionBoolean(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
const EntityList& nearList,
|
||||||
const CStateManager& mgr);
|
const CStateManager& mgr);
|
||||||
static bool DetectCollision_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
static bool DetectCollision_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter,
|
const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList, TUniqueId& idOut,
|
const EntityList& nearList, TUniqueId& idOut,
|
||||||
CCollisionInfoList& infoList);
|
CCollisionInfoList& infoList);
|
||||||
static bool DetectCollision_Cached_Moving(const CStateManager& mgr, CAreaCollisionCache& cache,
|
static bool DetectCollision_Cached_Moving(const CStateManager& mgr, CAreaCollisionCache& cache,
|
||||||
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter,
|
const CMaterialFilter& filter,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
const EntityList& nearList,
|
||||||
const zeus::CVector3f& vec, TUniqueId& idOut, CCollisionInfo& infoOut,
|
const zeus::CVector3f& vec, TUniqueId& idOut, CCollisionInfo& infoOut,
|
||||||
double&);
|
double&);
|
||||||
static bool DetectStaticCollision(const CStateManager& mgr, const CCollisionPrimitive& prim,
|
static bool DetectStaticCollision(const CStateManager& mgr, const CCollisionPrimitive& prim,
|
||||||
|
@ -99,14 +99,14 @@ public:
|
||||||
const CMaterialFilter& filter, const zeus::CVector3f& vec,
|
const CMaterialFilter& filter, const zeus::CVector3f& vec,
|
||||||
CCollisionInfo& infoOut, double& d);
|
CCollisionInfo& infoOut, double& d);
|
||||||
static bool DetectDynamicCollision(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
static bool DetectDynamicCollision(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList, TUniqueId& idOut,
|
const EntityList& nearList, TUniqueId& idOut,
|
||||||
CCollisionInfoList& list, const CStateManager& mgr);
|
CCollisionInfoList& list, const CStateManager& mgr);
|
||||||
static bool DetectDynamicCollisionMoving(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
static bool DetectDynamicCollisionMoving(const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
const EntityList& nearList,
|
||||||
const zeus::CVector3f& vec, TUniqueId& idOut, CCollisionInfo& infoOut,
|
const zeus::CVector3f& vec, TUniqueId& idOut, CCollisionInfo& infoOut,
|
||||||
double& d, const CStateManager& mgr);
|
double& d, const CStateManager& mgr);
|
||||||
static bool DetectCollision(const CStateManager& mgr, const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
static bool DetectCollision(const CStateManager& mgr, const CCollisionPrimitive& prim, const zeus::CTransform& xf,
|
||||||
const CMaterialFilter& filter, const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
const CMaterialFilter& filter, const EntityList& nearList,
|
||||||
TUniqueId& idOut, CCollisionInfoList& infoOut);
|
TUniqueId& idOut, CCollisionInfoList& infoOut);
|
||||||
static void MakeCollisionCallbacks(CStateManager& mgr, CPhysicsActor& actor, TUniqueId id,
|
static void MakeCollisionCallbacks(CStateManager& mgr, CPhysicsActor& actor, TUniqueId id,
|
||||||
const CCollisionInfoList& list);
|
const CCollisionInfoList& list);
|
||||||
|
@ -117,11 +117,11 @@ public:
|
||||||
static void CollideWithStaticBodyNoRot(CPhysicsActor& a0, const CMaterialList& m0, const CMaterialList& m1,
|
static void CollideWithStaticBodyNoRot(CPhysicsActor& a0, const CMaterialList& m0, const CMaterialList& m1,
|
||||||
const zeus::CUnitVector3f& normal, float restitution, bool);
|
const zeus::CUnitVector3f& normal, float restitution, bool);
|
||||||
static void CollisionFailsafe(const CStateManager& mgr, CAreaCollisionCache& cache, CPhysicsActor& actor,
|
static void CollisionFailsafe(const CStateManager& mgr, CAreaCollisionCache& cache, CPhysicsActor& actor,
|
||||||
const CCollisionPrimitive& prim, const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
const CCollisionPrimitive& prim, const EntityList& nearList,
|
||||||
float, u32 failsafeTicks);
|
float, u32 failsafeTicks);
|
||||||
static std::optional<zeus::CVector3f>
|
static std::optional<zeus::CVector3f>
|
||||||
FindNonIntersectingVector(const CStateManager& mgr, CAreaCollisionCache& cache, CPhysicsActor& actor,
|
FindNonIntersectingVector(const CStateManager& mgr, CAreaCollisionCache& cache, CPhysicsActor& actor,
|
||||||
const CCollisionPrimitive& prim, const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList);
|
const CCollisionPrimitive& prim, const EntityList& nearList);
|
||||||
static void AvoidStaticCollisionWithinRadius(const CStateManager& mgr, CPhysicsActor& actor, u32 iterations, float dt,
|
static void AvoidStaticCollisionWithinRadius(const CStateManager& mgr, CPhysicsActor& actor, u32 iterations, float dt,
|
||||||
float height, float size, float mass, float radius);
|
float height, float size, float mass, float radius);
|
||||||
};
|
};
|
||||||
|
|
|
@ -58,7 +58,7 @@ void CSimpleShadow::Calculate(const zeus::CAABox& aabb, const zeus::CTransform&
|
||||||
|
|
||||||
if (height > 0.1f + halfHeight) {
|
if (height > 0.1f + halfHeight) {
|
||||||
TUniqueId cid = kInvalidUniqueId;
|
TUniqueId cid = kInvalidUniqueId;
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
CRayCastResult resD = CGameCollision::RayDynamicIntersection(
|
CRayCastResult resD = CGameCollision::RayDynamicIntersection(
|
||||||
mgr, cid, pos, zeus::skDown, x40_maxObjHeight, CMaterialFilter::skPassEverything, nearList);
|
mgr, cid, pos, zeus::skDown, x40_maxObjHeight, CMaterialFilter::skPassEverything, nearList);
|
||||||
if (resD.IsValid() && resD.GetT() < height) {
|
if (resD.IsValid() && resD.GetT() < height) {
|
||||||
|
|
|
@ -128,7 +128,7 @@ void CHudRadarInterface::Draw(const CStateManager& mgr, float alpha) {
|
||||||
player.GetTranslation().z() - drawParms.x7c_zRadius, player.GetTranslation().x() + drawParms.x78_xyRadius,
|
player.GetTranslation().z() - drawParms.x7c_zRadius, player.GetTranslation().x() + drawParms.x78_xyRadius,
|
||||||
player.GetTranslation().y() + drawParms.x78_xyRadius, player.GetTranslation().z() + drawParms.x7c_zRadius);
|
player.GetTranslation().y() + drawParms.x78_xyRadius, player.GetTranslation().z() + drawParms.x7c_zRadius);
|
||||||
|
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, radarBounds,
|
mgr.BuildNearList(nearList, radarBounds,
|
||||||
CMaterialFilter(CMaterialList(EMaterialTypes::Target, EMaterialTypes::RadarObject),
|
CMaterialFilter(CMaterialList(EMaterialTypes::Target, EMaterialTypes::RadarObject),
|
||||||
CMaterialList(EMaterialTypes::ExcludeFromRadar),
|
CMaterialList(EMaterialTypes::ExcludeFromRadar),
|
||||||
|
|
|
@ -533,7 +533,7 @@ void CSamusHud::UpdateThreatAssessment(float dt, const CStateManager& mgr) {
|
||||||
zeus::CAABox aabb;
|
zeus::CAABox aabb;
|
||||||
aabb.accumulateBounds(player.GetTranslation() - g_tweakGui->GetThreatRange());
|
aabb.accumulateBounds(player.GetTranslation() - g_tweakGui->GetThreatRange());
|
||||||
aabb.accumulateBounds(player.GetTranslation() + g_tweakGui->GetThreatRange());
|
aabb.accumulateBounds(player.GetTranslation() + g_tweakGui->GetThreatRange());
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, aabb, filter, nullptr);
|
mgr.BuildNearList(nearList, aabb, filter, nullptr);
|
||||||
|
|
||||||
float threatDist = 9999.f;
|
float threatDist = 9999.f;
|
||||||
|
|
|
@ -443,7 +443,7 @@ void CBeetle::Generate(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||||
if (x450_bodyController->GetCurrentStateId() != pas::EAnimationState::Generate) {
|
if (x450_bodyController->GetCurrentStateId() != pas::EAnimationState::Generate) {
|
||||||
x568_stateProg = 4;
|
x568_stateProg = 4;
|
||||||
} else if (x68_material.HasMaterial(EMaterialTypes::Solid) && x5a8_animTimeRem > 0.f) {
|
} else if (x68_material.HasMaterial(EMaterialTypes::Solid) && x5a8_animTimeRem > 0.f) {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, zeus::CAABox(GetTranslation() - 5.f, GetTranslation() + 5.f),
|
mgr.BuildNearList(nearList, zeus::CAABox(GetTranslation() - 5.f, GetTranslation() + 5.f),
|
||||||
CMaterialFilter::MakeInclude({EMaterialTypes::Solid}), this);
|
CMaterialFilter::MakeInclude({EMaterialTypes::Solid}), this);
|
||||||
if (!nearList.empty()) {
|
if (!nearList.empty()) {
|
||||||
|
@ -889,7 +889,7 @@ bool CBeetle::ShouldDoubleSnap(CStateManager& mgr, float arg) {
|
||||||
targetPos = role->GetTeamPosition();
|
targetPos = role->GetTeamPosition();
|
||||||
zeus::CVector3f delta = targetPos - GetTranslation();
|
zeus::CVector3f delta = targetPos - GetTranslation();
|
||||||
if (delta.magSquared() > dist * dist && GetTransform().basis[1].dot(delta.normalized()) > 0.98f) {
|
if (delta.magSquared() > dist * dist && GetTransform().basis[1].dot(delta.normalized()) > 0.98f) {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, GetTranslation(), GetTransform().basis[1], x5a0_headbuttDist,
|
mgr.BuildNearList(nearList, GetTranslation(), GetTransform().basis[1], x5a0_headbuttDist,
|
||||||
CMaterialFilter::MakeInclude({EMaterialTypes::Character}), this);
|
CMaterialFilter::MakeInclude({EMaterialTypes::Character}), this);
|
||||||
TUniqueId bestId = kInvalidUniqueId;
|
TUniqueId bestId = kInvalidUniqueId;
|
||||||
|
@ -915,7 +915,7 @@ bool CBeetle::ShouldJumpBack(CStateManager& mgr, float arg) {
|
||||||
zeus::CVector3f backDir = -GetTransform().basis[1];
|
zeus::CVector3f backDir = -GetTransform().basis[1];
|
||||||
const auto& aabb = GetBaseBoundingBox();
|
const auto& aabb = GetBaseBoundingBox();
|
||||||
zeus::CVector3f pos = GetTranslation() + zeus::CVector3f(0.f, 0.f, (aabb.max.z() - aabb.min.z()) * 0.5f);
|
zeus::CVector3f pos = GetTranslation() + zeus::CVector3f(0.f, 0.f, (aabb.max.z() - aabb.min.z()) * 0.5f);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, pos, backDir, x5a4_jumpBackwardDist,
