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Various fixes and minor code cleanup, issue warning when attempting to load an unimplemented object
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@@ -67,6 +67,7 @@ class CWarWasp : public CPatterned {
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bool PathToHiveIsClear(CStateManager& mgr);
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bool SteerToDeactivatePos(CStateManager& mgr, EStateMsg msg, float dt);
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zeus::CVector3f CalcShuffleDest(CStateManager& mgr);
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public:
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DEFINE_PATTERNED(WarWasp)
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CWarWasp(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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@@ -84,8 +85,7 @@ public:
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void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state);
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bool IsListening() const;
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bool Listen(const zeus::CVector3f&, EListenNoiseType);
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zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
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const zeus::CVector3f& aimPos) const;
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zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role, const zeus::CVector3f& aimPos) const;
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void UpdateTouchBounds();
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bool IsRetreating() const { return x72e_30_isRetreating; }
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