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Work on CPlayerVisor
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@@ -68,14 +68,14 @@ struct CTweakPlayer : ITweakPlayer
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Value<float> x19c_;
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Value<float> x1a0_;
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Value<float> x1a4_;
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Value<atUint32> x1a8_[2];
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Value<atUint32> x1b0_[2];
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Value<atUint32> x1b8_[2];
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Value<atUint32> x1c0_[2];
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Value<atUint32> x1c8_[2];
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Value<atUint32> x1d0_[2];
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Value<float> x1d8_;
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Value<float> x1dc_;
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Value<atUint32> x1a8_orbitScreenBoxHalfExtentX[2];
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Value<atUint32> x1b0_orbitScreenBoxHalfExtentY[2];
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Value<atUint32> x1b8_orbitScreenBoxCenterX[2];
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Value<atUint32> x1c0_orbitScreenBoxCenterY[2];
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Value<atUint32> x1c8_enemyScreenBoxCenterX[2];
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Value<atUint32> x1d0_enemyScreenBoxCenterY[2];
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Value<float> x1d8_orbitNearX;
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Value<float> x1dc_orbitNearZ;
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Value<float> x1e0_;
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Value<float> x1e4_;
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Value<float> x1e8_;
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@@ -96,7 +96,7 @@ struct CTweakPlayer : ITweakPlayer
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Value<bool> x21c_25_scanFreezesGame : 1;
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Value<bool> x21c_26_ : 1;
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Value<float> x220_;
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Value<float> x224_;
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Value<float> x224_scanningFrameSenseRange;
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Value<bool> x228_24_ : 1;
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Value<bool> x228_25_ : 1;
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Value<bool> x228_26_ : 1;
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@@ -180,8 +180,17 @@ struct CTweakPlayer : ITweakPlayer
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float GetX58() const { return x44_[5]; }
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float GetX5C() const { return x44_[6]; }
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float GetHudLagAmount() const { return x138_hudLagAmount; }
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uint32_t GetOrbitScreenBoxHalfExtentX(int zone) const { return x1a8_orbitScreenBoxHalfExtentX[zone]; }
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uint32_t GetOrbitScreenBoxHalfExtentY(int zone) const { return x1b0_orbitScreenBoxHalfExtentY[zone]; }
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uint32_t GetOrbitScreenBoxCenterX(int zone) const { return x1b8_orbitScreenBoxCenterX[zone]; }
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uint32_t GetOrbitScreenBoxCenterY(int zone) const { return x1c0_orbitScreenBoxCenterY[zone]; }
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uint32_t GetEnemyScreenBoxCenterX(int zone) const { return x1c8_enemyScreenBoxCenterX[zone]; }
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uint32_t GetEnemyScreenBoxCenterY(int zone) const { return x1d0_enemyScreenBoxCenterY[zone]; }
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float GetOrbitNearX() const { return x1d8_orbitNearX; }
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float GetOrbitNearZ() const { return x1dc_orbitNearZ; }
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float GetScanningRange() const { return x218_scanningRange; }
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bool GetScanFreezesGame() const { return x21c_25_scanFreezesGame; }
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float GetScanningFrameSenseRange() const { return x224_scanningFrameSenseRange; }
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float GetPlayerHeight() const { return x26c_playerHeight; }
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float GetPlayerXYHalfExtent() const { return x270_playerXYHalfExtent; }
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float GetX274() const { return x274_; }
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