|
mgr.BuildNearList(nearList, pos, backDir, x5a4_jumpBackwardDist,
|
||||||
CMaterialFilter::MakeInclude({EMaterialTypes::Character}), this);
|
CMaterialFilter::MakeInclude({EMaterialTypes::Character}), this);
|
||||||
TUniqueId bestId = kInvalidUniqueId;
|
TUniqueId bestId = kInvalidUniqueId;
|
||||||
|
|
|
@ -177,7 +177,7 @@ void CBouncyGrenade::Explode(CStateManager& mgr, TUniqueId uid) {
|
||||||
if (radius > 1.f) {
|
if (radius > 1.f) {
|
||||||
const zeus::CVector3f& pos = GetTranslation();
|
const zeus::CVector3f& pos = GetTranslation();
|
||||||
const CMaterialFilter filter = CMaterialFilter::MakeInclude({EMaterialTypes::Player, EMaterialTypes::Character});
|
const CMaterialFilter filter = CMaterialFilter::MakeInclude({EMaterialTypes::Player, EMaterialTypes::Character});
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, {pos - radius, pos + radius}, filter, nullptr);
|
mgr.BuildNearList(nearList, {pos - radius, pos + radius}, filter, nullptr);
|
||||||
|
|
||||||
for (const auto& id : nearList) {
|
for (const auto& id : nearList) {
|
||||||
|
|
|
@ -191,7 +191,7 @@ void CDrone::Think(float dt, CStateManager& mgr) {
|
||||||
if (IsAlive() && x835_25_) {
|
if (IsAlive() && x835_25_) {
|
||||||
zeus::CAABox box = GetBoundingBox();
|
zeus::CAABox box = GetBoundingBox();
|
||||||
box.accumulateBounds(GetTranslation() + 20.f * zeus::skDown);
|
box.accumulateBounds(GetTranslation() + 20.f * zeus::skDown);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, GetBoundingBox(), CMaterialFilter::MakeInclude({EMaterialTypes::Trigger}), this);
|
mgr.BuildNearList(nearList, GetBoundingBox(), CMaterialFilter::MakeInclude({EMaterialTypes::Trigger}), this);
|
||||||
for (TUniqueId id : nearList) {
|
for (TUniqueId id : nearList) {
|
||||||
if (const TCastToConstPtr<CScriptWater> water = mgr.GetObjectById(id)) {
|
if (const TCastToConstPtr<CScriptWater> water = mgr.GetObjectById(id)) {
|
||||||
|
@ -468,7 +468,7 @@ void CDrone::Patrol(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||||
SetLightEnabled(mgr, true);
|
SetLightEnabled(mgr, true);
|
||||||
x834_25_ = true;
|
x834_25_ = true;
|
||||||
} else if (msg == EStateMsg::Update) {
|
} else if (msg == EStateMsg::Update) {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
BuildNearList(EMaterialTypes::Character, EMaterialTypes::Player, nearList, 5.f, mgr);
|
BuildNearList(EMaterialTypes::Character, EMaterialTypes::Player, nearList, 5.f, mgr);
|
||||||
if (!nearList.empty()) {
|
if (!nearList.empty()) {
|
||||||
zeus::CVector3f sep = x45c_steeringBehaviors.Separation(
|
zeus::CVector3f sep = x45c_steeringBehaviors.Separation(
|
||||||
|
@ -878,7 +878,7 @@ bool CDrone::ShouldFire(CStateManager& mgr, float arg) {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CDrone::HearShot(CStateManager& mgr, float arg) {
|
bool CDrone::HearShot(CStateManager& mgr, float arg) {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
BuildNearList(EMaterialTypes::Projectile, EMaterialTypes::Player, nearList, 10.f, mgr);
|
BuildNearList(EMaterialTypes::Projectile, EMaterialTypes::Player, nearList, 10.f, mgr);
|
||||||
return std::any_of(nearList.begin(), nearList.end(), [&mgr](TUniqueId uid) {
|
return std::any_of(nearList.begin(), nearList.end(), [&mgr](TUniqueId uid) {
|
||||||
if (TCastToConstPtr<CWeapon> wp = mgr.GetObjectById(uid))
|
if (TCastToConstPtr<CWeapon> wp = mgr.GetObjectById(uid))
|
||||||
|
@ -914,7 +914,7 @@ void CDrone::Burn(float duration, float damage) {
|
||||||
CPathFindSearch* CDrone::GetSearchPath() { return &x6b0_pathFind; }
|
CPathFindSearch* CDrone::GetSearchPath() { return &x6b0_pathFind; }
|
||||||
|
|
||||||
void CDrone::BuildNearList(EMaterialTypes includeMat, EMaterialTypes excludeMat,
|
void CDrone::BuildNearList(EMaterialTypes includeMat, EMaterialTypes excludeMat,
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities>& listOut, float radius, CStateManager& mgr) {
|
EntityList& listOut, float radius, CStateManager& mgr) {
|
||||||
const zeus::CVector3f pos = GetTranslation();
|
const zeus::CVector3f pos = GetTranslation();
|
||||||
mgr.BuildNearList(listOut, zeus::CAABox(pos - radius, pos + radius),
|
mgr.BuildNearList(listOut, zeus::CAABox(pos - radius, pos + radius),
|
||||||
CMaterialFilter::MakeIncludeExclude({includeMat}, {excludeMat}), nullptr);
|
CMaterialFilter::MakeIncludeExclude({includeMat}, {excludeMat}), nullptr);
|
||||||
|
@ -1004,7 +1004,7 @@ void CDrone::FireProjectile(CStateManager& mgr, const zeus::CTransform& xf, cons
|
||||||
void CDrone::StrafeFromCompanions(CStateManager& mgr) {
|
void CDrone::StrafeFromCompanions(CStateManager& mgr) {
|
||||||
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Step)
|
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Step)
|
||||||
return;
|
return;
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
BuildNearList(EMaterialTypes::Character, EMaterialTypes::Player, nearList, x61c_, mgr);
|
BuildNearList(EMaterialTypes::Character, EMaterialTypes::Player, nearList, x61c_, mgr);
|
||||||
if (nearList.empty())
|
if (nearList.empty())
|
||||||
return;
|
return;
|
||||||
|
@ -1054,7 +1054,7 @@ void CDrone::UpdateScanner(CStateManager& mgr, float dt) {
|
||||||
zeus::CVector3f vec =
|
zeus::CVector3f vec =
|
||||||
GetTransform().rotate(zeus::CVector3f(0.5f * std::cos(x5d8_), 1.f, 0.5f * std::sin(2.05f * x5d8_)).normalized());
|
GetTransform().rotate(zeus::CVector3f(0.5f * std::cos(x5d8_), 1.f, 0.5f * std::sin(2.05f * x5d8_)).normalized());
|
||||||
TUniqueId id;
|
TUniqueId id;
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
nearList.push_back(mgr.GetPlayer().GetUniqueId());
|
nearList.push_back(mgr.GetPlayer().GetUniqueId());
|
||||||
auto res = mgr.RayWorldIntersection(
|
auto res = mgr.RayWorldIntersection(
|
||||||
id, GetLctrTransform("Beacon_LCTR"sv).origin + (0.2f * vec), vec, 10000.f,
|
id, GetLctrTransform("Beacon_LCTR"sv).origin + (0.2f * vec), vec, 10000.f,
|
||||||
|
@ -1082,7 +1082,7 @@ void CDrone::UpdateLasers(CStateManager& mgr, float dt) {
|
||||||
auto box = zeus::skInvertedBox;
|
auto box = zeus::skInvertedBox;
|
||||||
box.accumulateBounds(GetTranslation() + 1000.f * vec);
|
box.accumulateBounds(GetTranslation() + 1000.f * vec);
|
||||||
box.accumulateBounds(GetTranslation());
|
box.accumulateBounds(GetTranslation());
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, box, matFilter, nullptr);
|
mgr.BuildNearList(nearList, box, matFilter, nullptr);
|
||||||
TUniqueId id;
|
TUniqueId id;
|
||||||
const auto result = mgr.RayWorldIntersection(id, beaconXf.origin + 2.f * vec, vec, 10000.f, matFilter, nearList);
|
const auto result = mgr.RayWorldIntersection(id, beaconXf.origin + 2.f * vec, vec, 10000.f, matFilter, nearList);
|
||||||
|
@ -1144,7 +1144,7 @@ void CDrone::sub_80165984(CStateManager& mgr, const zeus::CTransform& xf) {
|
||||||
void CDrone::sub_801656d4(const zeus::CTransform& xf, CStateManager& mgr) {
|
void CDrone::sub_801656d4(const zeus::CTransform& xf, CStateManager& mgr) {
|
||||||
constexpr auto matFilter =
|
constexpr auto matFilter =
|
||||||
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough});
|
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough});
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, xf.origin, xf.frontVector(), 100000.f, matFilter, this);
|
mgr.BuildNearList(nearList, xf.origin, xf.frontVector(), 100000.f, matFilter, this);
|
||||||
TUniqueId id;
|
TUniqueId id;
|
||||||
const auto result = mgr.RayWorldIntersection(id, xf.origin, xf.frontVector(), 100000.f, matFilter, nearList);
|
const auto result = mgr.RayWorldIntersection(id, xf.origin, xf.frontVector(), 100000.f, matFilter, nearList);
|
||||||
|
|
|
@ -169,7 +169,7 @@ public:
|
||||||
void Dead(CStateManager& mgr, EStateMsg msg, float arg) override;
|
void Dead(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||||
CPathFindSearch* GetSearchPath() override;
|
CPathFindSearch* GetSearchPath() override;
|
||||||
virtual void BuildNearList(EMaterialTypes includeMat, EMaterialTypes excludeMat,
|
virtual void BuildNearList(EMaterialTypes includeMat, EMaterialTypes excludeMat,
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities>& listOut, float radius, CStateManager& mgr);
|
EntityList& listOut, float radius, CStateManager& mgr);
|
||||||
virtual void SetLightEnabled(CStateManager& mgr, bool activate);
|
virtual void SetLightEnabled(CStateManager& mgr, bool activate);
|
||||||
virtual void SetVisorFlareEnabled(CStateManager& mgr, bool activate);
|
virtual void SetVisorFlareEnabled(CStateManager& mgr, bool activate);
|
||||||
virtual void UpdateVisorFlare(CStateManager& mgr);
|
virtual void UpdateVisorFlare(CStateManager& mgr);
|
||||||
|
|
|
@ -989,14 +989,14 @@ void CElitePirate::AttractProjectiles(CStateManager& mgr) {
|
||||||
float radius = x5d8_data.GetProjectileAttractionRadius();
|
float radius = x5d8_data.GetProjectileAttractionRadius();
|
||||||
const zeus::CVector3f actorPos = actor->GetTranslation();
|
const zeus::CVector3f actorPos = actor->GetTranslation();
|
||||||
const zeus::CVector3f pos = GetTranslation();
|
const zeus::CVector3f pos = GetTranslation();
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> projNearList;
|
EntityList projNearList;
|
||||||
const zeus::CAABox aabb{pos - radius, pos + radius};
|
const zeus::CAABox aabb{pos - radius, pos + radius};
|
||||||
mgr.BuildNearList(projNearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr);
|
mgr.BuildNearList(projNearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr);
|
||||||
if (projNearList.empty()) {
|
if (projNearList.empty()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> charNearList;
