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https://github.com/AxioDL/metaforce.git
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Implement CCredits, minor text parser fixes
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@@ -70,6 +70,9 @@
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#include <DataSpec/DNAMP1/SFX/Weapons.h>
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#include <DataSpec/DNAMP1/SFX/ZZZ.h>
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#include "Runtime/MP1/CCredits.hpp"
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#include <discord_rpc.h>
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namespace metaforce::MP1 {
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@@ -106,6 +109,9 @@ CGameArchitectureSupport::CGameArchitectureSupport(CMain& parent, boo::IAudioVoi
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CStreamAudioManager::SetMusicVolume(0x7f);
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m->ResetGameState();
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std::shared_ptr<CIOWin> credits = std::make_shared<CCredits>();
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x58_ioWinManager.AddIOWin(credits, 1000, 10000);
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/*
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if (!g_tweakGame->GetSplashScreensDisabled()) {
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std::shared_ptr<CIOWin> splash = std::make_shared<CSplashScreen>(CSplashScreen::ESplashScreen::Nintendo);
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x58_ioWinManager.AddIOWin(splash, 1000, 10000);
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@@ -125,6 +131,7 @@ CGameArchitectureSupport::CGameArchitectureSupport(CMain& parent, boo::IAudioVoi
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g_GuiSys = &x44_guiSys;
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g_GameState->GameOptions().EnsureSettings();
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*/
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}
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void CGameArchitectureSupport::UpdateTicks(float dt) {
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