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Various fixes and minor code cleanup, issue warning when attempting to load an unimplemented object
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@@ -82,10 +82,14 @@ void ViewManager::TestGameView::think() {
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overlayText += hecl::Format(
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"Player Position: x %f, y %f, z %f\n"
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" Roll: %f, Pitch: %f, Yaw: %f\n"
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" Momentum: x %f, y: %f, z: %f\n"
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" Velocity: x %f, y: %f, z: %f\n"
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"Camera Position: x %f, y %f, z %f\n"
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" Roll: %f, Pitch: %f, Yaw: %f\n",
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pl.GetTranslation().x(), pl.GetTranslation().y(), pl.GetTranslation().z(),
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zeus::radToDeg(plQ.roll()), zeus::radToDeg(plQ.pitch()), zeus::radToDeg(plQ.yaw()),
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pl.GetMomentum().x(), pl.GetMomentum().y(), pl.GetMomentum().z(),
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pl.GetVelocity().x(), pl.GetVelocity().y(), pl.GetVelocity().z(),
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camXf.origin.x(), camXf.origin.y(), camXf.origin.z(),
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zeus::radToDeg(camQ.roll()), zeus::radToDeg(camQ.pitch()), zeus::radToDeg(camQ.yaw()));
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}
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