|
EntityList charNearList;
|
||||||
mgr.BuildNearList(charNearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Character}), nullptr);
|
mgr.BuildNearList(charNearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Character}), nullptr);
|
||||||
for (const auto& projId : projNearList) {
|
for (const auto& projId : projNearList) {
|
||||||
TCastToPtr<CGameProjectile> projectile = mgr.ObjectById(projId);
|
TCastToPtr<CGameProjectile> projectile = mgr.ObjectById(projId);
|
||||||
|
@ -1157,7 +1157,7 @@ bool CElitePirate::ShouldCallForBackupFromLauncher(const CStateManager& mgr, TUn
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CElitePirate::IsClosestEnergyAttractor(const CStateManager& mgr,
|
bool CElitePirate::IsClosestEnergyAttractor(const CStateManager& mgr,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& charNearList,
|
const EntityList& charNearList,
|
||||||
const zeus::CVector3f& projectilePos) const {
|
const zeus::CVector3f& projectilePos) const {
|
||||||
const float distance = (projectilePos - GetTranslation()).magSquared();
|
const float distance = (projectilePos - GetTranslation()).magSquared();
|
||||||
for (const auto& id : charNearList) {
|
for (const auto& id : charNearList) {
|
||||||
|
|
|
@ -239,7 +239,7 @@ private:
|
||||||
void UpdateHealthInfo(CStateManager& mgr);
|
void UpdateHealthInfo(CStateManager& mgr);
|
||||||
void ExtendTouchBounds(const CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 7>& uids,
|
void ExtendTouchBounds(const CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 7>& uids,
|
||||||
const zeus::CVector3f& vec) const;
|
const zeus::CVector3f& vec) const;
|
||||||
bool IsClosestEnergyAttractor(const CStateManager& mgr, const rstl::reserved_vector<TUniqueId, kMaxEntities>& charNearList,
|
bool IsClosestEnergyAttractor(const CStateManager& mgr, const EntityList& charNearList,
|
||||||
const zeus::CVector3f& projectilePos) const;
|
const zeus::CVector3f& projectilePos) const;
|
||||||
void ShakeCamera(CStateManager& mgr);
|
void ShakeCamera(CStateManager& mgr);
|
||||||
};
|
};
|
||||||
|
|
|
@ -172,7 +172,7 @@ zeus::CVector3f CFireFlea::FindSafeRoute(CStateManager& mgr, const zeus::CVector
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CFireFlea::CheckNearWater(const CStateManager& mgr, const zeus::CVector3f& dir) const {
|
bool CFireFlea::CheckNearWater(const CStateManager& mgr, const zeus::CVector3f& dir) const {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, GetTranslation(), dir, 2.f, CMaterialFilter::skPassEverything, nullptr);
|
mgr.BuildNearList(nearList, GetTranslation(), dir, 2.f, CMaterialFilter::skPassEverything, nullptr);
|
||||||
|
|
||||||
for (const auto& id : nearList) {
|
for (const auto& id : nearList) {
|
||||||
|
|
|
@ -28,7 +28,7 @@ class CFireFlea : public CPatterned {
|
||||||
};
|
};
|
||||||
float x568_ = 1.f;
|
float x568_ = 1.f;
|
||||||
float x56c_;
|
float x56c_;
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> x570_nearList;
|
EntityList x570_nearList;
|
||||||
zeus::CVector3f xd74_;
|
zeus::CVector3f xd74_;
|
||||||
zeus::CVector3f xd80_targetPos;
|
zeus::CVector3f xd80_targetPos;
|
||||||
CPathFindSearch xd8c_pathFind;
|
CPathFindSearch xd8c_pathFind;
|
||||||
|
|
|
@ -496,7 +496,7 @@ bool CFlyingPirate::Attacked(CStateManager& mgr, float arg) { return x854_ < (ar
|
||||||
zeus::CVector3f CFlyingPirate::AvoidActors(CStateManager& mgr) {
|
zeus::CVector3f CFlyingPirate::AvoidActors(CStateManager& mgr) {
|
||||||
const zeus::CVector3f& origin = GetTranslation();
|
const zeus::CVector3f& origin = GetTranslation();
|
||||||
const zeus::CAABox box(origin - 8.f, origin + 8.f);
|
const zeus::CAABox box(origin - 8.f, origin + 8.f);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, box, CMaterialFilter::MakeInclude(EMaterialTypes::Character), this);
|
mgr.BuildNearList(nearList, box, CMaterialFilter::MakeInclude(EMaterialTypes::Character), this);
|
||||||
|
|
||||||
zeus::CVector3f ret;
|
zeus::CVector3f ret;
|
||||||
|
@ -561,7 +561,7 @@ void CFlyingPirate::CheckForProjectiles(CStateManager& mgr) {
|
||||||
const zeus::CAABox box(playerPos - 5.f, playerPos + 5.f);
|
const zeus::CAABox box(playerPos - 5.f, playerPos + 5.f);
|
||||||
x6a0_30_ = false;
|
x6a0_30_ = false;
|
||||||
|
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, box, CMaterialFilter::MakeInclude(EMaterialTypes::Projectile), this);
|
mgr.BuildNearList(nearList, box, CMaterialFilter::MakeInclude(EMaterialTypes::Projectile), this);
|
||||||
for (const auto& id : nearList) {
|
for (const auto& id : nearList) {
|
||||||
if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(id)) {
|
if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(id)) {
|
||||||
|
|
|
@ -1146,7 +1146,7 @@ void CIceSheegoth::AttractProjectiles(CStateManager& mgr) {
|
||||||
if (!IsAlive())
|
if (!IsAlive())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearProjectiles;
|
EntityList nearProjectiles;
|
||||||
zeus::CAABox attractionBounds =
|
zeus::CAABox attractionBounds =
|
||||||
zeus::CAABox{GetTranslation() - x56c_sheegothData.Get_x14(), GetTranslation() + x56c_sheegothData.Get_x14()};
|
zeus::CAABox{GetTranslation() - x56c_sheegothData.Get_x14(), GetTranslation() + x56c_sheegothData.Get_x14()};
|
||||||
mgr.BuildNearList(nearProjectiles, attractionBounds, CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}),
|
mgr.BuildNearList(nearProjectiles, attractionBounds, CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}),
|
||||||
|
@ -1156,7 +1156,7 @@ void CIceSheegoth::AttractProjectiles(CStateManager& mgr) {
|
||||||
return;
|
return;
|
||||||
|
|
||||||
zeus::CVector3f attractionPos = GetEnergyAttractionPos(mgr);
|
zeus::CVector3f attractionPos = GetEnergyAttractionPos(mgr);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearCharacters;
|
EntityList nearCharacters;
|
||||||
mgr.BuildNearList(nearCharacters, attractionBounds, CMaterialFilter::MakeInclude({EMaterialTypes::Character}),
|
mgr.BuildNearList(nearCharacters, attractionBounds, CMaterialFilter::MakeInclude({EMaterialTypes::Character}),
|
||||||
nullptr);
|
nullptr);
|
||||||
|
|
||||||
|
@ -1494,7 +1494,7 @@ bool CIceSheegoth::ShouldAttractProjectile(const CGameProjectile& proj, CStateMa
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CIceSheegoth::IsClosestSheegoth(CStateManager& mgr, const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
bool CIceSheegoth::IsClosestSheegoth(CStateManager& mgr, const EntityList& nearList,
|
||||||
const zeus::CVector3f& projectileOffset) const {
|
const zeus::CVector3f& projectileOffset) const {
|
||||||
zeus::CVector3f diff = projectileOffset - GetTranslation();
|
zeus::CVector3f diff = projectileOffset - GetTranslation();
|
||||||
const float diffMag = diff.magSquared();
|
const float diffMag = diff.magSquared();
|
||||||
|
|
|
@ -186,7 +186,7 @@ class CIceSheegoth : public CPatterned {
|
||||||
void UpdateAttackPosition(CStateManager& mgr, zeus::CVector3f& attackPos);
|
void UpdateAttackPosition(CStateManager& mgr, zeus::CVector3f& attackPos);
|
||||||
zeus::CVector3f GetEnergyAttractionPos(CStateManager& mgr) const;
|
zeus::CVector3f GetEnergyAttractionPos(CStateManager& mgr) const;
|
||||||
bool ShouldAttractProjectile(const CGameProjectile& proj, CStateManager& mgr) const;
|
bool ShouldAttractProjectile(const CGameProjectile& proj, CStateManager& mgr) const;
|
||||||
bool IsClosestSheegoth(CStateManager& mgr, const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
bool IsClosestSheegoth(CStateManager& mgr, const EntityList& nearList,
|
||||||
const zeus::CVector3f& projectileOffset) const;
|
const zeus::CVector3f& projectileOffset) const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -243,7 +243,7 @@ void CMetroid::SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) {
|
||||||
x7b0_attackTarget = player.GetUniqueId();
|
x7b0_attackTarget = player.GetUniqueId();
|
||||||
if (!x450_bodyController->HasBeenFrozen()) {
|
if (!x450_bodyController->HasBeenFrozen()) {
|
||||||
float range = std::max(x3bc_detectionRange, std::sqrt(playerDistSq));
|
float range = std::max(x3bc_detectionRange, std::sqrt(playerDistSq));
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, zeus::CAABox{pos - range, pos + range},
|
mgr.BuildNearList(nearList, zeus::CAABox{pos - range, pos + range},
|
||||||
CMaterialFilter::MakeInclude({EMaterialTypes::Character}), nullptr);
|
CMaterialFilter::MakeInclude({EMaterialTypes::Character}), nullptr);
|
||||||
CSpacePirate* closestPirate = nullptr;
|
CSpacePirate* closestPirate = nullptr;
|
||||||
|
@ -440,7 +440,7 @@ void CMetroid::RestoreSolidCollision(CStateManager& mgr) {
|
||||||
CMaterialFilter::MakeInclude({EMaterialTypes::Solid, EMaterialTypes::Player, EMaterialTypes::Character});
|
CMaterialFilter::MakeInclude({EMaterialTypes::Solid, EMaterialTypes::Player, EMaterialTypes::Character});
|
||||||
float radius = x808_loopAttackDistance * GetModelData()->GetScale().y();
|
float radius = x808_loopAttackDistance * GetModelData()->GetScale().y();
|
||||||
const zeus::CAABox box{pos - radius, pos + radius};
|
const zeus::CAABox box{pos - radius, pos + radius};
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, box, nearFilter, this);
|
mgr.BuildNearList(nearList, box, nearFilter, this);
|
||||||
if (!CGameCollision::DetectDynamicCollisionBoolean(x6a0_collisionPrimitive, GetTransform(), nearList, mgr)) {
|
if (!CGameCollision::DetectDynamicCollisionBoolean(x6a0_collisionPrimitive, GetTransform(), nearList, mgr)) {
|
||||||
x9bf_31_restoreCharacterCollision = false;
|
x9bf_31_restoreCharacterCollision = false;
|
||||||
|
@ -1309,7 +1309,7 @@ bool CMetroid::ShouldDodge(CStateManager& mgr, float arg) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
