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Work on CPlayerVisor
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@@ -41,8 +41,6 @@ void CFirstPersonCamera::SkipCinematic()
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x1d4_ = 0.f;
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}
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zeus::CTransform CFirstPersonCamera::GetGunFollowTransform() { return x190_gunFollowXf; }
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void CFirstPersonCamera::CalculateGunFollowOrientationAndTransform(zeus::CTransform& gunXf, zeus::CQuaternion& gunQ,
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float dt, zeus::CVector3f& rVec)
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{
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