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Various fixes and minor code cleanup, issue warning when attempting to load an unimplemented object
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@@ -32,6 +32,7 @@ public:
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class CSpacePirate : public CPatterned {
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friend class CPirateRagDoll;
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public:
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DEFINE_PATTERNED(SpacePirate)
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private:
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@@ -263,8 +264,7 @@ public:
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float magnitude);
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bool IsListening() const;
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bool Listen(const zeus::CVector3f&, EListenNoiseType);
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zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
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const zeus::CVector3f& aimPos) const;
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zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role, const zeus::CVector3f& aimPos) const;
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void DetachActorFromPirate() { x7b4_attachedActor = kInvalidUniqueId; }
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bool AttachActorToPirate(TUniqueId id);
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void SetAttackTarget(TUniqueId id);
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