const auto& xf = GetTransform();
|
const auto& xf = GetTransform();
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, zeus::CAABox{xf.origin - 9.f, xf.origin + 9.f},
|
mgr.BuildNearList(nearList, zeus::CAABox{xf.origin - 9.f, xf.origin + 9.f},
|
||||||
CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr);
|
CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr);
|
||||||
if (nearList.empty()) {
|
if (nearList.empty()) {
|
||||||
|
|
|
@ -569,7 +569,7 @@ void CMetroidPrimeEssence::sub8027d824(CStateManager& mgr) {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CMetroidPrimeEssence::sub8027e870(const zeus::CTransform& xf, CStateManager& mgr) {
|
bool CMetroidPrimeEssence::sub8027e870(const zeus::CTransform& xf, CStateManager& mgr) {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, {xf.origin - 2.f, xf.origin + 2.f}, CMaterialFilter::MakeInclude(EMaterialTypes::AIBlock),
|
mgr.BuildNearList(nearList, {xf.origin - 2.f, xf.origin + 2.f}, CMaterialFilter::MakeInclude(EMaterialTypes::AIBlock),
|
||||||
this);
|
this);
|
||||||
|
|
||||||
|
|
|
@ -1564,7 +1564,7 @@ void CMetroidPrimeExo::UpdatePlasmaProjectile(float dt, CStateManager& mgr) {
|
||||||
zeus::CVector3f CMetroidPrimeExo::GetTargetVector(CStateManager& mgr) {
|
zeus::CVector3f CMetroidPrimeExo::GetTargetVector(CStateManager& mgr) {
|
||||||
constexpr auto MatFilter = CMaterialFilter::MakeIncludeExclude(
|
constexpr auto MatFilter = CMaterialFilter::MakeIncludeExclude(
|
||||||
{EMaterialTypes::Solid}, {EMaterialTypes::Character, EMaterialTypes::Player, EMaterialTypes::Projectile});
|
{EMaterialTypes::Solid}, {EMaterialTypes::Character, EMaterialTypes::Player, EMaterialTypes::Projectile});
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, GetTranslation(), zeus::skDown, 150.f, MatFilter, this);
|
mgr.BuildNearList(nearList, GetTranslation(), zeus::skDown, 150.f, MatFilter, this);
|
||||||
|
|
||||||
TUniqueId uid = kInvalidUniqueId;
|
TUniqueId uid = kInvalidUniqueId;
|
||||||
|
|
|
@ -389,10 +389,10 @@ void CParasite::UpdatePFDestination(CStateManager& mgr) {
|
||||||
|
|
||||||
void CParasite::DoFlockingBehavior(CStateManager& mgr) {
|
void CParasite::DoFlockingBehavior(CStateManager& mgr) {
|
||||||
zeus::CVector3f upVec = x34_transform.basis[2];
|
zeus::CVector3f upVec = x34_transform.basis[2];
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> parasiteList;
|
EntityList parasiteList;
|
||||||
zeus::CAABox aabb(GetTranslation() - x6e4_parasiteSearchRadius, GetTranslation() + x6e4_parasiteSearchRadius);
|
zeus::CAABox aabb(GetTranslation() - x6e4_parasiteSearchRadius, GetTranslation() + x6e4_parasiteSearchRadius);
|
||||||
if ((x5d4_thinkCounter % 6) == 0) {
|
if ((x5d4_thinkCounter % 6) == 0) {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
static constexpr CMaterialFilter filter = CMaterialFilter::MakeInclude(EMaterialTypes::Character);
|
static constexpr CMaterialFilter filter = CMaterialFilter::MakeInclude(EMaterialTypes::Character);
|
||||||
CParasite* closestParasite = nullptr;
|
CParasite* closestParasite = nullptr;
|
||||||
float minDistSq = 2.f + x6e8_parasiteSeparationDist * x6e8_parasiteSeparationDist;
|
float minDistSq = 2.f + x6e8_parasiteSeparationDist * x6e8_parasiteSeparationDist;
|
||||||
|
|
|
@ -144,7 +144,7 @@ void CPuddleToadGamma::ShootPlayer(CStateManager& mgr, float speed) {
|
||||||
mgr.ApplyDamage(GetUniqueId(), mgr.GetPlayer().GetUniqueId(), GetUniqueId(), x570_playerShootDamage,
|
mgr.ApplyDamage(GetUniqueId(), mgr.GetPlayer().GetUniqueId(), GetUniqueId(), x570_playerShootDamage,
|
||||||
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), zeus::skZero3f);
|
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), zeus::skZero3f);
|
||||||
mgr.GetPlayer().GetMorphBall()->SetAsProjectile();
|
mgr.GetPlayer().GetMorphBall()->SetAsProjectile();
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, GetBoundingBox(), CMaterialFilter::MakeInclude({EMaterialTypes::Bomb}), this);
|
mgr.BuildNearList(nearList, GetBoundingBox(), CMaterialFilter::MakeInclude({EMaterialTypes::Bomb}), this);
|
||||||
for (TUniqueId id : nearList) {
|
for (TUniqueId id : nearList) {
|
||||||
if (TCastToPtr<CBomb> bomb = mgr.ObjectById(id)) {
|
if (TCastToPtr<CBomb> bomb = mgr.ObjectById(id)) {
|
||||||
|
|
|
@ -167,8 +167,8 @@ zeus::CQuaternion CRipperControlledPlatform::Move(float arg, CStateManager& mgr)
|
||||||
const auto quat = zeus::CQuaternion::fromAxisAngle({0.0f, 0.0f, 1.0f}, zRot);
|
const auto quat = zeus::CQuaternion::fromAxisAngle({0.0f, 0.0f, 1.0f}, zRot);
|
||||||
RotateToOR(quat, arg);
|
RotateToOR(quat, arg);
|
||||||
|
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> filteredNearList;
|
EntityList filteredNearList;
|
||||||
mgr.BuildColliderList(nearList, *this, GetMotionVolume(arg));
|
mgr.BuildColliderList(nearList, *this, GetMotionVolume(arg));
|
||||||
for (const auto& id : nearList) {
|
for (const auto& id : nearList) {
|
||||||
if (!IsRider(id) && !IsSlave(id)) {
|
if (!IsRider(id) && !IsSlave(id)) {
|
||||||
|
|
|
@ -52,7 +52,7 @@ private:
|
||||||
float x168_timeSinceHitPlayer = 0.f;
|
float x168_timeSinceHitPlayer = 0.f;
|
||||||
bool x16c_hitPlayerInAir = false;
|
bool x16c_hitPlayerInAir = false;
|
||||||
bool x16d_hitPlayer = false;
|
bool x16d_hitPlayer = false;
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> x170_hitIds;
|
EntityList x170_hitIds;
|
||||||
std::optional<TToken<CElectricDescription>> x974_electricDesc;
|
std::optional<TToken<CElectricDescription>> x974_electricDesc;
|
||||||
TUniqueId x980_id2 = kInvalidUniqueId;
|
TUniqueId x980_id2 = kInvalidUniqueId;
|
||||||
|
|
||||||
|
|
|
@ -736,7 +736,7 @@ void CSpacePirate::CheckForProjectiles(CStateManager& mgr) {
|
||||||
if (x637_26_hearPlayerFire) {
|
if (x637_26_hearPlayerFire) {
|
||||||
zeus::CVector3f aimPos = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
|
zeus::CVector3f aimPos = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
|
||||||
zeus::CAABox aabb(aimPos - 5.f, aimPos + 5.f);
|
zeus::CAABox aabb(aimPos - 5.f, aimPos + 5.f);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr);
|
mgr.BuildNearList(nearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr);
|
||||||
for (TUniqueId id : nearList) {
|
for (TUniqueId id : nearList) {
|
||||||
if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(id)) {
|
if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(id)) {
|
||||||
|
@ -2545,7 +2545,7 @@ bool CSpacePirate::HasTargetingPoint(CStateManager& mgr, float arg) {
|
||||||
x7c0_targetId = mgr.GetPlayer().GetUniqueId();
|
x7c0_targetId = mgr.GetPlayer().GetUniqueId();
|
||||||
float margin = x568_pirateData.x8_SearchRadius * 1.f;
|
float margin = x568_pirateData.x8_SearchRadius * 1.f;
|
||||||
zeus::CAABox nearAABB(GetTranslation() - margin, GetTranslation() + margin);
|
zeus::CAABox nearAABB(GetTranslation() - margin, GetTranslation() + margin);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, nearAABB, CMaterialFilter::MakeExclude({EMaterialTypes::Solid}), nullptr);
|
mgr.BuildNearList(nearList, nearAABB, CMaterialFilter::MakeExclude({EMaterialTypes::Solid}), nullptr);
|
||||||
for (TUniqueId id : nearList) {
|
for (TUniqueId id : nearList) {
|
||||||
if (TCastToConstPtr<CScriptTargetingPoint> tp = mgr.GetObjectById(id)) {
|
if (TCastToConstPtr<CScriptTargetingPoint> tp = mgr.GetObjectById(id)) {
|
||||||
|
|
|
@ -385,7 +385,7 @@ bool CTryclops::InMaxRange(CStateManager& mgr, float) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
|
|
||||||
float dectRange = x3bc_detectionRange * x3bc_detectionRange;
|
float dectRange = x3bc_detectionRange * x3bc_detectionRange;
|
||||||
float dectRangeHeight = x3c0_detectionHeightRange * x3c0_detectionHeightRange;
|
float dectRangeHeight = x3c0_detectionHeightRange * x3c0_detectionHeightRange;
|
||||||
|
@ -637,7 +637,7 @@ bool CTryclops::sub8025dbd0(CStateManager& mgr) {
|
||||||
constexpr CMaterialList matList{EMaterialTypes::Player, EMaterialTypes::Solid};
|
constexpr CMaterialList matList{EMaterialTypes::Player, EMaterialTypes::Solid};
|
||||||
const CCollidableSphere colSphere{zeus::CSphere{GetTranslation() + zeus::CVector3f{0.f, 0.f, ballRadius}, ballRadius},
|
const CCollidableSphere colSphere{zeus::CSphere{GetTranslation() + zeus::CVector3f{0.f, 0.f, ballRadius}, ballRadius},
|
||||||
matList};
|
matList};
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildColliderList(nearList, player, colSphere.CalculateLocalAABox());
|
mgr.BuildColliderList(nearList, player, colSphere.CalculateLocalAABox());
|
||||||
constexpr auto matFilter = CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::Player});
|
constexpr auto matFilter = CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::Player});
|
||||||
const zeus::CTransform skIdentity4f{}; // TODO move to zeus & make constexpr
|
const zeus::CTransform skIdentity4f{}; // TODO move to zeus & make constexpr
|
||||||
|
|
|
@ -143,7 +143,7 @@ void CWarWasp::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EU
|
||||||
if (mgr.GetPlayer().GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed) {
|
if (mgr.GetPlayer().GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed) {
|
||||||
zeus::CVector3f delta = aimPos - xf.origin;
|
zeus::CVector3f delta = aimPos - xf.origin;
|
||||||
if (delta.canBeNormalized()) {
|
if (delta.canBeNormalized()) {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
TUniqueId bestId = kInvalidUniqueId;
|
TUniqueId bestId = kInvalidUniqueId;
|
||||||
CRayCastResult res = mgr.RayWorldIntersection(bestId, xf.origin, delta.normalized(), delta.magnitude(),
|
