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CCollisionActor: Minor fixes and cleanups

This commit is contained in:
2021-05-01 17:28:04 -07:00
parent f1b0c4b735
commit 0d63119cfc
3 changed files with 81 additions and 78 deletions

View File

@@ -33,13 +33,13 @@ public:
void Update(float dt, CStateManager& mgr, EUpdateOptions opts);
void Destroy(CStateManager& mgr);
void SetActive(CStateManager& mgr, bool active);
bool GetActive() const { return x12_active; }
[[nodiscard]] bool GetActive() const { return x12_active; }
void AddMaterial(CStateManager& mgr, const CMaterialList& list);
void SetMovable(CStateManager& mgr, bool movable);
u32 GetNumCollisionActors() const { return x0_jointDescriptions.size(); }
[[nodiscard]] u32 GetNumCollisionActors() const { return x0_jointDescriptions.size(); }
std::optional<zeus::CVector3f> GetDeviation(const CStateManager&, CSegId);
const CJointCollisionDescription& GetCollisionDescFromIndex(u32 i) const { return x0_jointDescriptions[i]; }
[[nodiscard]] const CJointCollisionDescription& GetCollisionDescFromIndex(u32 i) const { return x0_jointDescriptions[i]; }
static zeus::CTransform GetWRLocatorTransform(const CAnimData& animData, CSegId id, const zeus::CTransform& worldXf,
const zeus::CTransform& localXf);
};