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CProjectileWeapon: Remove usages of const_cast

Now that the base Render() function was made non-const, it's trivial to
apply this to the other classes like CProjectileWeapon.
This commit is contained in:
Lioncash
2020-04-09 20:09:12 -04:00
parent a2f7527388
commit 0c1b47faf8
2 changed files with 5 additions and 5 deletions

View File

@@ -88,8 +88,8 @@ public:
const zeus::CVector3f& target);
TLockedToken<CWeaponDescription> GetWeaponDescription() const { return x4_weaponDesc; }
void RenderParticles() const;
virtual void AddToRenderer() const;
virtual void Render() const;
virtual void AddToRenderer();
virtual void Render();
bool IsSystemDeletable() const;
void UpdateChildParticleSystems(float);
void UpdatePSTranslationAndOrientation();