CRayCastResult res = mgr.RayWorldIntersection(bestId, xf.origin, delta.normalized(), delta.magnitude(),
|
||||||
CMaterialFilter::MakeInclude({EMaterialTypes::Solid}), nearList);
|
CMaterialFilter::MakeInclude({EMaterialTypes::Solid}), nearList);
|
||||||
|
@ -360,7 +360,7 @@ bool CWarWasp::PathToHiveIsClear(CStateManager& mgr) const {
|
||||||
zeus::CVector3f delta = x3a0_latestLeashPosition - GetTranslation();
|
zeus::CVector3f delta = x3a0_latestLeashPosition - GetTranslation();
|
||||||
if (GetTransform().basis[1].dot(delta) > 0.f) {
|
if (GetTransform().basis[1].dot(delta) > 0.f) {
|
||||||
zeus::CAABox aabb(GetTranslation() - 10.f, GetTranslation() + 10.f);
|
zeus::CAABox aabb(GetTranslation() - 10.f, GetTranslation() + 10.f);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Character}), nullptr);
|
mgr.BuildNearList(nearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Character}), nullptr);
|
||||||
float deltaMagSq = delta.magSquared();
|
float deltaMagSq = delta.magSquared();
|
||||||
for (TUniqueId id : nearList) {
|
for (TUniqueId id : nearList) {
|
||||||
|
@ -1140,7 +1140,7 @@ bool CWarWasp::ShouldFire(CStateManager& mgr, float arg) {
|
||||||
|
|
||||||
bool CWarWasp::ShouldDodge(CStateManager& mgr, float arg) {
|
bool CWarWasp::ShouldDodge(CStateManager& mgr, float arg) {
|
||||||
zeus::CAABox aabb(GetTranslation() - 7.5f, GetTranslation() + 7.5f);
|
zeus::CAABox aabb(GetTranslation() - 7.5f, GetTranslation() + 7.5f);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr);
|
mgr.BuildNearList(nearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr);
|
||||||
for (TUniqueId id : nearList) {
|
for (TUniqueId id : nearList) {
|
||||||
if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(id)) {
|
if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(id)) {
|
||||||
|
|
|
@ -109,6 +109,7 @@ struct TUniqueId {
|
||||||
};
|
};
|
||||||
|
|
||||||
#define kInvalidUniqueId TUniqueId()
|
#define kInvalidUniqueId TUniqueId()
|
||||||
|
using EntityList = rstl::reserved_vector<TUniqueId, kMaxEntities>;
|
||||||
|
|
||||||
using TAreaId = s32;
|
using TAreaId = s32;
|
||||||
|
|
||||||
|
|
|
@ -71,7 +71,7 @@ void CBeamProjectile::UpdateFx(const zeus::CTransform& xf, float dt, CStateManag
|
||||||
zeus::CVector3f{x2f4_beamRadius, x304_beamLength, x2f4_beamRadius});
|
zeus::CVector3f{x2f4_beamRadius, x304_beamLength, x2f4_beamRadius});
|
||||||
x36c_ = zeus::CAABox(zeus::CVector3f{-x2f4_beamRadius, 0.f, -x2f4_beamRadius},
|
x36c_ = zeus::CAABox(zeus::CVector3f{-x2f4_beamRadius, 0.f, -x2f4_beamRadius},
|
||||||
zeus::CVector3f{x2f4_beamRadius, x300_intBeamLength, x2f4_beamRadius}).getTransformedAABox(xf);
|
zeus::CVector3f{x2f4_beamRadius, x300_intBeamLength, x2f4_beamRadius}).getTransformedAABox(xf);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, x36c_, CMaterialFilter::MakeExclude({EMaterialTypes::ProjectilePassthrough}), nullptr);
|
mgr.BuildNearList(nearList, x36c_, CMaterialFilter::MakeExclude({EMaterialTypes::ProjectilePassthrough}), nullptr);
|
||||||
TUniqueId collideId = kInvalidUniqueId;
|
TUniqueId collideId = kInvalidUniqueId;
|
||||||
CRayCastResult res = RayCollisionCheckWithWorld(collideId, x298_previousPos, beamEnd, x300_intBeamLength, nearList, mgr);
|
CRayCastResult res = RayCollisionCheckWithWorld(collideId, x298_previousPos, beamEnd, x300_intBeamLength, nearList, mgr);
|
||||||
|
|
|
@ -132,7 +132,7 @@ void CFlameThrower::UpdateFlameState(float dt, CStateManager& mgr) {
|
||||||
|
|
||||||
CRayCastResult CFlameThrower::DoCollisionCheck(TUniqueId& idOut, const zeus::CAABox& aabb, CStateManager& mgr) {
|
CRayCastResult CFlameThrower::DoCollisionCheck(TUniqueId& idOut, const zeus::CAABox& aabb, CStateManager& mgr) {
|
||||||
CRayCastResult ret;
|
CRayCastResult ret;
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, aabb, CMaterialFilter::skPassEverything, this);
|
mgr.BuildNearList(nearList, aabb, CMaterialFilter::skPassEverything, this);
|
||||||
const auto& colPoints = x34c_flameWarp.GetCollisionPoints();
|
const auto& colPoints = x34c_flameWarp.GetCollisionPoints();
|
||||||
|
|
||||||
|
|
|
@ -216,7 +216,7 @@ CRayCastResult CGameProjectile::DoCollisionCheck(TUniqueId& idOut, CStateManager
|
||||||
CRayCastResult res;
|
CRayCastResult res;
|
||||||
if (x2e4_24_active) {
|
if (x2e4_24_active) {
|
||||||
zeus::CVector3f posDelta = x34_transform.origin - x298_previousPos;
|
zeus::CVector3f posDelta = x34_transform.origin - x298_previousPos;
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, GetProjectileBounds(),
|
mgr.BuildNearList(nearList, GetProjectileBounds(),
|
||||||
CMaterialFilter::MakeExclude(EMaterialTypes::ProjectilePassthrough), this);
|
CMaterialFilter::MakeExclude(EMaterialTypes::ProjectilePassthrough), this);
|
||||||
|
|
||||||
|
@ -257,7 +257,7 @@ void CGameProjectile::FluidFXThink(EFluidState state, CScriptWater& water, CStat
|
||||||
|
|
||||||
CRayCastResult CGameProjectile::RayCollisionCheckWithWorld(TUniqueId& idOut, const zeus::CVector3f& start,
|
CRayCastResult CGameProjectile::RayCollisionCheckWithWorld(TUniqueId& idOut, const zeus::CVector3f& start,
|
||||||
const zeus::CVector3f& end, float mag,
|
const zeus::CVector3f& end, float mag,
|
||||||
const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
const EntityList& nearList,
|
||||||
CStateManager& mgr) {
|
CStateManager& mgr) {
|
||||||
x2d0_touchResults.clear();
|
x2d0_touchResults.clear();
|
||||||
idOut = kInvalidUniqueId;
|
idOut = kInvalidUniqueId;
|
||||||
|
|
|
@ -76,7 +76,7 @@ public:
|
||||||
void ApplyDamageToActors(CStateManager& mgr, const CDamageInfo& dInfo);
|
void ApplyDamageToActors(CStateManager& mgr, const CDamageInfo& dInfo);
|
||||||
void FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr) override;
|
void FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr) override;
|
||||||
CRayCastResult RayCollisionCheckWithWorld(TUniqueId& idOut, const zeus::CVector3f& start, const zeus::CVector3f& end,
|
CRayCastResult RayCollisionCheckWithWorld(TUniqueId& idOut, const zeus::CVector3f& start, const zeus::CVector3f& end,
|
||||||
float mag, const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearList,
|
float mag, const EntityList& nearList,
|
||||||
CStateManager& mgr);
|
CStateManager& mgr);
|
||||||
CProjectileTouchResult CanCollideWith(CActor& act, CStateManager& mgr) const;
|
CProjectileTouchResult CanCollideWith(CActor& act, CStateManager& mgr) const;
|
||||||
CProjectileTouchResult CanCollideWithComplexCollision(const CActor& act, const CStateManager& mgr) const;
|
CProjectileTouchResult CanCollideWithComplexCollision(const CActor& act, const CStateManager& mgr) const;
|
||||||
|
|
|
@ -430,7 +430,7 @@ bool CNewFlameThrower::UpdateParticleCollisions(float dt, CStateManager& mgr,
|
||||||
rstl::reserved_vector<Cube, 32>& collisions_out) {
|
rstl::reserved_vector<Cube, 32>& collisions_out) {
|
||||||
x300_wasPointAdded = false;
|
x300_wasPointAdded = false;
|
||||||
bool any_particle_collisions = false;
|
bool any_particle_collisions = false;
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> near_list_cache;
|
EntityList near_list_cache;
|
||||||
// rstl::reserved_vector<rstl::reserved_vector<, ?>, ?> unk_rstl_vec; // inner vectors of size 0x90c, never used
|
// rstl::reserved_vector<rstl::reserved_vector<, ?>, ?> unk_rstl_vec; // inner vectors of size 0x90c, never used
|
||||||
// though
|
// though
|
||||||
CCollisionInfoList cached_cinfo;
|
CCollisionInfoList cached_cinfo;
|
||||||
|
@ -665,7 +665,7 @@ int CNewFlameThrower::SortAndFindOverlappingPoints(Cube const& box) {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CNewFlameThrower::FindCollisionInNearList(CStateManager& mgr,
|
bool CNewFlameThrower::FindCollisionInNearList(CStateManager& mgr,
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> const& near_list,
|
EntityList const& near_list,
|
||||||
CCollisionPrimitive const& coll, TUniqueId& first_coll_out,
|
CCollisionPrimitive const& coll, TUniqueId& first_coll_out,
|
||||||
CCollisionInfoList& collisions) {
|
CCollisionInfoList& collisions) {
|
||||||
for (TUniqueId const& cur_uid : near_list) {
|
for (TUniqueId const& cur_uid : near_list) {
|
||||||
|
|
|
@ -77,7 +77,7 @@ class CNewFlameThrower : public CGameProjectile {
|
||||||
bool CanDamageActor(CActor &hit_actor, CStateManager &mgr);
|
bool CanDamageActor(CActor &hit_actor, CStateManager &mgr);
|
||||||
void AddContactPoint(CCollisionInfo const& cinfo, u32 time);
|
void AddContactPoint(CCollisionInfo const& cinfo, u32 time);
|
||||||
int SortAndFindOverlappingPoints(Cube const& box);
|
int SortAndFindOverlappingPoints(Cube const& box);
|
||||||
bool FindCollisionInNearList(CStateManager &mgr, rstl::reserved_vector<TUniqueId, kMaxEntities> const &near_list,
|
bool FindCollisionInNearList(CStateManager &mgr, EntityList const &near_list,
|
||||||
CCollisionPrimitive const& coll, TUniqueId &first_coll_out,
|
CCollisionPrimitive const& coll, TUniqueId &first_coll_out,
|
||||||
CCollisionInfoList& collisions);
|
CCollisionInfoList& collisions);
|
||||||
void DecrementContactPointTimers();
|
void DecrementContactPointTimers();
|
||||||
|
|
|
@ -1943,7 +1943,7 @@ void CPlayerGun::Update(float grappleSwingT, float cameraBobT, float dt, CStateM
|
||||||
|
|
||||||
if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed &&
|
if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed &&
|
||||||
!mgr.GetCameraManager()->IsInCinematicCamera()) {
|
!mgr.GetCameraManager()->IsInCinematicCamera()) {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
zeus::CAABox aabb = x72c_currentBeam->GetBounds().getTransformedAABox(x4a8_gunWorldXf);
|
zeus::CAABox aabb = x72c_currentBeam->GetBounds().getTransformedAABox(x4a8_gunWorldXf);
|
||||||
mgr.BuildNearList(nearList, aabb, sAimFilter, &player);
|
mgr.BuildNearList(nearList, aabb, sAimFilter, &player);
|
||||||
TUniqueId bestId = kInvalidUniqueId;
|
TUniqueId bestId = kInvalidUniqueId;
|
||||||
|
|
|
@ -176,7 +176,7 @@ void CEnvFxManager::CalculateSnowForces(const CVectorFixed8_8& zVec,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CEnvFxManager::BuildBlockObjectList(rstl::reserved_vector<TUniqueId, kMaxEntities>& list, CStateManager& mgr) {
|
void CEnvFxManager::BuildBlockObjectList(EntityList& list, CStateManager& mgr) {
|
||||||
for (CEntity* ent : mgr.GetAllObjectList()) {
|
for (CEntity* ent : mgr.GetAllObjectList()) {
|
||||||
const TCastToConstPtr<CScriptTrigger> trig = ent;
|
const TCastToConstPtr<CScriptTrigger> trig = ent;
|
||||||
if (trig && True(trig->GetTriggerFlags() & ETriggerFlags::BlockEnvironmentalEffects)) {
|
if (trig && True(trig->GetTriggerFlags() & ETriggerFlags::BlockEnvironmentalEffects)) {
|
||||||
|
@ -197,7 +197,7 @@ void CEnvFxManager::UpdateBlockedGrids(CStateManager& mgr, EEnvFxType type, cons
|
||||||
zeus::CVector2i localPlayerPos((invXf * playerPos * 256.f).toVec2f());
|
zeus::CVector2i localPlayerPos((invXf * playerPos * 256.f).toVec2f());
|
||||||
x2c_lastBlockedGridIdx = -1;
|
x2c_lastBlockedGridIdx = -1;
|
||||||
x24_enableSplash = false;
|
x24_enableSplash = false;
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> blockList;
|
EntityList blockList;
|
||||||
bool blockListBuilt = false;
|
bool blockListBuilt = false;
|
||||||
int blockedGrids = 0;
|
int blockedGrids = 0;
|
||||||
for (int i = 0; i < x50_grids.size(); ++i) {
|
for (int i = 0; i < x50_grids.size(); ++i) {
|
||||||
|
|
|
@ -123,7 +123,7 @@ class CEnvFxManager {
|
||||||
void MoveWrapCells(s32, s32);
|
void MoveWrapCells(s32, s32);
|
||||||
void CalculateSnowForces(const CVectorFixed8_8& zVec, rstl::reserved_vector<CVectorFixed8_8, 256>& snowForces,
|
void CalculateSnowForces(const CVectorFixed8_8& zVec, rstl::reserved_vector<CVectorFixed8_8, 256>& snowForces,
|
||||||
EEnvFxType type, const zeus::CVector3f& oopbtws, float dt);
|
EEnvFxType type, const zeus::CVector3f& oopbtws, float dt);
|
||||||
static void BuildBlockObjectList(rstl::reserved_vector<TUniqueId, kMaxEntities>& list, CStateManager& mgr);
|
static void BuildBlockObjectList(EntityList& list, CStateManager& mgr);
|
||||||
void UpdateBlockedGrids(CStateManager& mgr, EEnvFxType type, const zeus::CTransform& camXf,
|
void UpdateBlockedGrids(CStateManager& mgr, EEnvFxType type, const zeus::CTransform& camXf,
|
||||||
const zeus::CTransform& xf, const zeus::CTransform& invXf);
|
const zeus::CTransform& xf, const zeus::CTransform& invXf);
|
||||||
void CreateNewParticles(EEnvFxType type);
|
void CreateNewParticles(EEnvFxType type);
|
||||||
|
|
|
@ -759,7 +759,7 @@ bool CMorphBall::FindClosestSpiderBallWaypoint(CStateManager& mgr, const zeus::C
|
||||||
zeus::CTransform& surfaceTransform) const {
|
zeus::CTransform& surfaceTransform) const {
|
||||||
bool ret = false;
|
bool ret = false;
|
||||||
const zeus::CAABox aabb(ballCenter - 2.1f, ballCenter + 2.1f);
|
const zeus::CAABox aabb(ballCenter - 2.1f, ballCenter + 2.1f);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, aabb, CMaterialFilter::skPassEverything, nullptr);
|
mgr.BuildNearList(nearList, aabb, CMaterialFilter::skPassEverything, nullptr);
|
||||||
float minDist = 2.1f;
|
float minDist = 2.1f;
|
||||||
|
|
||||||
|
@ -1926,7 +1926,7 @@ bool CMorphBall::BallCloseToCollision(const CStateManager& mgr, float dist, cons
|
||||||
const CCollidableSphere sphere(
|
const CCollidableSphere sphere(
|
||||||
zeus::CSphere(x0_player.GetTranslation() + zeus::CVector3f(0.f, 0.f, GetBallRadius()), dist), playerOrSolid);
|
zeus::CSphere(x0_player.GetTranslation() + zeus::CVector3f(0.f, 0.f, GetBallRadius()), dist), playerOrSolid);
|
||||||
|
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildColliderList(nearList, x0_player, sphere.CalculateLocalAABox());
|
mgr.BuildColliderList(nearList, x0_player, sphere.CalculateLocalAABox());
|
||||||
|
|
||||||
if (CGameCollision::DetectStaticCollisionBoolean(mgr, sphere, zeus::CTransform(), filter)) {
|
if (CGameCollision::DetectStaticCollisionBoolean(mgr, sphere, zeus::CTransform(), filter)) {
|
||||||
|
|
|
@ -51,7 +51,7 @@ void CMorphBallShadow::RenderIdBuffer(const zeus::CAABox& aabb, const CStateMana
|
||||||
float vpZ = (aabb.max.z() - aabb.min.z()) + FLT_EPSILON;
|
float vpZ = (aabb.max.z() - aabb.min.z()) + FLT_EPSILON;
|
||||||
CGraphics::SetOrtho(-vpX, vpX, vpY, -vpY, 0.f, vpZ);
|
CGraphics::SetOrtho(-vpX, vpX, vpY, -vpY, 0.f, vpZ);
|
||||||
|
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearItems;
|
EntityList nearItems;
|
||||||
mgr.BuildNearList(nearItems, aabb, CMaterialFilter::skPassEverything, &player);
|
mgr.BuildNearList(nearItems, aabb, CMaterialFilter::skPassEverything, &player);
|
||||||
|
|
||||||
CGraphics::SetViewPointMatrix(viewMtx);
|
CGraphics::SetViewPointMatrix(viewMtx);
|
||||||
|
|
|
@ -1344,7 +1344,7 @@ pas::EStepDirection CPatterned::GetStepDirection(const zeus::CVector3f& moveVec)
|
||||||
bool CPatterned::IsPatternObstructed(CStateManager& mgr, const zeus::CVector3f& p0, const zeus::CVector3f& p1) const {
|
bool CPatterned::IsPatternObstructed(CStateManager& mgr, const zeus::CVector3f& p0, const zeus::CVector3f& p1) const {
|
||||||
CMaterialFilter filter = CMaterialFilter::MakeInclude(EMaterialTypes::Character);
|
CMaterialFilter filter = CMaterialFilter::MakeInclude(EMaterialTypes::Character);
|
||||||
zeus::CVector3f delta = p1 - p0;
|
zeus::CVector3f delta = p1 - p0;
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
bool ret = false;
|
bool ret = false;
|
||||||
if (delta.canBeNormalized()) {
|
if (delta.canBeNormalized()) {
|
||||||
zeus::CVector3f deltaNorm = delta.normalized();
|
zeus::CVector3f deltaNorm = delta.normalized();
|
||||||
|
|
|
@ -1839,7 +1839,7 @@ void CPlayer::ProcessInput(const CFinalInput& input, CStateManager& mgr) {
|
||||||
const zeus::CAABox expandedBounds(testBounds.min - 3.f, testBounds.max + 3.f);
|
const zeus::CAABox expandedBounds(testBounds.min - 3.f, testBounds.max + 3.f);
|
||||||
CAreaCollisionCache cache(expandedBounds);
|
CAreaCollisionCache cache(expandedBounds);
|
||||||
CGameCollision::BuildAreaCollisionCache(mgr, cache);
|
CGameCollision::BuildAreaCollisionCache(mgr, cache);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildColliderList(nearList, *this, expandedBounds);
|
mgr.BuildColliderList(nearList, *this, expandedBounds);
|
||||||
const std::optional<zeus::CVector3f> nonIntVec =
|
const std::optional<zeus::CVector3f> nonIntVec =
|
||||||
CGameCollision::FindNonIntersectingVector(mgr, cache, *this, tmpBox, nearList);
|
CGameCollision::FindNonIntersectingVector(mgr, cache, *this, tmpBox, nearList);
|
||||||
|
@ -2285,7 +2285,7 @@ void CPlayer::UpdatePhazonDamage(float dt, CStateManager& mgr) {
|
||||||
constexpr CMaterialList primMaterial(EMaterialTypes::Player, EMaterialTypes::Solid);
|
constexpr CMaterialList primMaterial(EMaterialTypes::Player, EMaterialTypes::Solid);
|
||||||
const CCollidableSphere prim(
|
const CCollidableSphere prim(
|
||||||
zeus::CSphere(GetCollisionPrimitive()->CalculateAABox(x34_transform).center(), 4.25f), primMaterial);
|
zeus::CSphere(GetCollisionPrimitive()->CalculateAABox(x34_transform).center(), 4.25f), primMaterial);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildColliderList(nearList, *this, prim.CalculateLocalAABox());
|
mgr.BuildColliderList(nearList, *this, prim.CalculateLocalAABox());
|
||||||
if (CGameCollision::DetectStaticCollisionBoolean(mgr, prim, zeus::CTransform(), filter)) {
|
if (CGameCollision::DetectStaticCollisionBoolean(mgr, prim, zeus::CTransform(), filter)) {
|
||||||
touchingPhazon = true;
|
touchingPhazon = true;
|
||||||
|
@ -2942,7 +2942,7 @@ u16 CPlayer::GetMaterialSoundUnderPlayer(const CStateManager& mgr, const u16* ta
|
||||||
u16 ret = defId;
|
u16 ret = defId;
|
||||||
zeus::CAABox aabb = GetBoundingBox();
|
zeus::CAABox aabb = GetBoundingBox();
|
||||||
aabb.accumulateBounds(x34_transform.origin + zeus::skDown);
|
aabb.accumulateBounds(x34_transform.origin + zeus::skDown);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, aabb, SolidMaterialFilter, nullptr);
|
mgr.BuildNearList(nearList, aabb, SolidMaterialFilter, nullptr);
|
||||||
TUniqueId collideId = kInvalidUniqueId;
|
TUniqueId collideId = kInvalidUniqueId;
|
||||||
const CRayCastResult result =
|
const CRayCastResult result =
|
||||||
|
@ -3611,7 +3611,7 @@ void CPlayer::ApplyGrappleForces(const CFinalInput& input, CStateManager& mgr, f
|
||||||
bool CPlayer::ValidateFPPosition(const zeus::CVector3f& pos, const CStateManager& mgr) const {
|
bool CPlayer::ValidateFPPosition(const zeus::CVector3f& pos, const CStateManager& mgr) const {
|
||||||
constexpr CMaterialFilter solidFilter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid});
|
constexpr CMaterialFilter solidFilter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid});
|
||||||
const zeus::CAABox aabb(x2d8_fpBounds.min - 1.f + pos, x2d8_fpBounds.max + 1.f + pos);
|
const zeus::CAABox aabb(x2d8_fpBounds.min - 1.f + pos, x2d8_fpBounds.max + 1.f + pos);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildColliderList(nearList, *this, aabb);
|
mgr.BuildColliderList(nearList, *this, aabb);
|
||||||
const CCollidableAABox colAABB({GetBaseBoundingBox().min + pos, GetBaseBoundingBox().max + pos}, {});
|
const CCollidableAABox colAABB({GetBaseBoundingBox().min + pos, GetBaseBoundingBox().max + pos}, {});
|
||||||
return !CGameCollision::DetectCollisionBoolean(mgr, colAABB, zeus::CTransform(), solidFilter, nearList);
|
return !CGameCollision::DetectCollisionBoolean(mgr, colAABB, zeus::CTransform(), solidFilter, nearList);
|
||||||
|
@ -4147,7 +4147,7 @@ bool CPlayer::ValidateAimTargetId(TUniqueId uid, CStateManager& mgr) {
|
||||||
WithinOrbitScreenBox(posInBox, EPlayerZoneInfo::Targeting, x334_orbitType))) {
|
WithinOrbitScreenBox(posInBox, EPlayerZoneInfo::Targeting, x334_orbitType))) {
|
||||||
const float eyeToAimMag = eyeToAim.magnitude();
|
const float eyeToAimMag = eyeToAim.magnitude();
|
||||||
if (eyeToAimMag <= g_tweakPlayer->GetAimMaxDistance()) {
|
if (eyeToAimMag <= g_tweakPlayer->GetAimMaxDistance()) {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
TUniqueId intersectId = kInvalidUniqueId;
|
TUniqueId intersectId = kInvalidUniqueId;
|
||||||
eyeToAim.normalize();
|
eyeToAim.normalize();
|
||||||
mgr.BuildNearList(nearList, eyePos, eyeToAim, eyeToAimMag, OccluderFilter, act);
|
mgr.BuildNearList(nearList, eyePos, eyeToAim, eyeToAimMag, OccluderFilter, act);
|
||||||
|
@ -4231,7 +4231,7 @@ TUniqueId CPlayer::FindAimTargetId(CStateManager& mgr) const {
|
||||||
}
|
}
|
||||||
const zeus::CAABox aabb = BuildNearListBox(true, GetFirstPersonCameraTransform(mgr), g_tweakPlayer->GetAimBoxWidth(),
|
const zeus::CAABox aabb = BuildNearListBox(true, GetFirstPersonCameraTransform(mgr), g_tweakPlayer->GetAimBoxWidth(),
|
||||||
g_tweakPlayer->GetAimBoxHeight(), dist);
|
g_tweakPlayer->GetAimBoxHeight(), dist);
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Target}), this);
|
mgr.BuildNearList(nearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Target}), this);
|
||||||
return CheckEnemiesAgainstOrbitZone(nearList, EPlayerZoneInfo::Targeting, EPlayerZoneType::Ellipse, mgr);
|
return CheckEnemiesAgainstOrbitZone(nearList, EPlayerZoneInfo::Targeting, EPlayerZoneType::Ellipse, mgr);
|
||||||
}
|
}
|
||||||
|
@ -4240,7 +4240,7 @@ const zeus::CTransform& CPlayer::GetFirstPersonCameraTransform(const CStateManag
|
||||||
return mgr.GetCameraManager()->GetFirstPersonCamera()->GetGunFollowTransform();
|
return mgr.GetCameraManager()->GetFirstPersonCamera()->GetGunFollowTransform();
|
||||||
}
|
}
|
||||||
|
|
||||||
TUniqueId CPlayer::CheckEnemiesAgainstOrbitZone(const rstl::reserved_vector<TUniqueId, kMaxEntities>& list,
|
TUniqueId CPlayer::CheckEnemiesAgainstOrbitZone(const EntityList& list,
|
||||||
EPlayerZoneInfo info, EPlayerZoneType zone, CStateManager& mgr) const {
|
EPlayerZoneInfo info, EPlayerZoneType zone, CStateManager& mgr) const {
|
||||||
const zeus::CVector3f eyePos = GetEyePosition();
|
const zeus::CVector3f eyePos = GetEyePosition();
|
||||||
float minEyeToAimMag = 10000.f;
|
float minEyeToAimMag = 10000.f;
|
||||||
|
@ -4263,7 +4263,7 @@ TUniqueId CPlayer::CheckEnemiesAgainstOrbitZone(const rstl::reserved_vector<TUni
|
||||||
const float eyeToAimMag = eyeToAim.magnitude();
|
const float eyeToAimMag = eyeToAim.magnitude();
|
||||||
if (eyeToAimMag <= g_tweakPlayer->GetAimMaxDistance()) {
|
if (eyeToAimMag <= g_tweakPlayer->GetAimMaxDistance()) {
|
||||||
if (minEyeToAimMag - eyeToAimMag > g_tweakPlayer->GetAimThresholdDistance()) {
|
if (minEyeToAimMag - eyeToAimMag > g_tweakPlayer->GetAimThresholdDistance()) {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
TUniqueId intersectId = kInvalidUniqueId;
|
TUniqueId intersectId = kInvalidUniqueId;
|
||||||
eyeToAim.normalize();
|
eyeToAim.normalize();
|
||||||
mgr.BuildNearList(nearList, eyePos, eyeToAim, eyeToAimMag, OccluderFilter, act);
|
mgr.BuildNearList(nearList, eyePos, eyeToAim, eyeToAimMag, OccluderFilter, act);
|
||||||
|
@ -4282,7 +4282,7 @@ TUniqueId CPlayer::CheckEnemiesAgainstOrbitZone(const rstl::reserved_vector<TUni
|
||||||
const float posInBoxTop = posInBox.y() - boxTop;
|
const float posInBoxTop = posInBox.y() - boxTop;
|
||||||
const float posInBoxMagSq = posInBoxLeft * posInBoxLeft + posInBoxTop * posInBoxTop;
|
const float posInBoxMagSq = posInBoxLeft * posInBoxLeft + posInBoxTop * posInBoxTop;
|
||||||
if (posInBoxMagSq < minPosInBoxMagSq) {
|
if (posInBoxMagSq < minPosInBoxMagSq) {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
TUniqueId intersectId = kInvalidUniqueId;
|
TUniqueId intersectId = kInvalidUniqueId;
|
||||||
eyeToAim.normalize();
|
eyeToAim.normalize();
|
||||||
mgr.BuildNearList(nearList, eyePos, eyeToAim, eyeToAimMag, OccluderFilter, act);
|
mgr.BuildNearList(nearList, eyePos, eyeToAim, eyeToAimMag, OccluderFilter, act);
|
||||||
|
@ -4328,7 +4328,7 @@ void CPlayer::UpdateOrbitableObjects(CStateManager& mgr) {
|
||||||
const CMaterialFilter filter = mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Scan
|
const CMaterialFilter filter = mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Scan
|
||||||
? CMaterialFilter::MakeInclude({EMaterialTypes::Scannable})
|
? CMaterialFilter::MakeInclude({EMaterialTypes::Scannable})
|
||||||
: CMaterialFilter::MakeInclude({EMaterialTypes::Orbit});
|
: CMaterialFilter::MakeInclude({EMaterialTypes::Orbit});
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, nearAABB, filter, nullptr);
|
mgr.BuildNearList(nearList, nearAABB, filter, nullptr);
|
||||||
|
|
||||||
FindOrbitableObjects(nearList, x344_nearbyOrbitObjects, x330_orbitZoneMode, EPlayerZoneType::Always, mgr, true);
|
FindOrbitableObjects(nearList, x344_nearbyOrbitObjects, x330_orbitZoneMode, EPlayerZoneType::Always, mgr, true);
|
||||||
|
@ -4361,7 +4361,7 @@ TUniqueId CPlayer::FindBestOrbitableObject(const std::vector<TUniqueId>& ids, EP
|
||||||
if (x310_orbitTargetId != point->GetUniqueId()) {
|
if (x310_orbitTargetId != point->GetUniqueId()) {
|
||||||
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GrappleBeam) &&
|
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GrappleBeam) &&
|
||||||
eyeToOrbitMag < minEyeToOrbitMag && eyeToOrbitMag < g_tweakPlayer->GetOrbitDistanceMax()) {
|
eyeToOrbitMag < minEyeToOrbitMag && eyeToOrbitMag < g_tweakPlayer->GetOrbitDistanceMax()) {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
TUniqueId intersectId = kInvalidUniqueId;
|
TUniqueId intersectId = kInvalidUniqueId;
|
||||||
eyeToOrbit.normalize();
|
eyeToOrbit.normalize();
|
||||||
mgr.BuildNearList(nearList, eyePos, eyeToOrbit, eyeToOrbitMag, OccluderFilter, act.GetPtr());
|
mgr.BuildNearList(nearList, eyePos, eyeToOrbit, eyeToOrbitMag, OccluderFilter, act.GetPtr());
|
||||||
|
@ -4393,7 +4393,7 @@ TUniqueId CPlayer::FindBestOrbitableObject(const std::vector<TUniqueId>& ids, EP
|
||||||
|
|
||||||
if (minEyeToOrbitMag - eyeToOrbitMag > g_tweakPlayer->GetOrbitDistanceThreshold() &&
|
if (minEyeToOrbitMag - eyeToOrbitMag > g_tweakPlayer->GetOrbitDistanceThreshold() &&
|
||||||
mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::Scan) {
|
mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::Scan) {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
TUniqueId idOut = kInvalidUniqueId;
|
TUniqueId idOut = kInvalidUniqueId;
|
||||||
eyeToOrbit.normalize();
|
eyeToOrbit.normalize();
|
||||||
mgr.BuildNearList(nearList, eyePos, eyeToOrbit, eyeToOrbitMag, OccluderFilter, act.GetPtr());
|
mgr.BuildNearList(nearList, eyePos, eyeToOrbit, eyeToOrbitMag, OccluderFilter, act.GetPtr());
|
||||||
|
@ -4436,7 +4436,7 @@ TUniqueId CPlayer::FindBestOrbitableObject(const std::vector<TUniqueId>& ids, EP
|
||||||
const float posInBoxTop = orbitPosScreen.y() - boxTop;
|
const float posInBoxTop = orbitPosScreen.y() - boxTop;
|
||||||
const float posInBoxMagSq = posInBoxLeft * posInBoxLeft + posInBoxTop * posInBoxTop;
|
const float posInBoxMagSq = posInBoxLeft * posInBoxLeft + posInBoxTop * posInBoxTop;
|
||||||
if (posInBoxMagSq < minPosInBoxMagSq) {
|
if (posInBoxMagSq < minPosInBoxMagSq) {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
TUniqueId idOut = kInvalidUniqueId;
|
TUniqueId idOut = kInvalidUniqueId;
|
||||||
eyeToOrbit.normalize();
|
eyeToOrbit.normalize();
|
||||||
mgr.BuildNearList(nearList, eyePos, eyeToOrbit, eyeToOrbitMag, OccluderFilter, act.GetPtr());
|
mgr.BuildNearList(nearList, eyePos, eyeToOrbit, eyeToOrbitMag, OccluderFilter, act.GetPtr());
|
||||||
|
@ -4478,7 +4478,7 @@ TUniqueId CPlayer::FindBestOrbitableObject(const std::vector<TUniqueId>& ids, EP
|
||||||
return bestId;
|
return bestId;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CPlayer::FindOrbitableObjects(const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearObjects,
|
void CPlayer::FindOrbitableObjects(const EntityList& nearObjects,
|
||||||
std::vector<TUniqueId>& listOut, EPlayerZoneInfo zone, EPlayerZoneType type,
|
std::vector<TUniqueId>& listOut, EPlayerZoneInfo zone, EPlayerZoneType type,
|
||||||
CStateManager& mgr, bool onScreenTest) const {
|
CStateManager& mgr, bool onScreenTest) const {
|
||||||
const CFirstPersonCamera* fpCam = mgr.GetCameraManager()->GetFirstPersonCamera();
|
const CFirstPersonCamera* fpCam = mgr.GetCameraManager()->GetFirstPersonCamera();
|
||||||
|
@ -5012,7 +5012,7 @@ CPlayer::EOrbitValidationResult CPlayer::ValidateCurrentOrbitTargetId(CStateMana
|
||||||
TUniqueId bestId = kInvalidUniqueId;
|
TUniqueId bestId = kInvalidUniqueId;
|
||||||
const zeus::CVector3f eyeToOrbit = act->GetOrbitPosition(mgr) - eyePos;
|
const zeus::CVector3f eyeToOrbit = act->GetOrbitPosition(mgr) - eyePos;
|
||||||
if (eyeToOrbit.canBeNormalized()) {
|
if (eyeToOrbit.canBeNormalized()) {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, eyePos, eyeToOrbit.normalized(), eyeToOrbit.magnitude(), OccluderFilter,
|
mgr.BuildNearList(nearList, eyePos, eyeToOrbit.normalized(), eyeToOrbit.magnitude(), OccluderFilter,
|
||||||
act.GetPtr());
|
act.GetPtr());
|
||||||
for (auto it = nearList.begin(); it != nearList.end();) {
|
for (auto it = nearList.begin(); it != nearList.end();) {
|
||||||
|
@ -5814,7 +5814,7 @@ bool CPlayer::CanLeaveMorphBallState(CStateManager& mgr, zeus::CVector3f& pos) c
|
||||||
constexpr CMaterialFilter filter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid});
|
constexpr CMaterialFilter filter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid});
|
||||||
const zeus::CAABox aabb(x2d8_fpBounds.min - zeus::CVector3f(1.f) + GetTranslation(),
|
const zeus::CAABox aabb(x2d8_fpBounds.min - zeus::CVector3f(1.f) + GetTranslation(),
|
||||||
x2d8_fpBounds.max + zeus::CVector3f(1.f) + GetTranslation());
|
x2d8_fpBounds.max + zeus::CVector3f(1.f) + GetTranslation());
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildColliderList(nearList, *this, aabb);
|
mgr.BuildColliderList(nearList, *this, aabb);
|
||||||
const zeus::CAABox& baseAABB = GetBaseBoundingBox();
|
const zeus::CAABox& baseAABB = GetBaseBoundingBox();
|
||||||
pos = zeus::skZero3f;
|
pos = zeus::skZero3f;
|
||||||
|
|
|
@ -485,12 +485,12 @@ public:
|
||||||
bool ValidateObjectForMode(TUniqueId uid, CStateManager& mgr) const;
|
bool ValidateObjectForMode(TUniqueId uid, CStateManager& mgr) const;
|
||||||
TUniqueId FindAimTargetId(CStateManager& mgr) const;
|
TUniqueId FindAimTargetId(CStateManager& mgr) const;
|
||||||
TUniqueId GetAimTarget() const { return x3f4_aimTarget; }
|
TUniqueId GetAimTarget() const { return x3f4_aimTarget; }
|
||||||
TUniqueId CheckEnemiesAgainstOrbitZone(const rstl::reserved_vector<TUniqueId, kMaxEntities>& list, EPlayerZoneInfo info,
|
TUniqueId CheckEnemiesAgainstOrbitZone(const EntityList& list, EPlayerZoneInfo info,
|
||||||
EPlayerZoneType zone, CStateManager& mgr) const;
|
EPlayerZoneType zone, CStateManager& mgr) const;
|
||||||
TUniqueId FindOrbitTargetId(CStateManager& mgr) const;
|
TUniqueId FindOrbitTargetId(CStateManager& mgr) const;
|
||||||
void UpdateOrbitableObjects(CStateManager& mgr);
|
void UpdateOrbitableObjects(CStateManager& mgr);
|
||||||
TUniqueId FindBestOrbitableObject(const std::vector<TUniqueId>& ids, EPlayerZoneInfo info, CStateManager& mgr) const;
|
TUniqueId FindBestOrbitableObject(const std::vector<TUniqueId>& ids, EPlayerZoneInfo info, CStateManager& mgr) const;
|
||||||
void FindOrbitableObjects(const rstl::reserved_vector<TUniqueId, kMaxEntities>& nearObjects, std::vector<TUniqueId>& listOut,
|
void FindOrbitableObjects(const EntityList& nearObjects, std::vector<TUniqueId>& listOut,
|
||||||
EPlayerZoneInfo zone, EPlayerZoneType type, CStateManager& mgr, bool onScreenTest) const;
|
EPlayerZoneInfo zone, EPlayerZoneType type, CStateManager& mgr, bool onScreenTest) const;
|
||||||
bool WithinOrbitScreenBox(const zeus::CVector3f& screenCoords, EPlayerZoneInfo zone, EPlayerZoneType type) const;
|
bool WithinOrbitScreenBox(const zeus::CVector3f& screenCoords, EPlayerZoneInfo zone, EPlayerZoneType type) const;
|
||||||
bool WithinOrbitScreenEllipse(const zeus::CVector3f& screenCoords, EPlayerZoneInfo zone) const;
|
bool WithinOrbitScreenEllipse(const zeus::CVector3f& screenCoords, EPlayerZoneInfo zone) const;
|
||||||
|
|
|
@ -125,7 +125,7 @@ void CScriptActorRotate::UpdateActors(bool next, CStateManager& mgr) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void CScriptActorRotate::UpdateSpiderBallWaypoints(CStateManager& mgr) {
|
void CScriptActorRotate::UpdateSpiderBallWaypoints(CStateManager& mgr) {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> waypointIds;
|
EntityList waypointIds;
|
||||||
CObjectList& objectList = mgr.GetAllObjectList();
|
CObjectList& objectList = mgr.GetAllObjectList();
|
||||||
for (CEntity* ent : objectList) {
|
for (CEntity* ent : objectList) {
|
||||||
if (const TCastToPtr<CScriptSpiderBallWaypoint> wp = ent) {
|
if (const TCastToPtr<CScriptSpiderBallWaypoint> wp = ent) {
|
||||||
|
|
|
@ -984,7 +984,7 @@ bool CScriptGunTurret::LineOfSightTest(CStateManager& mgr) const {
|
||||||
zeus::CVector3f dir = mgr.GetPlayer().GetAimPosition(mgr, 0.f) - muzzlePos;
|
zeus::CVector3f dir = mgr.GetPlayer().GetAimPosition(mgr, 0.f) - muzzlePos;
|
||||||
const float mag = dir.magnitude();
|
const float mag = dir.magnitude();
|
||||||
dir = dir / mag;
|
dir = dir / mag;
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
constexpr auto filter = CMaterialFilter::MakeIncludeExclude(
|
constexpr auto filter = CMaterialFilter::MakeIncludeExclude(
|
||||||
{EMaterialTypes::Solid}, {EMaterialTypes::Player, EMaterialTypes::CollisionActor});
|
{EMaterialTypes::Solid}, {EMaterialTypes::Player, EMaterialTypes::CollisionActor});
|
||||||
mgr.BuildNearList(nearList, muzzlePos, dir, mag, filter, gun.GetPtr());
|
mgr.BuildNearList(nearList, muzzlePos, dir, mag, filter, gun.GetPtr());
|
||||||
|
|
|
@ -204,9 +204,9 @@ void CScriptPlatform::MoveRiders(CStateManager& mgr, float dt, bool active, std:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities>
|
EntityList
|
||||||
CScriptPlatform::BuildNearListFromRiders(CStateManager& mgr, const std::vector<SRiders>& movedRiders) {
|
CScriptPlatform::BuildNearListFromRiders(CStateManager& mgr, const std::vector<SRiders>& movedRiders) {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> ret;
|
EntityList ret;
|
||||||
for (const SRiders& rider : movedRiders) {
|
for (const SRiders& rider : movedRiders) {
|
||||||
if (const TCastToConstPtr<CActor> act = mgr.ObjectById(rider.x0_uid)) {
|
if (const TCastToConstPtr<CActor> act = mgr.ObjectById(rider.x0_uid)) {
|
||||||
ret.push_back(act->GetUniqueId());
|
ret.push_back(act->GetUniqueId());
|
||||||
|
@ -238,7 +238,7 @@ void CScriptPlatform::PreThink(float dt, CStateManager& mgr) {
|
||||||
MoveRiders(mgr, dt, GetActive(), x318_riders, collidedRiders, oldXf, x34_transform, x270_dragDelta, x27c_rotDelta);
|
MoveRiders(mgr, dt, GetActive(), x318_riders, collidedRiders, oldXf, x34_transform, x270_dragDelta, x27c_rotDelta);
|
||||||
x356_27_squishedRider = false;
|
x356_27_squishedRider = false;
|
||||||
if (!collidedRiders.empty()) {
|
if (!collidedRiders.empty()) {
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList = BuildNearListFromRiders(mgr, collidedRiders);
|
EntityList nearList = BuildNearListFromRiders(mgr, collidedRiders);
|
||||||
if (CGameCollision::DetectDynamicCollisionBoolean(*GetCollisionPrimitive(), GetPrimitiveTransform(), nearList,
|
if (CGameCollision::DetectDynamicCollisionBoolean(*GetCollisionPrimitive(), GetPrimitiveTransform(), nearList,
|
||||||
mgr)) {
|
mgr)) {
|
||||||
SetMotionState(mState);
|
SetMotionState(mState);
|
||||||
|
@ -508,9 +508,9 @@ zeus::CQuaternion CScriptPlatform::Move(float dt, CStateManager& mgr) {
|
||||||
MoveToWR(GetTranslation() + x270_dragDelta, dt);
|
MoveToWR(GetTranslation() + x270_dragDelta, dt);
|
||||||
}
|
}
|
||||||
|
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildColliderList(nearList, *this, GetMotionVolume(dt));
|
mgr.BuildColliderList(nearList, *this, GetMotionVolume(dt));
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nonRiders;
|
EntityList nonRiders;
|
||||||
for (TUniqueId id : nearList) {
|
for (TUniqueId id : nearList) {
|
||||||
if (!IsRider(id) && !IsSlave(id)) {
|
if (!IsRider(id) && !IsSlave(id)) {
|
||||||
nonRiders.push_back(id);
|
nonRiders.push_back(id);
|
||||||
|
|
|
@ -70,7 +70,7 @@ class CScriptPlatform : public CPhysicsActor {
|
||||||
std::vector<SRiders>& collidedRiders, const zeus::CTransform& oldXf,
|
std::vector<SRiders>& collidedRiders, const zeus::CTransform& oldXf,
|
||||||
const zeus::CTransform& newXf, const zeus::CVector3f& dragDelta,
|
const zeus::CTransform& newXf, const zeus::CVector3f& dragDelta,
|
||||||
const zeus::CQuaternion& rotDelta);
|
const zeus::CQuaternion& rotDelta);
|
||||||
static rstl::reserved_vector<TUniqueId, kMaxEntities> BuildNearListFromRiders(CStateManager& mgr,
|
static EntityList BuildNearListFromRiders(CStateManager& mgr,
|
||||||
const std::vector<SRiders>& movedRiders);
|
const std::vector<SRiders>& movedRiders);
|
||||||
|
|
||||||
std::optional<CAABoxShader> m_boxFilter;
|
std::optional<CAABoxShader> m_boxFilter;
|
||||||
|
|
|
@ -831,7 +831,7 @@ void CScriptSpecialFunction::ThinkObjectFollowObject(float, CStateManager& mgr)
|
||||||
|
|
||||||
void CScriptSpecialFunction::ThinkChaffTarget(float dt, CStateManager& mgr) {
|
void CScriptSpecialFunction::ThinkChaffTarget(float dt, CStateManager& mgr) {
|
||||||
const zeus::CAABox box(5.f - GetTranslation(), 5.f + GetTranslation());
|
const zeus::CAABox box(5.f - GetTranslation(), 5.f + GetTranslation());
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearList;
|
EntityList nearList;
|
||||||
mgr.BuildNearList(nearList, box, CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr);
|
mgr.BuildNearList(nearList, box, CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr);
|
||||||
CCameraFilterPassPoly& filter = mgr.GetCameraFilterPass(7);
|
CCameraFilterPassPoly& filter = mgr.GetCameraFilterPass(7);
|
||||||
|
|
||||||
|
|
|
@ -46,7 +46,7 @@ void CVisorFlare::Update(float dt, const zeus::CVector3f& pos, const CActor* act
|
||||||
zeus::CVector3f camPos = mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation();
|
zeus::CVector3f camPos = mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation();
|
||||||
zeus::CVector3f camDiff = pos - camPos;
|
zeus::CVector3f camDiff = pos - camPos;
|
||||||
const float mag = (camDiff.magnitude());
|
const float mag = (camDiff.magnitude());
|
||||||
rstl::reserved_vector<TUniqueId, kMaxEntities> nearVec;
|
EntityList nearVec;
|
||||||
mgr.BuildNearList(nearVec, camPos, camDiff * (1.f / mag), mag,
|
mgr.BuildNearList(nearVec, camPos, camDiff * (1.f / mag), mag,
|
||||||
CMaterialFilter::MakeInclude({EMaterialTypes::Occluder}), act);
|
CMaterialFilter::MakeInclude({EMaterialTypes::Occluder}), act);
|
||||||
TUniqueId id;
|
TUniqueId id;
|
||||||
|
|
Loading…
Reference in New Issue